mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-21 18:17:03 +08:00
feat(world): integrate thread pool and async chunk generation
This commit is contained in:
@@ -23,6 +23,8 @@ private:
|
||||
std::atomic<bool> m_dirty{false};
|
||||
std::atomic<bool> m_need_upload{true};
|
||||
std::atomic<bool> m_is_on_gen_vertex_data{false};
|
||||
std::atomic<bool> m_gening{false};
|
||||
std::atomic<bool> m_gen_finish{false};
|
||||
std::atomic<BiomeType> m_biome = BiomeType::PLAIN;
|
||||
std::mutex m_vertexs_data_mutex;
|
||||
|
||||
@@ -127,6 +129,7 @@ public:
|
||||
// ensure thread safe!
|
||||
void gen_chunk();
|
||||
|
||||
bool is_gen_finish() const;
|
||||
ChunkPos chunk_pos() const;
|
||||
BiomeType biome() const;
|
||||
void biome(BiomeType b);
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "Cubed/gameplay/chunk.hpp"
|
||||
#include "Cubed/gameplay/game_time.hpp"
|
||||
#include "Cubed/gameplay/river_worm.hpp"
|
||||
#include "Cubed/tools/thread_pool.hpp"
|
||||
|
||||
#include <atomic>
|
||||
#include <condition_variable>
|
||||
@@ -34,15 +35,22 @@ class Player;
|
||||
class TextureManager;
|
||||
class World {
|
||||
private:
|
||||
struct PendingChunk {
|
||||
Chunk chunk;
|
||||
std::future<void> future;
|
||||
};
|
||||
|
||||
using OptionalBlockVectorArray =
|
||||
std::array<std::optional<std::vector<BlockType>>, 4>;
|
||||
using ChunkPtrUpdateList = std::vector<std::pair<ChunkPos, Chunk*>>;
|
||||
using ChunkPairVector = std::vector<std::pair<ChunkPos, Chunk>>;
|
||||
using ChunkPairQueue = std::queue<std::pair<ChunkPos, Chunk>>;
|
||||
using ConstChunkMap =
|
||||
std::unordered_map<ChunkPos, const Chunk*, ChunkPos::Hash>;
|
||||
using ChunkPosSet = std::unordered_set<ChunkPos, ChunkPos::Hash>;
|
||||
using ChunkHashMap = std::unordered_map<ChunkPos, Chunk, ChunkPos::Hash>;
|
||||
|
||||
using PendingChunkHashMap =
|
||||
std::unordered_map<ChunkPos, PendingChunk, ChunkPos::Hash>;
|
||||
glm::vec3 m_gen_player_pos{0.0f, 0.0f, 0.0f};
|
||||
ChunkHashMap m_chunks;
|
||||
std::unordered_map<std::size_t, Player> m_players;
|
||||
@@ -50,7 +58,7 @@ private:
|
||||
|
||||
std::thread m_gen_thread;
|
||||
std::thread m_server_thread;
|
||||
|
||||
std::unique_ptr<ThreadPool> m_gen_thread_pool;
|
||||
std::stop_source m_server_stop_source;
|
||||
|
||||
std::atomic<int> m_per_tick_time = DEFAULT_PER_TICK_TIME; // ms
|
||||
@@ -59,7 +67,7 @@ private:
|
||||
|
||||
mutable std::mutex m_chunks_mutex;
|
||||
std::mutex m_gen_signal_mutex;
|
||||
std::mutex m_new_chunk_queue_mutex;
|
||||
std::mutex m_new_chunk_mutex;
|
||||
std::mutex m_delete_vbo_mutex;
|
||||
std::mutex m_delete_vao_mutex;
|
||||
std::mutex m_gen_player_pos_mutex;
|
||||
@@ -79,8 +87,9 @@ private:
|
||||
|
||||
std::vector<ChunkPos> m_dirty_queue;
|
||||
std::vector<ChunkRenderSnapshot> m_render_snapshots;
|
||||
