mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-18 00:27:02 +08:00
358 lines
12 KiB
C++
358 lines
12 KiB
C++
#include "Cubed/gameplay/chunk.hpp"
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#include "Cubed/gameplay/world.hpp"
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#include "Cubed/tools/cubed_assert.hpp"
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#include "Cubed/tools/log.hpp"
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#include <utility>
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namespace Cubed {
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Chunk::Chunk(World& world, ChunkPos chunk_pos)
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: m_chunk_pos(chunk_pos), m_world(world) {}
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Chunk::~Chunk() {
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if (m_vbo != 0) {
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m_world.push_delete_vbo(m_vbo);
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}
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}
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Chunk::Chunk(Chunk&& other) noexcept
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: m_dirty(other.is_dirty()), m_need_upload(other.m_need_upload.load()),
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m_is_on_gen_vertex_data(other.m_is_on_gen_vertex_data.load()),
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m_vertex_sum(other.m_vertex_sum.load()), m_biome(other.m_biome.load()),
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m_chunk_pos(std::move(other.m_chunk_pos)), m_world(other.m_world),
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m_heightmap(std::move(other.m_heightmap)),
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m_blocks(std::move(other.m_blocks)), m_vbo(other.m_vbo),
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m_vertexs_data(std::move(other.m_vertexs_data)), m_seed(other.m_seed),
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m_conditions(other.m_conditions) {
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other.m_vbo = 0;
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}
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Chunk& Chunk::operator=(Chunk&& other) noexcept {
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// Logger::info("other Chunk pos {} {} in Chunk& Chunk::operator=(Chunk&&
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// other) this {}", other.m_chunk_pos.x, other.m_chunk_pos.z,
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// static_cast<const void*>(&other));
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m_vbo = other.m_vbo;
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other.m_vbo = 0;
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m_chunk_pos = std::move(other.m_chunk_pos);
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m_heightmap = std::move(other.m_heightmap);
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m_blocks = std::move(other.m_blocks);
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m_dirty = other.is_dirty();
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m_vertexs_data = std::move(other.m_vertexs_data);
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m_biome = other.m_biome.load();
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m_is_on_gen_vertex_data = other.m_is_on_gen_vertex_data.load();
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m_need_upload = other.m_need_upload.load();
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m_vertex_sum = other.m_vertex_sum.load();
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m_seed = other.m_seed;
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m_conditions = other.m_conditions;
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return *this;
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}
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std::tuple<int, int, int> Chunk::world_to_block(int world_x, int world_y,
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int world_z, int chunk_x,
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int chunk_z) {
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int x, y, z;
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y = world_y;
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x = world_x - chunk_x * CHUNK_SIZE;
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z = world_z - chunk_z * CHUNK_SIZE;
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return {x, y, z};
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}
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std::tuple<int, int, int> Chunk::world_to_block(const glm::ivec3& block_pos,
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ChunkPos chunk_pos) {
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return world_to_block(block_pos.x, block_pos.y, block_pos.z, chunk_pos.x,
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chunk_pos.z);
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}
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std::tuple<int, int, int> Chunk::block_to_world(int x, int y, int z,
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int chunk_x, int chunk_z) {
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int world_x = x + chunk_x * CHUNK_SIZE;
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int world_z = z + chunk_z * CHUNK_SIZE;
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int world_y = y;
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return {world_x, world_y, world_z};
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}
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std::tuple<int, int, int> Chunk::block_to_world(const glm::ivec3& block_pos,
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ChunkPos chunk_pos) {
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return block_to_world(block_pos.x, block_pos.y, block_pos.z, chunk_pos.x,
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chunk_pos.z);
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}
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BiomeType Chunk::get_biome() const { return m_biome.load(); }
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ChunkPos Chunk::get_chunk_pos() const { return m_chunk_pos; }
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const std::vector<BlockType>& Chunk::get_chunk_blocks() const {
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return m_blocks;
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}
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HeightMapArray Chunk::get_heightmap() const {
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// Logger::info("Chunk pos {} {} in get_heightmap this {}", m_chunk_pos.x,
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// m_chunk_pos.z, static_cast<const void*>(this));
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return m_heightmap;
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}
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int Chunk::index(int x, int y, int z) {
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ASSERT(!(x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
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z >= CHUNK_SIZE));
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if ((x * WORLD_SIZE_Y + y) * CHUNK_SIZE + z < 0 ||
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(x * WORLD_SIZE_Y + y) * CHUNK_SIZE + z >=
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CHUNK_SIZE * CHUNK_SIZE * WORLD_SIZE_Y) {
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Logger::error("block pos x {} y {} z {} range error", x, y, z);
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ASSERT(0);
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}
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return (x * WORLD_SIZE_Y + y) * CHUNK_SIZE + z;
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}
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int Chunk::index(const glm::vec3& pos) {
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return Chunk::index(pos.x, pos.y, pos.z);
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}
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void Chunk::gen_vertex_data(
