feat(world): integrate thread pool and async chunk generation

This commit is contained in:
2026-06-20 21:57:27 +08:00
parent 4b617612e8
commit a72b0dd677
6 changed files with 229 additions and 112 deletions

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@@ -23,6 +23,8 @@ private:
std::atomic<bool> m_dirty{false}; std::atomic<bool> m_dirty{false};
std::atomic<bool> m_need_upload{true}; std::atomic<bool> m_need_upload{true};
std::atomic<bool> m_is_on_gen_vertex_data{false}; std::atomic<bool> m_is_on_gen_vertex_data{false};
std::atomic<bool> m_gening{false};
std::atomic<bool> m_gen_finish{false};
std::atomic<BiomeType> m_biome = BiomeType::PLAIN; std::atomic<BiomeType> m_biome = BiomeType::PLAIN;
std::mutex m_vertexs_data_mutex; std::mutex m_vertexs_data_mutex;
@@ -127,6 +129,7 @@ public:
// ensure thread safe! // ensure thread safe!
void gen_chunk(); void gen_chunk();
bool is_gen_finish() const;
ChunkPos chunk_pos() const; ChunkPos chunk_pos() const;
BiomeType biome() const; BiomeType biome() const;
void biome(BiomeType b); void biome(BiomeType b);

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@@ -4,6 +4,7 @@
#include "Cubed/gameplay/chunk.hpp" #include "Cubed/gameplay/chunk.hpp"
#include "Cubed/gameplay/game_time.hpp" #include "Cubed/gameplay/game_time.hpp"
#include "Cubed/gameplay/river_worm.hpp" #include "Cubed/gameplay/river_worm.hpp"
#include "Cubed/tools/thread_pool.hpp"
#include <atomic> #include <atomic>
#include <condition_variable> #include <condition_variable>
@@ -34,15 +35,22 @@ class Player;
class TextureManager; class TextureManager;
class World { class World {
private: private:
struct PendingChunk {
Chunk chunk;
std::future<void> future;
};
using OptionalBlockVectorArray = using OptionalBlockVectorArray =
std::array<std::optional<std::vector<BlockType>>, 4>; std::array<std::optional<std::vector<BlockType>>, 4>;
using ChunkPtrUpdateList = std::vector<std::pair<ChunkPos, Chunk*>>; using ChunkPtrUpdateList = std::vector<std::pair<ChunkPos, Chunk*>>;
using ChunkPairVector = std::vector<std::pair<ChunkPos, Chunk>>; using ChunkPairVector = std::vector<std::pair<ChunkPos, Chunk>>;
using ChunkPairQueue = std::queue<std::pair<ChunkPos, Chunk>>;
using ConstChunkMap = using ConstChunkMap =
std::unordered_map<ChunkPos, const Chunk*, ChunkPos::Hash>; std::unordered_map<ChunkPos, const Chunk*, ChunkPos::Hash>;
using ChunkPosSet = std::unordered_set<ChunkPos, ChunkPos::Hash>; using ChunkPosSet = std::unordered_set<ChunkPos, ChunkPos::Hash>;
using ChunkHashMap = std::unordered_map<ChunkPos, Chunk, ChunkPos::Hash>; using ChunkHashMap = std::unordered_map<ChunkPos, Chunk, ChunkPos::Hash>;
using PendingChunkHashMap =
std::unordered_map<ChunkPos, PendingChunk, ChunkPos::Hash>;
glm::vec3 m_gen_player_pos{0.0f, 0.0f, 0.0f}; glm::vec3 m_gen_player_pos{0.0f, 0.0f, 0.0f};
ChunkHashMap m_chunks; ChunkHashMap m_chunks;
std::unordered_map<std::size_t, Player> m_players; std::unordered_map<std::size_t, Player> m_players;
@@ -50,7 +58,7 @@ private:
std::thread m_gen_thread; std::thread m_gen_thread;
std::thread m_server_thread; std::thread m_server_thread;
std::unique_ptr<ThreadPool> m_gen_thread_pool;
std::stop_source m_server_stop_source; std::stop_source m_server_stop_source;
std::atomic<int> m_per_tick_time = DEFAULT_PER_TICK_TIME; // ms std::atomic<int> m_per_tick_time = DEFAULT_PER_TICK_TIME; // ms
@@ -59,7 +67,7 @@ private:
mutable std::mutex m_chunks_mutex; mutable std::mutex m_chunks_mutex;