std::vector<std::pair<ChunkPos, Chunk>> m_new_chunk;
|
||||
std::vector<std::pair<ChunkPos, Chunk>> m_new_chunk_queue;
|
||||
std::vector<std::pair<ChunkPos, Chunk>> m_new_finished_chunk;
|
||||
// Can only be used in the gen thread
|
||||
PendingChunkHashMap new_chunks;
|
||||
|
||||
CaveCarver m_cave_carcer;
|
||||
RiverWorm m_river_worm;
|
||||
@@ -88,15 +97,13 @@ private:
|
||||
|
||||
void gen_chunks_internal();
|
||||
void sync_player_pos(glm::vec3& player_pos);
|
||||
void
|
||||
compute_required_chunks(ChunkPosSet& required_chunks,
|
||||
ChunkPairVector& temp_neighbor,
|
||||
std::vector<ChunkPos>& need_gen_temp_chunks_pos);
|
||||
void compute_required_chunks(ChunkPosSet& required_chunks,
|
||||
ChunkPairVector& temp_neighbor);
|
||||
void sync_and_collect_missing_chunks(std::vector<ChunkPos>&,
|
||||
const ChunkPosSet&);
|
||||
void
|
||||
build_neighbor_context_for_new_chunks(ConstChunkMap& new_chunks_neighbor,
|
||||
const ChunkPairVector& new_chunks);
|
||||
|
||||
void submit_new_chunks();
|
||||
void poll_finished_chunks();
|
||||
|
||||
public:
|
||||
World();
|
||||
|
||||
115
include/Cubed/tools/thread_pool.hpp
Normal file
115
include/Cubed/tools/thread_pool.hpp
Normal file
@@ -0,0 +1,115 @@
|
||||
#pragma once
|
||||
|
||||
#include <condition_variable>
|
||||
#include <cstddef>
|
||||
#include <functional>
|
||||
#include <future>
|
||||
#include <mutex>
|
||||
#include <queue>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
namespace Cubed {
|
||||
class ThreadPool {
|
||||
private:
|
||||
std::vector<std::jthread> m_workers;
|
||||
std::queue<std::function<void()>> m_tasks;
|
||||
std::mutex m_mtx;
|
||||
std::condition_variable_any m_cv;
|
||||
std::atomic<bool> m_stopping{false};
|
||||
std::atomic<size_t> m_thread_sum{0};
|
||||
|
||||
public:
|
||||
ThreadPool(const ThreadPool&) = delete;
|
||||
ThreadPool(ThreadPool&&) = delete;
|
||||
ThreadPool& operator=(const ThreadPool&) = delete;
|
||||
ThreadPool& operator=(ThreadPool&&) = delete;
|
||||
explicit ThreadPool(size_t thread_sum) : m_thread_sum(thread_sum) {
|
||||
for (size_t i = 0; i < thread_sum; i++) {
|
||||
m_workers.emplace_back([this](std::stop_token stoken) {
|
||||
while (true) {
|
||||
std::function<void()> task;
|
||||
{
|
||||
std::unique_lock lock(m_mtx);
|
||||
m_cv.wait(lock, stoken,
|
||||
[this, stoken] { return !m_tasks.empty(); });
|
||||
if (stoken.stop_requested() && m_tasks.empty()) {
|
||||
return;
|
||||
}
|
||||
task = std::move(m_tasks.front());
|
||||
m_tasks.pop();
|
||||
}
|
||||
task();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
~ThreadPool() {
|
||||
m_stopping = true;
|
||||
for (auto& w : m_workers) {
|
||||
w.request_stop();
|
||||
}
|
||||
m_cv.notify_all();
|
||||
}
|
||||
template <typename F> auto enqueue(F&& f) {
|
||||
|
||||
using R = std::invoke_result_t<F>;