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const std::array<const std::vector<BlockType>*, 4>& neighbor_block) {
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if (m_is_on_gen_vertex_data) {
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return;
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}
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m_is_on_gen_vertex_data = true;
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std::lock_guard lk(m_vertexs_data_mutex);
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m_vertexs_data.clear();
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static const glm::ivec3 DIR[6] = {{0, 0, 1}, {1, 0, 0}, {0, 0, -1},
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{-1, 0, 0}, {0, 1, 0}, {0, -1, 0}};
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for (int x = 0; x < SIZE_X; x++) {
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for (int y = 0; y < SIZE_Y; y++) {
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for (int z = 0; z < SIZE_Z; z++) {
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int world_x = x + m_chunk_pos.x * CHUNK_SIZE;
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int world_z = z + m_chunk_pos.z * CHUNK_SIZE;
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int world_y = y;
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int cur_id = m_blocks[index(x, y, z)];
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// air
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if (cur_id == 0) {
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continue;
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}
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for (int face = 0; face < 6; face++) {
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int nx = x + DIR[face].x;
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int ny = y + DIR[face].y;
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int nz = z + DIR[face].z;
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bool neighbor_cull = false;
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if (nx < 0 || nx >= SIZE_X || ny < 0 || ny >= SIZE_Y ||
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nz < 0 || nz >= SIZE_Z) {
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int world_nx = world_x + DIR[face].x;
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int world_ny = world_y + DIR[face].y;
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int world_nz = world_z + DIR[face].z;
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auto [neighbor_x, neighbor_z] =
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World::chunk_pos(world_nx, world_nz);
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auto is_cull =
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[&](const std::vector<BlockType>* chunk_blocks) {
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if (chunk_blocks == nullptr) {
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return false;
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}
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int x, y, z;
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y = world_ny;
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x = world_nx - neighbor_x * CHUNK_SIZE;
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z = world_nz - neighbor_z * CHUNK_SIZE;
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if (x < 0 || y < 0 || z < 0 ||
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x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
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z >= CHUNK_SIZE) {
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return false;
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}
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int idx = Chunk::index(x, y, z);
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// not init
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if (static_cast<size_t>(idx) >=
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chunk_blocks->size()) {
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Logger::warn("not init");
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return false;
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}
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auto id = (*chunk_blocks)[idx];
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if (is_in_transparent_map(id)) {
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if (id == cur_id) {
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return true;
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} else {
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return false;
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}
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} else {
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return true;
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}
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};
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if (m_chunk_pos.x + 1 == neighbor_x) {
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neighbor_cull = is_cull(neighbor_block[0]);
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} else if (m_chunk_pos.x - 1 == neighbor_x) {
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neighbor_cull = is_cull(neighbor_block[1]);
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} else if (m_chunk_pos.z + 1 == neighbor_z) {
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neighbor_cull = is_cull(neighbor_block[2]);
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} else if (m_chunk_pos.z - 1 == neighbor_z) {
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neighbor_cull = is_cull(neighbor_block[3]);
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}
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// neighbor_cull = m_world.is_block(glm::ivec3(world_x,
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// world_y, world_z) + DIR[face]);
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} else {
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auto id = m_blocks[index(nx, ny, nz)];
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if (!is_in_transparent_map(id)) {
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neighbor_cull = true;
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} else {
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if (id == cur_id) {
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neighbor_cull = true;
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} else {
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neighbor_cull = false;
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}
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}
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}
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if (neighbor_cull) {
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continue;
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}
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for (int i = 0; i < 6; i++) {
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Vertex vex = {
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VERTICES_POS[face][i][0] + (float)world_x * 1.0f,
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VERTICES_POS[face][i][1] + (float)world_y * 1.0f,
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VERTICES_POS[face][i][2] + (float)world_z * 1.0f,
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TEX_COORDS[face][i][0],
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TEX_COORDS[face][i][1],
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static_cast<float>(cur_id * 6 + face)
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};
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m_vertexs_data.emplace_back(vex);
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}
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}
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}
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}
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}
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m_vertex_sum = m_vertexs_data.size();
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m_need_upload = true;
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m_is_on_gen_vertex_data = false;
