mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-09 02:07:04 +08:00
Compare commits
15 Commits
v0.1.2
...
35f0271fd4
| Author | SHA1 | Date | |
|---|---|---|---|
| 35f0271fd4 | |||
| 4c4cc515a4 | |||
| 943013b83d | |||
| 47f13ca995 | |||
| 4f6c5303ec | |||
| 34d9439466 | |||
| 2386d98217 | |||
| 790f4a5aa4 | |||
| 9a7fe1bfe9 | |||
| 8929af888a | |||
| a72b0dd677 | |||
| 4b617612e8 | |||
| 5cfd663566 | |||
| d69e1895d4 | |||
| be17846c16 |
18
.github/workflows/format-check.yml
vendored
18
.github/workflows/format-check.yml
vendored
@@ -1,3 +1,4 @@
|
||||
# .github/workflows/format-check.yml
|
||||
name: Code Format Check
|
||||
|
||||
on: [push, pull_request]
|
||||
@@ -8,22 +9,9 @@ permissions:
|
||||
jobs:
|
||||
formatting:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
container: silkeh/clang:latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Install LLVM 22
|
||||
run: |
|
||||
wget https://apt.llvm.org/llvm.sh
|
||||
chmod +x llvm.sh
|
||||
sudo ./llvm.sh 22
|
||||
|
||||
sudo apt-get install -y clang-format-22
|
||||
|
||||
clang-format-22 --version
|
||||
|
||||
- name: Run clang-format
|
||||
run: |
|
||||
find src include \
|
||||
\( -name '*.cpp' -o -name '*.hpp' \) \
|
||||
-print0 | xargs -0 clang-format-22 --dry-run --Werror
|
||||
find src include -name '*.cpp' -o -name '*.h' -print0 | xargs -0 clang-format --dry-run --Werror
|
||||
161
.github/workflows/release-build.yml
vendored
161
.github/workflows/release-build.yml
vendored
@@ -1,161 +0,0 @@
|
||||
name: Release-Build
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
version:
|
||||
description: Version
|
||||
required: false
|
||||
default: dev
|
||||
|
||||
push:
|
||||
tags:
|
||||
- "v*"
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
|
||||
build:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- os: windows-2022
|
||||
platform: windows
|
||||
|
||||
|
||||
runs-on: ${{ matrix.os }}
|
||||
env:
|
||||
VCPKG_BINARY_SOURCES: clear;files,${{ github.workspace }}/.vcpkg-cache,readwrite
|
||||
steps:
|
||||
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
|
||||
- name: Get Version
|
||||
id: version
|
||||
shell: bash
|
||||
run: |
|
||||
if [[ "${GITHUB_REF}" == refs/tags/* ]]; then
|
||||
VERSION="${GITHUB_REF_NAME#v}"
|
||||
else
|
||||
VERSION="${{ github.event.inputs.version }}"
|
||||
fi
|
||||
|
||||
echo "version=$VERSION" >> "$GITHUB_OUTPUT"
|
||||
|
||||
- name: Setup MSVC
|
||||
if: matrix.platform == 'windows'
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
- name: Cache vcpkg
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: .vcpkg-cache
|
||||
key: ${{ runner.os }}-vcpkg-${{ hashFiles('vcpkg.json') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-vcpkg-
|
||||
- name: Bootstrap vcpkg
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg.git
|
||||
./vcpkg/bootstrap-vcpkg.bat
|
||||
|
||||
- name: Configure
|
||||
if: matrix.platform == 'windows'
|
||||
run: >
|
||||
cmake
|
||||
-B build
|
||||
-G Ninja
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
-DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake
|
||||
-DVCPKG_TARGET_TRIPLET=x64-windows-release
|
||||
-DVCPKG_BUILD_TYPE=release
|
||||
-DBUILD_TESTING=OFF
|
||||
"-DCUBED_VERSION=${{ steps.version.outputs.version }}"
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build --config Release --target Cubed
|
||||
|
||||
- name: Copy assets
|
||||
if: matrix.platform == 'windows'
|
||||
shell: pwsh
|
||||
run: |
|
||||
if (Test-Path assets) {
|
||||
Copy-Item -Path assets -Destination build/Cubed -Recurse
|
||||
} else {
|
||||
Write-Warning "assets folder not found, skipping copy"
|
||||
}
|
||||
|
||||
- name: Create Zip
|
||||
if: matrix.platform == 'windows'
|
||||
shell: pwsh
|
||||
run: |
|
||||
Compress-Archive `
|
||||
-Path build/Cubed/* `
|
||||
-DestinationPath Cubed-${{ steps.version.outputs.version }}-windows-x64.zip
|
||||
|
||||
####################################################################
|
||||
# Upload
|
||||
####################################################################
|
||||
|
||||
- name: Upload Windows Artifacts
|
||||
if: matrix.platform == 'windows'
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: windows
|
||||
path: |
|
||||
*.zip
|
||||
|
||||
##########################################################################
|
||||
# Release
|
||||
##########################################################################
|
||||
|
||||
release:
|
||||
|
||||
needs: build
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 1
|
||||
|
||||
- name: Download Artifacts
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
path: artifacts
|
||||
|
||||
- name: Generate SHA256
|
||||
run: |
|
||||
cd artifacts
|
||||
|
||||
find . -type f | while read file
|
||||
do
|
||||
sha256sum "$file"
|
||||
done > SHA256SUMS
|
||||
|
||||
- name: Determine prerelease
|
||||
id: prerelease
|
||||
run: |
|
||||
MAIN_BRANCH="${{ github.event.repository.default_branch }}"
|
||||
git fetch origin "$MAIN_BRANCH" --depth=1 2>/dev/null || true
|
||||
|
||||
if git merge-base --is-ancestor "${{ github.sha }}" "origin/$MAIN_BRANCH"; then
|
||||
echo "is_prerelease=false" >> $GITHUB_OUTPUT
|
||||
echo "is_prerelease=false"
|
||||
else
|
||||
echo "is_prerelease=true" >> $GITHUB_OUTPUT
|
||||
echo "is_prerelease=true"
|
||||
fi
|
||||
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
files: |
|
||||
artifacts/**/*
|
||||
artifacts/SHA256SUMS
|
||||
generate_release_notes: true
|
||||
draft: false
|
||||
prerelease: ${{ steps.prerelease.outputs.is_prerelease }}
|
||||
2
.gitignore
vendored
2
.gitignore
vendored
@@ -41,7 +41,5 @@ CMakeError.log
|
||||
*~
|
||||
.DS_Store
|
||||
assets/config.toml
|
||||
assets/server-config.toml
|
||||
.venv/
|
||||
pyout/
|
||||
vcpkg_installed/
|
||||
287
CMakeLists.txt
287
CMakeLists.txt
@@ -1,9 +1,4 @@
|
||||
cmake_minimum_required(VERSION 3.21)
|
||||
|
||||
if(APPLE)
|
||||
message(FATAL_ERROR "This game does not support macOS")
|
||||
endif()
|
||||
|
||||
cmake_minimum_required(VERSION 3.14...3.24)
|
||||
project(Cubed LANGUAGES C CXX)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 23)
|
||||
@@ -11,124 +6,171 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
if(NOT CMAKE_CONFIGURATION_TYPES
|
||||
AND NOT CMAKE_BUILD_TYPE)
|
||||
|
||||
set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
|
||||
|
||||
endif()
|
||||
|
||||
if(NOT DEFINED CUBED_VERSION)
|
||||
set(CUBED_VERSION "dev")
|
||||
if(NOT CMAKE_BUILD_TYPE)
|
||||
set(CMAKE_BUILD_TYPE Debug)
|
||||
endif()
|
||||
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${PROJECT_NAME})
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${PROJECT_NAME})
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
|
||||
|
||||
list(APPEND CMAKE_MODULE_PATH
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/cmake"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules"
|
||||
if(MSVC)
|
||||
add_compile_options(/utf-8)
|
||||
endif()
|
||||
|
||||
find_package(OpenGL REQUIRED)
|
||||
|
||||
if (UNIX AND NOT APPLE)
|
||||
find_package(Freetype REQUIRED)
|
||||
find_package(PkgConfig REQUIRED)
|
||||
pkg_check_modules(EGL REQUIRED egl)
|
||||
pkg_check_modules(Wayland REQUIRED wayland-client wayland-egl)
|
||||
find_package(glfw3 REQUIRED)
|
||||
endif()
|
||||
|
||||
add_library(glad STATIC third_party/glad/src/glad.c)
|
||||
target_include_directories(glad PUBLIC third_party/glad/include)
|
||||
|
||||
include(FetchContent)
|
||||
|
||||
if (WIN32)
|
||||
FetchContent_Declare(
|
||||
glfw
|
||||
GIT_REPOSITORY https://github.com/glfw/glfw.git
|
||||
GIT_TAG 3.4
|
||||
)
|
||||
|
||||
include(Dependencies)
|
||||
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_INSTALL OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_VULKAN_STATIC ON CACHE BOOL "" FORCE)
|
||||
set(GLFW_STATIC ON CACHE BOOL "" FORCE)
|
||||
|
||||
add_subdirectory(third_party/glad)
|
||||
FetchContent_MakeAvailable(glfw)
|
||||
|
||||
FetchContent_Declare(
|
||||
freetype
|
||||
GIT_REPOSITORY https://gitlab.freedesktop.org/freetype/freetype.git
|
||||
GIT_TAG VER-2-14-3
|
||||
)
|
||||
FetchContent_MakeAvailable(freetype)
|
||||
if(TARGET freetype)
|
||||
add_library(Freetype::Freetype ALIAS freetype)
|
||||
endif()
|
||||
set(_BUILD_SHARED_LIBS_SAVED ${BUILD_SHARED_LIBS})
|
||||
set(BUILD_SHARED_LIBS ON)
|
||||
|
||||
FetchContent_Declare(
|
||||
onetbb
|
||||
GIT_REPOSITORY https://github.com/uxlfoundation/oneTBB.git
|
||||
GIT_TAG v2023.0.0
|
||||
)
|
||||
set(BUILD_TESTING OFF CACHE BOOL "Build tests" FORCE)
|
||||
set(TBB_TEST OFF CACHE BOOL "Build TBB tests" FORCE)
|
||||
FetchContent_MakeAvailable(onetbb)
|
||||
|
||||
set(BUILD_SHARED_LIBS ${_BUILD_SHARED_LIBS_SAVED})
|
||||
unset(_BUILD_SHARED_LIBS_SAVED)
|
||||
|
||||
endif()
|
||||
|
||||
FetchContent_Declare(
|
||||
glm
|
||||
GIT_REPOSITORY https://github.com/g-truc/glm.git
|
||||
GIT_TAG 1.0.3
|
||||
|
||||
)
|
||||
FetchContent_MakeAvailable(glm)
|
||||
FetchContent_Declare(
|
||||
soil2
|
||||
GIT_REPOSITORY https://github.com/SpartanJ/SOIL2.git
|
||||
GIT_TAG 1.31
|
||||
|
||||
)
|
||||
FetchContent_MakeAvailable(soil2)
|
||||
FetchContent_Declare(
|
||||
tomlplusplus
|
||||
GIT_REPOSITORY https://github.com/marzer/tomlplusplus.git
|
||||
GIT_TAG v3.4.0
|
||||
)
|
||||
FetchContent_MakeAvailable(tomlplusplus)
|
||||
|
||||
add_subdirectory(third_party/imgui)
|
||||
|
||||
add_subdirectory(third_party/dr_libs)
|
||||
set(INCLUDE_DIR ${PROJECT_SOURCE_DIR}/include)
|
||||
|
||||
add_executable(${PROJECT_NAME})
|
||||
|
||||
add_subdirectory(src)
|
||||
|
||||
file(GLOB_RECURSE PROTO_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/src/proto/*.proto
|
||||
add_executable(${PROJECT_NAME}
|
||||
src/main.cpp
|
||||
src/app.cpp
|
||||
src/debug_collector.cpp
|
||||
src/camera.cpp
|
||||
src/config.cpp
|
||||
src/dev_panel.cpp
|
||||
src/gameplay/biome.cpp
|
||||
src/gameplay/chunk.cpp
|
||||
src/gameplay/chunk_generator.cpp
|
||||
src/gameplay/player.cpp
|
||||
src/gameplay/tree.cpp
|
||||
src/gameplay/world.cpp
|
||||
src/input.cpp
|
||||
src/map_table.cpp
|
||||
src/renderer.cpp
|
||||
src/shader.cpp
|
||||
src/texture_manager.cpp
|
||||
src/tools/cubed_random.cpp
|
||||
src/tools/math_tools.cpp
|
||||
src/tools/shader_tools.cpp
|
||||
src/tools/font.cpp
|
||||
src/tools/perlin_noise.cpp
|
||||
src/ui/text.cpp
|
||||
src/window.cpp
|
||||
src/gameplay/builders/biome_builder.cpp
|
||||
src/gameplay/builders/plain_builder.cpp
|
||||
src/gameplay/builders/mountain_builder.cpp
|
||||
src/gameplay/builders/river_builder.cpp
|
||||
src/gameplay/builders/desert_builder.cpp
|
||||
src/gameplay/builders/forest_builder.cpp
|
||||
src/gameplay/cave_carver.cpp
|
||||
src/gameplay/cave_path.cpp
|
||||
src/gameplay/builders/snowy_plain_builder.cpp
|
||||
src/gameplay/river_worm.cpp
|
||||
src/gameplay/river_path.cpp
|
||||
src/block.cpp
|
||||
src/gameplay/vertex_data.cpp
|
||||
src/gameplay/builders/ocean_builder.cpp
|
||||
)
|
||||
|
||||
protobuf_generate(
|
||||