|
||||
|
||||
auto task =
|
||||
std::make_shared<std::packaged_task<R()>>(std::forward<F>(f));
|
||||
auto fut = task->get_future();
|
||||
|
||||
{
|
||||
std::lock_guard lock(m_mtx);
|
||||
if (m_stopping)
|
||||
throw std::runtime_error("thread pool stopped");
|
||||
m_tasks.emplace([task] { (*task)(); });
|
||||
}
|
||||
m_cv.notify_one();
|
||||
return fut;
|
||||
}
|
||||
size_t thread_sum() const { return m_thread_sum.load(); }
|
||||
};
|
||||
|
||||
template <std::random_access_iterator Iter, typename F>
|
||||
void parallel_do(ThreadPool& pool, Iter first, Iter last, size_t max_threads,
|
||||
F&& f) {
|
||||
max_threads = std::max<size_t>(1, max_threads);
|
||||
max_threads = std::min(max_threads, pool.thread_sum());
|
||||
std::decay_t<F> fn(std::forward<F>(f));
|
||||
size_t length = std::distance(first, last);
|
||||
if (!length) {
|
||||
return;
|
||||
}
|
||||
|
||||
constexpr size_t MIN_PER_THREAD = 25;
|
||||
size_t num_blocks =
|
||||
std::min(max_threads, (length + MIN_PER_THREAD - 1) / MIN_PER_THREAD);
|
||||
num_blocks = std::max<size_t>(1, num_blocks);
|
||||
size_t block_size = (length + num_blocks - 1) / num_blocks;
|
||||
|
||||
std::vector<std::future<void>> futures;
|
||||
futures.reserve(num_blocks - 1);
|
||||
Iter block_start = first;
|
||||
for (size_t i = 0; i < num_blocks - 1; ++i) {
|
||||
Iter block_end = block_start;
|
||||
auto remain = std::distance(block_start, last);
|
||||
std::advance(block_end, std::min<size_t>(block_size, remain));
|
||||
|
||||
futures.emplace_back(pool.enqueue([block_start, block_end, &fn]() {
|
||||
for (auto it = block_start; it != block_end; ++it) {
|
||||
fn(*it);
|
||||
}
|
||||
}));
|
||||
|
||||
block_start = block_end;
|
||||
}
|
||||
for (auto it = block_start; it != last; ++it) {
|
||||
fn(*it);
|
||||
}
|
||||
|
||||
for (auto& fut : futures) {
|
||||
fut.get();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -4,4 +4,5 @@ leak:libpangocairo
|
||||
leak:libdecor-gtk.so
|
||||
leak:libgtk-3.so
|
||||
leak:libwayland-client.so
|
||||
leak:libglfw.so
|
||||
leak:libglfw.so
|
||||
leak:libEGL_nvidia.so
|
||||
@@ -456,6 +456,9 @@ void Chunk::gen_cross_plane_vertices(int world_x, int world_y, int world_z,
|
||||
}
|
||||
|
||||
void Chunk::gen_chunk() {
|
||||
if (m_gening.exchange(true))
|
||||
return;
|
||||
m_gening = true;
|
||||
if (m_blocks.size() != 0) {
|
||||
Logger::warn(
|
||||
"Request Generator Chunk {} {} ,but the Blocks size is Not 0",
|
||||
@@ -485,8 +488,9 @@ void Chunk::gen_chunk() {
|
||||
neightbor_blocks[i] = neighbor[i].get_chunk_blocks();
|
||||
}
|
||||
gen_vertex_data(neightbor_blocks);
|
||||
m_gen_finish = true;
|
||||
}
|
||||
|
||||
bool Chunk::is_gen_finish() const { return m_gen_finish.load(); }
|
||||
// Logger::info("Cross Sum {}", m_cross_vertices_sum.load());
|
||||