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}
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GLuint Chunk::get_vbo() const { return m_vbo; }
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size_t Chunk::get_vertex_sum() const {
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if (m_vertex_sum == 0) {
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Logger::warn("m_vertex_sum is 0");
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}
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return m_vertex_sum.load();
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}
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void Chunk::gen_phase_one() {
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m_generator = std::make_unique<ChunkGenerator>(*this);
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if (!m_generator) {
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Logger::error("ChunkGenerator is Nullptr");
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return;
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}
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m_generator->assign_chunk_biome();
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m_seed = m_generator->chunk_seed();
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}
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void Chunk::gen_phase_two(const std::array<const Chunk*, 8>& adj_chunks) {
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if (!m_generator) {
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Logger::error("ChunkGenerator is Nullptr");
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return;
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}
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m_generator->resolve_biome_adjacency_conflict(adj_chunks);
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}
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void Chunk::gen_phase_three() {
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if (!m_generator) {
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Logger::error("ChunkGenerator is Nullptr");
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return;
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}
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m_generator->generate_heightmap();
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}
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void Chunk::gen_phase_four(
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const std::array<std::optional<HeightMapArray>, 8>& neighbor_heightmap,
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const std::array<BiomeType, 8>& neighbor_biome) {
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if (!m_generator) {
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Logger::error("ChunkGenerator is Nullptr");
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return;
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}
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// m_generator->blend_heightmap_boundaries(neighbor_heightmap,
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// neighbor_biome);
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}
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void Chunk::gen_phase_five() {
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if (!m_generator) {
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Logger::error("ChunkGenerator is Nullptr");
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return;
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}
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m_generator->generate_terrain_blocks();
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}
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void Chunk::gen_phase_six(
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const std::array<std::optional<std::vector<BlockType>>, 4>&
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neighbor_block) {
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if (!m_generator) {
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Logger::error("ChunkGenerator is Nullptr");
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return;
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}
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// m_generator->blend_surface_blocks_borders(neighbor_block);
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}
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void Chunk::gen_phase_seven() {
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if (!m_generator) {
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Logger::error("ChunkGenerator is Nullptr");
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return;
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}
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m_generator->generate_vegetation();
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mark_dirty();
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m_generator = nullptr;
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}
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void Chunk::upload_to_gpu() {
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ASSERT(is_need_upload());
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if (m_vbo == 0) {
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glGenBuffers(1, &m_vbo);
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}
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std::lock_guard lk(m_vertexs_data_mutex);
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glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
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glBufferData(GL_ARRAY_BUFFER, m_vertexs_data.size() * sizeof(Vertex),
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m_vertexs_data.data(), GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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// after fininshed it, can use
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clear_dirty();
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m_need_upload = false;
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}
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bool Chunk::is_dirty() const { return m_dirty.load(); }
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void Chunk::mark_dirty() { m_dirty = true; }
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void Chunk::clear_dirty() { m_dirty = false; }
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bool Chunk::is_need_upload() const { return m_need_upload.load(); }
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void Chunk::need_upload() { m_need_upload = true; }
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void Chunk::set_chunk_block(int index, unsigned id) {
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m_blocks[index] = id;
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mark_dirty();
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}
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ChunkPos Chunk::chunk_pos() const { return m_chunk_pos; }
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BiomeType Chunk::biome() const { return m_biome; }
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void Chunk::biome(BiomeType b) { m_biome = b; }
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HeightMapArray& Chunk::heightmap() { return m_heightmap; }
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std::vector<BlockType>& Chunk::blocks() { return m_blocks; }
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World& Chunk::world() { return m_world; }
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unsigned Chunk::seed() const {
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if (m_seed == 0) {
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Logger::warn("Seed Not Generator");
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}
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return m_seed;
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}
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BiomeConditions& Chunk::conditions() { return m_conditions; }
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} // namespace Cubed
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