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Cubed/include/Cubed
zhenyan121 85db85a737 refactor(client_world): use concurrent data structures for chunk management
Replace std::shared_mutex and std::unordered_set with tbb::concurrent_hash_map for chunk storage, tbb::concurrent_queue for pending uploads, and absl::flat_hash_set for player chunk positions. This improves thread safety and reduces locking overhead. Refactor receive_chunk and request_chunk to work with the new concurrent model.
2026-06-29 14:14:36 +08:00
..
2026-05-28 21:34:36 +08:00
2026-06-20 09:04:09 +08:00