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try to change input code
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@@ -1,6 +1,5 @@
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#include "InputManager.h"
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#include "ui/Render.h"
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#include "core/Game.h"
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SDL_AppResult InputManager::handleInputEvent(const SDL_Event* event, const Renderer* g_renderer, Game* g_game) {
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switch (event->type) {
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