Files
Cubed/include/glm/gtc/round.inl
zhenyan121 def311c7dd feature: hud (#37)
* build: replace FetchContent with direct includes for glm

* build(deps): replace SOIL2 with stb for image and vorbis decoding

* build: replace FetchContent with direct includes for toml++

* refactor(texture): bump block texture size to 512 and disable items tab

* feat: add hotbar system with ItemStack and RowLayout

* fix(ui): restrict Ctrl key handling to typing mode

* feat(ui): add widget border support and highlight selected hotbar slot

* fix(ui): update borders on scale change and correct Image width

- Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField.
- Fixed Image::width() to multiply by width instead of height.
- Added early return in Widget::update_border() if border is not supported.

* feat(ui): add border visual feedback on slider drag

* feat(ui): add ItemSlot widget and refactor hotbar to use it

* feat(world_scene): add inventory UI and pause type enum

* feat(ui): add item slot tooltip and make window size static

* fix(ui label): account for background offset in width/height

* refactor(ui): centralize item info label in inventory and add update

* feat(ui): add hotbar interaction in inventory UI

* fix(inventory-ui): correct row creation logic for first item

The loop starting at index 0 created a new row on the first iteration
(i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition
to create rows correctly every 10 items.

* feat(block): add name_key for localized block names

Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally.

* fix(ui): change inventory item slot color from white to gray

* fix(ui): add missing include for std::array
2026-07-23 14:07:11 +08:00

156 lines
4.4 KiB
C++

/// @ref gtc_round
#include "../integer.hpp"
#include "../ext/vector_integer.hpp"
namespace glm{
namespace detail
{
template<bool is_float, bool is_signed>
struct compute_roundMultiple {};
template<>
struct compute_roundMultiple<true, true>
{
template<typename genType>
GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
{
if (Source >= genType(0))
return Source - std::fmod(Source, Multiple);
else
{
genType Tmp = Source + genType(1);
return Tmp - std::fmod(Tmp, Multiple) - Multiple;
}
}
};
template<>
struct compute_roundMultiple<false, false>
{
template<typename genType>
GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
{
if (Source >= genType(0))
return Source - Source % Multiple;
else
{
genType Tmp = Source + genType(1);
return Tmp - Tmp % Multiple - Multiple;
}
}
};
template<>
struct compute_roundMultiple<false, true>
{
template<typename genType>
GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
{
if (Source >= genType(0))
return Source - Source % Multiple;
else
{
genType Tmp = Source + genType(1);
return Tmp - Tmp % Multiple - Multiple;
}
}
};
}//namespace detail
//////////////////
// ceilPowerOfTwo
template<typename genType>
GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value)
{
return detail::compute_ceilPowerOfTwo<1, genType, defaultp, std::numeric_limits<genType>::is_signed>::call(vec<1, genType, defaultp>(value)).x;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> ceilPowerOfTwo(vec<L, T, Q> const& v)
{
return detail::compute_ceilPowerOfTwo<L, T, Q, std::numeric_limits<T>::is_signed>::call(v);
}
///////////////////
// floorPowerOfTwo
template<typename genType>
GLM_FUNC_QUALIFIER genType floorPowerOfTwo(genType value)
{
return isPowerOfTwo(value) ? value : static_cast<genType>(1) << findMSB(value);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> floorPowerOfTwo(vec<L, T, Q> const& v)
{
return detail::functor1<vec, L, T, T, Q>::call(floorPowerOfTwo, v);
}
///////////////////
// roundPowerOfTwo
template<typename genIUType>
GLM_FUNC_QUALIFIER genIUType roundPowerOfTwo(genIUType value)
{
if(isPowerOfTwo(value))
return value;
genIUType const prev = static_cast<genIUType>(1) << findMSB(value);
genIUType const next = prev << static_cast<genIUType>(1);
return (next - value) < (value - prev) ? next : prev;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> roundPowerOfTwo(vec<L, T, Q> const& v)
{
return detail::functor1<vec, L, T, T, Q>::call(roundPowerOfTwo, v);
}
//////////////////////
// ceilMultiple
template<typename genType>
GLM_FUNC_QUALIFIER genType ceilMultiple(genType Source, genType Multiple)
{
return detail::compute_ceilMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> ceilMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
{
return detail::functor2<vec, L, T, Q>::call(ceilMultiple, Source, Multiple);
}
//////////////////////
// floorMultiple
template<typename genType>
GLM_FUNC_QUALIFIER genType floorMultiple(genType Source, genType Multiple)
{
return detail::compute_floorMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> floorMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
{
return detail::functor2<vec, L, T, Q>::call(floorMultiple, Source, Multiple);
}
//////////////////////
// roundMultiple
template<typename genType>
GLM_FUNC_QUALIFIER genType roundMultiple(genType Source, genType Multiple)
{
return detail::compute_roundMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> roundMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
{
return detail::functor2<vec, L, T, Q>::call(roundMultiple, Source, Multiple);
}
}//namespace glm