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16 lines
397 B
C++
16 lines
397 B
C++
#pragma once
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#include "Cubed/gameplay/ecs/movement.hpp"
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#include "Cubed/gameplay/ecs/state.hpp"
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#include "Cubed/gameplay/ecs/transform.hpp"
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namespace Cubed {
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class SpeedSystem {
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public:
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static void update(float dt, Velocity& v, MoveState& move_state,
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Movement& movement, Direction& direction,
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const Gravity& g);
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private:
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};
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} // namespace Cubed
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