mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-17 16:17:02 +08:00
d0bc8d627fae3582e856c82a422961abae8b0db1
* fix(renderer): defer uniform location retrieval and add view matrix in outline rendering * refactor(gameplay): encapsulate per-type vertex data into VertexData struct * feat(rendering): separate transparent blocks into discard and blend modes * feat(renderer): implement order-independent transparency * fix(shaders): reduce alpha discard threshold to 0.8
What's it
A cube game like Minecraft, using C++ and OpenGL.
Build Guide
Prerequisites
- CMake (>= 3.24)
- C++ 23 compatible compiler
Step
- Clone the repository
git clone https://github.com/zhenyan121/Cubed.git && cd Cubed - Configure with CMake
mkdir build && cd build cmake -G "Ninja" .. - Build the project
ninja
Languages
C++
92.6%
Python
3.7%
GLSL
1.9%
CMake
1.8%