ui: add main menu scene and interactive button widget

- Implement MainMenuScene with a "Start Game" button that pushes the WorldScene.
- Extend Button class with background/foreground, hover detection, and size queries.
- Add virtual width/height and event handlers to Widget base class.
- Update WorldUIManager to propagate mouse move events.
- Adjust Window mouse mode based on game running state.
This commit is contained in:
2026-07-13 10:38:30 +08:00
parent 8bbed7b7b9
commit 01c9f61d1c
20 changed files with 453 additions and 18 deletions

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@@ -0,0 +1,28 @@
#pragma once
#include "Cubed/scene/scene.hpp"
#include "Cubed/ui/main_menu_ui_manager.hpp"
namespace Cubed {
class SceneManager;
class MainMenuScene : public Scene {
public:
MainMenuScene(const MainMenuScene&) = delete;
MainMenuScene(MainMenuScene&&) = delete;
MainMenuScene& operator=(const MainMenuScene&) = delete;
MainMenuScene& operator=(MainMenuScene&&) = delete;
MainMenuScene(SceneManager& scene_manager);
~MainMenuScene();
void update(float dt) override;
void render(Renderer& renderer) override;
bool handle_event(const Event& e) override;
void on_enter() override;
void on_leave() override;
SceneManager& scene_manager();
private:
SceneManager& m_scene_manager;
MainMenuUIManager m_ui_manager;
};
} // namespace Cubed

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@@ -9,11 +9,48 @@ class Button : public Widget {
public: public:
Button(); Button();
Button(const Button&) = delete;
Button(Button&&) = delete;
Button& operator=(const Button&) = delete;
Button& operator=(Button&&) = delete;
void render(Renderer& renderer) override;
void update(float dt) override;
bool handle_mouse_move_event(const MouseMoveEvent& e) override;
bool handle_mouse_button_event(const MouseButtonEvent& e) override;
Widget& set_position(const glm::vec2& pos) override;
Widget& set_position(float x, float y) override;
float width() const override;
float height() const override;
template <typename F> Button& set_clicked(F&& f) { template <typename F> Button& set_clicked(F&& f) {
m_clicked = std::move(f); m_clicked = std::forward<F>(f);
return *this;
}
template <typename T, typename... Args> T& set_background(Args&&... args) {
auto w = std::make_unique<T>(std::forward<Args>(args)...);
T& ref = *w;
m_background = std::move(w);
return ref;
}
template <typename T, typename... Args> T& set_foreground(Args&&... args) {
auto w = std::make_unique<T>(std::forward<Args>(args)...);
T& ref = *w;
m_foreground = std::move(w);
return ref;
} }
private: private:
std::function<void()> m_clicked; std::function<void()> m_clicked;
std::unique_ptr<Widget> m_background;
std::unique_ptr<Widget> m_foreground;
bool m_hovered = false;
glm::vec2 m_min_pos;
glm::vec2 m_max_pos;
}; };
} // namespace Cubed } // namespace Cubed

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@@ -13,8 +13,8 @@ public:
void render(Renderer& renderer) override; void render(Renderer& renderer) override;
Image& set_image(const std::string& path, TextureManager& texture_manager); Image& set_image(const std::string& path, TextureManager& texture_manager);
float width() const; float width() const override;
float height() const; float height() const override;
const Texture* texture() const; const Texture* texture() const;
private: private:

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@@ -12,6 +12,7 @@ public:
Label& operator=(Label&&) = delete; Label& operator=(Label&&) = delete;
Label(const std::string& id); Label(const std::string& id);
Label();
virtual ~Label() = default; virtual ~Label() = default;
Label& set_text(std::string_view text); Label& set_text(std::string_view text);

