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change logictexture to 640x360
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@@ -6,9 +6,11 @@ struct GameConfig {
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/*
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tileSize: 16x16 每个格子的逻辑大小(像素)
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屏幕 = 20 × 11 tiles = 320x176 逻辑分辨率
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640x360 逻辑分辨率(窗口大小的1/2)
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画面更高清晰
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*/
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int logicalWidth = 320;
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int logicalHeight = 180;
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int logicalWidth = 640;
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int logicalHeight = 360;
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std::string windowTitle = "孢子棋";
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bool vsync = true;
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int scale = 2;
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