2efb5c9342
refactor(generation): move ocean water build to later phase
2026-06-12 10:38:21 +08:00
04900a05fd
fix(gameplay): re-enable border blending and protect water in cave gen
2026-06-12 09:57:28 +08:00
623f991fcf
feat(gameplay): add Ocean biome with water generation and heightmap adjustments
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- Introduce Ocean biome enum, builder, and detection logic.
- Add ocean water building to all existing biomes and modify heightmap thresholds for low mountainous areas.
- Skip cave and river generation in Ocean (and River) biomes; avoid carving water blocks.
- Comment out border blending call and update block fill logic.
2026-06-11 21:58:48 +08:00
zhenyan121
bac3df801b
refactor: chunk render ( #15 )
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* refactor(renderer): centralize VAO setup and rename init_underwater
* refactor(gameplay): replace VBO with VAO for vertex data
* fix(renderer): move depth test enable to world rendering
The `glEnable(GL_DEPTH_TEST)` call was incorrectly placed in the general `render()` function, affecting UI and text rendering. Moved it to the start of the world rendering loop to ensure depth testing is only active during 3D world pass.
2026-06-11 14:58:39 +08:00
zhenyan121
d0bc8d627f
refactor: transparent render ( #14 )
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* fix(renderer): defer uniform location retrieval and add view matrix in outline rendering
* refactor(gameplay): encapsulate per-type vertex data into VertexData struct
* feat(rendering): separate transparent blocks into discard and blend modes
* feat(renderer): implement order-independent transparency
* fix(shaders): reduce alpha discard threshold to 0.8
2026-06-11 12:21:19 +08:00
zhenyan121
2906106597
feat: water rendering ( #13 )
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* refactor: update water texture
* feat(gameplay): implement transparent block rendering with depth sorting
* fix(world): use camera pos for distance calculations, make water passable
* refactor(player): use ivec3 for block pass check
* feat(camera): add underwater detection
* feat(renderer): add underwater effect with framebuffer post-processing
* feat(block): add gas property and refactor solid block check
* fix(assets): set leaf block transparency to false
* fix(block): set leaf as transparent
2026-05-30 15:11:40 +08:00
zhenyan121
a0139dd315
fix: msvc build fail ( #12 )
2026-05-28 21:55:44 +08:00
zhenyan121
5901ab7cd9
feat: grass ( #11 )
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* feat: add grass texture and update grass_block texture
* feat: add block data
* feat: add blocks_tool
* feat: add sync info and change function in blocks_tools
* feat: add check and new function
* refactor: make block texture loading data-driven
* feat: add rendering for grass
* feat: passable grass
* feat: random grass place
* fix: memory leak in TextureManager::load_cross_plane_texture
2026-05-28 21:34:36 +08:00
zhenyan121
bbf8b4e969
refactor: river ( #10 )
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* fix: correct snowy grass block texture
* refactor: river generation
* fix: water placement error due to interpolation
* perf: improve river naturalness
* feat: add river tab item
* fix: path truncation
2026-05-23 14:29:41 +08:00
zhenyan121
a54e87dbc6
refactor: terrain generation ( #9 )
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* feat: add BlockType
* refactor: use fBM for heightmap generation
* feat: improve mountain realism
* refactor: adjust mountain spawn probability
* feat: add biome boundary blending
* refactor: remove resolve_biome_adjacency_conflict function
* feat: add snowy plain
* perf: speed up world generation
* refactor: lower overall terrain height
2026-05-23 10:33:52 +08:00
zhenyan121
1a26474a05
feat: add cave ( #8 )
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* feat: add cave generate
* fix: incorrect blocks on cave surface