TARGET ${PROJECT_NAME}
|
||||
LANGUAGE cpp
|
||||
PROTOS ${PROTO_FILES}
|
||||
IMPORT_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/src/proto
|
||||
)
|
||||
|
||||
configure_file(
|
||||
src/version.hpp.in
|
||||
${CMAKE_BINARY_DIR}/generated/version.hpp
|
||||
@ONLY
|
||||
)
|
||||
|
||||
target_compile_options(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
$<$<CONFIG:Debug>:-fno-omit-frame-pointer>
|
||||
$<$<CONFIG:Debug>:-g>
|
||||
#$<$<CONFIG:Debug>:-fsanitize=address>
|
||||
#$<$<CONFIG:Debug>:-fsanitize=thread>
|
||||
|
||||
$<$<CXX_COMPILER_ID:GNU,Clang>:-Wall>
|
||||
$<$<CXX_COMPILER_ID:GNU,Clang>:-Wextra>
|
||||
$<$<CXX_COMPILER_ID:GNU,Clang>:-Wpedantic>
|
||||
|
||||
$<$<CXX_COMPILER_ID:MSVC>:/utf-8>
|
||||
$<$<CXX_COMPILER_ID:MSVC>:/W4>
|
||||
)
|
||||
|
||||
target_link_options(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
#$<$<CONFIG:Debug>:-fsanitize=address>
|
||||
#$<$<CONFIG:Debug>:-fsanitize=thread>
|
||||
)
|
||||
|
||||
target_compile_definitions(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
ASIO_STANDALONE
|
||||
ASIO_NO_DEPRECATED
|
||||
$<$<CONFIG:Debug>:DEBUG_MODE>
|
||||
$<$<CXX_COMPILER_ID:MSVC>:
|
||||
WIN32_LEAN_AND_MEAN
|
||||
NOMINMAX
|
||||
_CRT_SECURE_NO_WARNINGS
|
||||
>
|
||||
)
|
||||
|
||||
if(CMAKE_CONFIGURATION_TYPES)
|
||||
# Visual Studio / Xcode multi-configuration generator
|
||||
target_compile_definitions(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
ASSETS_PATH="$<$<CONFIG:Debug>:${PROJECT_SOURCE_DIR}/assets/>$<$<NOT:$<CONFIG:Debug>>:./assets/>"
|
||||
)
|
||||
else()
|
||||
# Ninja / Makefiles single-configuration generator
|
||||
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
target_compile_definitions(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
ASSETS_PATH="${PROJECT_SOURCE_DIR}/assets/"
|
||||
message(STATUS "Building with AddressSanitizer enabled for target: ${PROJECT_NAME}")
|
||||
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE
|
||||
#-fsanitize=address
|
||||
#-fsanitize=thread
|
||||
-fno-omit-frame-pointer
|
||||
-g
|
||||
)
|
||||
|
||||
target_link_options(${PROJECT_NAME} PRIVATE
|
||||
#-fsanitize=address
|
||||
#-fsanitize=thread
|
||||
)
|
||||
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE DEBUG_MODE)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE
|
||||
ASSETS_PATH="${CMAKE_SOURCE_DIR}/assets/"
|
||||
)
|
||||
else()
|
||||
target_compile_definitions(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE
|
||||
ASSETS_PATH="./assets/"
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
target_include_directories(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
${PROJECT_SOURCE_DIR}/include
|
||||
${PROJECT_SOURCE_DIR}/third_party/asio/include
|
||||
${CMAKE_BINARY_DIR}/generated
|
||||
${PROJECT_BINARY_DIR}
|
||||
${PROJECT_BINARY_DIR}/src
|
||||
|
||||
)
|
||||
|
||||
target_include_directories(${PROJECT_NAME} PUBLIC ${INCLUDE_DIR})
|
||||
|
||||
target_link_libraries(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
SDL3::SDL3
|
||||
glfw
|
||||
glad
|
||||
glm::glm
|
||||
OpenGL::GL
|
||||
@@ -136,28 +178,43 @@ target_link_libraries(${PROJECT_NAME}
|
||||
Freetype::Freetype
|
||||
tomlplusplus::tomlplusplus
|
||||
imgui
|
||||
dr_libs
|
||||
tbb
|
||||
protobuf::libprotobuf
|
||||
absl::log
|
||||
absl::check
|
||||
absl::base
|
||||
absl::strings
|
||||
absl::flat_hash_map
|
||||
zstd::zstd
|
||||
OpenAL::OpenAL
|
||||
harfbuzz::harfbuzz
|
||||
$<$<PLATFORM_ID:Windows>:ws2_32>
|
||||
|
||||
)
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
# target_link_libraries(${PROJECT_NAME} PRIVATE tbb)
|
||||
endif()
|
||||
|
||||
if (UNIX AND NOT APPLE)
|
||||
target_link_libraries(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
${EGL_LIBRARIES}
|
||||
${Wayland_LIBRARIES}
|
||||
)
|
||||
|
||||
|
||||
target_include_directories(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
${EGL_INCLUDE_DIRS}
|
||||
${Wayland_INCLUDE_DIRS}
|
||||
)
|
||||
|
||||
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE ${EGL_CFLAGS_OTHER} ${Wayland_CFLAGS_OTHER})
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
foreach(TBB_LIB IN ITEMS tbb tbbmalloc tbbmalloc_proxy)
|
||||
if(TARGET ${TBB_LIB})
|
||||
add_custom_command(
|
||||
TARGET ${PROJECT_NAME}
|
||||
POST_BUILD
|
||||
TARGET ${PROJECT_NAME} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
$<TARGET_RUNTIME_DLLS:${PROJECT_NAME}>
|
||||
$<TARGET_FILE:${TBB_LIB}>
|
||||
$<TARGET_FILE_DIR:${PROJECT_NAME}>
|
||||
COMMAND_EXPAND_LISTS
|
||||
COMMENT "Copying ${TBB_LIB}.dll"
|
||||
)
|
||||
else()
|
||||
message(STATUS "Target ${TBB_LIB} not found, skipping copy")
|
||||
endif()
|
||||
endforeach()
|
||||
endif()
|
||||
BIN
assets/fonts/IBMPlexSans-Regular.ttf
Normal file
BIN
assets/fonts/IBMPlexSans-Regular.ttf
Normal file
Binary file not shown.
@@ -1,90 +0,0 @@
|
||||
The SIL Open Font License version 1.1 is copied below, and is also
|
||||
available with a FAQ at http://scripts.sil.org/OFL.
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
Binary file not shown.
@@ -1,34 +0,0 @@
|
||||
{
|
||||
"menu.settings": "Settings",
|
||||
"menu.main.host_game": "Host Game",
|
||||
"menu.main.join_game": "Join Game",
|
||||
"menu.main.credits": "Credits",
|
||||
"menu.main.quit": "Quit",
|
||||
"menu.main.player_name": "Player: {name}",
|
||||
"menu.main.cubed_version": "Cubed: {version}",
|
||||
"menu.pause.pause_menu": "Pause Menu",
|
||||
"menu.pause.back_to_game": "Back To Game",
|
||||
"menu.pause.return_to_main_menu": "Return to Menu",
|
||||
"button.done": "Done",
|
||||
"button.return": "Return",
|
||||
"settings.title": "Settings",
|
||||
"settings.fov": "Fov: {fov}",
|
||||
"settings.mouse_sensitivity": "Sensitivity: {sensitivity}",
|
||||
"settings.distance": "Distance: {distance}",
|
||||
"settings.music_volume": "Music: {music}",
|
||||
"settings.sfx_volume": "SFX: {sfx}",
|
||||
"settings.fullscreen": "fullscreen: {state}",
|
||||
"settings.aniso": "Aniso: {aniso}",
|
||||
"settings.vsync": "V-Sync: {state}",
|
||||
"settings.language": "Language: {lang}",
|
||||
"settings.restart_game_info": "You need to restart the game to apply this changes.",
|
||||
"common.on": "on",
|
||||
"common.off": "off",
|
||||
"hostgame.create_a_new_world": "Create A New World",
|
||||
"hostgame.world_seed": "World Seed",
|
||||
"hostgame.port": "Port",
|
||||
"hostgame.create_world": "Create World",
|
||||
"joingame.join_a_world": "Join A World",
|
||||
"joingame.server_ip": "Server Ip",
|
||||
"joingame.join_world": "Join World"
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
{
|
||||
"menu.settings": "设置",
|
||||
"menu.main.host_game": "创建游戏",
|
||||
"menu.main.join_game": "加入游戏",
|
||||
"menu.main.credits": "制作人员",
|
||||
"menu.main.quit": "退出",
|
||||
"menu.main.player_name": "玩家:{name}",
|
||||
"menu.main.cubed_version": "Cubed:{version}",
|
||||
"menu.pause.pause_menu": "暂停菜单",
|
||||
"menu.pause.back_to_game": "返回游戏",
|
||||
"menu.pause.return_to_main_menu": "返回主菜单",
|
||||
"button.done": "完成",
|
||||
"button.return": "返回",
|
||||
"settings.title": "设置",
|
||||
"settings.fov": "视野:{fov}",
|
||||
"settings.mouse_sensitivity": "灵敏度:{sensitivity}",
|
||||
"settings.distance": "距离:{distance}",
|
||||
"settings.music_volume": "音乐:{music}",
|
||||
"settings.sfx_volume": "音效:{sfx}",
|
||||
"settings.fullscreen": "全屏:{state}",
|
||||
"settings.aniso": "各向异性过滤:{aniso}",
|
||||
"settings.vsync": "垂直同步: {state}",
|
||||
"settings.language": "语言: {lang}",
|
||||
"settings.restart_game_info": "您需要重启游戏以应用这些更改。",
|
||||
"common.on": "开",
|
||||
"common.off": "关",
|
||||
"hostgame.create_a_new_world": "创建新世界",
|
||||
"hostgame.world_seed": "世界种子",
|
||||
"hostgame.port": "端口",
|
||||
"hostgame.create_world": "创建世界",
|
||||
"joingame.join_a_world": "加入世界",
|
||||
"joingame.server_ip": "服务器IP",
|
||||
"joingame.join_world": "加入世界"
|
||||
}
|
||||
@@ -29,8 +29,254 @@ uniform bool flipY;
|
||||
uniform int renderDistance;
|
||||
uniform vec3 skyColor;
|
||||
|
||||
#include "shadow.glsl"
|
||||
#include "normal.glsl"
|
||||
const vec2 poissonDisk32[32] = vec2[](
|
||||
vec2(-0.975402, -0.071138),
|
||||
vec2(-0.920347, -0.411420),
|
||||
vec2(-0.883908, 0.217872),
|
||||
vec2(-0.815442, -0.879125),
|
||||
vec2(-0.775043, 0.543896),
|
||||
vec2(-0.698126, -0.227570),
|
||||
vec2(-0.682433, 0.801894),
|
||||
vec2(-0.563905, 0.021517),
|
||||
vec2(-0.443233, -0.975116),
|
||||
vec2(-0.412231, 0.361307),
|
||||
vec2(-0.264969, -0.418930),
|
||||
vec2(-0.241888, 0.997065),
|
||||
vec2(-0.094184, -0.929389),
|
||||
vec2(-0.019101, 0.680997),
|
||||
vec2( 0.143832, -0.141008),
|
||||
vec2( 0.199841, 0.786414),
|
||||
|
||||
vec2( 0.344959, 0.293878),
|
||||
vec2( 0.443233, -0.475115),
|
||||
vec2( 0.537430, -0.473734),
|
||||
vec2( 0.589349, 0.569135),
|
||||
vec2( 0.674281, -0.178897),
|
||||
vec2( 0.791975, 0.190902),
|
||||
vec2( 0.815442, 0.879125),
|
||||
vec2( 0.896420, -0.613392),
|
||||
vec2( 0.945586, -0.768907),
|
||||
vec2( 0.974844, 0.756484),
|
||||
vec2(-0.814100, 0.914376),
|
||||
vec2(-0.382775, 0.276768),
|
||||
vec2(-0.915886, 0.457714),
|
||||
vec2( 0.537800, 0.912200),
|
||||
vec2(-0.620000, -0.650000),
|
||||
vec2( 0.120000, -0.780000)
|
||||
);
|
||||
|
||||
const vec2 poissonDisk16[16] = vec2[](
|
||||
vec2(-0.94201624, -0.39906216), vec2(0.94558609, -0.76890725),
|
||||
vec2(-0.09418410, -0.92938870), vec2(0.34495938, 0.29387760),
|
||||
vec2(-0.91588581, 0.45771432), vec2(-0.81544232, -0.87912464),
|
||||
vec2(-0.38277543, 0.27676845), vec2(0.97484398, 0.75648379),
|
||||
vec2(0.44323325, -0.97511554), vec2(0.53742981, -0.47373420),
|
||||
vec2(-0.26496911, -0.41893023), vec2(0.79197514, 0.19090188),
|
||||
vec2(-0.24188840, 0.99706507), vec2(-0.81409955, 0.91437590),
|
||||
vec2(0.19984126, 0.78641367), vec2(0.14383161, -0.14100790)
|
||||
);
|
||||
const vec2 poissonDisk8[8] = vec2[](
|
||||
vec2( 0.1440, 0.7659), vec2(-0.5761, 0.4479),
|
||||
vec2(-0.3220, -0.6058), vec2( 0.5693, -0.4048),
|
||||
vec2(-0.1276, 0.1657), vec2(-0.0649, -0.0165),
|
||||
vec2( 0.2773, -0.0305), vec2(-0.1134, -0.2122)
|
||||
);
|
||||
uniform int samples;
|
||||
float random(vec3 seed) {
|
||||
return fract(sin(dot(seed, vec3(12.9898,78.233,45.5432))) * 43758.5453);
|
||||
}
|
||||
|
||||
float FindBlocker(vec2 uv,
|
||||
float zReceiver,
|
||||
vec2 texelSize,
|
||||
float bias,
|
||||
float lightSizeUV)
|
||||
{
|
||||
float avgDepth = 0.0;
|
||||
int blockers = 0;
|
||||
|
||||
float searchRadius = lightSizeUV * 0.5;
|
||||
|
||||
for(int i = 0; i < samples; i++)
|
||||
{
|
||||
vec2 offset;
|
||||
if (samples == 32) {
|
||||
offset =
|
||||
poissonDisk32[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
} else if (samples == 16) {
|
||||
offset =
|
||||
poissonDisk16[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
} else if (samples == 8) {
|
||||
offset =
|
||||
poissonDisk8[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
} else {
|
||||
offset =
|
||||
poissonDisk32[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
