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zhenyan121 d3d277a231 feat(client-entity): use snapshot history for entity interpolation
Replace exponential smoothing with a buffered snapshot system. Each entity keeps a deque of position/direction snapshots with timestamps; the render transform is interpolated at a fixed 100 ms render delay to hide network jitter. Snapshots are capped to 16 entries.
2026-08-07 09:13:40 +08:00
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