init the projetc

This commit is contained in:
2025-11-21 09:07:40 +08:00
parent 12a214cb13
commit 52a4afe6da
3 changed files with 108 additions and 1 deletions

30
CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.16)
project(SporeBG-Conid)
# 设置C++标准
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# 设置输出目录
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
# 包含SDL3子项目
add_subdirectory(third_party/SDL3)
# 添加可执行文件
add_executable(SporeBG-Conid src/main.cpp)
# 使用正确的目标名称链接SDL3
# 方法1使用别名推荐
target_link_libraries(SporeBG-Conid PRIVATE SDL3::SDL3)
# Windows下复制动态库 - 使用正确的目标名称
if(WIN32)
add_custom_command(TARGET SporeBG-Conid POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:SDL3::SDL3>
$<TARGET_FILE_DIR:SporeBG-Conid>
COMMENT "Copying SDL3 DLL to output directory"
)
endif()

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一个棋类游戏与孢子分裂有关本为cpp重构版游戏核心主要玩法由cold1840制定的可以看他的python版本这个版本旨在用cpp完全重写这个游戏并加入许多功能同时cold1840也在一定程度上参与项目的开发与维护
一个棋类游戏与孢子分裂有关本为cpp重构版游戏核心主要玩法由cold1840制定的可以看他的python版本这个版本旨在用cpp完全重写这个游戏并加入许多功能同时cold1840也在一定程度上参与项目的开发与维护
构建指南
确保电脑安装了cmake和ninja,使用gcc与g++
克隆仓库以及子模块
git clone --recursive https://github.com/zhenyan121/SporeBG-Conid.git
mkdir build
cd build
cmake -G "Ninja" -DCMAKE_BUILD_TYPE=Debug -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ ..
ninja

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/*
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
static SDL_Window *window = NULL;
static SDL_Renderer *renderer = NULL;
/* This function runs once at startup. */
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
{
/* Create the window */
if (!SDL_CreateWindowAndRenderer("Hello World", 800, 600, SDL_WINDOW_FULLSCREEN, &window, &renderer)) {
SDL_Log("Couldn't create window and renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
return SDL_APP_CONTINUE;
}
/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
{
if (event->type == SDL_EVENT_KEY_DOWN ||
event->type == SDL_EVENT_QUIT) {
return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
}
return SDL_APP_CONTINUE;
}
/* This function runs once per frame, and is the heart of the program. */
SDL_AppResult SDL_AppIterate(void *appstate)
{
const char *message = "Hello World!";
int w = 0, h = 0;
float x, y;
const float scale = 4.0f;
/* Center the message and scale it up */
SDL_GetRenderOutputSize(renderer, &w, &h);
SDL_SetRenderScale(renderer, scale, scale);
x = ((w / scale) - SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(message)) / 2;
y = ((h / scale) - SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE) / 2;
/* Draw the message */
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderDebugText(renderer, x, y, message);
SDL_RenderPresent(renderer);
return SDL_APP_CONTINUE;
}
/* This function runs once at shutdown. */
void SDL_AppQuit(void *appstate, SDL_AppResult result)
{
}