}
|
||||
float depth =
|
||||
texture(shadowMap, uv + offset).r;
|
||||
|
||||
if(depth < zReceiver - bias)
|
||||
{
|
||||
avgDepth += depth;
|
||||
blockers++;
|
||||
}
|
||||
}
|
||||
|
||||
if(blockers == 0)
|
||||
return -1.0;
|
||||
|
||||
return avgDepth / blockers;
|
||||
}
|
||||
|
||||
float ShadowCalculation(vec4 fragPosLightSpace, vec3 norm, vec3 lightDir)
|
||||
{
|
||||
|
||||
vec3 projCoords = fragPosLightSpace.xyz / fragPosLightSpace.w;
|
||||
|
||||
projCoords = projCoords * 0.5 + 0.5;
|
||||
if (projCoords.x < 0.0 || projCoords.x > 1.0 ||
|
||||
projCoords.y < 0.0 || projCoords.y > 1.0 ||
|
||||
projCoords.z < 0.0 || projCoords.z > 1.0) {
|
||||
return 0.0;
|
||||
}
|
||||
float currentDepth = projCoords.z;
|
||||
vec2 texelSize = 1.0 / vec2(textureSize(shadowMap, 0));
|
||||
float shadow = 0.0;
|
||||
|
||||
float bias =
|
||||
clamp(
|
||||
0.001 * (1.0 - dot(norm, lightDir)),
|
||||
0.0003,
|
||||
0.003
|
||||
);
|
||||
|
||||
if (shadowMode == 0) {
|
||||
vec3 seed = vert_pos * 37.0 + sin(vert_pos * 91.7) * 13.0;
|
||||
float angle = random(seed) * 6.2831853;; // 2*PI
|
||||
float s = sin(angle), c = cos(angle);
|
||||
mat2 rot = mat2(c, -s, s, c);
|
||||
//float radius = 0.7;
|
||||
float radius = mix(1.0, 4.0, currentDepth);
|
||||
|
||||
for (int i = 0; i < samples; ++i) {
|
||||
vec2 offset;
|
||||
if (samples == 32) {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
} else if (samples == 16) {
|
||||
offset = rot * poissonDisk16[i] * radius * texelSize;
|
||||
} else if (samples == 8) {
|
||||
offset = rot * poissonDisk8[i] * radius * texelSize;
|
||||
} else {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
}
|
||||
float pcfDepth = texture(shadowMap, projCoords.xy + offset).r;
|
||||
shadow += (currentDepth - bias > pcfDepth ? 1.0 : 0.0);
|
||||
}
|
||||
shadow /= float(samples);
|
||||
} else if (shadowMode == 1) {
|
||||
for (int x = -1; x <= 1; ++x) {
|
||||
for (int y = -1; y <= 1; ++y) {
|
||||
vec2 offset = vec2(x, y) * texelSize;
|
||||
float pcfDepth = texture(shadowMap, projCoords.xy + offset).r;
|
||||
shadow += (currentDepth - bias > pcfDepth ? 1.0 : 0.0);
|
||||
}
|
||||
}
|
||||
shadow /= 9.0;
|
||||
} else if (shadowMode == 2) {
|
||||
// pcf off
|
||||
float pcfDepth =
|
||||
texture(shadowMap, projCoords.xy).r;
|
||||
|
||||
shadow =
|
||||
currentDepth - bias > pcfDepth
|
||||
? 1.0
|
||||
: 0.0;
|
||||
} else if (shadowMode == 3) {
|
||||
float avgBlockerDepth =
|
||||
FindBlocker(
|
||||
projCoords.xy,
|
||||
currentDepth,
|
||||
texelSize,
|
||||
bias,
|
||||
lightSizeUV
|
||||
);
|
||||
|
||||
if(avgBlockerDepth < 0.0)
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
vec3 seed = vert_pos * 37.0 + sin(vert_pos * 91.7) * 13.0;
|
||||
float angle = random(seed) * 6.2831853;; // 2*PI
|
||||
float s = sin(angle), c = cos(angle);
|
||||
mat2 rot = mat2(c, -s, s, c);
|
||||
/*
|
||||
float penumbraRatio = (currentDepth - avgBlockerDepth);
|
||||
float radius = clamp(
|
||||
penumbraRatio * lightSizeUV,
|
||||
minRadius,
|
||||
maxRadius
|
||||
);
|
||||
*/
|
||||
float radius =
|
||||
mix(
|
||||
minRadius,
|
||||
maxRadius,
|
||||
smoothstep(
|
||||
0.0,
|
||||
0.05,
|
||||
currentDepth - avgBlockerDepth
|
||||
)
|
||||
);
|
||||
for (int i = 0; i < samples; ++i) {
|
||||
vec2 offset;
|
||||
if (samples == 32) {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
} else if (samples == 16) {
|
||||
offset = rot * poissonDisk16[i] * radius * texelSize;
|
||||
} else if (samples == 8) {
|
||||
offset = rot * poissonDisk8[i] * radius * texelSize;
|
||||
} else {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
}
|
||||
float pcfDepth = texture(shadowMap, projCoords.xy + offset).r;
|
||||
shadow += (currentDepth - bias > pcfDepth ? 1.0 : 0.0);
|
||||
}
|
||||
shadow /= float(samples);
|
||||
|
||||
} else {
|
||||
float pcfDepth =
|
||||
texture(shadowMap, projCoords.xy).r;
|
||||
|
||||
shadow =
|
||||
currentDepth - bias > pcfDepth
|
||||
? 1.0
|
||||
: 0.0;
|
||||
}
|
||||
|
||||
|
||||
return shadow;
|
||||
}
|
||||
|
||||
vec3 calcNewNormal() {
|
||||
mat3 TBN = mat3(normalize(tangent), normalize(bitangent), normalize(normal));
|
||||
vec3 retrievedNormal = texture(normMap, vec3(tc, tex_layer)).xyz;
|
||||
retrievedNormal = retrievedNormal * 2.0 - 1.0;
|
||||
if (flipY) {
|
||||
retrievedNormal.y = -retrievedNormal.y;
|
||||
}
|
||||
vec3 newNormal = TBN * retrievedNormal;
|
||||
return normalize(newNormal);
|
||||
}
|
||||
|
||||
void main(void) {
|
||||
vec4 objectColor = texture(samp, vec3(tc, tex_layer));
|
||||
|
||||
@@ -1,46 +0,0 @@
|
||||
#include "noise.glsl"
|
||||
|
||||
vec3 computeSkyColor(vec3 dir) {
|
||||
vec3 sund = normalize(sunDir);
|
||||
|
||||
float t =
|
||||
clamp(
|
||||
dir.y * 0.5 + 0.5,
|
||||
0.0,
|
||||
1.0
|
||||
);
|
||||
|
||||
|
||||
vec3 sky =
|
||||
mix(
|
||||
skyBottom,
|
||||
skyTop,
|
||||
pow(t, horizonSharpness)
|
||||
);
|
||||
|
||||
// cloud
|
||||
if (dir.y > 0.0) {
|
||||
vec2 cloud_uv = dir.xz / (dir.y + 0.15) * 0.5 + vec2(time * 0.005, time * 0.002);
|
||||
float cloud_density = fbm(cloud_uv * 2.0);
|
||||
float safeLow = cloudThresholdLow;
|
||||
float safeHigh = max(cloudThresholdHigh, cloudThresholdLow + 0.001);
|
||||
cloud_density = smoothstep(safeLow,safeHigh, cloud_density);
|
||||
|
||||
|
||||
float fade = smoothstep(0.0, 0.3, dir.y) * (1.0 - smoothstep(0.85, 1.0, dir.y));
|
||||
cloud_density *= fade;
|
||||
|
||||
vec3 cloud_color = mix(skyBottom, vec3(1.0), cloudWhiteMix);
|
||||
sky = mix(sky, cloud_color, cloud_density * 0.6);
|
||||
}
|
||||
|
||||
float sunAmount = max(dot(dir, sund), 0.0);
|
||||
|
||||
//float glow = pow(sunAmount, 8.0) * 0.15;
|
||||
|
||||
float glow = pow(sunAmount, 8.0) * 0.15 + pow(sunAmount, 32.0) * 0.3;
|
||||
|
||||
sky += glow * sunColor;
|
||||
|
||||
return sky;
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
#version 460
|
||||
|
||||
in vec2 tc;
|
||||
|
||||
void main() {
|
||||
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec3 pos;
|
||||
layout (location = 1) in vec2 texCoord;
|
||||
|
||||
uniform mat4 lightSpaceMatrix;
|
||||
uniform mat4 modelMatrix;
|
||||
|
||||
out vec2 tc;
|
||||
flat out int tex_layer;
|
||||
|
||||
void main() {
|
||||
tc = texCoord;
|
||||
gl_Position = lightSpaceMatrix * modelMatrix * vec4(pos, 1.0);
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
#version 460
|
||||
|
||||
in vec2 tc;
|
||||
|
||||
out vec4 color;
|
||||
|
||||
layout (binding = 0) uniform sampler2D samp;
|
||||
|
||||
void main(void) {
|
||||
color = texture(samp, tc);
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec2 pos;
|
||||
layout (location = 1) in vec2 texCoord;
|
||||
|
||||
out vec2 tc;
|
||||
|
||||
uniform mat4 model_matrix;
|
||||
uniform mat4 proj_matrix;
|
||||
|
||||
void main(void) {
|
||||
gl_Position = proj_matrix * model_matrix * vec4(pos, 0.0, 1.0);
|
||||
tc = texCoord;
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
float hash(vec2 p) {
|
||||
return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453123);
|
||||
}
|
||||
|
||||
float noise(vec2 p) {
|
||||
vec2 i = floor(p);
|
||||
vec2 f = fract(p);
|
||||
f = f * f * (3.0 - 2.0 * f);
|
||||
float a = hash(i);
|
||||
float b = hash(i + vec2(1.0, 0.0));
|
||||
float c = hash(i + vec2(0.0, 1.0));
|
||||
float d = hash(i + vec2(1.0, 1.0));
|
||||
return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
|
||||
}
|
||||
|
||||
float fbm(vec2 p) {
|
||||
float v = 0.0;
|
||||
float amp = 0.5;
|
||||
for (int i = 0; i < 5; i++) {
|
||||
v += amp * noise(p);
|
||||
p *= 2.0;
|
||||
amp *= 0.5;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
vec3 calcNewNormal() {
|
||||
mat3 TBN = mat3(normalize(tangent), normalize(bitangent), normalize(normal));
|
||||
vec3 retrievedNormal = texture(normMap, vec3(tc, tex_layer)).xyz;
|
||||
retrievedNormal = retrievedNormal * 2.0 - 1.0;
|
||||
if (flipY) {
|
||||
retrievedNormal.y = -retrievedNormal.y;
|
||||
}
|
||||
vec3 newNormal = TBN * retrievedNormal;
|
||||
return normalize(newNormal);
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
#version 460
|
||||
|
||||
in vec2 tc;
|
||||
in vec3 normal;
|
||||
in vec3 vert_pos;
|
||||
in vec4 FragPosLightSpace;
|
||||
out vec4 color;
|
||||
|
||||
layout (binding = 0) uniform sampler2D shadowMap;
|
||||
layout (binding = 1) uniform sampler2D samp;
|
||||
|
||||
uniform float ambientStrength;
|
||||
uniform vec3 sunlightColor;
|
||||
uniform vec3 ambientColor;
|
||||
uniform vec3 sunlightDir;
|
||||
uniform bool shader_on;
|
||||
uniform int shadowMode;
|
||||
uniform float lightSizeUV;
|
||||
uniform float minRadius;
|
||||
uniform float maxRadius;
|
||||
|
||||
#include "shadow.glsl"
|
||||
|
||||
void main() {
|
||||
vec4 objectColor = texture(samp, tc);
|
||||
|
||||
if (!shader_on) {
|
||||
color = objectColor;
|
||||
return;
|
||||
}
|
||||
|
||||
vec3 lightDir = normalize(-sunlightDir);
|
||||
|
||||
vec3 norm = normalize(normal);
|
||||
|
||||
vec3 ambient = ambientStrength * ambientColor;
|
||||
|
||||
float diff = max(dot(norm, lightDir), 0.0);
|
||||
|
||||
vec3 diffuse = diff * sunlightColor;
|
||||
|
||||
float shadow = ShadowCalculation(FragPosLightSpace, norm, lightDir);
|
||||
//float shadow = 0.0;
|
||||
//color = vec4(vec3(shadow),1);
|
||||
//color = vec4(vec3(diff),1);
|
||||
color = vec4((ambient + (1.0 - shadow) * (diffuse)) * objectColor.rgb, objectColor.a);
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec3 pos;
|
||||
layout (location = 1) in vec2 texCoord;
|
||||
layout (location = 2) in vec3 aNormal;
|
||||
layout (location = 3) in vec3 aTangent;
|
||||
|
||||
uniform mat4 mv_matrix;
|
||||
uniform mat4 proj_matrix;
|
||||
uniform mat4 norm_matrix;
|
||||
uniform mat4 lightSpaceMatrix;
|
||||
uniform mat4 modelMatrix;
|
||||
out vec4 FragPosLightSpace;
|
||||
out vec3 normal;
|
||||
out vec2 tc;
|
||||
out vec3 vert_pos;
|
||||
|
||||
|
||||
void main() {
|
||||
vec4 worldPos = modelMatrix * vec4(pos, 1.0);
|
||||
FragPosLightSpace = lightSpaceMatrix * worldPos;
|
||||
vec4 viewPos = mv_matrix * vec4(pos, 1.0);
|
||||
tc = texCoord;
|
||||
vert_pos = pos;
|
||||
normal = normalize(mat3(norm_matrix) * aNormal);
|
||||
gl_Position = proj_matrix * viewPos;
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
#version 460
|
||||
|
||||
out vec4 color;
|
||||
|
||||
uniform vec4 inColor;
|
||||
|
||||
void main(void) {
|
||||
color = inColor;
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec2 pos;
|
||||
|
||||
|
||||
uniform mat4 model_matrix;
|
||||
uniform mat4 proj_matrix;
|
||||
|
||||
void main(void) {
|
||||
gl_Position = proj_matrix * model_matrix * vec4(pos, 0.0, 1.0);
|
||||
}
|
||||
@@ -1,238 +0,0 @@
|
||||
const vec2 poissonDisk32[32] = vec2[](
|
||||
vec2(-0.975402, -0.071138),
|
||||
vec2(-0.920347, -0.411420),
|
||||
vec2(-0.883908, 0.217872),
|
||||
vec2(-0.815442, -0.879125),
|
||||
vec2(-0.775043, 0.543896),
|
||||
vec2(-0.698126, -0.227570),
|
||||
vec2(-0.682433, 0.801894),
|
||||
vec2(-0.563905, 0.021517),
|