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -5,11 +5,10 @@
|
||||
#include "Cubed/tools/cubed_assert.hpp"
|
||||
#include "Cubed/tools/cubed_hash.hpp"
|
||||
|
||||
#include <execution>
|
||||
#include <glm/gtc/constants.hpp>
|
||||
#include <numbers>
|
||||
using namespace std::chrono;
|
||||
|
||||
using namespace std::chrono_literals;
|
||||
namespace Cubed {
|
||||
|
||||
struct ChunkRenderData {
|
||||
@@ -77,10 +76,14 @@ void World::init_world() {
|
||||
m_cave_carcer.init(ChunkGenerator::seed());
|
||||
m_river_worm.init(ChunkGenerator::seed());
|
||||
m_chunks.reserve(MAX_DISTANCE * MAX_DISTANCE * 4);
|
||||
int max_thread = std::thread::hardware_concurrency();
|
||||
int used_thread = std::max(max_thread - 3, 1);
|
||||
Logger::info("Max Support Thread is {}, use {} threads to gen", max_thread,
|
||||
used_thread);
|
||||
m_gen_thread_pool = std::make_unique<ThreadPool>(used_thread);
|
||||
|
||||
auto t1 = std::chrono::system_clock::now();
|
||||
|
||||
Logger::info("Max Support Thread is {}",
|
||||
std::thread::hardware_concurrency());
|
||||
// init players
|
||||
m_players.emplace(HASH::str("TestPlayer"), Player(*this, "TestPlayer"));
|
||||
|
||||
@@ -122,13 +125,19 @@ ChunkPos World::chunk_pos(int world_x, int world_z) {
|
||||
#pragma region ChunkGenerate
|
||||
|
||||
void World::gen_chunks_internal() {
|
||||
// Logger::info("gen_chunks_internal");
|
||||
m_chunk_gen_fraction = 0.0f;
|
||||
m_chunk_gen_finished = false;
|
||||
/*
|
||||
if (!new_chunks.empty()) {
|
||||
submit_new_chunks();
|
||||
return;
|
||||
}*/
|
||||
|
||||
ChunkPosSet required_chunks;
|
||||
ChunkPairVector temp_neighbor;
|
||||
std::vector<ChunkPos> need_gen_temp_chunks_pos;
|
||||
compute_required_chunks(required_chunks, temp_neighbor,
|
||||
need_gen_temp_chunks_pos);
|
||||
|
||||
compute_required_chunks(required_chunks, temp_neighbor);
|
||||
|
||||
ASSERT_MSG(!required_chunks.empty(), "required chunks is empty!!");
|
||||
|
||||
@@ -145,45 +154,27 @@ void World::gen_chunks_internal() {
|
||||
}
|
||||
|
||||
m_chunk_gen_fraction = 0.1f;
|
||||
|
||||
ChunkPairVector new_chunks;
|
||||
ChunkPairVector new_temp_chunks;
|
||||
for (auto& pos : need_gen_chunks_pos) {
|
||||
new_chunks.push_back({pos, Chunk(*this, pos)});
|
||||
new_chunks.emplace(pos, Chunk(*this, pos));
|
||||
}
|
||||
for (auto& pos : need_gen_temp_chunks_pos) {
|
||||
new_temp_chunks.push_back({pos, Chunk(*this, pos)});
|
||||
}
|
||||
ConstChunkMap new_chunks_neighbor;
|
||||
|
||||
build_neighbor_context_for_new_chunks(new_chunks_neighbor, new_chunks);
|
||||
|
||||
std::for_each(std::execution::par, new_temp_chunks.begin(),
|
||||
new_temp_chunks.end(),
|
||||
[this](std::pair<ChunkPos, Chunk>& new_chunk) {
|
||||
auto& [pos, chunk] = new_chunk;
|
||||
chunk.gen_phase_one();
|
||||
m_cave_carcer.try_to_add_path(pos, chunk.seed());
