Files
Cubed/include
zhenyan121 c5ce91e653 refactor(ecs): move entity physics to tick-based systems
Update PhysicalSystem and SpeedSystem to operate on entt::registry
instead of individual components. Add TickVelocity for server creatures
so movement is calculated per tick without frame delta time. LocalPlayer
now implements its own client-side physics with collision detection.
2026-07-31 20:39:40 +08:00
..
2026-07-28 18:03:51 +08:00
2026-07-23 14:07:11 +08:00
2026-07-16 17:11:53 +08:00
2026-07-23 14:07:11 +08:00
2026-07-21 10:21:05 +08:00