Files
Cubed/include/Cubed/ui/text.hpp
zhenyan121 09653c318a refactor(ui): replace Text with Label/Widget component system
Replace the old `Text` class with a new component-based UI system consisting of `Widget` and `Label` classes. Key changes:

- Remove `Text` class and its GPU upload logic; introduce `Label` as a `Widget` subclass with dirty-flag vertex update.
- Add `UIVertexData` struct to manage per-label vertex buffer/array and memory.
- Refactor `DebugCollector` to store labels in a `Widget` tree, removing hash-based lookup.
- Simplify `Font::vertices()` signature by removing position/scale parameters; scaling is now applied in the renderer’s model matrix.
- Update `Renderer` with `render_label()` and move UI rendering to a `render_ui()` that renders the widget tree.
- Add new source files `label.cpp`, `widget.cpp`, `ui_vertex_data.cpp` and update CMakeLists.
2026-07-11 11:44:31 +08:00

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#pragma once
#include "Cubed/ui/color.hpp"
#include <glad/glad.h>
#include <glm/glm.hpp>
#include <string>
namespace Cubed {
struct TextStyle {
std::string text;
Color color = Color::WHITE;
};
} // namespace Cubed