|
||||
m_river_worm.try_to_add_path(pos, chunk.seed());
|
||||
});
|
||||
|
||||
std::for_each(std::execution::par, new_chunks.begin(), new_chunks.end(),
|
||||
[](std::pair<ChunkPos, Chunk>& new_chunk) {
|
||||
auto& [pos, chunk] = new_chunk;
|
||||
chunk.gen_chunk();
|
||||
});
|
||||
|
||||
auto t1 = system_clock::now();
|
||||
parallel_do(*m_gen_thread_pool, temp_neighbor.begin(), temp_neighbor.end(),
|
||||
m_gen_thread_pool->thread_sum(),
|
||||
[this](std::pair<ChunkPos, Chunk>& new_chunk) {
|
||||
auto& [pos, chunk] = new_chunk;
|
||||
chunk.gen_phase_one();
|
||||
m_cave_carcer.try_to_add_path(pos, chunk.seed());
|
||||
m_river_worm.try_to_add_path(pos, chunk.seed());
|
||||
});
|
||||
auto t2 = system_clock::now();
|
||||
Logger::info("Temp Neighbor Add Path Consum {}",
|
||||
duration_cast<milliseconds>(t2 - t1));
|
||||
m_chunk_gen_fraction = 0.9f;
|
||||
|
||||
{
|
||||
std::lock_guard lk(m_new_chunk_queue_mutex);
|
||||
for (auto& x : new_chunks) {
|
||||
m_new_chunk_queue.emplace_back(std::move(x));
|
||||
}
|
||||
}
|
||||
m_cave_carcer.cleanup_finished_caves();
|
||||
m_river_worm.cleanup_finished_rivers();
|
||||
m_chunk_gen_fraction = 1.0f;
|
||||
submit_new_chunks();
|
||||
m_chunk_gen_finished = true;
|
||||
}
|
||||
|
||||
@@ -192,9 +183,8 @@ void World::sync_player_pos(glm::vec3& player_pos) {
|
||||
player_pos = m_gen_player_pos;
|
||||
}
|
||||
|
||||
void World::compute_required_chunks(
|
||||
ChunkPosSet& required_chunks, ChunkPairVector& temp_neighbor,
|
||||
std::vector<ChunkPos>& need_gen_temp_chunks_pos) {
|
||||
void World::compute_required_chunks(ChunkPosSet& required_chunks,
|
||||
ChunkPairVector& temp_neighbor) {
|
||||
glm::vec3 player_pos;
|
||||
sync_player_pos(player_pos);
|
||||
|
||||
@@ -212,18 +202,6 @@ void World::compute_required_chunks(
|
||||
}
|
||||
}
|
||||
}
|
||||
int new_radius = radius + 1;
|
||||
int new_r2 = new_radius * new_radius;
|
||||
for (int dx = -new_radius; dx <= new_radius; ++dx) {
|
||||
for (int dz = -new_radius; dz <= new_radius; ++dz) {
|
||||
if (dx * dx + dz * dz <= new_r2) {
|
||||
int nx = chunk_x + dx;
|
||||
int nz = chunk_z + dz;
|
||||
|
||||
need_gen_temp_chunks_pos.push_back({nx, nz});
|
||||
}
|
||||
}
|
||||
}
|
||||
int max_path_len = std::max(CavePath::step_max(), RiverPath::step_max());
|
||||
radius = max_path_len / 2;
|
||||
r2 = radius * radius;
|
||||
@@ -261,22 +239,34 @@ void World::sync_and_collect_missing_chunks(
|
||||
}
|
||||
}
|
||||
|
||||
void World::build_neighbor_context_for_new_chunks(
|
||||
ConstChunkMap& new_chunks_neighbor, const ChunkPairVector& new_chunks) {
|
||||
{
|
||||
std::lock_guard lk(m_chunks_mutex);
|
||||
for (auto& [pos, chunk] : new_chunks) {
|
||||
for (auto& dir : CHUNK_DIR) {
|
||||
auto it = m_chunks.find(pos + dir);
|
||||
if (it != m_chunks.end()) {
|
||||