||||
vec2(-0.443233, -0.975116),
|
||||
vec2(-0.412231, 0.361307),
|
||||
vec2(-0.264969, -0.418930),
|
||||
vec2(-0.241888, 0.997065),
|
||||
vec2(-0.094184, -0.929389),
|
||||
vec2(-0.019101, 0.680997),
|
||||
vec2( 0.143832, -0.141008),
|
||||
vec2( 0.199841, 0.786414),
|
||||
|
||||
vec2( 0.344959, 0.293878),
|
||||
vec2( 0.443233, -0.475115),
|
||||
vec2( 0.537430, -0.473734),
|
||||
vec2( 0.589349, 0.569135),
|
||||
vec2( 0.674281, -0.178897),
|
||||
vec2( 0.791975, 0.190902),
|
||||
vec2( 0.815442, 0.879125),
|
||||
vec2( 0.896420, -0.613392),
|
||||
vec2( 0.945586, -0.768907),
|
||||
vec2( 0.974844, 0.756484),
|
||||
vec2(-0.814100, 0.914376),
|
||||
vec2(-0.382775, 0.276768),
|
||||
vec2(-0.915886, 0.457714),
|
||||
vec2( 0.537800, 0.912200),
|
||||
vec2(-0.620000, -0.650000),
|
||||
vec2( 0.120000, -0.780000)
|
||||
);
|
||||
|
||||
const vec2 poissonDisk16[16] = vec2[](
|
||||
vec2(-0.94201624, -0.39906216), vec2(0.94558609, -0.76890725),
|
||||
vec2(-0.09418410, -0.92938870), vec2(0.34495938, 0.29387760),
|
||||
vec2(-0.91588581, 0.45771432), vec2(-0.81544232, -0.87912464),
|
||||
vec2(-0.38277543, 0.27676845), vec2(0.97484398, 0.75648379),
|
||||
vec2(0.44323325, -0.97511554), vec2(0.53742981, -0.47373420),
|
||||
vec2(-0.26496911, -0.41893023), vec2(0.79197514, 0.19090188),
|
||||
vec2(-0.24188840, 0.99706507), vec2(-0.81409955, 0.91437590),
|
||||
vec2(0.19984126, 0.78641367), vec2(0.14383161, -0.14100790)
|
||||
);
|
||||
const vec2 poissonDisk8[8] = vec2[](
|
||||
vec2( 0.1440, 0.7659), vec2(-0.5761, 0.4479),
|
||||
vec2(-0.3220, -0.6058), vec2( 0.5693, -0.4048),
|
||||
vec2(-0.1276, 0.1657), vec2(-0.0649, -0.0165),
|
||||
vec2( 0.2773, -0.0305), vec2(-0.1134, -0.2122)
|
||||
);
|
||||
uniform int samples;
|
||||
float random(vec3 seed) {
|
||||
return fract(sin(dot(seed, vec3(12.9898,78.233,45.5432))) * 43758.5453);
|
||||
}
|
||||
|
||||
float FindBlocker(vec2 uv,
|
||||
float zReceiver,
|
||||
vec2 texelSize,
|
||||
float bias,
|
||||
float lightSizeUV)
|
||||
{
|
||||
float avgDepth = 0.0;
|
||||
int blockers = 0;
|
||||
|
||||
float searchRadius = lightSizeUV * 0.5;
|
||||
|
||||
for(int i = 0; i < samples; i++)
|
||||
{
|
||||
vec2 offset;
|
||||
if (samples == 32) {
|
||||
offset =
|
||||
poissonDisk32[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
} else if (samples == 16) {
|
||||
offset =
|
||||
poissonDisk16[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
} else if (samples == 8) {
|
||||
offset =
|
||||
poissonDisk8[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
} else {
|
||||
offset =
|
||||
poissonDisk32[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
}
|
||||
float depth =
|
||||
texture(shadowMap, uv + offset).r;
|
||||
|
||||
if(depth < zReceiver - bias)
|
||||
{
|
||||
avgDepth += depth;
|
||||
blockers++;
|
||||
}
|
||||
}
|
||||
|
||||
if(blockers == 0)
|
||||
return -1.0;
|
||||
|
||||
return avgDepth / blockers;
|
||||
}
|
||||
|
||||
float ShadowCalculation(vec4 fragPosLightSpace, vec3 norm, vec3 lightDir)
|
||||
{
|
||||
|
||||
vec3 projCoords = fragPosLightSpace.xyz / fragPosLightSpace.w;
|
||||
|
||||
projCoords = projCoords * 0.5 + 0.5;
|
||||
if (projCoords.x < 0.0 || projCoords.x > 1.0 ||
|
||||
projCoords.y < 0.0 || projCoords.y > 1.0 ||
|
||||
projCoords.z < 0.0 || projCoords.z > 1.0) {
|
||||
return 0.0;
|
||||
}
|
||||
float currentDepth = projCoords.z;
|
||||
vec2 texelSize = 1.0 / vec2(textureSize(shadowMap, 0));
|
||||
float shadow = 0.0;
|
||||
|
||||
float bias =
|
||||
clamp(
|
||||
0.001 * (1.0 - dot(norm, lightDir)),
|
||||
0.0003,
|
||||
0.003
|
||||
);
|
||||
|
||||
if (shadowMode == 0) {
|
||||
vec3 seed = vert_pos * 37.0 + sin(vert_pos * 91.7) * 13.0;
|
||||
float angle = random(seed) * 6.2831853;; // 2*PI
|
||||
float s = sin(angle), c = cos(angle);
|
||||
mat2 rot = mat2(c, -s, s, c);
|
||||
//float radius = 0.7;
|
||||
float radius = mix(1.0, 4.0, currentDepth);
|
||||
|
||||
for (int i = 0; i < samples; ++i) {
|
||||
vec2 offset;
|
||||
if (samples == 32) {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
} else if (samples == 16) {
|
||||
offset = rot * poissonDisk16[i] * radius * texelSize;
|
||||
} else if (samples == 8) {
|
||||
offset = rot * poissonDisk8[i] * radius * texelSize;
|
||||
} else {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
}
|
||||
float pcfDepth = texture(shadowMap, projCoords.xy + offset).r;
|
||||
shadow += (currentDepth - bias > pcfDepth ? 1.0 : 0.0);
|
||||
}
|
||||
shadow /= float(samples);
|
||||
} else if (shadowMode == 1) {
|
||||
for (int x = -1; x <= 1; ++x) {
|
||||
for (int y = -1; y <= 1; ++y) {
|
||||
vec2 offset = vec2(x, y) * texelSize;
|
||||
float pcfDepth = texture(shadowMap, projCoords.xy + offset).r;
|
||||
shadow += (currentDepth - bias > pcfDepth ? 1.0 : 0.0);
|
||||
}
|
||||
}
|
||||
shadow /= 9.0;
|
||||
} else if (shadowMode == 2) {
|
||||
// pcf off
|
||||
float pcfDepth =
|
||||
texture(shadowMap, projCoords.xy).r;
|
||||
|
||||
shadow =
|
||||
currentDepth - bias > pcfDepth
|
||||
? 1.0
|
||||
: 0.0;
|
||||
} else if (shadowMode == 3) {
|
||||
float avgBlockerDepth =
|
||||
FindBlocker(
|
||||
projCoords.xy,
|
||||
currentDepth,
|
||||
texelSize,
|
||||
bias,
|
||||
lightSizeUV
|
||||
);
|
||||
|
||||
if(avgBlockerDepth < 0.0)
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
vec3 seed = vert_pos * 37.0 + sin(vert_pos * 91.7) * 13.0;
|
||||
float angle = random(seed) * 6.2831853;; // 2*PI
|
||||
float s = sin(angle), c = cos(angle);
|
||||
mat2 rot = mat2(c, -s, s, c);
|
||||
/*
|
||||
float penumbraRatio = (currentDepth - avgBlockerDepth);
|
||||
float radius = clamp(
|
||||
penumbraRatio * lightSizeUV,
|
||||
minRadius,
|
||||
maxRadius
|
||||
);
|
||||
*/
|
||||
float radius =
|
||||
mix(
|
||||
minRadius,
|
||||
maxRadius,
|
||||
smoothstep(
|
||||
0.0,
|
||||
0.05,
|
||||
currentDepth - avgBlockerDepth
|
||||
)
|
||||
);
|
||||
for (int i = 0; i < samples; ++i) {
|
||||
vec2 offset;
|
||||
if (samples == 32) {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
} else if (samples == 16) {
|
||||
offset = rot * poissonDisk16[i] * radius * texelSize;
|
||||
} else if (samples == 8) {
|
||||
offset = rot * poissonDisk8[i] * radius * texelSize;
|
||||
} else {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
}
|
||||
float pcfDepth = texture(shadowMap, projCoords.xy + offset).r;
|
||||
shadow += (currentDepth - bias > pcfDepth ? 1.0 : 0.0);
|
||||
}
|
||||
shadow /= float(samples);
|
||||
|
||||
} else {
|
||||
float pcfDepth =
|
||||
texture(shadowMap, projCoords.xy).r;
|
||||
|
||||
shadow =
|
||||
currentDepth - bias > pcfDepth
|
||||
? 1.0
|
||||
: 0.0;
|
||||
}
|
||||
|
||||
|
||||
return shadow;
|
||||
}
|
||||
|
||||
@@ -19,12 +19,84 @@ uniform float cloudThresholdHigh;
|
||||
|
||||
uniform float time;
|
||||
|
||||
#include "compute_sky_color.glsl"
|
||||
|
||||
float hash(vec2 p) {
|
||||
return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453123);
|
||||
}
|
||||
|
||||
float noise(vec2 p) {
|
||||
vec2 i = floor(p);
|
||||
vec2 f = fract(p);
|
||||
f = f * f * (3.0 - 2.0 * f);
|
||||
float a = hash(i);
|
||||
float b = hash(i + vec2(1.0, 0.0));
|
||||
float c = hash(i + vec2(0.0, 1.0));
|
||||
float d = hash(i + vec2(1.0, 1.0));
|
||||
return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
|
||||
}
|
||||
|
||||
float fbm(vec2 p) {
|
||||
float v = 0.0;
|
||||
float amp = 0.5;
|
||||
for (int i = 0; i < 5; i++) {
|
||||
v += amp * noise(p);
|
||||
p *= 2.0;
|
||||
amp *= 0.5;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
|
||||
vec3 computeSkyColor(vec3 dir) {
|
||||
vec3 sund = normalize(sunDir);
|
||||
|
||||
float t =
|
||||
clamp(
|
||||
dir.y * 0.5 + 0.5,
|
||||
0.0,
|
||||
1.0
|
||||
);
|
||||
|
||||
|
||||
vec3 sky =
|
||||
mix(
|
||||
skyBottom,
|
||||
skyTop,
|
||||
pow(t, horizonSharpness)
|
||||
);
|
||||
|
||||
// cloud
|
||||
if (dir.y > 0.0) {
|
||||
vec2 cloud_uv = dir.xz / (dir.y + 0.15) * 0.5 + vec2(time * 0.005, time * 0.002);
|
||||
float cloud_density = fbm(cloud_uv * 2.0);
|
||||
float safeLow = cloudThresholdLow;
|
||||
float safeHigh = max(cloudThresholdHigh, cloudThresholdLow + 0.001);
|
||||
cloud_density = smoothstep(safeLow,safeHigh, cloud_density);
|
||||
|
||||
|
||||
float fade = smoothstep(0.0, 0.3, dir.y) * (1.0 - smoothstep(0.85, 1.0, dir.y));
|
||||
cloud_density *= fade;
|
||||
|
||||
vec3 cloud_color = mix(skyBottom, vec3(1.0), cloudWhiteMix);
|
||||
sky = mix(sky, cloud_color, cloud_density * 0.6);
|
||||
}
|
||||
|
||||
float sunAmount = max(dot(dir, sund), 0.0);
|
||||
|
||||
//float glow = pow(sunAmount, 8.0) * 0.15;
|
||||
|
||||
float glow = pow(sunAmount, 8.0) * 0.15 + pow(sunAmount, 32.0) * 0.3;
|
||||
|
||||
sky += glow * sunColor;
|
||||
|
||||
return sky;
|
||||
}
|
||||
|
||||
void main(void) {
|
||||
|
||||
vec3 sky = computeSkyColor(dir);
|
||||
|
||||
frag_color = vec4(sky, 1.0);
|
||||
//frag_color = vec4(vec3(sunAmount), 1.0);
|
||||
//frag_color = vec4(t,0,0,1);
|
||||
|
||||
}
|
||||
12
assets/shaders/ui_f_shader.glsl
Normal file
12
assets/shaders/ui_f_shader.glsl
Normal file
@@ -0,0 +1,12 @@
|
||||
#version 460
|
||||
|
||||
in vec2 tc;
|
||||
flat in int tex_layer;
|
||||
|
||||
out vec4 color;
|
||||
|
||||
layout (binding = 0) uniform sampler2DArray samp;
|
||||
|
||||
void main(void) {
|
||||
color = texture(samp, vec3(tc, tex_layer));
|
||||
}
|
||||
18
assets/shaders/ui_v_shader.glsl
Normal file
18
assets/shaders/ui_v_shader.glsl
Normal file
@@ -0,0 +1,18 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec2 pos;
|
||||
layout (location = 1) in vec2 texCoord;
|
||||
layout (location = 2) in float layer;
|
||||
|
||||
out vec2 tc;
|
||||
|
||||
flat out int tex_layer;
|
||||
|
||||
uniform mat4 m_matrix;
|
||||
uniform mat4 proj_matrix;
|
||||
|
||||
void main(void) {
|
||||
gl_Position = proj_matrix * m_matrix * vec4(pos, 0.0, 1.0);
|
||||
tc = texCoord;
|
||||
tex_layer = int(layer);
|
||||
}
|
||||
@@ -19,7 +19,33 @@ uniform vec3 sunDir;
|
||||
uniform vec3 sunColor;
|
||||
uniform float waterDensity;
|
||||
|
||||
#include "noise.glsl"
|
||||
float hash(vec2 p) {
|
||||
return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453);
|
||||
}
|
||||
|
||||
float noise(vec2 p) {
|
||||
vec2 i = floor(p);
|
||||
vec2 f = fract(p);
|
||||
f = f * f * (3.0 - 2.0 * f);
|
||||
|
||||
return mix(
|
||||
mix(hash(i), hash(i + vec2(1.0, 0.0)), f.x),
|
||||
mix(hash(i + vec2(0.0, 1.0)), hash(i + vec2(1.0, 1.0)), f.x),
|
||||
f.y
|
||||
);
|
||||
}
|
||||
|
||||
float fbm(vec2 p) {
|
||||
float value = 0.0;
|
||||
float amp = 0.5;
|
||||
float freq = 1.0;
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
value += amp * noise(p * freq);
|
||||
freq *= 2.0;
|
||||
amp *= 0.5;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
float getCausticValue(float x, float y, float z) {
|
||||
float w = 8.0;
|
||||
|
||||
@@ -42,15 +42,82 @@ uniform float refractStrength;
|
||||
|
||||
uniform bool enablePerturb;
|
||||
uniform bool enableDepthFade;
|
||||
|
||||
