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zhenyan121 c6a75e709e perf(gameplay): batch entity updates into single packet
Aggregate per-entity update messages into S2CEntityUpdateBatch and
broadcast once per tick. Reuse serialized packets in several broadcast
loops to avoid repeated make_packet calls.
2026-08-06 16:48:18 +08:00
..
2026-07-28 18:03:51 +08:00
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2026-07-23 14:07:11 +08:00
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