new_chunks_neighbor.insert({it->first, &(it->second)});
|
||||
}
|
||||
}
|
||||
void World::submit_new_chunks() {
|
||||
std::lock_guard lock(m_new_chunk_mutex);
|
||||
for (auto& [pos, task] : new_chunks) {
|
||||
if (!task.future.valid()) {
|
||||
task.future = m_gen_thread_pool->enqueue(
|
||||
[&task]() { task.chunk.gen_chunk(); });
|
||||
}
|
||||
}
|
||||
for (auto& [pos, chunk] : new_chunks) {
|
||||
new_chunks_neighbor.insert({pos, &chunk});
|
||||
}
|
||||
}
|
||||
|
||||
void World::poll_finished_chunks() {
|
||||
m_new_finished_chunk.clear();
|
||||
std::lock_guard lock(m_new_chunk_mutex);
|
||||
std::erase_if(
|
||||
new_chunks, [&](std::pair<const ChunkPos, PendingChunk>& pair) {
|
||||
auto& pending = pair.second;
|
||||
if (!pending.future.valid()) {
|
||||
return false;
|
||||
}
|
||||
if (pending.future.wait_for(0ms) != std::future_status::ready) {
|
||||
return false;
|
||||
}
|
||||
pending.future.get();
|
||||
|
||||
m_new_finished_chunk.emplace_back(pair.first,
|
||||
std::move(pending.chunk));
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
#pragma endregion
|
||||
@@ -336,10 +326,12 @@ void World::serever_run(std::stop_token stoken) {
|
||||
}
|
||||
|
||||
void World::need_gen() {
|
||||
|
||||
if (!m_could_gen) {
|
||||
Logger::warn("It is generating or consuming new chunks");
|
||||
return;
|
||||
}
|
||||
|
||||
m_could_gen = false;
|
||||
{
|
||||
std::lock_guard lk(m_gen_player_pos_mutex);
|
||||
@@ -347,6 +339,7 @@ void World::need_gen() {
|
||||
}
|
||||
|
||||
m_need_gen_chunk = true;
|
||||
|
||||
m_gen_cv.notify_one();
|
||||
}
|
||||
|
||||
@@ -414,16 +407,16 @@ BlockType World::get_block_tpye(const glm::ivec3& block_pos) const {
|
||||
auto it = m_chunks.find(ChunkPos{chunk_x, chunk_z});
|
||||
|
||||
if (it == m_chunks.end()) {
|
||||
Logger::error("Can't Find Block {} {} {}", block_pos.x, block_pos.y,
|
||||
block_pos.z);
|
||||
// Logger::error("Can't Find Block {} {} {}", block_pos.x, block_pos.y,
|
||||
// block_pos.z);
|
||||
return 0;
|
||||
}
|
||||
const auto& chunk_blocks = it->second.get_chunk_blocks();
|
||||
auto [x, y, z] = Chunk::world_to_block(block_pos, {chunk_x, chunk_z});
|
||||
if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
|
||||
z >= CHUNK_SIZE) {
|
||||
Logger::error("Can't Find Block {} {} {}", block_pos.x, block_pos.y,
|
||||
block_pos.z);
|
||||
// Logger::error("Can't Find Block {} {} {}", block_pos.x, block_pos.y,
|
||||
// block_pos.z);
|
||||
return 0;
|
||||
}
|
||||
return chunk_blocks[Chunk::index(x, y, z)];
|
||||
@@ -487,16 +480,9 @@ void World::update(float delta_time) {
|
||||
m_pending_delete_vao.clear();
|
||||
}
|
||||
|
||||
{
|
||||
std::scoped_lock lk(m_chunks_mutex, m_new_chunk_queue_mutex);
|
||||
m_new_chunk.clear();
|
||||
for (auto& x : m_new_chunk_queue) {
|
||||
m_new_chunk.emplace_back(std::move(x));
