6 Commits

Author SHA1 Message Date
4653ae9f06 refactor(ui/slider): improve track/thumb initialization and validation
Rename track/thumb accessors from set_track/set_thumb to get_track/get_thumb.
Add private init methods and a constant THUMB_WIDTH.
Add validation to set_width with log and assert.
Modify set_height to assume non-null m_thumb.
2026-07-14 21:19:56 +08:00
a6fbbe8e1e feat(ui): add Slider widget for value selection 2026-07-14 21:09:21 +08:00
03e7b13dd1 feat(credits): add ESC key handling; remove about tab from dev panel 2026-07-14 17:11:37 +08:00
e911413d84 feat(scene): add credits scene and UI 2026-07-14 16:28:26 +08:00
279f6162b8 refactor(app): remove redundant ImGui WantCaptureMouse check in cursor callback 2026-07-14 15:38:47 +08:00
618d3f1294 feat(ui): add HUD visibility toggle and image fill features 2026-07-14 15:27:55 +08:00
21 changed files with 476 additions and 96 deletions

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@@ -53,7 +53,6 @@ private:
int m_samples_idx = 1;
int m_threads = 1;
int m_chunk_style = 0;
void show_about_table_bar();
void show_biome_table_bar();
void show_time_table_bar();
void show_cave_table_bar();

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@@ -0,0 +1,20 @@
#pragma once
#include "Cubed/scene/scene.hpp"
#include "Cubed/ui/credits_ui.hpp"
namespace Cubed {
class SceneManager;
class CreditsScene : public Scene {
public:
CreditsScene(SceneManager& scene_manager);
void update(float dt) override;
void render(Renderer& renderer) override;
bool handle_event(const Event& e) override;
void on_enter() override;
SceneManager& scene_manager();
private:
SceneManager& m_scene_manager;
CreditsUI m_ui;
};
} // namespace Cubed

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@@ -3,7 +3,7 @@
namespace Cubed {
class Renderer;
enum class SceneType { MAIN_MENU, WORLD };
enum class SceneType { MAIN_MENU, WORLD, CREDITS };
class Scene {
public:

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@@ -46,8 +46,10 @@ private:
std::shared_ptr<NetworkClient> m_client;
ClientWorld m_client_world;
bool m_paused = false;
bool m_show_hud = true;
bool m_show_dev_pannel = true;
PauseMenuUIManager m_pasue_menu;
WorldUIManager m_ui_manager;
WorldUIManager m_hud_ui;
const Argument& m_argument;
};
} // namespace Cubed

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@@ -15,7 +15,7 @@ public:
float width() const override;
float height() const override;
void set_spacing(int spacing);
ColumnLayout& set_spacing(int spacing);
// No need for parent node pointer; do not modify children's anchors and
// scale.

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@@ -0,0 +1,17 @@
#pragma once
#include "Cubed/ui/ui_manager.hpp"
namespace Cubed {
class CreditsScene;
class CreditsUI : public UIManager {
public:
CreditsUI(CreditsScene& m_scene);
void init() override;
private:
bool handle_key_event(const KeyEvent& e) override;
CreditsScene& m_scene;
};
} // namespace Cubed

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@@ -21,8 +21,17 @@ public:
Image& set_scale(float scale);
float scale() const;
Image& set_height(float height);
Image& set_width(float width);
Image& set_fill(bool fill);
private:
void on_render(Renderer& renderer) override;
void on_update(float dt) override;
float m_width = 0.0f;
float m_height = 0.0f;
bool m_fill = false;
const Texture* m_texture = nullptr;
glm::vec2 m_pos{0.0f, 0.0f};

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@@ -0,0 +1,50 @@
#pragma once
#include "Cubed/ui/image.hpp"
#include "Cubed/ui/widget.hpp"
namespace Cubed {
class Slider : public Widget {
public:
Slider(Widget* parent);
Slider& set_slider(float* value, const float& min, const float& max);
Image& get_track();
Image& get_thumb();
float width() const override;
float height() const override;
Slider& set_scale(float scale);
Slider& set_width(float width);
Slider& set_height(float h);
bool handle_mouse_move_event(const MouseMoveEvent& e) override;
bool handle_mouse_button_event(const MouseButtonEvent& e) override;
private:
static constexpr float THUMB_WIDTH = 5.0f;
void init_track();
void init_thumb();
void update_value(float mouse_x);
void on_update(float) override;
void on_render(Renderer& renderer) override;
std::unique_ptr<Image> m_track;
std::unique_ptr<Image> m_thumb;
float m_scale = 1.0f;
float m_width = 0.0f;
float m_height = 0.0f;
float m_xpos = 0.0f;
bool m_dragging = false;
bool m_inside = false;
float* m_value = nullptr;
float m_min = 0;
float m_max = 0;
};
} // namespace Cubed

