mirror of
https://github.com/zhenyan121/SporeBG-Conid.git
synced 2026-04-10 06:14:08 +08:00
change logictexture to 640x360
This commit is contained in:
@@ -35,7 +35,8 @@ bool WindowManager::Initialize(GameConfig& config) {
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return false;
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}
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// 关键设置:启用像素模式
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/* // 设置逻辑呈现模式,实现分辨率自适应[3](@ref)
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SDL_SetRenderLogicalPresentation(m_renderer,
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@@ -69,7 +69,65 @@ void TextRenderer::renderText(const std::string& text, TextStyle style, int x, i
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TextRenderer::CachedText TextRenderer::createAndCacheTexture(const std::string& text, TextStyle style) {
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CachedText result = {nullptr, 0, 0, std::time(nullptr)};
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/*
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// 获取字体 - 需要大号字体用于高清渲染
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const int TARGET_SCALE = 4; // 4倍超采样
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int largeFontSize = style.fontSize * TARGET_SCALE;
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TTF_Font* largeFont = m_fontManager->getFont(style.fontID, largeFontSize);
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if (!largeFont) {
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SDL_Log("错误:字体未找到 %s\n", style.fontID.c_str());
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return result;
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}
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// 1. 创建高清离屏纹理(大尺寸)
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int targetWidth = 0, targetHeight = 0;
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// SDL3 使用 TTF_GetTextSize 替代 TTF_SizeText
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if (TTF_GetTextSize(largeFont, text.c_str(), &targetWidth, &targetHeight) < 0) {
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SDL_Log("错误:无法测量文本尺寸: %s\n", text.c_str());
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return result;
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}
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// 计算高清纹理尺寸
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int hiResWidth = targetWidth * TARGET_SCALE;
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int hiResHeight = targetHeight * TARGET_SCALE;
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// 创建高清渲染目标纹理
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SDL_Texture* hiResTexture = SDL_CreateTexture(
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m_renderer,
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SDL_PIXELFORMAT_RGBA8888,
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SDL_TEXTUREACCESS_TARGET,
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hiResWidth,
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hiResHeight
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);
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if (!hiResTexture) {
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SDL_Log("错误:无法创建高清纹理\n");
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return result;
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}
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// 设置高清纹理属性
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SDL_SetTextureScaleMode(hiResTexture, SDL_SCALEMODE_NEAREST);
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SDL_SetTextureBlendMode(hiResTexture, SDL_BLENDMODE_BLEND);
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// 2. 渲染到大尺寸高清纹理
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SDL_Texture* prevTarget = SDL_GetRenderTarget(m_renderer);
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SDL_SetRenderTarget(m_renderer, hiResTexture);
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// 用透明色清空高清纹理
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SDL_SetRenderDrawColor(m_renderer, 0, 0, 0, 0);
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SDL_RenderClear(m_renderer);
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// 创建文字表面
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SDL_Surface* surface = TTF_RenderText_Solid(largeFont, text.c_str(),text.length(), style.color);
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if (!surface) {
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SDL_Log("错误:无法创建文字表面 '%s'\n", text.c_str());
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return result;
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}
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*/
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// 获取字体
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TTF_Font* font = m_fontManager->getFont(style.fontID, style.fontSize);
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if (!font) {
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26
src/ui/base/UIWidgetFactory.h
Normal file
26
src/ui/base/UIWidgetFactory.h
Normal file
@@ -0,0 +1,26 @@
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#pragma once
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#include "ui/components/Button.h"
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#include "ui/components/Label.h"
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class UIWidgetFactory {
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public:
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static std::unique_ptr<Button> createStandardButton(const std::string& name, const std::string& text, int x, int y, std::function<void()> callback) {
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auto button = std::make_unique<Button>();
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button->setBackgroundColor({0, 150, 255, 255});
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button->setBorder(2, {0, 0, 0, 255});
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button->setRect(x, y, UI::ButtonSize * 6, UI::ButtonSize * 4);
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button->setName(name);
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button->setText(text, {"SourceHanSansSC-Regular.otf", UI::UI_NORMAL_FONT_SIZE, {255, 255, 255, 255}});
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button->setCallback(callback);
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return button;
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}
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static std::unique_ptr<Label> createStandardLabel(const std::string& name, const std::string& text, int x, int y) {
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auto label = std::make_unique<Label>();
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label->setRect(x, y, UI::ButtonSize * 4, UI::ButtonSize * 2);
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label->setText(text, {"SourceHanSansSC-Regular.otf", UI::UI_NORMAL_FONT_SIZE, {0, 0, 0, 255}});
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label->setName(name);
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return label;
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}
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};
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@@ -1,5 +1,6 @@
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#include "MainMenuUIManager.h"
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#include "utils/CoordinateTools.h"
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#include "ui/base/UIWidgetFactory.h"
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MainMenuUIManager::MainMenuUIManager(SDL_Renderer* renderer,
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TextRenderer* textRenderer,
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SceneEventCallback eventCallback) {
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@@ -13,28 +14,13 @@ MainMenuUIManager::~MainMenuUIManager() {
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}
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void MainMenuUIManager::init() {
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auto button = std::make_unique<Button>();
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auto startButton = UIWidgetFactory::createStandardButton(
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"StartButton", "开始游戏", 0, 0,
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[this]() { m_eventCallback("GameScene"); }
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);
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button->setBackgroundColor({0, 150, 255, 255});
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button->setBorder(2, {0, 0, 0, 255});
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button->setRect(0, 0, UI::ButtonSize * 4, UI::ButtonSize * 2);
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button->setName("StartButton");
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button->setText("Start Game", {"SourceHanSansSC-Regular.otf", UI::UI_NORMAL_FONT_SIZE, {255, 255, 255, 255}});
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button->setCallback([this](){
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SDL_Log("Start Game button clicked!");
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m_eventCallback("GameScene");
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});
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m_buttons.emplace(button->getNameHash(), std::move(button));
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auto label = std::make_unique<Label>();
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label->setRect(1200, 20, 200, 50);
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label->setText("0 0", {"SourceHanSansSC-Regular.otf", 48, {0, 0, 0, 255}});
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label->setName("MousePositionLabel");
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m_buttons.emplace(startButton->getNameHash(), std::move(startButton));
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auto label = UIWidgetFactory::createStandardLabel("MousePositionLabel", "0 0", 240, 0);
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m_labels.emplace(label->getNameHash(), std::move(label));
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}
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@@ -6,9 +6,11 @@ struct GameConfig {
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/*
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tileSize: 16x16 每个格子的逻辑大小(像素)
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屏幕 = 20 × 11 tiles = 320x176 逻辑分辨率
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640x360 逻辑分辨率(窗口大小的1/2)
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画面更高清晰
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*/
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int logicalWidth = 320;
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int logicalHeight = 180;
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int logicalWidth = 640;
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int logicalHeight = 360;
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std::string windowTitle = "孢子棋";
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bool vsync = true;
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int scale = 2;
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