std::mutex m_gen_signal_mutex; std::mutex m_gen_signal_mutex;
std::mutex m_new_chunk_queue_mutex; std::mutex m_new_chunk_mutex;
std::mutex m_delete_vbo_mutex; std::mutex m_delete_vbo_mutex;
std::mutex m_delete_vao_mutex; std::mutex m_delete_vao_mutex;
std::mutex m_gen_player_pos_mutex; std::mutex m_gen_player_pos_mutex;
@@ -79,8 +87,9 @@ private:
std::vector<ChunkPos> m_dirty_queue; std::vector<ChunkPos> m_dirty_queue;
std::vector<ChunkRenderSnapshot> m_render_snapshots; std::vector<ChunkRenderSnapshot> m_render_snapshots;
std::vector<std::pair<ChunkPos, Chunk>> m_new_chunk; std::vector<std::pair<ChunkPos, Chunk>> m_new_finished_chunk;
std::vector<std::pair<ChunkPos, Chunk>> m_new_chunk_queue; // Can only be used in the gen thread
PendingChunkHashMap new_chunks;
CaveCarver m_cave_carcer; CaveCarver m_cave_carcer;
RiverWorm m_river_worm; RiverWorm m_river_worm;
@@ -88,15 +97,13 @@ private:
void gen_chunks_internal(); void gen_chunks_internal();
void sync_player_pos(glm::vec3& player_pos); void sync_player_pos(glm::vec3& player_pos);
void void compute_required_chunks(ChunkPosSet& required_chunks,
compute_required_chunks(ChunkPosSet& required_chunks, ChunkPairVector& temp_neighbor);
ChunkPairVector& temp_neighbor,
std::vector<ChunkPos>& need_gen_temp_chunks_pos);
void sync_and_collect_missing_chunks(std::vector<ChunkPos>&, void sync_and_collect_missing_chunks(std::vector<ChunkPos>&,
const ChunkPosSet&); const ChunkPosSet&);
void
build_neighbor_context_for_new_chunks(ConstChunkMap& new_chunks_neighbor, void submit_new_chunks();
const ChunkPairVector& new_chunks); void poll_finished_chunks();
public: public:
World(); World();

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@@ -0,0 +1,115 @@
#pragma once
#include <condition_variable>
#include <cstddef>
#include <functional>
#include <future>
#include <mutex>
#include <queue>
#include <thread>
#include <vector>
namespace Cubed {
class ThreadPool {
private:
std::vector<std::jthread> m_workers;
std::queue<std::function<void()>> m_tasks;
std::mutex m_mtx;
std::condition_variable_any m_cv;
std::atomic<bool> m_stopping{false};
std::atomic<size_t> m_thread_sum{0};
public:
ThreadPool(const ThreadPool&) = delete;
ThreadPool(ThreadPool&&) = delete;
ThreadPool& operator=(const ThreadPool&) = delete;
ThreadPool& operator=(ThreadPool&&) = delete;
explicit ThreadPool(size_t thread_sum) : m_thread_sum(thread_sum) {
for (size_t i = 0; i < thread_sum; i++) {
m_workers.emplace_back([this](std::stop_token stoken) {
while (true) {
std::function<void()> task;
{
std::unique_lock lock(m_mtx);
m_cv.wait(lock, stoken,
[this, stoken] { return !m_tasks.empty(); });
if (stoken.stop_requested() && m_tasks.empty()) {
return;
}
task = std::move(m_tasks.front());
m_tasks.pop();
}
task();
}
});
}
}
~ThreadPool() {
m_stopping = true;
for (auto& w : m_workers) {
w.request_stop();
}
m_cv.notify_all();
}
template <typename F> auto enqueue(F&& f) {
using R = std::invoke_result_t<F>;
auto task =
std::make_shared<std::packaged_task<R()>>(std::forward<F>(f));
auto fut = task->get_future();
{
std::lock_guard lock(m_mtx);
if (m_stopping)
throw std::runtime_error("thread pool stopped");
m_tasks.emplace([task] { (*task)(); });
}
m_cv.notify_one();
return fut;
}
size_t thread_sum() const { return m_thread_sum.load(); }
};
template <std::random_access_iterator Iter, typename F>
void parallel_do(ThreadPool& pool, Iter first, Iter last, size_t max_threads,
F&& f) {
