zhenyan121
  • Joined on 2026-04-09
zhenyan121 synced commits to feat/lighting-effects at zhenyan121/Cubed from mirror 2026-06-17 16:17:02 +08:00
31bf337f6f perf(shadow): increase depth map resolution and refine PCF sampling
zhenyan121 synced commits to feat/lighting-effects at zhenyan121/Cubed from mirror 2026-06-16 23:57:03 +08:00
662f10047a feat(renderer): add shadow mapping with PCF soft shadows
943c6f1f46 fix(game_time): use unsigned tick type and enforce positive tick speed
7ede49da72 feat(renderer): make ambient strength adjustable via dev panel
a4f92e3659 feat(world): add day/night cycle with server tick system
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zhenyan121 synced new reference feat/lighting-effects to zhenyan121/Cubed from mirror 2026-06-16 15:47:03 +08:00
zhenyan121 synced commits to feat/lighting-effects at zhenyan121/Cubed from mirror 2026-06-16 15:47:03 +08:00
zhenyan121 synced commits to main at zhenyan121/dotfiles from mirror 2026-06-15 23:17:01 +08:00
3d02b2dcc2 feat(waybar): add restart-interval and middle-click for manual update refresh
zhenyan121 synced commits to main at zhenyan121/Cubed from mirror 2026-06-14 14:47:02 +08:00
f4114c2699 refactor: world generation (#17)
zhenyan121 synced and deleted reference refs/tags/refactor/world-generation at zhenyan121/Cubed from mirror 2026-06-14 14:47:02 +08:00
zhenyan121 synced new reference refactor/world-generation to zhenyan121/Cubed from mirror 2026-06-13 22:27:02 +08:00
zhenyan121 synced commits to refactor/world-generation at zhenyan121/Cubed from mirror 2026-06-13 22:27:02 +08:00
zhenyan121 synced commits to main at zhenyan121/Cubed from mirror 2026-06-12 21:57:01 +08:00
932463663f feat: ocean (#16)
zhenyan121 synced and deleted reference refs/tags/feat/ocean at zhenyan121/Cubed from mirror 2026-06-12 21:57:01 +08:00
zhenyan121 synced commits to feat/ocean at zhenyan121/Cubed from mirror 2026-06-12 13:47:01 +08:00
2efb5c9342 refactor(generation): move ocean water build to later phase
04900a05fd fix(gameplay): re-enable border blending and protect water in cave gen
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zhenyan121 synced new reference feat/ocean to zhenyan121/Cubed from mirror 2026-06-12 05:37:02 +08:00
zhenyan121 synced commits to feat/ocean at zhenyan121/Cubed from mirror 2026-06-12 05:37:02 +08:00
zhenyan121 synced commits to main at zhenyan121/Cubed from mirror 2026-06-11 21:27:02 +08:00
bac3df801b refactor: chunk render (#15)
zhenyan121 synced commits to main at zhenyan121/dotfiles from mirror 2026-06-11 21:17:02 +08:00
bd61a909ce feat(waybar): update colors, disable dae, rewrite update checker
zhenyan121 synced commits to main at zhenyan121/Cubed from mirror 2026-06-11 13:17:03 +08:00
d0bc8d627f refactor: transparent render (#14)
zhenyan121 synced and deleted reference refs/tags/refactor/transparent-render at zhenyan121/Cubed from mirror 2026-06-11 13:17:03 +08:00
zhenyan121 synced commits to refactor/transparent-render at zhenyan121/Cubed from mirror 2026-06-05 18:27:03 +08:00
32b703a0f4 feat(rendering): separate transparent blocks into discard and blend modes
aa3805448f refactor(gameplay): encapsulate per-type vertex data into VertexData struct
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zhenyan121 synced new reference refactor/transparent-render to zhenyan121/Cubed from mirror 2026-06-04 17:57:02 +08:00