#include "compute_sky_color.glsl"
|
||||
|
||||
float weight(float z, float a) {
|
||||
float intermediate = 0.03 / (1e-5 + pow(z / 200.0, 4.0));
|
||||
|
||||
return a * clamp(intermediate, 1e-2, 3e2);
|
||||
}
|
||||
|
||||
float hash(vec2 p) {
|
||||
return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453123);
|
||||
}
|
||||
|
||||
float noise(vec2 p) {
|
||||
vec2 i = floor(p);
|
||||
vec2 f = fract(p);
|
||||
f = f * f * (3.0 - 2.0 * f);
|
||||
float a = hash(i);
|
||||
float b = hash(i + vec2(1.0, 0.0));
|
||||
float c = hash(i + vec2(0.0, 1.0));
|
||||
float d = hash(i + vec2(1.0, 1.0));
|
||||
return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
|
||||
}
|
||||
|
||||
float fbm(vec2 p) {
|
||||
float v = 0.0;
|
||||
float amp = 0.5;
|
||||
for (int i = 0; i < 5; i++) {
|
||||
v += amp * noise(p);
|
||||
p *= 2.0;
|
||||
amp *= 0.5;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
|
||||
vec3 computeSkyColor(vec3 dir) {
|
||||
vec3 sund = normalize(sunDir);
|
||||
|
||||
float t =
|
||||
clamp(
|
||||
dir.y * 0.5 + 0.5,
|
||||
0.0,
|
||||
1.0
|
||||
);
|
||||
|
||||
|
||||
vec3 sky =
|
||||
mix(
|
||||
skyBottom,
|
||||
skyTop,
|
||||
pow(t, horizonSharpness)
|
||||
);
|
||||
|
||||
// cloud
|
||||
if (dir.y > 0.0) {
|
||||
vec2 cloud_uv = dir.xz / (dir.y + 0.15) * 0.5 + vec2(time * 0.005, time * 0.002);
|
||||
float cloud_density = fbm(cloud_uv * 2.0);
|
||||
float safeLow = cloudThresholdLow;
|
||||
float safeHigh = max(cloudThresholdHigh, cloudThresholdLow + 0.001);
|
||||
cloud_density = smoothstep(safeLow,safeHigh, cloud_density);
|
||||
|
||||
|
||||
float fade = smoothstep(0.0, 0.3, dir.y) * (1.0 - smoothstep(0.85, 1.0, dir.y));
|
||||
cloud_density *= fade;
|
||||
|
||||
vec3 cloud_color = mix(skyBottom, vec3(1.0), cloudWhiteMix);
|
||||
sky = mix(sky, cloud_color, cloud_density * 0.6);
|
||||
}
|
||||
|
||||
float sunAmount = max(dot(dir, sund), 0.0);
|
||||
|
||||
//float glow = pow(sunAmount, 8.0) * 0.15;
|
||||
|
||||
float glow = pow(sunAmount, 8.0) * 0.15 + pow(sunAmount, 32.0) * 0.3;
|
||||
|
||||
sky += glow * sunColor;
|
||||
|
||||
return sky;
|
||||
}
|
||||
|
||||
// Reconstruct eye-space coordinates from screen UV and depth buffer value
|
||||
vec3 reconstructViewPos(vec2 uv, float depth) {
|
||||
|
||||
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|
Before Width: | Height: | Size: 535 B |
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|
Before Width: | Height: | Size: 2.3 MiB |
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|
Before Width: | Height: | Size: 215 B |
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|
Before Width: | Height: | Size: 174 B |
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|
Before Width: | Height: | Size: 174 B |
@@ -1,56 +0,0 @@
|
||||
include(FetchContent)
|
||||
|
||||
# System packages
|
||||
find_package(OpenGL REQUIRED)
|
||||
find_package(Protobuf REQUIRED)
|
||||
find_package(absl REQUIRED)
|
||||
find_package(zstd REQUIRED)
|
||||
find_package(OpenAL REQUIRED)
|
||||
find_package(harfbuzz REQUIRED)
|
||||
find_package(Freetype REQUIRED)
|
||||
find_package(SDL3 REQUIRED)
|
||||
|
||||
|
||||
# Third-party libraries
|
||||
FetchContent_Declare(
|
||||
glm
|
||||
GIT_REPOSITORY https://github.com/g-truc/glm.git
|
||||
GIT_TAG 1.0.3
|
||||
|
||||
)
|
||||
FetchContent_MakeAvailable(glm)
|
||||
FetchContent_Declare(
|
||||
soil2
|
||||
GIT_REPOSITORY https://github.com/SpartanJ/SOIL2.git
|
||||
GIT_TAG 1.31
|
||||
|
||||
)
|
||||
FetchContent_MakeAvailable(soil2)
|
||||
FetchContent_Declare(
|
||||
tomlplusplus
|
||||
GIT_REPOSITORY https://github.com/marzer/tomlplusplus.git
|
||||
GIT_TAG v3.4.0
|
||||
)
|
||||
FetchContent_MakeAvailable(tomlplusplus)
|
||||
|
||||
|
||||
if (WIN32)
|
||||
|
||||
set(_BUILD_SHARED_LIBS_SAVED ${BUILD_SHARED_LIBS})
|
||||
set(BUILD_SHARED_LIBS ON)
|
||||
|
||||
FetchContent_Declare(
|
||||
onetbb
|
||||
GIT_REPOSITORY https://github.com/uxlfoundation/oneTBB.git
|
||||
GIT_TAG v2023.0.0
|
||||
)
|
||||
|
||||
set(BUILD_TESTING OFF CACHE BOOL "Build tests" FORCE)
|
||||
set(TBB_TEST OFF CACHE BOOL "Build TBB tests" FORCE)
|
||||
FetchContent_MakeAvailable(onetbb)
|
||||
|
||||
set(BUILD_SHARED_LIBS ${_BUILD_SHARED_LIBS_SAVED})
|
||||
unset(_BUILD_SHARED_LIBS_SAVED)
|
||||
|
||||
endif()
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
find_path(ZSTD_INCLUDE_DIRS
|
||||
NAMES zstd.h
|
||||
HINTS ${zstd_ROOT_DIR}/include)
|
||||
|
||||
find_library(ZSTD_LIBRARIES
|
||||
NAMES zstd
|
||||
HINTS ${zstd_ROOT_DIR}/lib)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(zstd DEFAULT_MSG ZSTD_LIBRARIES ZSTD_INCLUDE_DIRS)
|
||||
|
||||
mark_as_advanced(
|
||||
ZSTD_LIBRARIES
|
||||
ZSTD_INCLUDE_DIRS)
|
||||
|
||||
if(ZSTD_FOUND AND NOT (TARGET zstd::zstd))
|
||||
add_library (zstd::zstd UNKNOWN IMPORTED)
|
||||
set_target_properties(zstd::zstd
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION ${ZSTD_LIBRARIES}
|
||||
INTERFACE_INCLUDE_DIRECTORIES ${ZSTD_INCLUDE_DIRS})
|
||||
endif()
|
||||
@@ -1,10 +1,9 @@
|
||||
#pragma once
|
||||
#include "Cubed/argument.hpp"
|
||||
#include "Cubed/audio/audio_engine.hpp"
|
||||
#include "Cubed/config.hpp"
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include "Cubed/camera.hpp"
|
||||
#include "Cubed/dev_panel.hpp"
|
||||
#include "Cubed/render/renderer.hpp"
|
||||
#include "Cubed/scene/scene_manager.hpp"
|
||||
#include "Cubed/gameplay/world.hpp"
|
||||
#include "Cubed/renderer.hpp"
|
||||
#include "Cubed/texture_manager.hpp"
|
||||
#include "Cubed/window.hpp"
|
||||
namespace Cubed {
|
||||
@@ -13,59 +12,50 @@ class App {
|
||||
public:
|
||||
App();
|
||||
~App();
|
||||
void handle_mouse_move(float xpos, float ypos, float xrel, float yrel);
|
||||
void handle_sdl_key(SDL_Event& e);
|
||||
void handle_sdl_mouse_button(SDL_Event& e);
|
||||
void handle_window_focus(bool focused);
|
||||
void handle_window_resize(int new_width, int new_height);
|
||||
void handle_framebuffer_resize(int new_width, int new_height);
|
||||
void handle_mouse_scroll(float xoffset, float yoffset);
|
||||
void handle_text_input(const char* text);
|
||||
|
||||
static void cursor_position_callback(GLFWwindow* window, double xpos,
|
||||
double ypos);
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode,
|
||||
int action, int mods);
|
||||
static void mouse_button_callback(GLFWwindow* window, int button,
|
||||
int action, int mods);
|
||||
static void window_focus_callback(GLFWwindow* window, int focused);
|
||||
static void window_reshape_callback(GLFWwindow* window, int new_width,
|
||||
int new_height);
|
||||
static void mouse_scroll_callback(GLFWwindow* window, double xoffset,
|
||||
double yoffset);
|
||||
static void cursor_enter_callback(GLFWwindow* window, int entered);
|
||||
static void char_callback(GLFWwindow* window, unsigned int ch);
|
||||
static int start_cubed_application(int argc, char** argv);
|
||||
|
||||
static unsigned int seed();
|
||||
static float delta_time();
|
||||
static float delte_time();
|
||||
static float get_fps();
|
||||
|
||||
Camera& camera();
|
||||
DevPanel& dev_panel();
|
||||
Renderer& renderer();
|
||||
TextureManager& texture_manager();
|
||||
Window& window();
|
||||
|
||||
Config& config();
|
||||
const Argument& argument() const;
|
||||
AudioEngine& audio();
|
||||
|
||||
std::string get_clipboard_text();
|
||||
|
||||
void start_text_input();
|
||||
void stop_text_input();
|
||||
void update_text_input_area(const glm::vec4& textbox,
|
||||
float cursor_position_x);
|
||||
World& world();
|
||||
|
||||
private:
|
||||
Config m_game_config;
|
||||
|
||||
Window m_window;
|
||||
|
||||
Camera m_camera;
|
||||
TextureManager m_texture_manager;
|
||||
World m_world;
|
||||
DevPanel m_dev_panel{*this};
|
||||
Renderer m_renderer{m_camera, m_world, m_texture_manager, m_dev_panel};
|
||||
|
||||
AudioEngine m_audio;
|
||||
Window m_window{m_renderer};
|
||||
|
||||
Renderer m_renderer;
|
||||
|
||||
SceneManager m_scene_manager;
|
||||
|
||||
inline static uint64_t last_tick = 0;
|
||||
inline static uint64_t current_tick = 0;
|
||||
inline static float dt = 0.0f;
|
||||
inline static float fps_time_count = 0.0f;
|
||||
inline static double last_time = glfwGetTime();
|
||||
inline static double current_time = glfwGetTime();
|
||||
inline static double delta_time = 0.0f;
|
||||
inline static double fps_time_count = 0.0f;
|
||||
inline static int frame_count = 0;
|
||||
inline static int fps = 0;
|
||||
Argument m_argument;
|
||||
bool m_running = true;
|
||||
void init(int argc, char** argv);
|
||||
void handle_argument(int argc, char** argv);
|
||||
|
||||
void init();
|
||||
|
||||
auto init_camera();
|
||||
auto init_texture();
|
||||
auto init_world();
|
||||
@@ -73,10 +63,6 @@ private:
|
||||
void render();
|
||||
void run();
|
||||
void update();
|
||||
|
||||
void handle_sdl_event(SDL_Event& e);
|
||||
|
||||
void dispatch_event(const Event& e);
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
#include <optional>
|
||||
#include <string>
|
||||
namespace Cubed {
|
||||
struct Argument {
|
||||
std::optional<int> port;
|
||||
std::optional<std::string> ip;
|
||||
std::optional<std::string> player;
|
||||
std::optional<bool> no_debug;
|
||||
std::optional<std::string> language;
|
||||
std::optional<std::string> video_driver;
|
||||
std::optional<bool> enable_exclusive;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,24 +0,0 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_data.hpp"
|
||||
|
||||
#include <AL/al.h>
|
||||
namespace Cubed {
|
||||
class AudioBuffer {
|
||||
public:
|
||||
AudioBuffer(const AudioData& data);
|
||||
AudioBuffer(const AudioBuffer&) = delete;
|
||||
AudioBuffer(AudioBuffer&&) = delete;
|
||||
AudioBuffer& operator=(const AudioBuffer&) = delete;
|
||||
AudioBuffer& operator=(AudioBuffer&&) = delete;
|
||||
~AudioBuffer();
|
||||
ALuint buffer() const;
|
||||
float duration() const;
|
||||
uint32_t channels() const;
|
||||
|
||||
private:
|
||||
ALuint m_buffer = 0;
|
||||
float m_duration = 0.0f;
|
||||
uint32_t m_channels = 0;
|
||||
void set_data(const AudioData& data);
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,10 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
namespace Cubed {
|
||||
struct AudioData {
|
||||
std::vector<int16_t> pcm;
|
||||
uint32_t channels;
|
||||
uint32_t sample_rate;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
#include <AL/al.h>
|
||||
namespace Cubed {
|
||||
class AudioEffect {
|
||||
public:
|
||||
AudioEffect();
|
||||
AudioEffect(const AudioEffect&) = delete;
|
||||
AudioEffect(AudioEffect&&) = delete;
|
||||
AudioEffect& operator=(const AudioEffect&) = default;
|
||||
AudioEffect& operator=(AudioEffect&&) = delete;
|
||||
~AudioEffect();
|
||||
void set_reverb(float decay_time, float reverb_gain, float gain_hf,
|
||||
float density = 1.0f, float diffusion = 1.0f);
|
||||
ALuint effect() const;
|
||||
|
||||
private:
|
||||
ALuint m_effect = 0;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,18 +0,0 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_effect.hpp"
