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af34d7eb82
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fix: y is too height
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2026-04-18 16:19:19 +08:00 |
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639648969b
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fix: range::iota build fail
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2026-04-18 15:47:24 +08:00 |
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11b6e88d0d
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feat: initialize world in multiple threads
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2026-04-18 12:35:48 +08:00 |
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955c4ddec7
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fix: resolve transparency rendering issues
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2026-04-18 11:55:53 +08:00 |
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bb888fd7b7
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feat: add tree generation
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2026-04-18 10:59:37 +08:00 |
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30a4713092
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refactor: extract biome logic into separate
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2026-04-17 22:45:44 +08:00 |
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f2328d19fd
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refactor: prevent desert from generation adjacent to mountain in biome generation
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2026-04-17 22:24:29 +08:00 |
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5723c17f94
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feat: add 4 biomes
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2026-04-17 19:55:47 +08:00 |
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cf9aaa62a7
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feat: add dirt and stone
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2026-04-16 15:05:52 +08:00 |
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16ff954166
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feat: async world generation
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2026-04-14 09:24:10 +08:00 |
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295188971d
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perf: fast chunk generation
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2026-04-12 20:52:57 +08:00 |
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662e3ee798
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feat: add random seed
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2026-04-06 21:56:15 +08:00 |
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f37f458b42
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perf: optimize chunk generation
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2026-04-06 17:10:36 +08:00 |
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23affb78b5
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feat: add perlin noise
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2026-04-05 18:21:43 +08:00 |
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7012e5f9fe
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fix: jump fails in certain cases
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2026-03-14 18:00:02 +08:00 |
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8b1579b5fd
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feat: add block placement and destruction
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2026-03-14 14:37:27 +08:00 |
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77c7511455
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fix: address potential GPU resource leaks
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2026-03-13 16:52:52 +08:00 |
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11324ba1b2
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feat: add support for negative chunk coordinates
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2026-03-12 22:30:22 +08:00 |
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123fbf4fe4
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perf: optimize multi-chunk rendering logic
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2026-03-12 16:43:20 +08:00 |
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