max_threads = std::max<size_t>(1, max_threads);
max_threads = std::min(max_threads, pool.thread_sum());
std::decay_t<F> fn(std::forward<F>(f));
size_t length = std::distance(first, last);
if (!length) {
return;
}
constexpr size_t MIN_PER_THREAD = 25;
size_t num_blocks =
std::min(max_threads, (length + MIN_PER_THREAD - 1) / MIN_PER_THREAD);
num_blocks = std::max<size_t>(1, num_blocks);
size_t block_size = (length + num_blocks - 1) / num_blocks;
std::vector<std::future<void>> futures;
futures.reserve(num_blocks - 1);
Iter block_start = first;
for (size_t i = 0; i < num_blocks - 1; ++i) {
Iter block_end = block_start;
auto remain = std::distance(block_start, last);
std::advance(block_end, std::min<size_t>(block_size, remain));
futures.emplace_back(pool.enqueue([block_start, block_end, &fn]() {
for (auto it = block_start; it != block_end; ++it) {
fn(*it);
}
}));
block_start = block_end;
}
for (auto it = block_start; it != last; ++it) {
fn(*it);
}
for (auto& fut : futures) {
fut.get();
}
};
} // namespace Cubed

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@@ -5,3 +5,4 @@ leak:libdecor-gtk.so
leak:libgtk-3.so leak:libgtk-3.so
leak:libwayland-client.so leak:libwayland-client.so
leak:libglfw.so leak:libglfw.so
leak:libEGL_nvidia.so

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@@ -456,6 +456,9 @@ void Chunk::gen_cross_plane_vertices(int world_x, int world_y, int world_z,
} }
void Chunk::gen_chunk() { void Chunk::gen_chunk() {
if (m_gening.exchange(true))
return;
m_gening = true;
if (m_blocks.size() != 0) { if (m_blocks.size() != 0) {
Logger::warn( Logger::warn(
"Request Generator Chunk {} {} ,but the Blocks size is Not 0", "Request Generator Chunk {} {} ,but the Blocks size is Not 0",
@@ -485,8 +488,9 @@ void Chunk::gen_chunk() {
neightbor_blocks[i] = neighbor[i].get_chunk_blocks(); neightbor_blocks[i] = neighbor[i].get_chunk_blocks();
} }
gen_vertex_data(neightbor_blocks); gen_vertex_data(neightbor_blocks);
m_gen_finish = true;
} }
bool Chunk::is_gen_finish() const { return m_gen_finish.load(); }
// Logger::info("Cross Sum {}", m_cross_vertices_sum.load()); // Logger::info("Cross Sum {}", m_cross_vertices_sum.load());
} // namespace Cubed } // namespace Cubed

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@@ -5,11 +5,10 @@
#include "Cubed/tools/cubed_assert.hpp" #include "Cubed/tools/cubed_assert.hpp"
#include "Cubed/tools/cubed_hash.hpp" #include "Cubed/tools/cubed_hash.hpp"
#include <execution>
#include <glm/gtc/constants.hpp> #include <glm/gtc/constants.hpp>
#include <numbers> #include <numbers>
using namespace std::chrono; using namespace std::chrono;
using namespace std::chrono_literals;
namespace Cubed { namespace Cubed {
struct ChunkRenderData { struct ChunkRenderData {
@@ -77,10 +76,14 @@ void World::init_world() {
m_cave_carcer.init(ChunkGenerator::seed()); m_cave_carcer.init(ChunkGenerator::seed());
m_river_worm.init(ChunkGenerator::seed()); m_river_worm.init(ChunkGenerator::seed());
m_chunks.reserve(MAX_DISTANCE * MAX_DISTANCE * 4); m_chunks.reserve(MAX_DISTANCE * MAX_DISTANCE * 4);
int max_thread = std::thread::hardware_concurrency();
int used_thread = std::max(max_thread - 3, 1);
Logger::info("Max Support Thread is {}, use {} threads to gen", max_thread,
used_thread);
m_gen_thread_pool = std::make_unique<ThreadPool>(used_thread);
auto t1 = std::chrono::system_clock::now(); auto t1 = std::chrono::system_clock::now();
Logger::info("Max Support Thread is {}",
