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Add Scene Base Class
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20
src/scenes/base/Scene.h
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20
src/scenes/base/Scene.h
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// ui/Scene.h - 场景基类
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#pragma once
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#include <SDL3/SDL.h>
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class Scene {
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public:
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virtual ~Scene() = default;
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// 空实现,可选择性重写
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virtual void onEnter(){};
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virtual void onExit(){};
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virtual void update() = 0;
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virtual void render(SDL_Renderer* renderer) = 0;
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};
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11
src/scenes/base/SceneManager.cpp
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11
src/scenes/base/SceneManager.cpp
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#include "SceneManager.h"
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SceneManager::SceneManager() {
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}
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SceneManager::~SceneManager() {
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while (!m_scenes.empty()) {
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m_scenes.pop();
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}
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}
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22
src/scenes/base/SceneManager.h
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22
src/scenes/base/SceneManager.h
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#pragma once
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#include "Scene.h"
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#include <string>
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#include <stack>
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#include <memory>
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#include <unordered_map>
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class SceneManager {
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public:
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SceneManager();
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~SceneManager();
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void PushScene(const std::string& sceneName, std::unique_ptr<Scene> scene);
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void PopScene();
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void ChangeScene(const std::string& sceneName, std::unique_ptr<Scene> scene);
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private:
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// 用栈的形式来存储场景
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std::stack<std::unique_ptr<Scene>> m_scenes;
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std::unordered_map<std::string, std::unique_ptr<Scene>> m_sceneCache;
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};
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