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@@ -0,0 +1,35 @@
#pragma once
#include "Cubed/input/event.hpp"
#include "Cubed/ui/widget.hpp"
#include <memory>
#include <unordered_map>
namespace Cubed {
class Renderer;
class MainMenuScene;
class MainMenuUIManager {
public:
MainMenuUIManager(MainMenuScene& m_scene);
MainMenuUIManager(const MainMenuUIManager&) = delete;
MainMenuUIManager(MainMenuUIManager&&) = delete;
MainMenuUIManager& operator=(const MainMenuUIManager&) = delete;
MainMenuUIManager& operator=(MainMenuUIManager&&) = delete;
~MainMenuUIManager();
void init();
void render(Renderer& renderer);
void update(float dt);
bool handle_event(const Event& e);
private:
MainMenuScene& m_scene;
std::unordered_map<std::string, std::unique_ptr<Widget>> m_widgets;
bool handle_mouse_move_event(const MouseMoveEvent& e);
bool handle_mouse_button_event(const MouseButtonEvent& e);
bool handle_window_resize_event(const WindowResizeEvent& e);
bool handle_mouse_wheel_event(const MouseWheelEvent& e);
bool handle_key_event(const KeyEvent& e);
};
} // namespace Cubed

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@@ -1,10 +1,12 @@
#pragma once #pragma once
#include "Cubed/input/event.hpp"
#include "glm/ext/vector_float2.hpp" #include "glm/ext/vector_float2.hpp"
#include <memory> #include <memory>
#include <vector> #include <vector>
namespace Cubed { namespace Cubed {
class Renderer; class Renderer;
class Widget { class Widget {
public: public:
@@ -17,9 +19,17 @@ public:
virtual Widget& set_position(const glm::vec2& pos); virtual Widget& set_position(const glm::vec2& pos);
virtual Widget& set_position(float x, float y); virtual Widget& set_position(float x, float y);
virtual Widget& set_scale(float scale); virtual Widget& set_scale(float scale);
virtual float width() const;
virtual float height() const;
virtual const glm::vec2& pos() const; virtual const glm::vec2& pos() const;
virtual float scale() const; virtual float scale() const;
virtual bool handle_key_event(const KeyEvent& e);
virtual bool handle_mouse_button_event(const MouseButtonEvent& e);
virtual bool handle_mouse_wheel_event(const MouseWheelEvent& e);
virtual bool handle_window_resize_event(const WindowResizeEvent& e);
virtual bool handle_mouse_move_event(const MouseMoveEvent& e);
template <typename T, typename... Args> T& add_child(Args&&... args) { template <typename T, typename... Args> T& add_child(Args&&... args) {
auto widget = std::make_unique<T>(std::forward<Args>(args)...); auto widget = std::make_unique<T>(std::forward<Args>(args)...);
T& ref = *widget; T& ref = *widget;

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@@ -25,7 +25,7 @@ public:
private: private:
WorldScene& m_scene; WorldScene& m_scene;
std::unordered_map<std::string, std::unique_ptr<Widget>> m_widgets; std::unordered_map<std::string, std::unique_ptr<Widget>> m_widgets;
bool handle_mouse_move_event(const MouseMoveEvent& e);
bool handle_mouse_button_event(const MouseButtonEvent& e); bool handle_mouse_button_event(const MouseButtonEvent& e);
bool handle_window_resize_event(const WindowResizeEvent& e); bool handle_window_resize_event(const WindowResizeEvent& e);
bool handle_mouse_wheel_event(const MouseWheelEvent& e); bool handle_mouse_wheel_event(const MouseWheelEvent& e);

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@@ -30,9 +30,12 @@ public:
void set_camera(Camera* camera); void set_camera(Camera* camera);
Camera* camera(); Camera* camera();
void set_game_running(bool running);
private: private:
bool m_mouse_enable = false; bool m_mouse_enable = false;
bool m_imgui_init = false; bool m_imgui_init = false;
bool m_game_running = false;
GLFWwindow* m_window; GLFWwindow* m_window;
int m_window_width; int m_window_width;
int m_window_height; int m_window_height;

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@@ -65,4 +65,6 @@ target_sources(${PROJECT_NAME}
scene/world_scene.cpp scene/world_scene.cpp
scene/scene_manager.cpp scene/scene_manager.cpp
ui/world_ui_manager.cpp ui/world_ui_manager.cpp
ui/main_menu_ui_manager.cpp
scene/main_menu_scene.cpp
) )