|
||||
namespace Cubed {
|
||||
class AudioEffectSlot {
|
||||
public:
|
||||
AudioEffectSlot();
|
||||
AudioEffectSlot(const AudioEffectSlot&) = delete;
|
||||
AudioEffectSlot(AudioEffectSlot&&) = delete;
|
||||
AudioEffectSlot& operator=(const AudioEffectSlot&) = delete;
|
||||
AudioEffectSlot& operator=(AudioEffectSlot&&) = delete;
|
||||
~AudioEffectSlot();
|
||||
void set_effect(const AudioEffect& effect);
|
||||
ALuint slot() const;
|
||||
|
||||
private:
|
||||
ALuint m_slot = 0;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,63 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/audio/audio_fade.hpp"
|
||||
#include "Cubed/audio/audio_source.hpp"
|
||||
#include "Cubed/audio/sound_manager.hpp"
|
||||
#include "Cubed/audio/source_pool.hpp"
|
||||
#include "Cubed/config.hpp"
|
||||
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
namespace Cubed {
|
||||
|
||||
class ClientWorld;
|
||||
|
||||
class AudioEngine {
|
||||
public:
|
||||
AudioEngine(Config& config);
|
||||
AudioEngine(const AudioEngine&) = delete;
|
||||
AudioEngine(AudioEngine&&) = delete;
|
||||
AudioEngine& operator=(const AudioEngine&) = delete;
|
||||
AudioEngine& operator=(AudioEngine&&) = delete;
|
||||
~AudioEngine();
|
||||
|
||||
void init();
|
||||
void play_bgm();
|
||||
void stop_bgm();
|
||||
void change_bgm(const std::string& sound);
|
||||
void play_3d(const std::string& sound, const glm::vec3& pos,
|
||||
bool check = false);
|
||||
void play_2d(const std::string& sound, bool check = false);
|
||||
void update_listener(const glm::vec3& pos, const glm::vec3& forward,
|
||||
const glm::vec3& up);
|
||||
void update();
|
||||
void reload_config();
|
||||
|
||||
void underwater_change(bool underwater);
|
||||
|
||||
float& bgm_target_volume();
|
||||
|
||||
private:
|
||||
using FadeMap = std::unordered_map<std::string, AudioFade>;
|
||||
bool m_init{false};
|
||||
ALCdevice* device{nullptr};
|
||||
ALCcontext* context{nullptr};
|
||||
glm::vec3 listener_pos;
|
||||
std::unique_ptr<AudioSource> m_bgm;
|
||||
FadeMap m_fade_map;
|
||||
SoundManager m_sounds;
|
||||
Config& m_config;
|
||||
std::shared_ptr<SourcePool> m_pool;
|
||||
bool m_efx_supported = false;
|
||||
bool m_underwater = false;
|
||||
float m_music_volume = 1.0f;
|
||||
float m_sfx_volume = 1.0f;
|
||||
std::unique_ptr<AudioFilter> m_low_pass_filter;
|
||||
std::unique_ptr<AudioEffect> m_underwater_effect;
|
||||
std::unique_ptr<AudioEffectSlot> m_underwater_slot;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,15 +0,0 @@
|
||||
#pragma once
|
||||
#include "Cubed/tools/log.hpp"
|
||||
|
||||
#include <AL/al.h>
|
||||
namespace Cubed {
|
||||
inline void check_al_error(
|
||||
std::source_location loaction = std::source_location::current()) {
|
||||
ALenum error = alGetError();
|
||||
if (error != AL_NO_ERROR) {
|
||||
Logger::error("File {} Line {} Function {} OpenAL Error {} ",
|
||||
loaction.file_name(), loaction.line(),
|
||||
loaction.function_name(), alGetString(error));
|
||||
}
|
||||
}
|
||||
} // namespace Cubed
|
||||
@@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_source.hpp"
|
||||
namespace Cubed {
|
||||
class AudioFade {
|
||||
public:
|
||||
AudioFade(AudioSource* source, float fade_in = 0.0f, float fade_out = 0.0f);
|
||||
~AudioFade();
|
||||
void update();
|
||||
void reset();
|
||||
|
||||
private:
|
||||
AudioSource* m_source = nullptr;
|
||||
float m_in_duration = 0.0f;
|
||||
float m_out_duration = 0.0f;
|
||||
float m_start_gain = 0.0f;
|
||||
bool m_fade_in = true;
|
||||
bool m_active = true;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
#include <AL/al.h>
|
||||
namespace Cubed {
|
||||
class AudioFilter {
|
||||
public:
|
||||
AudioFilter();
|
||||
AudioFilter(const AudioFilter&) = delete;
|
||||
AudioFilter(AudioFilter&&) = delete;
|
||||
AudioFilter& operator=(const AudioFilter&) = delete;
|
||||
AudioFilter& operator=(AudioFilter&&) = delete;
|
||||
~AudioFilter();
|
||||
|
||||
void set_lowpass(float gain, float gain_hf);
|
||||
ALuint filter() const;
|
||||
|
||||
private:
|
||||
ALuint m_filter = 0;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,17 +0,0 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_data.hpp"
|
||||
|
||||
#include <filesystem>
|
||||
namespace Cubed {
|
||||
|
||||
class AudioLoader {
|
||||
public:
|
||||
static AudioData load(const std::filesystem::path& path);
|
||||
|
||||
private:
|
||||
static AudioData load_wav(const std::filesystem::path& path);
|
||||
static AudioData load_mp3(const std::filesystem::path& path);
|
||||
static AudioData load_flac(const std::filesystem::path& path);
|
||||
static AudioData load_ogg(const std::filesystem::path& path);
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,50 +0,0 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_buffer.hpp"
|
||||
#include "Cubed/audio/audio_effect_slot.hpp"
|
||||
#include "Cubed/audio/audio_filter.hpp"
|
||||
|
||||
#include <AL/al.h>
|
||||
#include <glm/glm.hpp>
|
||||
namespace Cubed {
|
||||
|
||||
enum class AudioState { INITIAL, PLAYING, PAUSED, STOPPED };
|
||||
|
||||
class AudioSource {
|
||||
public:
|
||||
AudioSource(float volume = 1.0f);
|
||||
~AudioSource();
|
||||
|
||||
void set_buffer_2d(const AudioBuffer& buffer);
|
||||
void set_buffer_3d(const AudioBuffer& buffer, const glm::vec3& vec3);
|
||||
void set_loop(bool on = true);
|
||||
void set_volume(float volume);
|
||||
void set_pitch(float pitch);
|
||||
void play();
|
||||
void play_2d(const AudioBuffer& buffer);
|
||||
void play_3d(const AudioBuffer& buffer, const glm::vec3& pos);
|
||||
|
||||
void stop();
|
||||
void pause();
|
||||
float duration() const;
|
||||
float current_time() const;
|
||||
float target_volume() const;
|
||||
float& target_volume();
|
||||
void set_target_volume(float volume);
|
||||
AudioState state() const;
|
||||
|
||||
void mark_in_use();
|
||||
bool in_use() const;
|
||||
void reset();
|
||||
|
||||
void set_filter(const AudioFilter& filter);
|
||||
void clear_filter();
|
||||
void set_effect_slot(const AudioEffectSlot& slot);
|
||||
void clear_effect_slot();
|
||||
|
||||
private:
|
||||
ALuint m_source = 0;
|
||||
float m_target_volume = 1.0f;
|
||||
float m_duration = 0.0f;
|
||||
bool m_using;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_buffer.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
namespace Cubed {
|
||||
class SoundManager {
|
||||
public:
|
||||
SoundManager();
|
||||
~SoundManager();
|
||||
const AudioBuffer& load(const std::string& name);
|
||||
const AudioBuffer& get_buffer(const std::string& name);
|
||||
void init();
|
||||
void clear();
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, AudioBuffer> m_buffers;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,23 +0,0 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_source.hpp"
|
||||
|
||||
namespace Cubed {
|
||||
class SourcePool {
|
||||
private:
|
||||
std::vector<AudioSource> m_sources;
|
||||
|
||||
public:
|
||||
explicit SourcePool(size_t size);
|
||||
~SourcePool();
|
||||
SourcePool(const SourcePool&) = delete;
|
||||
SourcePool(SourcePool&&) = delete;
|
||||
SourcePool& operator=(const SourcePool&) = delete;
|
||||
SourcePool& operator=(SourcePool&&) = delete;
|
||||
|
||||
void update();
|
||||
AudioSource* acquire();
|
||||
|
||||
std::vector<AudioSource>& sources();
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -1,55 +1,38 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/input/event.hpp"
|
||||
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
class ClientPlayer;
|
||||
class Player;
|
||||
|
||||
class Camera {
|
||||
private:
|
||||
enum class Perspective {
|
||||
FIRST_PERSON,
|
||||
THIRD_PERSON_BACK,
|
||||
THIRD_PERSON_FRONT,
|
||||
};
|
||||
|
||||
bool m_firse_mouse = true;
|
||||
ClientPlayer* m_player;
|
||||
Player* m_player;
|
||||
float m_last_mouse_x, m_last_mouse_y;
|
||||
glm::vec3 m_camera_pos;
|
||||
bool m_under_water = false;
|
||||
Perspective m_perspective = Perspective::FIRST_PERSON;
|
||||
glm::vec3 m_front;
|
||||
glm::vec3 camera_collision(glm::vec3 start, glm::vec3 end,
|
||||
float radius = 0.2f);
|
||||
|
||||
bool handle_key_event(const KeyEvent& e);
|
||||
bool handle_mouse_move_event(const MouseMoveEvent& e);
|
||||
|
||||
public:
|
||||
Camera();
|
||||
|
||||
void update_move_camera();
|
||||
|
||||
void camera_init(ClientPlayer* player);
|
||||
void camera_init(Player* player);
|
||||
void hot_reload();
|
||||
void reset_camera();
|
||||
void update_cursor_position_camera(float offset_x, float offset_y);
|
||||
void update_cursor_position_camera(double xpos, double ypos);
|
||||
|
||||
const glm::mat4 get_camera_lookat() const;
|
||||
const glm::vec3& get_camera_pos() const;
|
||||
|
||||
bool is_under_water() const;
|
||||
glm::vec3 get_camera_front() const;
|
||||
void change_perspective();
|
||||
bool is_first_person() const;
|
||||
bool handle_event(const Event& e);
|
||||
ClientPlayer* player();
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -1,74 +1,107 @@
|
||||
#pragma once
|
||||
#include "Cubed/tools/toml.utils.hpp"
|
||||
#include "Cubed/tools/cubed_assert.hpp"
|
||||
|
||||
#include <toml++/toml.hpp>
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
template <typename T>
|
||||
concept TomlValueType =
|
||||
std::same_as<T, int> || std::same_as<T, bool> || std::same_as<T, double> ||
|
||||
std::same_as<T, const char*> || std::same_as<T, toml::date> ||
|
||||
std::same_as<T, toml::time> || std::same_as<T, toml::date_time> ||
|
||||
std::same_as<T, std::string>;
|
||||
|
||||
class Config {
|
||||
public:
|
||||
explicit Config(std::string_view path);
|
||||
Config(const Config&) = delete;
|
||||
Config(Config&&) = delete;
|
||||
Config& operator=(const Config&) = delete;
|
||||
Config& operator=(Config&&) = delete;
|
||||
Config();
|
||||
~Config();
|
||||
|
||||
static Config& get();
|
||||
|
||||
toml::table& table();
|
||||
|
||||
void load_config();
|
||||
void load_or_create_config();
|
||||
void save_to_file();
|
||||
|
||||
template <TOML::TomlValueType T>
|
||||
T get(std::string_view key, T default_value) {
|
||||
if (auto* node = find_node(m_tbl, key)) {
|
||||
if (auto value = node->value<T>())
|
||||
return *value;
|
||||
template <TomlValueType T> T get(std::string_view key) const {
|
||||
size_t cur = 0;
|
||||
auto pos = key.find('.');
|
||||
const toml::table* table = &m_tbl;
|
||||
while (pos != std::string_view::npos) {
|
||||
std::string_view s = key.substr(cur, pos - cur);
|
||||
if (s.empty()) {
|
||||
Logger::error("Empty key/table name in path '{}'", key);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
|
||||
set(key, default_value);
|
||||
|
||||
return default_value;
|
||||
}
|
||||
|
||||
template <TOML::TomlValueType T> void set(std::string_view key, T&& value) {
|
||||
auto pos = key.rfind('.');
|
||||
|
||||
toml::table* table;
|
||||
std::string_view name;
|
||||
|
||||
if (pos == std::string_view::npos) {
|
||||
table = &m_tbl;
