zhenyan121
  • Joined on 2026-04-09
zhenyan121 synced commits to main at zhenyan121/Cubed from mirror 2026-06-20 17:47:03 +08:00
5385876a8a feat: pbr (#20)
zhenyan121 synced and deleted reference refs/tags/feature/pbr at zhenyan121/Cubed from mirror 2026-06-20 17:47:02 +08:00
zhenyan121 synced commits to main at zhenyan121/Cubed from mirror 2026-06-20 09:37:03 +08:00
a8d2ddbacd feat: water effects (#19)
zhenyan121 synced new reference feature/pbr to zhenyan121/Cubed from mirror 2026-06-20 09:37:03 +08:00
zhenyan121 synced commits to feature/pbr at zhenyan121/Cubed from mirror 2026-06-20 09:37:03 +08:00
zhenyan121 synced and deleted reference refs/tags/feature/water-effects at zhenyan121/Cubed from mirror 2026-06-20 09:37:03 +08:00
zhenyan121 synced commits to feature/water-effects at zhenyan121/Cubed from mirror 2026-06-20 01:27:01 +08:00
ab40c2eb34 feat(underwater): add volume scattering and shadow mapping for light shafts
3b5a3b994f fix(water shader): update depth fade and remove underwater check
e1eaf62f09 feat(water): add noise-based caustics and configurable fog density
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zhenyan121 synced commits to main at zhenyan121/Cubed from mirror 2026-06-19 17:17:03 +08:00
ca3fc5e3bf feat: lighting effects (#18)
zhenyan121 synced new reference feature/water-effects to zhenyan121/Cubed from mirror 2026-06-19 17:17:03 +08:00
zhenyan121 synced commits to feature/water-effects at zhenyan121/Cubed from mirror 2026-06-19 17:17:03 +08:00
zhenyan121 synced and deleted reference refs/tags/feat/lighting-effects at zhenyan121/Cubed from mirror 2026-06-19 17:17:03 +08:00
zhenyan121 synced commits to feat/lighting-effects at zhenyan121/Cubed from mirror 2026-06-19 00:57:04 +08:00
fc6cc88dc5 feat(renderer): add moonlight and smooth day/night light blending
72011d2551 feat(renderer): compute ambient and sunlight colors based on sun height
83f1077ecd feat(renderer): add roughness-based specular lighting to blocks
8bba170984 feat(renderer): add PCSS shadow mode with configurable samples and softness
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zhenyan121 synced commits to feat/lighting-effects at zhenyan121/Cubed from mirror 2026-06-18 00:27:02 +08:00
c00f05aafd feat(renderer): smooth shadow sun direction transitions using quantized directions and slerp
dc1ef70231 fix(texture): set texture wrap mode to clamp to edge
e224110452 feat(renderer): add runtime shader and shadow mode controls
74b0aebc9f chore(world): add missing <numbers> include
be425a705c feat(dev-panel): add tick freeze toggle and fix TickType sign
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zhenyan121 synced commits to feat/lighting-effects at zhenyan121/Cubed from mirror 2026-06-17 16:17:02 +08:00
31bf337f6f perf(shadow): increase depth map resolution and refine PCF sampling
zhenyan121 synced commits to feat/lighting-effects at zhenyan121/Cubed from mirror 2026-06-16 23:57:03 +08:00
662f10047a feat(renderer): add shadow mapping with PCF soft shadows
943c6f1f46 fix(game_time): use unsigned tick type and enforce positive tick speed
7ede49da72 feat(renderer): make ambient strength adjustable via dev panel
a4f92e3659 feat(world): add day/night cycle with server tick system
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zhenyan121 synced new reference feat/lighting-effects to zhenyan121/Cubed from mirror 2026-06-16 15:47:03 +08:00
zhenyan121 synced commits to feat/lighting-effects at zhenyan121/Cubed from mirror 2026-06-16 15:47:03 +08:00
zhenyan121 synced commits to main at zhenyan121/dotfiles from mirror 2026-06-15 23:17:01 +08:00
3d02b2dcc2 feat(waybar): add restart-interval and middle-click for manual update refresh
zhenyan121 synced commits to main at zhenyan121/Cubed from mirror 2026-06-14 14:47:02 +08:00
f4114c2699 refactor: world generation (#17)
zhenyan121 synced and deleted reference refs/tags/refactor/world-generation at zhenyan121/Cubed from mirror 2026-06-14 14:47:02 +08:00