mirror of
https://github.com/zhenyan121/SporeBG-Conid.git
synced 2026-04-10 06:14:08 +08:00
Add TTF support
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@@ -14,7 +14,10 @@ bool GameApplication::initialize() {
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SDL_Log("SDL初始化失败: %s", SDL_GetError());
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return false;
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}
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if (!TTF_Init()) {
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SDL_Log("无法初始化 SDL_ttf: %s", SDL_GetError());
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return false;
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}
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m_inputManager = std::make_unique<InputManager>();
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m_windowManager = std::make_unique<WindowManager>();
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@@ -5,7 +5,7 @@
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#include "scenes/base/SceneManager.h"
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#include "input/InputManager.h"
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#include "utils/Config.h"
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#include <SDL3_ttf/SDL_ttf.h>
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class GameApplication {
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private:
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35
src/graphics/font/FontManager.cpp
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35
src/graphics/font/FontManager.cpp
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@@ -0,0 +1,35 @@
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#include "FontManager.h"
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#include <stdexcept>
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FontManager::FontManager() {
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}
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FontManager::~FontManager() {
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for (auto& pair : m_fonts) {
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TTF_CloseFont(pair.second);
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}
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m_fonts.clear();
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}
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TTF_Font* FontManager::loadFont(const std::string& fontID, int ptSize) {
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std::string path = "assets/fonts/" + fontID;
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std::string key = fontID + std::to_string(ptSize);
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auto it = m_fonts.find(key);
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// 检查字体是否已经加载
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if (it != m_fonts.end()) {
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return it->second;
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}
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TTF_Font* font = TTF_OpenFont(path.c_str(), ptSize);
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if (!font) {
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throw std::runtime_error("无法加载字体: " + key);
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}
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m_fonts[key] = font;
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return font;
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}
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TTF_Font* FontManager::getFont(const std::string& key) {
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auto it = m_fonts.find(key);
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return (it != m_fonts.end()) ? it->second : nullptr;
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}
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20
src/graphics/font/FontManager.h
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20
src/graphics/font/FontManager.h
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@@ -0,0 +1,20 @@
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#pragma once
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#include <string>
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#include <unordered_map>
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#include <SDL3_ttf/SDL_ttf.h>
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class FontManager {
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public:
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FontManager();
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~FontManager();
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// 加载字体(路径 + 字号)
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// ptSize 为字号
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TTF_Font* loadFont(const std::string& fontID, int ptSize);
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// 获取已加载的字体
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TTF_Font* getFont(const std::string& key);
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private:
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// 用哈希表存储字体
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std::unordered_map<std::string, TTF_Font*> m_fonts;
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};
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@@ -58,5 +58,6 @@ SDL_AppResult SDL_AppIterate(void *appstate) {
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// 4. 应用退出回调(清理资源)
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void SDL_AppQuit(void *appstate, SDL_AppResult result) {
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delete static_cast<GameApplication*>(appstate);
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TTF_Quit();
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SDL_Quit();
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}
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