std::thread::hardware_concurrency());
// init players // init players
m_players.emplace(HASH::str("TestPlayer"), Player(*this, "TestPlayer")); m_players.emplace(HASH::str("TestPlayer"), Player(*this, "TestPlayer"));
@@ -122,13 +125,19 @@ ChunkPos World::chunk_pos(int world_x, int world_z) {
#pragma region ChunkGenerate #pragma region ChunkGenerate
void World::gen_chunks_internal() { void World::gen_chunks_internal() {
// Logger::info("gen_chunks_internal");
m_chunk_gen_fraction = 0.0f; m_chunk_gen_fraction = 0.0f;
m_chunk_gen_finished = false; m_chunk_gen_finished = false;
/*
if (!new_chunks.empty()) {
submit_new_chunks();
return;
}*/
ChunkPosSet required_chunks; ChunkPosSet required_chunks;
ChunkPairVector temp_neighbor; ChunkPairVector temp_neighbor;
std::vector<ChunkPos> need_gen_temp_chunks_pos;
compute_required_chunks(required_chunks, temp_neighbor, compute_required_chunks(required_chunks, temp_neighbor);
need_gen_temp_chunks_pos);
ASSERT_MSG(!required_chunks.empty(), "required chunks is empty!!"); ASSERT_MSG(!required_chunks.empty(), "required chunks is empty!!");
@@ -145,45 +154,27 @@ void World::gen_chunks_internal() {
} }
m_chunk_gen_fraction = 0.1f; m_chunk_gen_fraction = 0.1f;
ChunkPairVector new_chunks;
ChunkPairVector new_temp_chunks;
for (auto& pos : need_gen_chunks_pos) { for (auto& pos : need_gen_chunks_pos) {
new_chunks.push_back({pos, Chunk(*this, pos)}); new_chunks.emplace(pos, Chunk(*this, pos));
} }
for (auto& pos : need_gen_temp_chunks_pos) { auto t1 = system_clock::now();
new_temp_chunks.push_back({pos, Chunk(*this, pos)}); parallel_do(*m_gen_thread_pool, temp_neighbor.begin(), temp_neighbor.end(),
} m_gen_thread_pool->thread_sum(),
ConstChunkMap new_chunks_neighbor;
build_neighbor_context_for_new_chunks(new_chunks_neighbor, new_chunks);
std::for_each(std::execution::par, new_temp_chunks.begin(),
new_temp_chunks.end(),
[this](std::pair<ChunkPos, Chunk>& new_chunk) { [this](std::pair<ChunkPos, Chunk>& new_chunk) {
auto& [pos, chunk] = new_chunk; auto& [pos, chunk] = new_chunk;
chunk.gen_phase_one(); chunk.gen_phase_one();
m_cave_carcer.try_to_add_path(pos, chunk.seed()); m_cave_carcer.try_to_add_path(pos, chunk.seed());
m_river_worm.try_to_add_path(pos, chunk.seed()); m_river_worm.try_to_add_path(pos, chunk.seed());
}); });
auto t2 = system_clock::now();
std::for_each(std::execution::par, new_chunks.begin(), new_chunks.end(), Logger::info("Temp Neighbor Add Path Consum {}",
[](std::pair<ChunkPos, Chunk>& new_chunk) { duration_cast<milliseconds>(t2 - t1));
auto& [pos, chunk] = new_chunk;
chunk.gen_chunk();
});
m_chunk_gen_fraction = 0.9f; m_chunk_gen_fraction = 0.9f;
{
std::lock_guard lk(m_new_chunk_queue_mutex);
for (auto& x : new_chunks) {
m_new_chunk_queue.emplace_back(std::move(x));
}
}
m_cave_carcer.cleanup_finished_caves(); m_cave_carcer.cleanup_finished_caves();
m_river_worm.cleanup_finished_rivers(); m_river_worm.cleanup_finished_rivers();
m_chunk_gen_fraction = 1.0f; m_chunk_gen_fraction = 1.0f;
submit_new_chunks();
m_chunk_gen_finished = true; m_chunk_gen_finished = true;
} }
@@ -192,9 +183,8 @@ void World::sync_player_pos(glm::vec3& player_pos) {
player_pos = m_gen_player_pos; player_pos = m_gen_player_pos;
} }
void World::compute_required_chunks( void World::compute_required_chunks(ChunkPosSet& required_chunks,
ChunkPosSet& required_chunks, ChunkPairVector& temp_neighbor, ChunkPairVector& temp_neighbor) {
std::vector<ChunkPos>& need_gen_temp_chunks_pos) {