|
||||
}
|
||||
m_new_chunk_queue.clear();
|
||||
}
|
||||
poll_finished_chunks();
|
||||
|
||||
for (auto& x : m_new_chunk) {
|
||||
for (auto& x : m_new_finished_chunk) {
|
||||
x.second.upload_to_gpu();
|
||||
}
|
||||
|
||||
@@ -505,7 +491,7 @@ void World::update(float delta_time) {
|
||||
std::lock_guard lk(m_chunks_mutex);
|
||||
bool consumed = false;
|
||||
|
||||
for (auto& x : m_new_chunk) {
|
||||
for (auto& x : m_new_finished_chunk) {
|
||||
m_chunks.insert_or_assign(x.first, std::move(x.second));
|
||||
consumed = true;
|
||||
}
|
||||
@@ -580,9 +566,9 @@ void World::rebuild_world() {
|
||||
m_cave_carcer.reload(ChunkGenerator::seed());
|
||||
m_river_worm.reload(ChunkGenerator::seed());
|
||||
{
|
||||
std::scoped_lock lk(m_chunks_mutex, m_new_chunk_queue_mutex);
|
||||
std::scoped_lock lk(m_chunks_mutex);
|
||||
m_chunks.clear();
|
||||
m_new_chunk_queue.clear();
|
||||
m_new_finished_chunk.clear();
|
||||
}
|
||||
m_could_gen = true;
|
||||
ChunkGenerator::reload();
|
||||
@@ -592,20 +578,6 @@ void World::rebuild_world() {
|
||||
m_is_rebuilding = false;
|
||||
}
|
||||
|
||||
float World::chunk_gen_fraction() const { return m_chunk_gen_fraction.load(); }
|
||||
|
||||
int World::rendering_distance() const { return m_rendering_distance.load(); }
|
||||
|
||||
void World::rendering_distance(int rendering_distance) {
|
||||
m_rendering_distance = rendering_distance;
|
||||
}
|
||||
|
||||
CaveCarver& World::cave_carcer() { return m_cave_carcer; }
|
||||
RiverWorm& World::river_worm() { return m_river_worm; }
|
||||
std::vector<glm::vec4>& World::planes() { return m_planes; }
|
||||
std::vector<ChunkRenderSnapshot>& World::render_snapshots() {
|
||||
return m_render_snapshots;
|
||||
};
|
||||
/*
|
||||
glm::vec3 World::sunlight_dir() const {
|
||||
float t = static_cast<float>(m_day_tick) / DAY_TIME;
|
||||
@@ -640,6 +612,21 @@ glm::vec3 World::sunlight_dir() const {
|
||||
return glm::normalize(-dir);
|
||||
}
|
||||
|
||||
float World::chunk_gen_fraction() const { return m_chunk_gen_fraction.load(); }
|
||||
|
||||
int World::rendering_distance() const { return m_rendering_distance.load(); }
|
||||
|
||||
void World::rendering_distance(int rendering_distance) {
|
||||
m_rendering_distance = rendering_distance;
|
||||
}
|
||||
|
||||
CaveCarver& World::cave_carcer() { return m_cave_carcer; }
|
||||
RiverWorm& World::river_worm() { return m_river_worm; }
|
||||
std::vector<glm::vec4>& World::planes() { return m_planes; }
|
||||
std::vector<ChunkRenderSnapshot>& World::render_snapshots() {
|
||||
return m_render_snapshots;
|
||||
};
|
||||
|
||||
TickType World::game_tick() const { return m_game_ticks.load(); }
|
||||
TickType World::day_tick() const { return m_day_tick.load(); }
|
||||
void World::day_tick(TickType tick) {
|
||||
|
||||
Reference in New Issue
Block a user