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@@ -71,4 +71,7 @@ target_sources(${PROJECT_NAME}
ui/rect.cpp
ui/ui_manager.cpp
ui/pause_menu_ui_manager.cpp
scene/credits_scene.cpp
ui/credits_ui.cpp
ui/slider.cpp
)

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@@ -23,12 +23,10 @@ App::App()
App::~App() {}
void App::cursor_position_callback(GLFWwindow* window, double xpos,
double ypos) {
ImGuiIO& io = ImGui::GetIO();
App* app = static_cast<App*>(glfwGetWindowUserPointer(window));
ASSERT_MSG(app, "nullptr");
if (io.WantCaptureMouse && app->m_window.is_enable_imgui()) {
if (app->m_window.is_enable_imgui()) {
ImGui_ImplGlfw_CursorPosCallback(window, xpos, ypos);
return;
}

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@@ -80,7 +80,6 @@ void DevPanel::render() {
show_player_tab_item();
show_items_tab_item();
show_shader_tab_item();
show_about_table_bar();
ImGui::EndTabBar();
}
@@ -89,40 +88,6 @@ void DevPanel::render() {
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
void DevPanel::show_about_table_bar() {
if (ImGui::BeginTabItem("about")) {
ImGui::Text(
"Cubed - A cube game like Minecraft, using C++ and OpenGL.");
ImGui::Text("Author: zhenyan121");
ImGui::Separator();
ImGui::Text("Libraries Used");
ImGui::Text("glad");
ImGui::Text("GLFW");
ImGui::Text("SOIL2");
ImGui::Text("GLM");
ImGui::Text("FreeType");
ImGui::Text("toml++");
ImGui::Text("Dear ImGui");
ImGui::Text("Tbb");
ImGui::Text("Asio");
ImGui::Text("protobuf");
ImGui::Text("zstd");
ImGui::Text("OpenAl Soft");
ImGui::Text("dr_libs");
ImGui::Separator();
ImGui::Text("Music");
ImGui::Text("'Find a Peaceful Place' by ROZKOL (Free Music Archive), "
"CC BY 4.0.");
ImGui::Separator();
ImGui::Text("Special Thanks");
ImGui::Text("TANGERIME");
ImGui::Text("SkyOnPole");
ImGui::Text("free_w_cloud");
ImGui::Text("Last but not least, thanks to you");
ImGui::EndTabItem();
}
}
void DevPanel::show_biome_table_bar() {
if (ImGui::BeginTabBar("Biome")) {

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@@ -0,0 +1,18 @@
#include "Cubed/scene/credits_scene.hpp"
namespace Cubed {
CreditsScene::CreditsScene(SceneManager& scene_manager)
: m_scene_manager(scene_manager), m_ui(*this) {}
void CreditsScene::update(float dt) { m_ui.update(dt); }
void CreditsScene::render(Renderer& renderer) { m_ui.render(renderer); }
bool CreditsScene::handle_event(const Event& e) {
if (m_ui.handle_event(e)) {
return true;
}
return false;
}
void CreditsScene::on_enter() { m_ui.init(); }
SceneManager& CreditsScene::scene_manager() { return m_scene_manager; }
} // namespace Cubed

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@@ -1,5 +1,6 @@
#include "Cubed/scene/scene_manager.hpp"
#include "Cubed/scene/credits_scene.hpp"
#include "Cubed/scene/main_menu_scene.hpp"
#include "Cubed/scene/world_scene.hpp"
@@ -88,6 +89,8 @@ std::unique_ptr<Scene> SceneManager::create_scene(SceneType type) {
return std::make_unique<WorldScene>(*this);
case SceneType::MAIN_MENU:
return std::make_unique<MainMenuScene>(*this);
case SceneType::CREDITS:
return std::make_unique<CreditsScene>(*this);
}
std::string err = std::format("Unknown Scene");