glm::vec3 player_pos; glm::vec3 player_pos;
sync_player_pos(player_pos); sync_player_pos(player_pos);
@@ -212,18 +202,6 @@ void World::compute_required_chunks(
} }
} }
} }
int new_radius = radius + 1;
int new_r2 = new_radius * new_radius;
for (int dx = -new_radius; dx <= new_radius; ++dx) {
for (int dz = -new_radius; dz <= new_radius; ++dz) {
if (dx * dx + dz * dz <= new_r2) {
int nx = chunk_x + dx;
int nz = chunk_z + dz;
need_gen_temp_chunks_pos.push_back({nx, nz});
}
}
}
int max_path_len = std::max(CavePath::step_max(), RiverPath::step_max()); int max_path_len = std::max(CavePath::step_max(), RiverPath::step_max());
radius = max_path_len / 2; radius = max_path_len / 2;
r2 = radius * radius; r2 = radius * radius;
@@ -261,22 +239,34 @@ void World::sync_and_collect_missing_chunks(
} }
} }
void World::build_neighbor_context_for_new_chunks( void World::submit_new_chunks() {
ConstChunkMap& new_chunks_neighbor, const ChunkPairVector& new_chunks) { std::lock_guard lock(m_new_chunk_mutex);
{ for (auto& [pos, task] : new_chunks) {
std::lock_guard lk(m_chunks_mutex); if (!task.future.valid()) {
for (auto& [pos, chunk] : new_chunks) { task.future = m_gen_thread_pool->enqueue(
for (auto& dir : CHUNK_DIR) { [&task]() { task.chunk.gen_chunk(); });
auto it = m_chunks.find(pos + dir);
if (it != m_chunks.end()) {
new_chunks_neighbor.insert({it->first, &(it->second)});
} }
} }
}
void World::poll_finished_chunks() {
m_new_finished_chunk.clear();
std::lock_guard lock(m_new_chunk_mutex);
std::erase_if(
new_chunks, [&](std::pair<const ChunkPos, PendingChunk>& pair) {
auto& pending = pair.second;
if (!pending.future.valid()) {
return false;
} }
if (pending.future.wait_for(0ms) != std::future_status::ready) {
return false;
} }
for (auto& [pos, chunk] : new_chunks) { pending.future.get();
new_chunks_neighbor.insert({pos, &chunk});
} m_new_finished_chunk.emplace_back(pair.first,
std::move(pending.chunk));
return true;
});
} }
#pragma endregion #pragma endregion
@@ -336,10 +326,12 @@ void World::serever_run(std::stop_token stoken) {
} }
void World::need_gen() { void World::need_gen() {
if (!m_could_gen) { if (!m_could_gen) {
Logger::warn("It is generating or consuming new chunks"); Logger::warn("It is generating or consuming new chunks");
return; return;
} }
m_could_gen = false; m_could_gen = false;
{ {
std::lock_guard lk(m_gen_player_pos_mutex); std::lock_guard lk(m_gen_player_pos_mutex);
@@ -347,6 +339,7 @@ void World::need_gen() {
} }
m_need_gen_chunk = true; m_need_gen_chunk = true;
m_gen_cv.notify_one(); m_gen_cv.notify_one();
} }
@@ -414,16 +407,16 @@ BlockType World::get_block_tpye(const glm::ivec3& block_pos) const {
auto it = m_chunks.find(ChunkPos{chunk_x, chunk_z}); auto it = m_chunks.find(ChunkPos{chunk_x, chunk_z});
if (it == m_chunks.end()) { if (it == m_chunks.end()) {
Logger::error("Can't Find Block {} {} {}", block_pos.x, block_pos.y, // Logger::error("Can't Find Block {} {} {}", block_pos.x, block_pos.y,
block_pos.z); // block_pos.z);
return 0; return 0;
} }
const auto& chunk_blocks = it->second.get_chunk_blocks(); const auto& chunk_blocks = it->second.get_chunk_blocks();
auto [x, y, z] = Chunk::world_to_block(block_pos, {chunk_x, chunk_z}); auto [x, y, z] = Chunk::world_to_block(block_pos, {chunk_x, chunk_z});
if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y || if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
z >= CHUNK_SIZE) { z >= CHUNK_SIZE) {