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@@ -77,7 +77,7 @@ void App::init(int argc, char** argv) {
m_server.start_server(m_argument.port); m_server.start_server(m_argument.port);
} }
m_scene_manager.request_push(SceneType::WORLD); m_scene_manager.request_push(SceneType::MAIN_MENU);
{ {
int w, h; int w, h;

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@@ -0,0 +1,21 @@
#include "Cubed/scene/main_menu_scene.hpp"
namespace Cubed {
MainMenuScene::MainMenuScene(SceneManager& scene_manager)
: m_scene_manager(scene_manager), m_ui_manager(*this) {}
MainMenuScene::~MainMenuScene() {}
void MainMenuScene::update(float dt) { m_ui_manager.update(dt); }
void MainMenuScene::render(Renderer& renderer) {
m_ui_manager.render(renderer);
}
bool MainMenuScene::handle_event(const Event& e) {
if (m_ui_manager.handle_event(e)) {
return true;
}
return false;
}
void MainMenuScene::on_enter() { m_ui_manager.init(); }
void MainMenuScene::on_leave() {}
SceneManager& MainMenuScene::scene_manager() { return m_scene_manager; }
} // namespace Cubed

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@@ -1,5 +1,6 @@
#include "Cubed/scene/scene_manager.hpp" #include "Cubed/scene/scene_manager.hpp"
#include "Cubed/scene/main_menu_scene.hpp"
#include "Cubed/scene/world_scene.hpp" #include "Cubed/scene/world_scene.hpp"
namespace Cubed { namespace Cubed {
@@ -8,11 +9,10 @@ SceneManager::~SceneManager() {}
void SceneManager::update(float dt) { void SceneManager::update(float dt) {
m_pending_delete_scene.clear(); m_pending_delete_scene.clear();
process_operation();
if (!m_scenes.empty()) { if (!m_scenes.empty()) {
m_scenes.top()->update(dt); m_scenes.top()->update(dt);
} }
process_operation();
} }
void SceneManager::render(Renderer& renderer) { void SceneManager::render(Renderer& renderer) {
if (m_scenes.empty()) { if (m_scenes.empty()) {
@@ -87,7 +87,7 @@ std::unique_ptr<Scene> SceneManager::create_scene(SceneType type) {
case SceneType::WORLD: case SceneType::WORLD:
return std::make_unique<WorldScene>(*this); return std::make_unique<WorldScene>(*this);
case SceneType::MAIN_MENU: case SceneType::MAIN_MENU:
return nullptr; return std::make_unique<MainMenuScene>(*this);
} }
std::string err = std::format("Unknown Scene"); std::string err = std::format("Unknown Scene");

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@@ -72,11 +72,14 @@ void WorldScene::on_enter() {
m_scene_manager.app().window().set_camera(&m_camera); m_scene_manager.app().window().set_camera(&m_camera);
m_dev_panel.init(); m_dev_panel.init();
m_ui_manager.init(); m_ui_manager.init();
m_scene_manager.app().window().set_game_running(true);
} }
void WorldScene::on_leave() { void WorldScene::on_leave() {
m_client_world.request_exit(); m_client_world.request_exit();
m_scene_manager.app().window().set_camera(nullptr); m_scene_manager.app().window().set_camera(nullptr);
m_scene_manager.app().window().set_game_running(false);
} }
Camera& WorldScene::camera() { return m_camera; } Camera& WorldScene::camera() { return m_camera; }

