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https://github.com/zhenyan121/Cubed.git
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* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
#include "../simd/integer.h"
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#if GLM_ARCH & GLM_ARCH_SSE2_BIT
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namespace glm{
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namespace detail
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{
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template<qualifier Q>
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struct compute_bitfieldReverseStep<4, uint, Q, true, true>
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{
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GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v, uint Mask, uint Shift)
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{
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__m128i const set0 = v.data;
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__m128i const set1 = _mm_set1_epi32(static_cast<int>(Mask));
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__m128i const and1 = _mm_and_si128(set0, set1);
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__m128i const sft1 = _mm_slli_epi32(and1, static_cast<int>(Shift));
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__m128i const set2 = _mm_andnot_si128(set0, _mm_set1_epi32(-1));
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__m128i const and2 = _mm_and_si128(set0, set2);
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__m128i const sft2 = _mm_srai_epi32(and2, static_cast<int>(Shift));
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__m128i const or0 = _mm_or_si128(sft1, sft2);
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return or0;
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}
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};
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template<qualifier Q>
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struct compute_bitfieldBitCountStep<4, uint, Q, true, true>
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{
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GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v, uint Mask, uint Shift)
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{
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__m128i const set0 = v.data;
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__m128i const set1 = _mm_set1_epi32(static_cast<int>(Mask));
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__m128i const and0 = _mm_and_si128(set0, set1);
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__m128i const sft0 = _mm_slli_epi32(set0, static_cast<int>(Shift));
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__m128i const and1 = _mm_and_si128(sft0, set1);
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__m128i const add0 = _mm_add_epi32(and0, and1);
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return add0;
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}
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};
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}//namespace detail
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# if GLM_ARCH & GLM_ARCH_AVX_BIT
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template<>
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GLM_FUNC_QUALIFIER int bitCount(uint x)
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{
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return _mm_popcnt_u32(x);
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}
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# if(GLM_MODEL == GLM_MODEL_64)
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template<>
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GLM_FUNC_QUALIFIER int bitCount(detail::uint64 x)
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{
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return static_cast<int>(_mm_popcnt_u64(x));
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}
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# endif//GLM_MODEL
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# endif//GLM_ARCH
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}//namespace glm
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#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
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