mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
36 lines
849 B
CMake
36 lines
849 B
CMake
include(FetchContent)
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# System packages
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find_package(OpenGL REQUIRED)
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find_package(Protobuf REQUIRED)
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find_package(absl REQUIRED)
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find_package(zstd REQUIRED)
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find_package(OpenAL REQUIRED)
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find_package(harfbuzz REQUIRED)
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find_package(Freetype REQUIRED)
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find_package(SDL3 REQUIRED)
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find_package(Opus REQUIRED)
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# Third-party libraries
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if (WIN32)
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set(_BUILD_SHARED_LIBS_SAVED ${BUILD_SHARED_LIBS})
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set(BUILD_SHARED_LIBS ON)
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FetchContent_Declare(
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onetbb
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GIT_REPOSITORY https://github.com/uxlfoundation/oneTBB.git
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GIT_TAG v2023.0.0
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)
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set(BUILD_TESTING OFF CACHE BOOL "Build tests" FORCE)
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set(TBB_TEST OFF CACHE BOOL "Build TBB tests" FORCE)
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FetchContent_MakeAvailable(onetbb)
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set(BUILD_SHARED_LIBS ${_BUILD_SHARED_LIBS_SAVED})
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unset(_BUILD_SHARED_LIBS_SAVED)
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endif()
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