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@@ -0,0 +1,67 @@
#include "Cubed/ui/button.hpp"
#include "Cubed/tools/log.hpp"
namespace Cubed {
Button::Button() {}
void Button::update(float dt) {
if (m_background) {
m_background->update(dt);
}
if (m_foreground) {
m_foreground->update(dt);
}
}
void Button::render(Renderer& renderer) {
if (m_background) {
m_background->render(renderer);
}
if (m_foreground) {
m_foreground->render(renderer);
}
}
bool Button::handle_mouse_move_event(const MouseMoveEvent& e) {
if (e.xpos >= m_min_pos.x && e.xpos <= m_max_pos.x) {
if (e.ypos >= m_min_pos.y && e.ypos <= m_max_pos.y) {
m_hovered = true;
Logger::info("Hovered {}", m_hovered);
return true;
}
}
m_hovered = false;
Logger::info("Hovered {}", m_hovered);
return false;
}
bool Button::handle_mouse_button_event(const MouseButtonEvent& e) {
if (e.action == KeyAction::PRESS && e.key == MouseKey::LEFT_BUTTON) {
if (m_hovered && m_clicked) {
m_clicked();
Logger::info("Button click!");
return true;
}
}
return false;
}
Widget& Button::set_position(const glm::vec2& pos) {
m_pos = pos;
m_background->set_position(pos);
m_foreground->set_position(pos);
m_min_pos = pos;
m_max_pos.x = m_min_pos.x + m_background->width();
m_max_pos.y = m_min_pos.y + m_background->height();
return *this;
}
Widget& Button::set_position(float x, float y) {
return set_position(glm::vec2{x, y});
}
float Button::width() const { return m_background->width(); }
float Button::height() const { return m_background->height(); }
} // namespace Cubed

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@@ -4,7 +4,7 @@
#include "Cubed/tools/font.hpp" #include "Cubed/tools/font.hpp"
namespace Cubed { namespace Cubed {
Label::Label(const std::string& id) : Widget(id) {} Label::Label(const std::string& id) : Widget(id) {}
Label::Label() {}
Label& Label::set_text(std::string_view text) { Label& Label::set_text(std::string_view text) {
m_text.text = text; m_text.text = text;
m_dirty = true; m_dirty = true;

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@@ -0,0 +1,133 @@
#include "Cubed/ui/main_menu_ui_manager.hpp"
#include "Cubed/app.hpp"
#include "Cubed/render/renderer.hpp"
#include "Cubed/scene/main_menu_scene.hpp"
#include "Cubed/scene/scene_manager.hpp"
#include "Cubed/ui/button.hpp"
namespace Cubed {
MainMenuUIManager::MainMenuUIManager(MainMenuScene& scene) : m_scene(scene) {}
MainMenuUIManager::~MainMenuUIManager() {}
void MainMenuUIManager::init() {
auto start_game_button = std::make_unique<Button>();
auto& back = start_game_button->set_background<Image>();
back.set_image("texture/ui/button001.png",
m_scene.scene_manager().app().texture_manager());
back.set_scale(3.0f);
auto& fore = start_game_button->set_foreground<Label>();
fore.set_text("Start Game");
start_game_button->set_clicked(
[this]() { m_scene.scene_manager().request_push(SceneType::WORLD); });
start_game_button->set_position(
m_scene.scene_manager().app().renderer().window_width() / 2.0f +
back.width() / 2.0f,
m_scene.scene_manager().app().renderer().window_width() / 2.0f +
back.height() / 2.0f);
m_widgets.try_emplace("start game", std::move(start_game_button));
}
void MainMenuUIManager::update(float dt) {
for (auto& w : m_widgets) {
w.second->update(dt);
}
}
void MainMenuUIManager::render(Renderer& renderer) {
renderer.begin_render_ui();
for (auto& widget : m_widgets) {
widget.second->render(renderer);
}
renderer.end_render_ui();
}
bool MainMenuUIManager::handle_event(const Event& e) {
return std::visit(
Overloaded{[this](const MouseMoveEvent& e) {
if (handle_mouse_move_event(e)) {
return true;
}
return false;
},
[this](const MouseButtonEvent& e) {
if (handle_mouse_button_event(e)) {
return true;
}
return false;
},
[this](const MouseWheelEvent& e) {
if (handle_mouse_wheel_event(e)) {
return true;
}
return false;
},
[this](const KeyEvent& e) {
if (handle_key_event(e)) {
return true;
}
return false;
},
[](const TextInputEvent&) { return false; },
[this](const WindowResizeEvent& e) {
handle_window_resize_event(e);
return false;
},
[](const FrameBufferResizeEvent&) { return false; }
},
e);
}
bool MainMenuUIManager::handle_mouse_move_event(const MouseMoveEvent& e) {
for (auto& w : m_widgets) {
if (w.second->handle_mouse_move_event(e)) {
return true;
}
}
return false;
}
bool MainMenuUIManager::handle_mouse_button_event(const MouseButtonEvent& e) {
for (auto& w : m_widgets) {
if (w.second->handle_mouse_button_event(e)) {
return true;
}
}
return false;
}
bool MainMenuUIManager::handle_window_resize_event(const WindowResizeEvent& e) {
auto it = m_widgets.find("start game");
if (it != m_widgets.end()) {
auto* start_game = dynamic_cast<Button*>(it->second.get());
if (start_game) {
start_game->set_position(e.width / 2 + start_game->width() / 2,
e.height / 2 + start_game->height() / 2);
}
}
for (auto& w : m_widgets) {
if (w.second->handle_window_resize_event(e)) {
return true;
}
}
return false;
}
bool MainMenuUIManager::handle_mouse_wheel_event(const MouseWheelEvent& e) {
for (auto& w : m_widgets) {
if (w.second->handle_mouse_wheel_event(e)) {
return true;
}
}
return false;
}
bool MainMenuUIManager::handle_key_event(const KeyEvent& e) {
for (auto& w : m_widgets) {
if (w.second->handle_key_event(e)) {
return true;
}
}
return false;
}
} // namespace Cubed