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@@ -8,7 +8,7 @@ WorldScene::WorldScene(SceneManager& scene_manager)
: m_scene_manager(scene_manager), m_dev_panel(*this),
m_client_world(scene_manager.app().audio(), scene_manager.app().config(),
*this),
m_pasue_menu(*this), m_ui_manager(*this),
m_pasue_menu(*this), m_hud_ui(*this),
m_argument(scene_manager.app().argument()) {}
WorldScene::~WorldScene() {
@@ -18,41 +18,45 @@ WorldScene::~WorldScene() {
}
void WorldScene::update(float dt) {
m_client_world.update(dt);
m_camera.update_move_camera();
m_client_world.get_audio().update_listener(m_camera.get_camera_pos(),
m_camera.get_camera_front(),
glm::vec3(0, 1, 0));
/*
const auto& player = m_client_world.get_player();
if (player_gait != player.get_gait()) {
player_gait = player.get_gait();
float fov = m_client_world.get("player.fov", 70.0f);
if (player_gait == Gait::WALK) {
m_renderer.update_fov(fov);
}
if (player_gait == Gait::RUN) {
m_renderer.update_fov(fov + 5.0f);
}
}*/
if (m_paused) {
m_pasue_menu.update(dt);
} else {
m_client_world.update(dt);
m_camera.update_move_camera();
m_client_world.get_audio().update_listener(m_camera.get_camera_pos(),
m_camera.get_camera_front(),
glm::vec3(0, 1, 0));
/*
const auto& player = m_client_world.get_player();
if (player_gait != player.get_gait()) {
player_gait = player.get_gait();
float fov = m_client_world.get("player.fov", 70.0f);
if (player_gait == Gait::WALK) {
m_renderer.update_fov(fov);
}
if (player_gait == Gait::RUN) {
m_renderer.update_fov(fov + 5.0f);
}
}*/
m_ui_manager.update(dt);
m_hud_ui.update(dt);
}
}
void WorldScene::render(Renderer& renderer) {
renderer.render_world(m_client_world);
m_ui_manager.render(renderer);
if (m_show_hud) {
m_hud_ui.render(renderer);
}
if (m_paused) {
m_pasue_menu.render(renderer);
} else {
renderer.render_dev_panel(m_dev_panel);
if (m_show_dev_pannel && m_show_hud) {
renderer.render_dev_panel(m_dev_panel);
}
}
}
bool WorldScene::handle_event(const Event& e) {
@@ -110,7 +114,7 @@ void WorldScene::on_enter() {
m_scene_manager.app().window().set_camera(&m_camera);
m_dev_panel.init();
m_pasue_menu.init();
m_ui_manager.init();
m_hud_ui.init();
m_scene_manager.app().window().set_game_running(true);
}
@@ -131,7 +135,7 @@ bool WorldScene::handle_mouse_move_event(const MouseMoveEvent& e) {
return true;
}
} else {
if (m_ui_manager.handle_event(e)) {
if (m_hud_ui.handle_event(e)) {
return true;
}
if (m_camera.handle_event(e)) {
@@ -151,7 +155,7 @@ bool WorldScene::handle_mouse_button_event(const MouseButtonEvent& e) {
return true;
}
} else {
if (m_ui_manager.handle_event(e)) {
if (m_hud_ui.handle_event(e)) {
return true;
}
if (m_camera.handle_event(e)) {
@@ -169,7 +173,7 @@ bool WorldScene::handle_window_resize_event(const WindowResizeEvent& e) {
if (m_pasue_menu.handle_event(e)) {
return true;
}
if (m_ui_manager.handle_event(e)) {
if (m_hud_ui.handle_event(e)) {
return true;
}
if (m_camera.handle_event(e)) {
@@ -188,7 +192,7 @@ bool WorldScene::handle_mouse_wheel_event(const MouseWheelEvent& e) {
return true;
}
} else {
if (m_ui_manager.handle_event(e)) {
if (m_hud_ui.handle_event(e)) {
return true;
}
if (m_camera.handle_event(e)) {
@@ -209,12 +213,20 @@ bool WorldScene::handle_key_event(const KeyEvent& e) {
set_pause(pasued);
return true;
}
if (e.key == Key::F1 && e.action == KeyAction::PRESS) {
m_show_hud = !m_show_hud;
return true;
}
if (e.key == Key::F12 && e.action == KeyAction::PRESS) {
m_show_dev_pannel = !m_show_dev_pannel;
return true;
}
if (m_paused) {
if (m_pasue_menu.handle_event(e)) {
return true;
}
} else {
if (m_ui_manager.handle_event(e)) {
if (m_hud_ui.handle_event(e)) {
return true;
}
if (m_camera.handle_event(e)) {

