feat: add JSON support for serverPort and hostPort

This commit is contained in:
2025-12-28 16:56:37 +08:00
parent 19698996cd
commit e366d47790
4 changed files with 9 additions and 6 deletions

View File

@@ -19,7 +19,8 @@
},
"network": {
"server_ip": "127.0.0.1",
"port": 12345,
"server_port": 12345,
"host_port": 12345,
"max_players": 2
}
}

View File

@@ -64,7 +64,7 @@ void NetworkManager::startServer() {
if (!m_gameServer) {
std::cerr << "gameServer is not esist\n";
}
m_gameServer->startServer(m_config.network.port);
m_gameServer->startServer(m_config.network.hostPort);
std::cout << "start server success\n";
//m_ioContext.run();
@@ -93,10 +93,10 @@ void NetworkManager::startClient() {
}
);
if (m_netType == NetType::HOST) {
m_client->connect("127.0.0.1", m_config.network.port, true);
m_client->connect("127.0.0.1", m_config.network.hostPort, true);
}
if (m_netType == NetType::CLIENT) {
m_client->connect(m_config.network.serverIP, m_config.network.port, false);
m_client->connect(m_config.network.serverIP, m_config.network.serverPort, false);
//m_ioContext.run();
}
std::cout << "start client success\n";

View File

@@ -81,7 +81,8 @@ struct Viewport {
};
struct NetworkConfig {
int port = 12345;
int serverPort = 12345;
int hostPort = 12345;
int maxPlayers = 2;
std::string serverIP = "127.0.0.1";
};

View File

@@ -37,7 +37,8 @@ static void loadNetwork(const json& j, NetworkConfig& network) {
std::cout << "Unkonw key " << key << "\n";
}
};
get("port", network.port);
get("server_port", network.serverPort);
get("host_port", network.hostPort);
get("max_players", network.maxPlayers);
get("server_ip", network.serverIP);
}