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Cubed/assets/shaders/rect_v_shader.glsl

12 lines
193 B
GLSL

#version 460
layout (location = 0) in vec2 pos;
uniform mat4 model_matrix;
uniform mat4 proj_matrix;
void main(void) {
gl_Position = proj_matrix * model_matrix * vec4(pos, 0.0, 1.0);
}