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13 lines
213 B
GLSL
13 lines
213 B
GLSL
#version 460
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in vec2 tc;
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flat in int tex_layer;
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out vec4 color;
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layout (binding = 0) uniform sampler2DArray samp;
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void main(void) {
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color = texture(samp, vec3(tc, tex_layer));
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//color = varyingColor;
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}
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