Render the Actiontype

This commit is contained in:
2025-12-13 18:35:49 +08:00
parent 4a71e4f742
commit 034c1a858e
5 changed files with 42 additions and 5 deletions

View File

@@ -45,6 +45,7 @@ void GameScene::handleClick(float screenX, float screenY) {
auto [row, col] = click.value();
m_gameSession->handleCoordinateInput(row, col);
m_gameSession->printBoard();
m_gameUIManager->updateActionType( m_gameSession->getCurrentActionType());
} else {
SDL_Log("invail cilck aera!");
}