zhenyan121 d2636189a4 refactor(server_world): separate gen and net thread pools
Introduce a second thread pool for network operations and a `ThreadPoolKind` enum to distinguish between gen and net pools. Rename `pool_threads()` to `gen_pool_threads()`, add `change_pool_threads()` overload that accepts the pool kind, and update the dev panel to use the gen pool. Adjust logging and initialization to handle both pools.
2026-06-28 14:46:42 +08:00
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2026-04-21 22:53:34 +08:00
2026-06-27 17:48:57 +08:00
2026-05-28 21:34:36 +08:00
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2026-06-22 13:34:45 +08:00
2026-06-20 15:03:40 +08:00
2026-04-19 18:01:09 +08:00
2026-06-20 15:03:40 +08:00
2026-06-27 17:48:57 +08:00

What's it

A cube game like Minecraft, using C++ and OpenGL.

Build Guide

Prerequisites

  • CMake (>= 3.24)
  • C++ 23 compatible compiler

Step

  1. Clone the repository
    git clone https://github.com/zhenyan121/Cubed.git && cd Cubed
    
  2. Configure with CMake
    mkdir build && cd build
    cmake -G "Ninja" ..
    
  3. Build the project
    ninja
    
Description
No description provided
Readme MIT 38 MiB
Languages
C++ 96.8%
C 2.1%
GLSL 0.6%
Python 0.3%
CMake 0.2%