Logger::error("Can't Find Block {} {} {}", block_pos.x, block_pos.y, // Logger::error("Can't Find Block {} {} {}", block_pos.x, block_pos.y,
block_pos.z); // block_pos.z);
return 0; return 0;
} }
return chunk_blocks[Chunk::index(x, y, z)]; return chunk_blocks[Chunk::index(x, y, z)];
@@ -487,16 +480,9 @@ void World::update(float delta_time) {
m_pending_delete_vao.clear(); m_pending_delete_vao.clear();
} }
{ poll_finished_chunks();
std::scoped_lock lk(m_chunks_mutex, m_new_chunk_queue_mutex);
m_new_chunk.clear();
for (auto& x : m_new_chunk_queue) {
m_new_chunk.emplace_back(std::move(x));
}
m_new_chunk_queue.clear();
}
for (auto& x : m_new_chunk) { for (auto& x : m_new_finished_chunk) {
x.second.upload_to_gpu(); x.second.upload_to_gpu();
} }
@@ -505,7 +491,7 @@ void World::update(float delta_time) {
std::lock_guard lk(m_chunks_mutex); std::lock_guard lk(m_chunks_mutex);
bool consumed = false; bool consumed = false;
for (auto& x : m_new_chunk) { for (auto& x : m_new_finished_chunk) {
m_chunks.insert_or_assign(x.first, std::move(x.second)); m_chunks.insert_or_assign(x.first, std::move(x.second));
consumed = true; consumed = true;
} }
@@ -580,9 +566,9 @@ void World::rebuild_world() {
m_cave_carcer.reload(ChunkGenerator::seed()); m_cave_carcer.reload(ChunkGenerator::seed());
m_river_worm.reload(ChunkGenerator::seed()); m_river_worm.reload(ChunkGenerator::seed());
{ {
std::scoped_lock lk(m_chunks_mutex, m_new_chunk_queue_mutex); std::scoped_lock lk(m_chunks_mutex);
m_chunks.clear(); m_chunks.clear();
m_new_chunk_queue.clear(); m_new_finished_chunk.clear();
} }
m_could_gen = true; m_could_gen = true;
ChunkGenerator::reload(); ChunkGenerator::reload();
@@ -592,20 +578,6 @@ void World::rebuild_world() {
m_is_rebuilding = false; m_is_rebuilding = false;
} }
float World::chunk_gen_fraction() const { return m_chunk_gen_fraction.load(); }
int World::rendering_distance() const { return m_rendering_distance.load(); }
void World::rendering_distance(int rendering_distance) {
m_rendering_distance = rendering_distance;
}
CaveCarver& World::cave_carcer() { return m_cave_carcer; }
RiverWorm& World::river_worm() { return m_river_worm; }
std::vector<glm::vec4>& World::planes() { return m_planes; }
std::vector<ChunkRenderSnapshot>& World::render_snapshots() {
return m_render_snapshots;
};
/* /*
glm::vec3 World::sunlight_dir() const { glm::vec3 World::sunlight_dir() const {
float t = static_cast<float>(m_day_tick) / DAY_TIME; float t = static_cast<float>(m_day_tick) / DAY_TIME;
@@ -640,6 +612,21 @@ glm::vec3 World::sunlight_dir() const {
return glm::normalize(-dir); return glm::normalize(-dir);
} }
float World::chunk_gen_fraction() const { return m_chunk_gen_fraction.load(); }
int World::rendering_distance() const { return m_rendering_distance.load(); }
void World::rendering_distance(int rendering_distance) {
m_rendering_distance = rendering_distance;
}
CaveCarver& World::cave_carcer() { return m_cave_carcer; }
RiverWorm& World::river_worm() { return m_river_worm; }
std::vector<glm::vec4>& World::planes() { return m_planes; }
std::vector<ChunkRenderSnapshot>& World::render_snapshots() {
return m_render_snapshots;
};
TickType World::game_tick() const { return m_game_ticks.load(); } TickType World::game_tick() const { return m_game_ticks.load(); }
TickType World::day_tick() const { return m_day_tick.load(); } TickType World::day_tick() const { return m_day_tick.load(); }
void World::day_tick(TickType tick) { void World::day_tick(TickType tick) {