|
||||
name = key;
|
||||
cur = pos + 1;
|
||||
pos = key.find('.', cur);
|
||||
if (auto* next = (*table)[s].as_table()) {
|
||||
table = next;
|
||||
} else {
|
||||
table = find_or_create_table(key.substr(0, pos));
|
||||
name = key.substr(pos + 1);
|
||||
Logger::error("Can't find table {}", s);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
// Insert node at the last level's table
|
||||
table->insert_or_assign(name, std::forward<T>(value));
|
||||
}
|
||||
|
||||
std::string_view n_key = key.substr(cur);
|
||||
if (n_key.empty()) {
|
||||
Logger::error("Trailing dot in path '{}'", key);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
auto opt = (*table)[n_key].value<T>();
|
||||
if (opt) {
|
||||
return *opt;
|
||||
} else {
|
||||
Logger::error("Can't find key {}", n_key);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
}
|
||||
template <typename T> void set(std::string_view key, T&& val) {
|
||||
if constexpr (!TomlValueType<std::decay_t<T>>) {
|
||||
static_assert(false, "Type Not Support");
|
||||
}
|
||||
size_t cur = 0;
|
||||
auto pos = key.find('.');
|
||||
toml::table* table = &m_tbl;
|
||||
while (pos != std::string_view::npos) {
|
||||
std::string_view s = key.substr(cur, pos - cur);
|
||||
if (s.empty()) {
|
||||
Logger::error("Empty key/table name in path '{}'", key);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
cur = pos + 1;
|
||||
pos = key.find('.', cur);
|
||||
if (auto* next = (*table)[s].as_table()) {
|
||||
table = next;
|
||||
} else {
|
||||
auto [it, inserted] = table->insert_or_assign(s, toml::table{});
|
||||
table = it->second.as_table();
|
||||
}
|
||||
}
|
||||
std::string_view n_key = key.substr(cur);
|
||||
if (n_key.empty()) {
|
||||
Logger::error("Trailing dot in path '{}'", key);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
table->insert_or_assign(n_key, std::forward<T>(val));
|
||||
}
|
||||
template <typename T> void set_and_save(std::string_view key, T&& val) {
|
||||
set(key, std::forward(val));
|
||||
save_to_file();
|
||||
}
|
||||
toml::node_view<toml::node> val_view(std::string_view key);
|
||||
|
||||
private:
|
||||
toml::table m_tbl;
|
||||
const std::string CONGIF_PATH;
|
||||
const toml::node* find_node(const toml::table& root,
|
||||
std::string_view path) const;
|
||||
// Follow the path to find the last-level toml::table, creating it if it
|
||||
// does not exist
|
||||
toml::table* find_or_create_table(std::string_view path);
|
||||
constexpr static inline std::string_view CONGIF_PATH =
|
||||
ASSETS_PATH "config.toml";
|
||||
void create_config();
|
||||
};
|
||||
|
||||
template <>
|
||||
inline float Config::get(std::string_view key, float default_value) {
|
||||
return static_cast<float>(
|
||||
Config::get<double>(key, static_cast<double>(default_value)));
|
||||
}
|
||||
|
||||
template <> inline void Config::set(std::string_view key, float&& value) {
|
||||
Config::set<double>(key, static_cast<double>(value));
|
||||
}
|
||||
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
|
||||
#include <array>
|
||||
namespace Cubed {
|
||||
@@ -25,9 +26,9 @@ constexpr float DEFAULT_G = 22.5f;
|
||||
constexpr int SIZE_X = CHUNK_SIZE;
|
||||
constexpr int SIZE_Y = WORLD_SIZE_Y;
|
||||
constexpr int SIZE_Z = CHUNK_SIZE;
|
||||
constexpr int RESERVED_THREADS = 5;
|
||||
|
||||
constexpr float DEFAULT_CAVE_PROBABILITY = 0.035f;
|
||||
constexpr int RESERVED_THREADS = 3;
|
||||
constexpr ChunkPos CHUNK_DIR[]{{1, 0}, {-1, 0}, {0, 1}, {0, -1},
|
||||
{1, 1}, {-1, 1}, {1, -1}, {-1, -1}};
|
||||
|
||||
using HeightMapArray = std::array<std::array<int, CHUNK_SIZE>, CHUNK_SIZE>;
|
||||
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/ui/column_layout.hpp"
|
||||
#include "Cubed/ui/label.hpp"
|
||||
#include "Cubed/ui/widget.hpp"
|
||||
#include "Cubed/ui/text.hpp"
|
||||
|
||||
#include <format>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace Cubed {
|
||||
@@ -13,25 +9,16 @@ namespace Cubed {
|
||||
class DebugCollector {
|
||||
public:
|
||||
static DebugCollector& get();
|
||||
static void distory();
|
||||
DebugCollector();
|
||||
|
||||
void report(const std::string& name, std::string_view content);
|
||||
void init(int width, int height);
|
||||
Widget& get_widget();
|
||||
bool handle_event(const Event& e);
|
||||
std::unordered_map<std::size_t, Text>& all_texts();
|
||||
|
||||
Text& text(std::string_view name);
|
||||
void report(std::string_view name, std::string_view content);
|
||||
void init_text();
|
||||
|
||||
private:
|
||||
ColumnLayout m_widget;
|
||||
std::unordered_map<std::string, Label*> m_component;
|
||||
static std::unique_ptr<DebugCollector>& get_ptr();
|
||||
std::unordered_map<std::size_t, Text> m_texts;
|
||||
};
|
||||
|
||||
template <typename... Args>
|
||||
void d_rep(const std::string& key, std::format_string<Args...> fmt,
|
||||
Args&&... args) {
|
||||
std::string msg = std::vformat(fmt.get(), std::make_format_args(args...));
|
||||
DebugCollector::get().report(key, msg);
|
||||
}
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -1,14 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/config.hpp"
|
||||
|
||||
#include <toml++/toml.hpp>
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
class WorldScene;
|
||||
class ClientPlayer;
|
||||
class App;
|
||||
class Player;
|
||||
class DevPanel {
|
||||
struct ConfigView {
|
||||
float fov = 70.0f;
|
||||
@@ -23,27 +20,27 @@ class DevPanel {
|
||||
bool is_enable_aniso = false;
|
||||
bool is_support_aniso = true;
|
||||
bool is_reload = true;
|
||||
float volume_music = 1.0f;
|
||||
float volume_sfx = 1.0f;
|
||||
};
|
||||
struct PlayerProfile {
|
||||
int game_mode = 0;
|
||||
int gait = 0;
|
||||
float pos[3] = {0.0f, 0.0f, 0.0f};
|
||||
};
|
||||
struct TextEditing {
|
||||
bool perlin_seed = false;
|
||||
};
|
||||
|
||||
public:
|
||||
DevPanel(WorldScene& app);
|
||||
DevPanel(App& app);
|
||||
void init();
|
||||
void render();
|
||||
|
||||
private:
|
||||
App& m_app;
|
||||
WorldScene& m_world_scene;
|
||||
Config& m_config;
|
||||
ConfigView m_config_view;
|
||||
ClientPlayer* m_player;
|
||||
ConfigView m_config;
|
||||
Player* m_player;
|
||||
PlayerProfile m_player_profile;
|
||||
TextEditing m_text_editing;
|
||||
bool m_need_save_config = false;
|
||||
bool m_gen_thread_running = true;
|
||||
int m_theme = 0;
|
||||
@@ -53,15 +50,13 @@ private:
|
||||
int m_samples_idx = 1;
|
||||
int m_threads = 1;
|
||||
int m_chunk_style = 0;
|
||||
void show_about_table_bar();
|
||||
void show_biome_table_bar();
|
||||
void show_time_table_bar();
|
||||
void show_cave_table_bar();
|
||||
void show_river_table_bar();
|
||||
void show_chunk_table_bar();
|
||||
void show_settings_tab_item();
|
||||
void show_world_tab_item();
|
||||
void show_server_world_table_bar();
|
||||
void show_client_world_table_bar();
|
||||
void show_player_tab_item();
|
||||
void show_items_tab_item();
|
||||
void show_shader_tab_item();
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
#pragma once
|
||||
#include "Cubed/tools/cubed_assert.hpp"
|
||||
|
||||
#include <array>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
namespace Cubed {
|
||||
@@ -80,32 +77,4 @@ DesertParams& desert_params();
|
||||
MountainParams& mountain_params();
|
||||
RiverParams& river_params();
|
||||
|
||||
inline BiomeType get_biome_from_id(int id) {
|
||||
using enum BiomeType;
|
||||
auto to = std::to_underlying<BiomeType>;
|
||||
if (id == to(PLAIN)) {
|
||||
return PLAIN;
|
||||
}
|
||||
if (id == to(FOREST)) {
|
||||
return FOREST;
|
||||
}
|
||||
if (id == to(DESERT)) {
|
||||
return DESERT;
|
||||
}
|
||||
if (id == to(MOUNTAIN)) {
|
||||
return MOUNTAIN;
|
||||
}
|
||||
if (id == to(RIVER)) {
|
||||
return RIVER;
|
||||
}
|
||||
if (id == to(SNOWY_PLAIN)) {
|
||||
return SNOWY_PLAIN;
|
||||
}
|
||||
if (id == to(OCEAN)) {
|
||||
return OCEAN;
|
||||
}
|
||||
ASSERT_MSG(false, "Unknown Biome Id");
|
||||
throw std::invalid_argument("Unknown Biome Id");
|
||||
}
|
||||
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -2,15 +2,12 @@
|
||||
|
||||
#include <glad/glad.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
using BlockType = uint8_t;
|
||||
using OptionalBlockVectorArray =
|
||||
std::array<std::optional<std::vector<BlockType>>, 4>;
|
||||
|
||||
struct BlockTexture {
|
||||
std::string name;
|
||||
|
||||
@@ -1,26 +1,31 @@
|
||||
#pragma once
|
||||
#include "Cubed/constants.hpp"
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
#include "Cubed/gameplay/path.hpp"
|
||||
#include "Cubed/gameplay/cave_path.hpp"
|
||||
|
||||
#include <shared_mutex>
|
||||
#include <tbb/concurrent_hash_map.h>
|
||||
|
||||
namespace Cubed {
|
||||
class CaveCarver {
|
||||
using CaveHashMap = tbb::concurrent_hash_map<unsigned, CavePath>;
|
||||
|
||||
public:
|
||||
CaveCarver();
|
||||
|
||||
CaveHashMap& paths();
|
||||
void init(unsigned world_seed);
|
||||
void reload(unsigned world_seed);
|
||||
bool has_origin_fast(const ChunkPos& pos) const;
|
||||
float cave_probability() const;
|
||||
PathOrigin get_origin(const ChunkPos& origin_chunk) const;
|
||||
int search_radius() const;
|
||||
unsigned world_seed() const;
|
||||
void add_path(const glm::vec3& pos, unsigned chunk_seed);
|
||||
void try_to_add_path(const ChunkPos& pos, unsigned chunk_seed);
|
||||
void cleanup_finished_caves();
|
||||
|
||||
int cave_sum() const;
|
||||
float& cave_probability();
|
||||
std::shared_mutex& path_mutex();
|
||||
|
||||
private:
|
||||
std::atomic<unsigned> m_world_seed{0};
|
||||
std::atomic<float> m_cave_probability{DEFAULT_CAVE_PROBABILITY};
|
||||
CaveHashMap m_paths;
|
||||
unsigned m_seed = 0;
|
||||
Random m_random;
|
||||
float m_cave_probability = 0.035f;
|
||||
std::shared_mutex m_path_mutex;
|
||||
};
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
#include "Cubed/gameplay/path_point.hpp"
|
||||
#include "Cubed/tools/cubed_random.hpp"
|
||||
|
||||
@@ -8,11 +9,15 @@
|
||||
namespace Cubed {
|
||||
|
||||
class CavePath {
|
||||
using ChunkPosSet =
|
||||
tbb::concurrent_hash_map<ChunkPos, bool, ChunkPos::TBBHash>;
|
||||
|
||||
public:
|
||||
CavePath(unsigned int chunk_seed, unsigned world_seed,
|
||||
const glm::vec3& start_pos);
|
||||
const std::vector<PathPoint>& points() const;
|
||||
void clear_chunk(const ChunkPos& pos);
|
||||
bool is_finished() const;
|
||||
|
||||
static float& radius_xz_min();
|
||||
static float& radius_xz_max();
|
||||
@@ -22,7 +27,6 @@ public:
|
||||
static float& delta_angle_max();
|
||||
static int& step_min();
|
||||
static int& step_max();
|
||||
static int step_len();
|
||||
|
||||
private:
|
||||
static inline float m_radius_xz_min = 5.0f;
|
||||
@@ -33,16 +37,18 @@ private:
|
||||
static inline float m_delta_angle_max = 5.0f;
|
||||
static inline int m_step_min = 10;
|
||||
static inline int m_step_max = 400;
|
||||
static inline float m_step_len = 4.0f;
|
||||
|
||||
unsigned int m_seed = 0;
|
||||
float m_yaw = 0.0f;
|
||||
float m_pitch = 0.0f;
|
||||
int m_step = 0;
|
||||
|
||||
float m_step_len = 1.0f;
|
||||