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@@ -18,8 +18,8 @@ void Widget::render(Renderer& renderer) {
} }
} }
void Widget::on_update(float dt) {} void Widget::on_update(float) {}
void Widget::on_render(Renderer& renderer) {} void Widget::on_render(Renderer&) {}
Widget& Widget::set_position(const glm::vec2& pos) { Widget& Widget::set_position(const glm::vec2& pos) {
return set_position(pos.x, pos.y); return set_position(pos.x, pos.y);
@@ -35,8 +35,53 @@ Widget& Widget::set_scale(float scale) {
m_scale = scale; m_scale = scale;
return *this; return *this;
} }
float Widget::width() const { return 0.0f; }
float Widget::height() const { return 0.0f; }
const glm::vec2& Widget::pos() const { return m_pos; } const glm::vec2& Widget::pos() const { return m_pos; }
float Widget::scale() const { return m_scale; } float Widget::scale() const { return m_scale; }
const std::string& Widget::id() const { return m_id; } const std::string& Widget::id() const { return m_id; }
bool Widget::handle_key_event(const KeyEvent& e) {
for (auto it = m_children.rbegin(); it != m_children.rend(); ++it) {
if ((*it)->handle_key_event(e)) {
return true;
}
}
return false;
}
bool Widget::handle_mouse_button_event(const MouseButtonEvent& e) {
for (auto it = m_children.rbegin(); it != m_children.rend(); ++it) {
if ((*it)->handle_mouse_button_event(e)) {
return true;
}
}
return false;
}
bool Widget::handle_mouse_wheel_event(const MouseWheelEvent& e) {
for (auto it = m_children.rbegin(); it != m_children.rend(); ++it) {
if ((*it)->handle_mouse_wheel_event(e)) {
return true;
}
}
return false;
}
bool Widget::handle_window_resize_event(const WindowResizeEvent& e) {
for (auto it = m_children.rbegin(); it != m_children.rend(); ++it) {
if ((*it)->handle_window_resize_event(e)) {
return true;
}
}
return false;
}
bool Widget::handle_mouse_move_event(const MouseMoveEvent& e) {
for (auto it = m_children.rbegin(); it != m_children.rend(); ++it) {
if ((*it)->handle_mouse_move_event(e)) {
return true;
}
}
return false;
}
} // namespace Cubed } // namespace Cubed