* fix: non-deterministic cave generator
* refactor: move all chunk generation to dedicated generation thread
* refactor: remove inital cave
* feat: add cave parameter adjustment
* refactor: adjust cave probability
2026-05-09 20:13:55 +08:00
zhenyan121
d986e03f9c
fix: windows build fail ( #7 )
2026-05-03 19:45:14 +08:00
zhenyan121
9d200f31be
refactor: chunk interpolate ( #6 )
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* refactor: rewrite blend_heightmap_boundaries
* refactor: init_world
* fix: unnatural biome boundary transition
2026-05-03 16:02:01 +08:00
zhenyan121
a02bfad639
refactor: biome build ( #5 )
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* refactor: rename Biome to BiomeType
* feat: add biome builder
2026-05-02 13:40:46 +08:00
zhenyan121
a63dfa7f47
feat: add river biome ( #4 )
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* feat: add river biome
* fix: duplicate mountain terrain generation
* fix: safe_int_to_biome not include river
2026-05-01 19:18:46 +08:00
zhenyan121
d4d761b2aa
Potential fix for code scanning alert no. 1: Workflow does not contain permissions ( #3 )
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Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
2026-04-30 12:08:12 +08:00
zhenyan121
315c60e4a6
feat: block switching ( #2 )
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* feat: add item tab item in dev panel
* feat: add block switching via mouse wheel
2026-04-30 11:53:35 +08:00
zhenyan121
9a8e76d25f
refactor: set forest base y to 62 ( #1 )
2026-04-28 21:58:35 +08:00
14c942333c
ci: upgrade clang image tag to latest
2026-04-28 12:46:01 +08:00
b88bc30756
ci: add find in include directory
2026-04-28 12:13:10 +08:00
a526d37f97
ci: use Docker instead of directly installing clang-format
2026-04-28 12:06:55 +08:00
fb86836e19
ci: upgrade clang-format version in CI
2026-04-28 09:38:22 +08:00
f2f00ce658
ci: add automated code style checking
2026-04-28 09:33:07 +08:00
611a795481
chore: add clang-format and pre-commit configuration
2026-04-28 09:22:55 +08:00
dc3be5a4bc
refactor: adjust mountain frequency
2026-04-27 15:26:49 +08:00
932c11a646
fix: chunk conflict resolution not taking effort
2026-04-27 09:30:45 +08:00
5b2f06b3ec
feat: add about tab item
2026-04-26 21:14:13 +08:00
bd5665c935
fix: can't find iota
2026-04-26 17:34:11 +08:00
59ab47d317
feat: add anisotropic filtering control
2026-04-26 17:29:58 +08:00
e34a20599d
feat: add tp in devpanel
2026-04-26 14:26:39 +08:00
c5a78185ba
feat: add ChunkGenerator
2026-04-26 14:10:09 +08:00
a3eb19e58f
feat: smooth biome block transition
2026-04-26 11:35:16 +08:00
9402847e89
feat: add biome parameter adjustment
2026-04-25 22:23:24 +08:00
a95ad796ce
feat: add world and player tab item
2026-04-25 18:36:13 +08:00
8b5717a655
refactor: extract constants into separate constants.hpp file
2026-04-25 16:25:47 +08:00
055c4d687b
fix: load path failure
...
Co-authored-by: Copilot <copilot@github.com >
2026-04-25 14:33:43 +08:00
4ca2133ff3
feat: add DevPanel
2026-04-25 14:24:50 +08:00
ada0603a2f
build: enable Freetype support
2026-04-25 13:42:14 +08:00
dc3926e47f
chore: add imgui library
2026-04-24 21:25:01 +08:00
3e27ab675c
fix: fullscreen resolution error on Windows
2026-04-24 18:01:17 +08:00
106cc3d398
feat: add Config class
2026-04-24 17:08:06 +08:00
2409734e89
chore: add toml++ library
2026-04-24 10:21:26 +08:00
8f8e2c1bd5
chore: remove dead code
2026-04-23 21:09:03 +08:00
2707748843
refactor: increase BLEND_RADIUS to 12
2026-04-23 15:40:40 +08:00
e90b0ce2f4
refactor: chunk generation logic
2026-04-23 15:19:34 +08:00
c7a0aff0c1
chore: add .clangd configuration
2026-04-21 22:53:34 +08:00
c2321a0a6e
refactor: warp everything in Cubed namespace
2026-04-20 22:18:02 +08:00
6c74f4582c
docs: add build guide
2026-04-19 18:01:09 +08:00
553955841b
fix: missing face culling for old chunks during generation
2026-04-19 17:49:08 +08:00
ca82d6a447
feat: add Spectator Mode
2026-04-18 20:01:29 +08:00