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@@ -30,11 +30,7 @@ bool Button::handle_mouse_move_event(const MouseMoveEvent& e) {
}
m_hovered = false;
if (Widget::handle_mouse_move_event(e)) {
return true;
}
return false;
return Widget::handle_mouse_move_event(e);
}
bool Button::handle_mouse_button_event(const MouseButtonEvent& e) {
if (e.action == KeyAction::PRESS && e.key == MouseKey::LEFT_BUTTON) {
@@ -45,11 +41,7 @@ bool Button::handle_mouse_button_event(const MouseButtonEvent& e) {
}
}
if (Widget::handle_mouse_button_event(e)) {
return true;
}
return false;
return Widget::handle_mouse_button_event(e);
}
Button& Button::set_scale(float scale) {

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@@ -22,7 +22,10 @@ float ColumnLayout::height() const {
return m_window_height;
}
void ColumnLayout::set_spacing(int spacing) { m_spacing = spacing; }
ColumnLayout& ColumnLayout::set_spacing(int spacing) {
m_spacing = spacing;
return *this;
}
void ColumnLayout::layout() {
auto& children = Widget::children();

85
src/ui/credits_ui.cpp Normal file
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@@ -0,0 +1,85 @@
#include "Cubed/ui/credits_ui.hpp"
#include "Cubed/app.hpp"
#include "Cubed/scene/credits_scene.hpp"
#include "Cubed/scene/scene_manager.hpp"
#include "Cubed/ui/button.hpp"
#include "Cubed/ui/column_layout.hpp"
#include "Cubed/ui/image.hpp"
#include "Cubed/ui/rect.hpp"
namespace Cubed {
CreditsUI::CreditsUI(CreditsScene& scene) : m_scene(scene) {}
void CreditsUI::init() {
auto& renderer = m_scene.scene_manager().app().renderer();
auto image = std::make_unique<Image>(nullptr);
image->set_fill(true)
.set_image("texture/ui/background.png",
m_scene.scene_manager().app().texture_manager())
.set_anchor(Anchor::TOP_LEFT)
.set_window_size(renderer.window_width(), renderer.window_height());
auto& rect = image->add_child<Rect>();
rect.set_fill(true).set_color(Color::BLACK).set_alpha(0.7f);
{
auto& button = rect.add_child<Button>();
auto& back = button.set_background<Image>();
back.set_image("texture/ui/button001.png",
m_scene.scene_manager().app().texture_manager());
auto& fore = button.set_foreground<Label>();
fore.set_scale(0.5f).set_text("Return");
button.set_scale(4.0f)
.set_anchor(Anchor::BOTTOM_CENTER)
.set_offset({0, -20});
button.set_clicked([this]() { m_scene.scene_manager().request_pop(); });
}
{
auto& layout = rect.add_child<ColumnLayout>();
layout.set_spacing(20)
.set_anchor(Anchor::TOP_CENTER)
.set_offset({0, 20});
layout.add_child<Label>().set_text("Cubed");
auto add_text = [&](std::string_view view, float scale = 0.5f) {
layout.add_child<Label>().set_text(view).set_scale(scale);
};
add_text("A cube game like Minecraft, using C++ and OpenGL.");
add_text("Author: zhenyan121");
add_text("Libraries Used", 0.8f);
add_text("glad");
add_text("GLFW");
add_text("SOIL2");
add_text("GLM");
add_text("FreeType");
add_text("toml++");
add_text("Dear ImGui");
add_text("Tbb");
add_text("Asio");
add_text("protobuf");
add_text("zstd");
add_text("OpenAl Soft");
add_text("dr_libs");
add_text("Music", 0.8f);
add_text("'Find a Peaceful Place' by ROZKOL (Free Music Archive), CC "
"BY 4.0.");
add_text("Special Thanks", 0.8f);
add_text("TANGERIME");
add_text("SkyOnPole");
add_text("free_w_cloud");
add_text("Last but not least, thanks to you");
}
m_root_widget = std::move(image);
}
bool CreditsUI::handle_key_event(const KeyEvent& e) {
if (e.key == Key::ESCAPE && e.action == KeyAction::PRESS) {
m_scene.scene_manager().request_pop();
return true;
}
return UIManager::handle_key_event(e);
}
} // namespace Cubed

