zhenyan121
  • Joined on 2026-04-09
zhenyan121 synced and deleted reference refs/tags/feature/sound at zhenyan121/Cubed from mirror 2026-07-09 02:47:01 +08:00
zhenyan121 synced commits to feature/sound at zhenyan121/Cubed from mirror 2026-07-08 18:37:03 +08:00
09a21ed2ce fix: include <numbers>
48e19e0af8 feat(network): synchronize player water sound
69192e5bda asset(sound): update dirt and grass block break/place sounds
9cd782122f feat(audio): implement reverb effect and integrate into underwater system
44f83142ed feat(audio): add pitch control to audio sources
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zhenyan121 synced commits to feature/sound at zhenyan121/Cubed from mirror 2026-07-08 10:27:04 +08:00
85761dee8f feat(audio): add day/night-based BGM switching
zhenyan121 synced commits to feature/sound at zhenyan121/Cubed from mirror 2026-07-08 02:17:01 +08:00
8259b211ea feat(renderer): add --no-debug flag to disable OpenGL debug output
f0e339822d feat(asset): add grass block break and place sound effects
cd2d28a83c feat(gameplay): add walking sound for players and adjust underwater bubble interval
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zhenyan121 synced commits to feature/sound at zhenyan121/Cubed from mirror 2026-07-07 18:07:09 +08:00
c78fb85f25 feat(assets): add and update block break/place/walk sounds
85dadc17c9 feat(gameplay): detect underwater state and play transition/bubble sounds
f36b05e2fd feat(gameplay): add ocean wave ambient sounds with random selection
6b3872dc97 refactor(game_time): introduce Timer for time-based updates and rename existing to TickTimer
7eebed40e0 fix(audio): set distance model, reduce max distance, fix sound pos
Compare 8 commits »
zhenyan121 synced commits to feature/sound at zhenyan121/Cubed from mirror 2026-07-07 09:57:01 +08:00
efd7af2c62 feat: add ogg loader
zhenyan121 synced commits to feature/sound at zhenyan121/Cubed from mirror 2026-07-07 01:47:03 +08:00
765f5ca714 feat(audio): add 3D audio playback with source pool and auto-loading
zhenyan121 synced new reference feature/sound to zhenyan121/Cubed from mirror 2026-07-06 17:37:22 +08:00
zhenyan121 synced commits to feature/sound at zhenyan121/Cubed from mirror 2026-07-06 17:37:21 +08:00
zhenyan121 synced new reference refs/tags/v0.0.2 to zhenyan121/Cubed from mirror 2026-07-06 01:17:04 +08:00
zhenyan121 synced commits to refs/tags/v0.0.2 at zhenyan121/Cubed from mirror 2026-07-06 01:17:04 +08:00
zhenyan121 synced commits to main at zhenyan121/Cubed from mirror 2026-07-06 01:17:04 +08:00
8a4081cf9c feat: player rendering (#27)
zhenyan121 synced and deleted reference refs/tags/feature/player-rendering at zhenyan121/Cubed from mirror 2026-07-06 01:17:04 +08:00
zhenyan121 synced commits to feature/player-rendering at zhenyan121/Cubed from mirror 2026-07-05 17:07:04 +08:00
62394d5967 chore(shader): remove unused uniforms cameraPos and specularStrength
aadd510925 refactor(shaders): extract shadow and normal logic into include files and add lighting to player shaders
8cd5775272 refactor(gameplay): improve thread safety and remove debug logging
ffdd4d79a5 fix(skin): update player001 texture
d951afe93d feat: add camera collision and sphere collision for world
Compare 10 commits »
zhenyan121 synced commits to feature/player-rendering at zhenyan121/Cubed from mirror 2026-07-05 00:47:02 +08:00
3ca89d88ce fix(player-renderer): correct player rendering rotation and texture coordinates
0597c2c6de feat(player): add texture mapping to player model using skin
e80d848095 refactor(player_renderer): split rendering into per-body-part VAOs and VBOs
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zhenyan121 synced new reference feature/player-rendering to zhenyan121/Cubed from mirror 2026-07-04 16:37:01 +08:00
zhenyan121 synced commits to feature/player-rendering at zhenyan121/Cubed from mirror 2026-07-04 16:37:01 +08:00
zhenyan121 synced new reference refs/tags/v0.0.1 to zhenyan121/Cubed from mirror 2026-07-02 23:47:02 +08:00
zhenyan121 synced commits to refs/tags/v0.0.1 at zhenyan121/Cubed from mirror 2026-07-02 23:47:02 +08:00
zhenyan121 synced commits to main at zhenyan121/Cubed from mirror 2026-07-02 23:47:02 +08:00
0f75144b2f fix: release build (#26)