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https://github.com/zhenyan121/SporeBG-Conid.git
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Add CoordinateConverter to get logical postion
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38
src/graphics/CoordinateConverter.cpp
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38
src/graphics/CoordinateConverter.cpp
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#include "CoordinateConverter.h"
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CoordinateConverter::CoordinateConverter(SDL_Renderer* renderer) : m_renderer(renderer) {
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}
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CoordinateConverter::~CoordinateConverter() {
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}
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std::optional<std::pair<int, int>> CoordinateConverter::ScreenToBoard(float screenX, float screenY, BoardArea area) {
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// 将窗口坐标转为逻辑坐标
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float logicalX, logicalY;
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SDL_RenderCoordinatesFromWindow(
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m_renderer,
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static_cast<float>(screenX),
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static_cast<float>(screenY),
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&logicalX,
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&logicalY
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);
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int mouseX = static_cast<int>(logicalX);
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int mouseY = static_cast<int>(logicalY);
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// 判断是否点击在棋盘区域内
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if (mouseX < area.x || mouseX >= area.x + area.cellSize * area.cols ||
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mouseY < area.y || mouseY >= area.y + area.cellSize * area.rows) {
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return std::nullopt; // 点击在棋盘外
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}
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// 转换为逻辑坐标
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int col = (mouseX - area.x) / area.cellSize;
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int row = (mouseY - area.y) / area.cellSize;
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// 安全检查(通常不需要,但保险)
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if (row >= 0 && row < area.rows && col >= 0 && col < area.cols) {
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return std::pair<int, int>{row, col};
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}
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return std::nullopt;
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}
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15
src/graphics/CoordinateConverter.h
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15
src/graphics/CoordinateConverter.h
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#pragma once
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#include "utils/Config.h"
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#include <SDL3/SDL.h>
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#include <utility>
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#include <optional>
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class CoordinateConverter {
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public:
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CoordinateConverter(SDL_Renderer* renderer);
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~CoordinateConverter();
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// 将物理坐标转化成逻辑坐标
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std::optional<std::pair<int, int>> ScreenToBoard(float screenX, float screenY, BoardArea aera);
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private:
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SDL_Renderer* m_renderer;
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};
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