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Cubed/src/shaders/fShader.glsl

13 lines
213 B
GLSL

#version 460
in vec2 tc;
flat in int tex_layer;
out vec4 color;
layout (binding = 0) uniform sampler2DArray samp;
void main(void) {
color = texture(samp, vec3(tc, tex_layer));
//color = varyingColor;
}