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https://github.com/zhenyan121/SporeBG-Conid.git
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Fixed the bug where the previous frame's screen was not properly cleared
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@@ -67,11 +67,18 @@ void WindowManager::Shutdown() {
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}
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void WindowManager::Clear() {
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// 设置画笔颜色
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// 只清除窗口背景
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SDL_SetRenderTarget(m_renderer, nullptr);
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SDL_SetRenderDrawColor(m_renderer, 255, 255, 255, 255);
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// 使用画笔颜色填充整个画布
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SDL_RenderClear(m_renderer);
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// 清除逻辑纹理(世界层)
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SDL_SetRenderTarget(m_renderer, m_logicalTexture);
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SDL_SetRenderDrawColor(m_renderer, 0, 0, 0, 0); // 透明黑色
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SDL_RenderClear(m_renderer);
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onWindowResize();
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}
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@@ -106,6 +113,7 @@ void WindowManager::Present() {
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void WindowManager::beginWorld() {
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// 设置渲染目标为逻辑纹理
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SDL_SetRenderTarget(m_renderer, m_logicalTexture);
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}
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void WindowManager::endWorld() {
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