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https://github.com/zhenyan121/Cubed.git
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feature: chat (#36)
* fix(config): load config on demand in get/set instead of asserting * feat(chat): implement in-game chat box with UTF-8 support - Add ChatMessage struct and ChatBox widget for displaying and sending messages - Introduce split_utf8() in text_tools for splitting UTF-8 strings by character count - Add TimeTools utility (get_time_ticks) for message timestamps - Update TextField with start_typing/stop_typing methods and set_typing() - Integrate text input handling in WorldScene and WorldUIManager for chat - Add utf8cpp library for robust UTF-8 validation and processing - Add ChatBox rendering and input logic (src/ui/chat_box.cpp) - Register ChatBox source in CMakeLists.txt - Fix Renderer::render_lable to skip rendering if VAO is null - Update credits to include utf8cpp library * fix(ui): correct chat box layout with dynamic height and bottom anchor * feat(chat): implement client-server chat messaging Add protobuf definition for ChatMsg, new packet ID CHAT_MSG (4001), and handle sending/receiving chat messages on both client and server side. Wire up UI components (ChatBox, TextField) to allow message input and display, including a message queue in ClientWorld for thread-safe processing. Also add default initialization for ChatMessage::time. * feat(chat): distinguish between send and cancel in chat input * feat(ui): add background to Label widget and refactor debug overlay * refactor(ui): decouple ChatBox from image dependencies, allow custom TextField backgrounds TextField's background is now a generic `Widget` pointer, enabling use of any widget (e.g., `Rect`, `Image`) as background. `ChatBox` no longer creates its own `TextField`; it accepts one via `set_text_field`. Removed `set_d_image` and `set_default_image` in favor of `set_background`. Added a shared default image constant in `default_image.hpp`. Updated `host_game_ui.cpp`, `join_game_ui.cpp`, and `world_ui_manager.cpp` to construct backgrounds accordingly. * refactor(ui): move width, height, and fill properties to base Widget Consolidate width, height, and fill (fill_parent, fill_width, fill_height) into the base Widget class. Replace per-widget set_fill(bool) with set_fill_parent(bool), set_fill_width(bool), and set_fill_height(bool). * refactor(ui): generalize Label background, add ChatBox width method * feat(chat): implement message expiration after 5 seconds * feat(ui): add word wrap for chat messages with font width measurement * feat(audio): implement voice chat using Opus codec Add voice chat support with Opus encoding/decoding, push-to-talk (V key), and new audio recording infrastructure. * feat(audio): implement voice chat with Opus codec and streaming audio source Add AudioStreamSource for continuous PCM playback. Refactor voice send/receive to encode with Opus and stream to a dedicated source instead of per-frame sources. Enable voice transmission over network. * feat(audio): add spatial voice source with underwater effects Update voice source to support spatial positioning, low-pass filter, and reverb effect for underwater immersion. Adjust source pool size and low-pass filter parameter. Correct receive_voice parameter type. * feat(settings): add player voice volume and voice input type options - Add player voice volume slider and voice input type combo in settings UI. - Add localization strings for player voice and voice input types. - Add config overloads for const char* default values. - Implement voice input types (PTT, always, off) in world scene. - Refactor WorldScene member order and add load_config method. - Update audio engine to use player voice volume. - Downgrade some logging to debug. * fix(event): delegate error UI events to each handler Move error UI event check from top of handle_event into each individual event handler (mouse_move, mouse_button, mouse_wheel, key, text_input). Also flatten window resize dispatch: all sub-handlers are called regardless of previous handler return values, and the method always returns false. * feat(chat): add colored system messages for player join/exit * chore(logging): reduce verbosity for audio loading and input events * fix(settings): fix typo in config key "vloume" * feat(ui): add microphone icon when recording voice * feat(voice): limit voice message range to 48 units * chore(logging): downgrade text input log level to debug * feat(credits): add license identifiers and reorganize license files * feat: add sensitive word filter for chat messages Implement AC automaton-based filtering using a sensitive lexicon loaded from a JSON asset file. The filter is applied to both player names and chat messages before broadcasting, and can be toggled via the `sensitive_filter` config option. * feat(server): add config option to disable voice chat * fix: correct utf8 validation, add missing include, remove debug log
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@@ -13,6 +13,8 @@ Slider::Slider(Widget* parent) : Widget(parent) {
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m_label = std::make_unique<Label>(this);
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m_label->set_anchor(Anchor::CENTER);
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m_width = NORMAL_SLIDER_WIDTH;
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m_height = NORMAL_SLIDER_HEIGHT;
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update_text_scale();
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}
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@@ -37,7 +39,7 @@ Slider& Slider::set_slider(int* value, const int& min, const int& max) {
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void Slider::init_track() {
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m_track = std::make_unique<Image>(this);
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m_track->set_fill(true);
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m_track->set_fill_parent(true);
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m_track->set_anchor(Anchor::TOP_LEFT);
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}
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@@ -54,8 +56,20 @@ void Slider::init_thumb() {
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m_thumb->set_scale(m_scale);
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}
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float Slider::width() const { return m_width * m_scale; }
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float Slider::height() const { return m_height * m_scale; }
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float Slider::width() const {
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if (m_fill_width || m_fill_parent) {
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return m_width;
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}
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return m_width * m_scale;
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}
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float Slider::height() const {
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if (m_fill_height || m_fill_parent) {
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return m_height;
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}
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return m_height * m_scale;
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}
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Slider& Slider::set_scale(float scale) {
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m_scale = scale;
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@@ -160,6 +174,7 @@ void Slider::update_value(float mouse_x) {
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}
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void Slider::on_update(float dt) {
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Widget::on_update(dt);
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if (!m_thumb || !m_track) {
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Logger::error("Please Set value and thumb and track");
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ASSERT(false);
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@@ -216,6 +231,7 @@ void Slider::on_render(Renderer& renderer) {
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if (m_label) {
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m_label->render(renderer);
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}
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Widget::on_render(renderer);
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}
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void Slider::update_text_scale() {
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