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Render the Actiontype
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@@ -45,6 +45,7 @@ void GameScene::handleClick(float screenX, float screenY) {
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auto [row, col] = click.value();
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m_gameSession->handleCoordinateInput(row, col);
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m_gameSession->printBoard();
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m_gameUIManager->updateActionType( m_gameSession->getCurrentActionType());
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} else {
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SDL_Log("invail cilck aera!");
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}
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