mirror of
https://github.com/zhenyan121/SporeBG-Conid.git
synced 2026-04-10 06:14:08 +08:00
init the projetc
This commit is contained in:
30
CMakeLists.txt
Normal file
30
CMakeLists.txt
Normal file
@@ -0,0 +1,30 @@
|
||||
cmake_minimum_required(VERSION 3.16)
|
||||
project(SporeBG-Conid)
|
||||
|
||||
# 设置C++标准
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
# 设置输出目录
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
|
||||
|
||||
# 包含SDL3子项目
|
||||
add_subdirectory(third_party/SDL3)
|
||||
|
||||
# 添加可执行文件
|
||||
add_executable(SporeBG-Conid src/main.cpp)
|
||||
|
||||
# 使用正确的目标名称链接SDL3
|
||||
# 方法1:使用别名(推荐)
|
||||
target_link_libraries(SporeBG-Conid PRIVATE SDL3::SDL3)
|
||||
|
||||
# Windows下复制动态库 - 使用正确的目标名称
|
||||
if(WIN32)
|
||||
add_custom_command(TARGET SporeBG-Conid POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
$<TARGET_FILE:SDL3::SDL3>
|
||||
$<TARGET_FILE_DIR:SporeBG-Conid>
|
||||
COMMENT "Copying SDL3 DLL to output directory"
|
||||
)
|
||||
endif()
|
||||
12
README.md
12
README.md
@@ -1 +1,11 @@
|
||||
一个棋类游戏,与孢子分裂有关,本为cpp重构版,游戏核心主要玩法由cold1840制定的,可以看他的python版本,这个版本旨在用cpp完全重写这个游戏,并加入许多功能,同时cold1840也在一定程度上参与项目的开发与维护
|
||||
一个棋类游戏,与孢子分裂有关,本为cpp重构版,游戏核心主要玩法由cold1840制定的,可以看他的python版本,这个版本旨在用cpp完全重写这个游戏,并加入许多功能,同时cold1840也在一定程度上参与项目的开发与维护
|
||||
|
||||
构建指南
|
||||
确保电脑安装了cmake和ninja,使用gcc与g++
|
||||
克隆仓库以及子模块
|
||||
git clone --recursive https://github.com/zhenyan121/SporeBG-Conid.git
|
||||
mkdir build
|
||||
cd build
|
||||
cmake -G "Ninja" -DCMAKE_BUILD_TYPE=Debug -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ ..
|
||||
ninja
|
||||
|
||||
|
||||
67
src/main.cpp
67
src/main.cpp
@@ -0,0 +1,67 @@
|
||||
/*
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely.
|
||||
*/
|
||||
#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_main.h>
|
||||
|
||||
static SDL_Window *window = NULL;
|
||||
static SDL_Renderer *renderer = NULL;
|
||||
|
||||
/* This function runs once at startup. */
|
||||
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
|
||||
{
|
||||
/* Create the window */
|
||||
if (!SDL_CreateWindowAndRenderer("Hello World", 800, 600, SDL_WINDOW_FULLSCREEN, &window, &renderer)) {
|
||||
SDL_Log("Couldn't create window and renderer: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
|
||||
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
|
||||
{
|
||||
if (event->type == SDL_EVENT_KEY_DOWN ||
|
||||
event->type == SDL_EVENT_QUIT) {
|
||||
return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
|
||||
}
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
/* This function runs once per frame, and is the heart of the program. */
|
||||
SDL_AppResult SDL_AppIterate(void *appstate)
|
||||
{
|
||||
const char *message = "Hello World!";
|
||||
int w = 0, h = 0;
|
||||
float x, y;
|
||||
const float scale = 4.0f;
|
||||
|
||||
/* Center the message and scale it up */
|
||||
SDL_GetRenderOutputSize(renderer, &w, &h);
|
||||
SDL_SetRenderScale(renderer, scale, scale);
|
||||
x = ((w / scale) - SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(message)) / 2;
|
||||
y = ((h / scale) - SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE) / 2;
|
||||
|
||||
/* Draw the message */
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
||||
SDL_RenderDebugText(renderer, x, y, message);
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
||||
/* This function runs once at shutdown. */
|
||||
void SDL_AppQuit(void *appstate, SDL_AppResult result)
|
||||
{
|
||||
}
|
||||
Reference in New Issue
Block a user