mirror of
https://github.com/zhenyan121/SporeBG-Conid.git
synced 2026-04-10 06:14:08 +08:00
Fixed the issue with the board display
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@@ -1,5 +1,5 @@
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#include "SceneManager.h"
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#include "utils/Config.h"
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SceneManager::SceneManager(SDL_Renderer* renderer, UIRenderer* uiRenderer, SDL_Window* window) :
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m_renderer(renderer),
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m_uiRenderer(uiRenderer),
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@@ -92,8 +92,8 @@ void SceneManager::pushScene(const std::string& sceneName) {
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m_scene = it->second;
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auto [w, h] = getWindowDimensions();
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m_scene->onEnter(m_renderer, w, h, m_uiRenderer);
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m_scene->onEnter(m_renderer, UI::LogicalWidth, UI::LogicalHeight, m_uiRenderer);
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}
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@@ -108,9 +108,9 @@ void SceneManager::popScene() {
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if (!m_scenes.empty()) {
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m_scene = m_scenes.top();
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m_scenes.pop();
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auto [w, h] = getWindowDimensions();
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if (m_scene) {
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m_scene->onEnter(m_renderer, w, h, m_uiRenderer);
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m_scene->onEnter(m_renderer, UI::LogicalWidth, UI::LogicalHeight, m_uiRenderer);
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}
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}
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}
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@@ -141,8 +141,8 @@ void SceneManager::changeScene(const std::string& sceneName) {
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// 切换到目标场景
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m_scene = target;
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auto [w, h] = getWindowDimensions();
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m_scene->onEnter(m_renderer, w, h, m_uiRenderer);
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m_scene->onEnter(m_renderer, UI::LogicalWidth, UI::LogicalHeight, m_uiRenderer);
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}
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@@ -169,7 +169,7 @@ void SceneManager::renderWorld() {
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void SceneManager::renderUI() {
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if (m_scene) m_scene->renderUI();
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}
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/*
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std::pair<int, int> SceneManager::getWindowDimensions() const {
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// 获取窗口尺寸的辅助方法
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int w = 0, h = 0;
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@@ -178,7 +178,7 @@ std::pair<int, int> SceneManager::getWindowDimensions() const {
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}
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return {w > 0 ? w : 1600, h > 0 ? h : 900};
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}
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*/
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void SceneManager::handleSceneEvent(const SceneEvent& event) {
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// 根据事件类型处理场景事件
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switch (event.type)
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