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ab5f82d1cd
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feat: add biome boundary blending
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2026-05-22 22:01:28 +08:00 |
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2f7ab6e29f
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refactor: adjust mountain spawn probability
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2026-05-22 21:52:56 +08:00 |
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ca4d767a52
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feat: improve mountain realism
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2026-05-22 20:33:38 +08:00 |
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17c7ad989d
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refactor: use fBM for heightmap generation
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2026-05-22 17:16:15 +08:00 |
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b824504502
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feat: add BlockType
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2026-05-22 15:57:28 +08:00 |
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zhenyan121
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1a26474a05
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feat: add cave (#8)
* feat: add cave generate
* fix: incorrect blocks on cave surface
* fix: non-deterministic cave generator
* refactor: move all chunk generation to dedicated generation thread
* refactor: remove inital cave
* feat: add cave parameter adjustment
* refactor: adjust cave probability
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2026-05-09 20:13:55 +08:00 |
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zhenyan121
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9d200f31be
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refactor: chunk interpolate (#6)
* refactor: rewrite blend_heightmap_boundaries
* refactor: init_world
* fix: unnatural biome boundary transition
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2026-05-03 16:02:01 +08:00 |
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zhenyan121
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a02bfad639
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refactor: biome build (#5)
* refactor: rename Biome to BiomeType
* feat: add biome builder
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2026-05-02 13:40:46 +08:00 |
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zhenyan121
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a63dfa7f47
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feat: add river biome (#4)
* feat: add river biome
* fix: duplicate mountain terrain generation
* fix: safe_int_to_biome not include river
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2026-05-01 19:18:46 +08:00 |
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611a795481
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chore: add clang-format and pre-commit configuration
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2026-04-28 09:22:55 +08:00 |
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932c11a646
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fix: chunk conflict resolution not taking effort
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2026-04-27 09:30:45 +08:00 |
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bd5665c935
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fix: can't find iota
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2026-04-26 17:34:11 +08:00 |
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c5a78185ba
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feat: add ChunkGenerator
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2026-04-26 14:10:09 +08:00 |
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