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@@ -7,10 +7,24 @@ namespace Cubed {
Image::Image(Widget* parent) : Widget(parent) {}
void Image::on_render(Renderer& renderer) { renderer.render_image(*this); }
void Image::on_update(float) {
if (m_fill) {
if (m_fill) {
if (!m_parent) {
m_width = m_window_width;
m_height = m_window_height;
} else {
m_width = m_parent->width();
m_height = m_parent->height();
}
}
}
}
Image& Image::set_image(const std::string& path,
TextureManager& texture_manager) {
m_texture = texture_manager.get_image_texture(path);
m_width = m_texture->width();
m_height = m_texture->height();
return *this;
}
Image& Image::set_scale(float scale) {
@@ -23,7 +37,7 @@ float Image::height() const {
Logger::error("Image id {} not set image!", m_id);
return 0.0f;
}
return m_texture->height() * m_scale;
return m_height * m_scale;
}
float Image::width() const {
@@ -31,7 +45,21 @@ float Image::width() const {
Logger::error("Image id {} not set image!", m_id);
return 0.0f;
}
return m_texture->width() * m_scale;
return m_width * m_scale;
}
Image& Image::set_height(float height) {
m_height = height;
return *this;
}
Image& Image ::set_width(float width) {
m_width = width;
return *this;
}
Image& Image::set_fill(bool fill) {
m_fill = fill;
return *this;
}
const Texture* Image::texture() const { return m_texture; }

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@@ -6,6 +6,8 @@
#include "Cubed/scene/scene_manager.hpp"
#include "Cubed/ui/button.hpp"
#include "Cubed/ui/column_layout.hpp"
#include "version.hpp"
namespace Cubed {
MainMenuUIManager::MainMenuUIManager(MainMenuScene& scene) : m_scene(scene) {}
@@ -13,15 +15,16 @@ MainMenuUIManager::~MainMenuUIManager() {}
void MainMenuUIManager::init() {
auto rect = std::make_unique<Rect>(nullptr);
auto image = std::make_unique<Image>(nullptr);
rect->set_fill(true);
rect->set_anchor(Anchor::TOP_LEFT);
rect->set_color(Color::WHITE);
image->set_fill(true);
image->set_anchor(Anchor::TOP_LEFT);
image->set_image("texture/ui/background.png",
m_scene.scene_manager().app().texture_manager());
auto& renderer = m_scene.scene_manager().app().renderer();
rect->set_window_size(renderer.window_width(), renderer.window_height());
image->set_window_size(renderer.window_width(), renderer.window_height());
auto& layout = rect->add_child<ColumnLayout>();
auto& layout = image->add_child<ColumnLayout>();
layout.set_spacing(20);
layout.set_anchor(Anchor::CENTER);
layout.set_window_size(renderer.window_width(), renderer.window_height());
@@ -39,10 +42,22 @@ void MainMenuUIManager::init() {
});
start_game_button.set_scale(4.0f);
}
auto& exit_game = layout.add_child<Button>();
{
auto& button = layout.add_child<Button>();
auto& back = button.set_background<Image>();
back.set_image("texture/ui/button001.png",
m_scene.scene_manager().app().texture_manager());
auto& fore = button.set_foreground<Label>();
fore.set_text("Credits");
fore.set_scale(0.6f);
button.set_clicked([this]() {
m_scene.scene_manager().request_push(SceneType::CREDITS);
});
button.set_scale(4.0f);
}
{
auto& exit_game = layout.add_child<Button>();
auto& back = exit_game.set_background<Image>();
back.set_image("texture/ui/button001.png",
m_scene.scene_manager().app().texture_manager());
@@ -53,9 +68,24 @@ void MainMenuUIManager::init() {
m_scene.scene_manager().app().window().should_close_window();
});
}
m_widgets.try_emplace("background", rect.get());
m_widgets.try_emplace("background", image.get());
m_widgets.try_emplace("main menu layout", &layout);
m_root_widget = std::move(rect);
{
auto& info_layout = image->add_child<ColumnLayout>();
info_layout.set_anchor(Anchor::BOTTOM_LEFT);
info_layout.set_spacing(10);
auto& version = info_layout.add_child<Label>();
version.set_scale(0.5f);
std::string version_str = "Cubed: " CUBED_VERSION;
#ifdef DEBUG_MODE
version_str.append("-debug");
#else
version_str.append("-release");
#endif
version.set_text(version_str);
}
m_root_widget = std::move(image);
}
} // namespace Cubed

