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https://github.com/zhenyan121/SporeBG-Conid.git
synced 2026-04-10 06:14:08 +08:00
Added button handle event
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@@ -1,17 +1,12 @@
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#pragma once
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#include <SDL3/SDL.h>
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#include <SDL3_ttf/SDL_ttf.h>
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#include "ui/components/Button.h"
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#include "ui/base/UIRenderData.h"
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#include <memory>
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#include <vector>
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class GameUIManager {
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private:
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std::vector<std::unique_ptr<Button>> m_buttons;
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UIRenderData m_uiRenderData;
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#include "ui/base/IUIManager.h"
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class GameUIManager : public IUIManager {
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private:
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public:
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GameUIManager();
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GameUIManager(SDL_Renderer* renderer, TextRenderer* textRenderer);
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~GameUIManager();
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void init();
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@@ -19,4 +14,6 @@ public:
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const UIRenderData& getUIRenderData();
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// 收集渲染数据
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void CollectRenderData();
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void UpdateMousePositon(float x, float y);
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};
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