Added button handle event

This commit is contained in:
2025-12-13 16:08:11 +08:00
parent 6f5c378cb0
commit be106e3865
7 changed files with 120 additions and 22 deletions

View File

@@ -1,17 +1,12 @@
#pragma once
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#include "ui/components/Button.h"
#include "ui/base/UIRenderData.h"
#include <memory>
#include <vector>
class GameUIManager {
private:
std::vector<std::unique_ptr<Button>> m_buttons;
UIRenderData m_uiRenderData;
#include "ui/base/IUIManager.h"
class GameUIManager : public IUIManager {
private:
public:
GameUIManager();
GameUIManager(SDL_Renderer* renderer, TextRenderer* textRenderer);
~GameUIManager();
void init();
@@ -19,4 +14,6 @@ public:
const UIRenderData& getUIRenderData();
// 收集渲染数据
void CollectRenderData();
void UpdateMousePositon(float x, float y);
};