146
src/ui/slider.cpp Normal file
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@@ -0,0 +1,146 @@
#include "Cubed/ui/slider.hpp"
#include "Cubed/tools/cubed_assert.hpp"
#include "Cubed/tools/log.hpp"
#include <algorithm>
namespace Cubed {
Slider::Slider(Widget* parent) : Widget(parent) {
init_thumb();
init_track();
}
Slider& Slider::set_slider(float* value, const float& min, const float& max) {
m_value = value;
m_min = min;
m_max = max;
return *this;
}
Image& Slider::get_track() { return *m_track; }
Image& Slider::get_thumb() { return *m_thumb; }
void Slider::init_track() {
m_track = std::make_unique<Image>(this);
m_track->set_fill(true);
m_track->set_anchor(Anchor::TOP_LEFT);
}
void Slider::init_thumb() {
m_thumb = std::make_unique<Image>(this);
m_thumb->set_height(height());
m_thumb->set_width(THUMB_WIDTH);
m_thumb->set_anchor(Anchor::TOP_LEFT);
m_thumb->set_scale(m_scale);
}
float Slider::width() const { return m_width * m_scale; }
float Slider::height() const { return m_height * m_scale; }
Slider& Slider::set_scale(float scale) {
m_scale = scale;
m_track->set_width(width()).set_height(height());
m_thumb->set_height(height());
return *this;
}
Slider& Slider::set_width(float width) {
if (!m_thumb || width < m_thumb->width()) {
Logger::error("Width is too small set failed!");
ASSERT(false);
return *this;
}
m_width = width;
return *this;
}
Slider& Slider::set_height(float h) {
m_height = h;
ASSERT_MSG(m_thumb, "Thumb is nullptr !");
m_thumb->set_height(height());
return *this;
}
bool Slider::handle_mouse_move_event(const MouseMoveEvent& e) {
auto p = pos();
m_xpos = e.xpos;
if (e.xpos >= p.x && e.xpos <= p.x + width() && e.ypos >= p.y &&
e.ypos <= p.y + height()) {
m_inside = true;
} else {
m_inside = false;
}
if (m_dragging && m_value) {
update_value(e.xpos);
return true;
}
return Widget::handle_mouse_move_event(e);
}
bool Slider::handle_mouse_button_event(const MouseButtonEvent& e) {
if (e.action == KeyAction::PRESS && e.key == MouseKey::LEFT_BUTTON) {
if (m_inside) {
m_dragging = true;
update_value(m_xpos);
return true;
}
}
if (e.action == KeyAction::RELEASE && e.key == MouseKey::LEFT_BUTTON) {
if (m_dragging) {
m_dragging = false;
return true;
}
}
return Widget::handle_mouse_button_event(e);
}
void Slider::update_value(float mouse_x) {
if (width() <= 0.0f) {
Logger::info("Slider Width is less then 0");
return;
}
float t = std::clamp((mouse_x - pos().x) / width(), 0.0f, 1.0f);
*m_value = m_min + t * (m_max - m_min);
}
void Slider::on_update(float) {
if (!m_value || !m_thumb || !m_track) {
Logger::error("Please Set value and thumb and track");
ASSERT(false);
return;
}
float range = m_max - m_min;
if (range <= 0.0f) {
Logger::error("Range {} is <= 0.0f", range);
ASSERT(false);
return;
}
float t = (*m_value - m_min) / range;
t = std::clamp(t, 0.0f, 1.0f);
float offset = t * (width() - m_thumb->width());
m_thumb->set_offset({offset, 0});
}
void Slider::on_render(Renderer& renderer) {
if (m_track) {
m_track->render(renderer);
}
if (m_thumb) {
m_thumb->render(renderer);
}
}
} // namespace Cubed