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@@ -22,7 +22,12 @@ void WorldUIManager::init() {
.set_scale(3.0f); .set_scale(3.0f);
m_widgets.try_emplace("crosshair", std::move(crosshair)); m_widgets.try_emplace("crosshair", std::move(crosshair));
} }
void WorldUIManager::update(float) {} void WorldUIManager::update(float dt) {
for (auto& w : m_widgets) {
w.second->update(dt);
}
}
void WorldUIManager::render(Renderer& renderer) { void WorldUIManager::render(Renderer& renderer) {
renderer.begin_render_ui(); renderer.begin_render_ui();
@@ -36,7 +41,12 @@ void WorldUIManager::render(Renderer& renderer) {
} }
bool WorldUIManager::handle_event(const Event& e) { bool WorldUIManager::handle_event(const Event& e) {
return std::visit( return std::visit(
Overloaded{[](const MouseMoveEvent&) { return false; }, Overloaded{[this](const MouseMoveEvent& e) {
if (handle_mouse_move_event(e)) {
return true;
}
return false;
},
[this](const MouseButtonEvent& e) { [this](const MouseButtonEvent& e) {
if (handle_mouse_button_event(e)) { if (handle_mouse_button_event(e)) {
return true; return true;
@@ -65,8 +75,20 @@ bool WorldUIManager::handle_event(const Event& e) {
}, },
e); e);
} }
bool WorldUIManager::handle_mouse_move_event(const MouseMoveEvent& e) {
bool WorldUIManager::handle_mouse_button_event(const MouseButtonEvent&) { for (auto& w : m_widgets) {
if (w.second->handle_mouse_move_event(e)) {
return true;
}
}
return false;
}
bool WorldUIManager::handle_mouse_button_event(const MouseButtonEvent& e) {
for (auto& w : m_widgets) {
if (w.second->handle_mouse_button_event(e)) {
return true;
}
}
return false; return false;
} }
bool WorldUIManager::handle_window_resize_event(const WindowResizeEvent& e) { bool WorldUIManager::handle_window_resize_event(const WindowResizeEvent& e) {
@@ -78,11 +100,29 @@ bool WorldUIManager::handle_window_resize_event(const WindowResizeEvent& e) {
e.height / 2 + crosshair->height() / 2); e.height / 2 + crosshair->height() / 2);
} }
} }
for (auto& w : m_widgets) {
if (w.second->handle_window_resize_event(e)) {
return true;
}
}
return false; return false;
} }
bool WorldUIManager::handle_mouse_wheel_event(const MouseWheelEvent&) { bool WorldUIManager::handle_mouse_wheel_event(const MouseWheelEvent& e) {
for (auto& w : m_widgets) {
if (w.second->handle_mouse_wheel_event(e)) {
return true;
}
}
return false;
}
bool WorldUIManager::handle_key_event(const KeyEvent& e) {
for (auto& w : m_widgets) {
if (w.second->handle_key_event(e)) {
return true;
}
}
return false; return false;
} }
bool WorldUIManager::handle_key_event(const KeyEvent&) { return false; }
} // namespace Cubed } // namespace Cubed

View File

@@ -129,8 +129,10 @@ void Window::init() {
} else { } else {
glfwSwapInterval(0); glfwSwapInterval(0);
} }
if (m_game_running) {
glfwSetInputMode(m_window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); glfwSetInputMode(m_window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
}
if (glfwRawMouseMotionSupported()) { if (glfwRawMouseMotionSupported()) {
glfwSetInputMode(m_window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE); glfwSetInputMode(m_window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
} else { } else {
@@ -206,6 +208,9 @@ void Window::toggle_fullscreen() {
} }
void Window::toggle_mouse_able() { void Window::toggle_mouse_able() {
if (!m_game_running) {
m_mouse_enable = true;
}
// auto& io = ImGui::GetIO(); // auto& io = ImGui::GetIO();
if (m_mouse_enable) { if (m_mouse_enable) {
// io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange; // io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
@@ -227,6 +232,11 @@ void Window::toggle_mouse_able() {
} }
void Window::set_camera(Camera* camera) { m_camera = camera; } void Window::set_camera(Camera* camera) { m_camera = camera; }
Camera* Window::camera() { return m_camera; } Camera* Window::camera() { return m_camera; }
void Window::set_game_running(bool running) {
m_game_running = running;
m_mouse_enable = running;
toggle_mouse_able();
}
void Window::imgui_init() { void Window::imgui_init() {
float dpi_scale_x, dpi_scale_y; float dpi_scale_x, dpi_scale_y;
glfwGetWindowContentScale(m_window, &dpi_scale_x, &dpi_scale_y); glfwGetWindowContentScale(m_window, &dpi_scale_x, &dpi_scale_y);