PathPoint m_start_path_point{{0.0f, 0.0f, 0.0f}, 0.0f, 0.0f};
|
||||
Random m_random;
|
||||
|
||||
std::vector<PathPoint> m_points;
|
||||
ChunkPosSet m_pending_chunks;
|
||||
void collect_path_points();
|
||||
void precompute_chunk_coverage();
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,42 +1,69 @@
|
||||
#pragma once
|
||||
#include "Cubed/constants.hpp"
|
||||
|
||||
#include "Cubed/gameplay/biome.hpp"
|
||||
#include "Cubed/gameplay/block.hpp"
|
||||
#include "Cubed/gameplay/chunk_generator.hpp"
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
#include "Cubed/gameplay/vertex_data.hpp"
|
||||
#include "world/chunk_data.pb.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <glad/glad.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <mutex>
|
||||
namespace Cubed {
|
||||
class ClientWorld;
|
||||
struct ChunkRenderSnapshot {
|
||||
GLuint normal_vao;
|
||||
size_t normal_vertices_count;
|
||||
GLuint cross_vao;
|
||||
size_t cross_vertices_count;
|
||||
GLuint normal_discard_vao;
|
||||
size_t normal_discard_vertices_count;
|
||||
GLuint normal_blend_vao;
|
||||
size_t normal_blend_vertices_count;
|
||||
GLuint water_vao;
|
||||
size_t water_vertices_count;
|
||||
glm::vec3 center;
|
||||
glm::vec3 half_extents;
|
||||
};
|
||||
class ClientChunk {
|
||||
public:
|
||||
ClientChunk(ClientWorld& world);
|
||||
~ClientChunk();
|
||||
ClientChunk(const ClientChunk&) = delete;
|
||||
ClientChunk& operator=(const ClientChunk&) = delete;
|
||||
ClientChunk(ClientChunk&&) noexcept;
|
||||
ClientChunk& operator=(ClientChunk&&) noexcept;
|
||||
|
||||
static int index(int x, int y, int z);
|
||||
static int index(const glm::vec3& pos);
|
||||
class World;
|
||||
// if want to use, do init_chunk(), gen_vertex_data() and
|
||||
class Chunk {
|
||||
private:
|
||||
using OptionalBlockVectorArray =
|
||||
std::array<std::optional<std::vector<BlockType>>, 4>;
|
||||
static constexpr int SIZE_X = CHUNK_SIZE;
|
||||
static constexpr int SIZE_Y = WORLD_SIZE_Y;
|
||||
static constexpr int SIZE_Z = CHUNK_SIZE;
|
||||
static constexpr int VERTEX_DATA_SUM = 5;
|
||||
std::atomic<bool> m_dirty{false};
|
||||
std::atomic<bool> m_need_upload{true};
|
||||
std::atomic<bool> m_is_on_gen_vertex_data{false};
|
||||
std::atomic<bool> m_gening{false};
|
||||
std::atomic<bool> m_temp_chunk{false};
|
||||
|
||||
std::atomic<BiomeType> m_biome = BiomeType::PLAIN;
|
||||
std::mutex m_vertexs_data_mutex;
|
||||
|
||||
std::unique_ptr<ChunkGenerator> m_generator;
|
||||
|
||||
ChunkPos m_chunk_pos;
|
||||
World& m_world;
|
||||
HeightMapArray m_heightmap;
|
||||
// the index is a array of block id
|
||||
std::vector<BlockType> m_blocks;
|
||||
|
||||
/*
|
||||
0 - normal
|
||||
1 - cross_plane
|
||||
2 - normal_discard
|
||||
3 - transparent and blend
|
||||
4 - water
|
||||
*/
|
||||
std::vector<VertexData> m_vertex_data;
|
||||
float frequency = 0.01f;
|
||||
float height = 80;
|
||||
unsigned m_seed = 0;
|
||||
|
||||
BiomeConditions m_conditions;
|
||||
|
||||
void clear_dirty();
|
||||
void gen_vertices(const OptionalBlockVectorArray& neighbor_block);
|
||||
void gen_cross_plane_vertices(int world_x, int world_y, int world_z,
|
||||
BlockType id);
|
||||
|
||||
public:
|
||||
Chunk(World& world, ChunkPos chunk_pos, bool temp_chunk = false);
|
||||
~Chunk();
|
||||
Chunk(const Chunk&) = delete;
|
||||
Chunk& operator=(const Chunk&) = delete;
|
||||
Chunk(Chunk&&) noexcept;
|
||||
Chunk& operator=(Chunk&&) noexcept;
|
||||
|
||||
static std::tuple<int, int, int> world_to_block(int world_x, int world_y,
|
||||
int world_z, int chunk_x,
|
||||
int chunk_z);
|
||||
@@ -49,9 +76,33 @@ public:
|
||||
BiomeType get_biome() const;
|
||||
ChunkPos get_chunk_pos() const;
|
||||
const std::vector<BlockType>& get_chunk_blocks() const;
|
||||
void receive_chunk(const ChunkDataRsp& data);
|
||||
HeightMapArray get_heightmap() const;
|
||||
static int index(int x, int y, int z);
|
||||
static int index(const glm::vec3& pos);
|
||||
// Init Chunk
|
||||
// Determine biome from temperature and humidity noise
|
||||
void gen_phase_one();
|
||||
// Resolve biome adjacency conflicts with neighbor chunks
|
||||
void gen_phase_two(const std::array<const Chunk*, 8>& adj_chunks);
|
||||
// Generate heightmap using biome-specific noise
|
||||
void gen_phase_three();
|
||||
// Blend heightmap with neighbors for smooth transitions
|
||||
void gen_phase_four(
|
||||
const std::array<std::optional<HeightMapArray>, 8>& neighbor_heightmap,
|
||||
const std::array<BiomeType, 8>& neighbor_biome);
|
||||
// Generate terrain blocks from heightmap and biome
|
||||
void gen_phase_five();
|
||||
// Blend surface blocks at chunk borders with neighbors
|
||||
void gen_phase_six(const std::array<std::optional<std::vector<BlockType>>,
|
||||
4>& neighbor_block);
|
||||
// Generate biome-specific vegetation/structures
|
||||
void gen_phase_seven();
|
||||
// void gen_vertex_data();
|
||||
// 0 : (1, 0)
|
||||
// 1 : (-1, 0)
|
||||
// 2 : (0, 1)
|
||||
// 3 : (0, -1)
|
||||
void gen_vertex_data(const OptionalBlockVectorArray& neighbor_block);
|
||||
// Can only be called on the render thread
|
||||
void upload_to_gpu();
|
||||
|
||||
GLuint get_normal_vao() const;
|
||||
@@ -76,59 +127,17 @@ public:
|
||||
void need_upload();
|
||||
|
||||
void set_chunk_block(int index, unsigned id);
|
||||
BlockType get_chunk_block(int index);
|
||||
// ensure thread safe!
|
||||
void gen_chunk();
|
||||
bool is_temp_chunk() const;
|
||||
ChunkPos chunk_pos() const;
|
||||
BiomeType biome() const;
|
||||
void biome(BiomeType b);
|
||||
HeightMapArray& heightmap();
|
||||
std::vector<BlockType>& blocks();
|
||||
ClientWorld& world();
|
||||
World& world();
|
||||
unsigned seed() const;
|
||||
const ChunkRenderSnapshot* get_render_snapshot() const;
|
||||
|
||||
private:
|
||||
struct FaceKey {
|
||||
BlockType block_id = 0;
|
||||
int face = -1; // 0-5, used to index NORMALS/TANGENTS/TEX_COORDS
|
||||
|
||||
bool valid() const { return block_id != 0; }
|
||||
bool operator==(const FaceKey& o) const {
|
||||
return block_id == o.block_id && face == o.face;
|
||||
}
|
||||
bool operator!=(const FaceKey& o) const { return !(*this == o); }
|
||||
BiomeConditions& conditions();
|
||||
};
|
||||
|
||||
static constexpr int SIZE_X = CHUNK_SIZE;
|
||||
static constexpr int SIZE_Y = WORLD_SIZE_Y;
|
||||
static constexpr int SIZE_Z = CHUNK_SIZE;
|
||||
static constexpr int BLOCK_SIZE = SIZE_X * SIZE_Y * SIZE_Z;
|
||||
static constexpr int VERTEX_DATA_SUM = 5;
|
||||
std::atomic<bool> m_dirty{false};
|
||||
std::atomic<bool> m_need_upload{true};
|
||||
std::atomic<bool> m_is_on_gen_vertex_data{false};
|
||||
std::atomic<BiomeType> m_biome = BiomeType::PLAIN;
|
||||
std::mutex m_vertexs_data_mutex;
|
||||
ChunkPos m_chunk_pos;
|
||||
ClientWorld& m_world;
|
||||
// the index is a array of block id
|
||||
std::vector<BlockType> m_blocks;
|
||||
/*
|
||||
0 - normal
|
||||
1 - cross_plane
|
||||
2 - normal_discard
|
||||
3 - transparent and blend
|
||||
4 - water
|
||||
*/
|
||||
std::vector<VertexData> m_vertex_data;
|
||||
|
||||
ChunkRenderSnapshot m_render_snapshot;
|
||||
|
||||
unsigned m_seed = 0;
|
||||
void clear_dirty();
|
||||
void gen_vertices(const OptionalBlockVectorArray& neighbor_block);
|
||||
void gen_cross_plane_vertices(int world_x, int world_y, int world_z,
|
||||
BlockType id);
|
||||
void emit_quad(int axis, int face_dir, int layer, int i, int j, int w,
|
||||
int h, int u_axis, int v_axis, FaceKey key);
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "Cubed/gameplay/biome.hpp"
|
||||
#include "Cubed/gameplay/block.hpp"
|
||||
#include "Cubed/gameplay/builders/biome_builder.hpp"
|
||||
#include "Cubed/gameplay/path_point.hpp"
|
||||
#include "Cubed/tools/cubed_random.hpp"
|
||||
|
||||
#include <atomic>
|
||||
@@ -11,14 +12,13 @@
|
||||
#include <optional>
|
||||
namespace Cubed {
|
||||
|
||||
class ServerChunk;
|
||||
class Chunk;
|
||||
|
||||
class ChunkGenerator {
|
||||
public:
|
||||
ChunkGenerator(ServerChunk& chunk);
|
||||
ChunkGenerator(Chunk& chunk);
|
||||
|
||||
static void init();
|
||||
static void init(unsigned seed);
|
||||
static void reload();
|
||||
static const unsigned& seed();
|
||||
static void seed(unsigned s);
|
||||
@@ -27,7 +27,7 @@ public:
|
||||
void assign_chunk_biome();
|
||||
// Adjust Biome
|
||||
void resolve_biome_adjacency_conflict(
|
||||
const std::array<const ServerChunk*, 8>& adj_chunks);
|
||||
const std::array<const Chunk*, 8>& adj_chunks);
|
||||
// Generate Heightmap
|
||||
void generate_heightmap();
|
||||
// Adjust Height
|
||||
@@ -43,7 +43,7 @@ public:
|
||||
// Generate Structure
|
||||
void generate_vegetation();
|
||||
BiomeType get_biome_at(float world_x, float world_z);
|
||||
ServerChunk& chunk();
|
||||
Chunk& chunk();
|
||||
Random& random();
|
||||
const std::array<BiomeType, 8>& neighbor_biome() const;
|
||||
void ocean_build();
|
||||
@@ -54,7 +54,7 @@ private:
|
||||
static inline std::atomic<bool> is_init{false};
|
||||
static inline unsigned m_generator_seed{0};
|
||||
static inline std::atomic<bool> is_seed_change{false};
|
||||
ServerChunk& m_chunk;
|
||||
Chunk& m_chunk;
|
||||
Random m_random;
|
||||
std::unique_ptr<BiomeBuilder> m_biome_builder{nullptr};
|
||||
bool is_cur_chunk_ins = false;
|
||||
@@ -62,6 +62,9 @@ private:
|
||||
unsigned m_chunk_seed = 0;
|
||||
|
||||
void make_biome_builder();
|
||||
void
|
||||
carve_worm(const std::vector<PathPoint>& points, const ChunkPos& chunk_pos,
|
||||
std::function<void(int /*x*/, int /*y*/, int /*z*/)> on_hit);
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -1,7 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/constants.hpp"
|
||||
|
||||
#include <functional>
|
||||
|
||||
namespace Cubed {
|
||||
@@ -36,29 +34,5 @@ struct ChunkPos {
|
||||
return *this;
|
||||
};
|
||||
};
|
||||
constexpr ChunkPos CHUNK_DIR[]{{1, 0}, {-1, 0}, {0, 1}, {0, -1},
|
||||
{1, 1}, {-1, 1}, {1, -1}, {-1, -1}};
|
||||
inline ChunkPos get_chunk_pos(int world_x, int world_z) {
|
||||
int chunk_x, chunk_z;
|
||||
if (world_x < 0) {
|
||||
chunk_x = (world_x + 1) / CHUNK_SIZE - 1;
|
||||
}
|
||||
if (world_x >= 0) {
|
||||
chunk_x = world_x / CHUNK_SIZE;
|
||||
}
|
||||
if (world_z < 0) {
|
||||
chunk_z = (world_z + 1) / CHUNK_SIZE - 1;
|
||||
}
|
||||
if (world_z >= 0) {
|
||||
chunk_z = world_z / CHUNK_SIZE;
|
||||
}
|
||||
return {chunk_x, chunk_z};
|
||||
}
|
||||
|
||||
inline float distance2(const ChunkPos& a, const ChunkPos& b) {
|
||||
float dx = static_cast<float>(a.x) - b.x;
|
||||
float dz = static_cast<float>(a.z) - b.z;
|
||||
return dx * dx + dz * dz;
|
||||
}
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -1,161 +0,0 @@
|
||||
#pragma once
|
||||
#include "Cubed/AABB.hpp"
|
||||
#include "Cubed/constants.hpp"
|
||||
#include "Cubed/gameplay/block.hpp"
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
#include "Cubed/gameplay/game_mode.hpp"
|
||||
#include "Cubed/gameplay/game_time.hpp"
|
||||
#include "Cubed/gameplay/player.hpp"
|
||||
#include "Cubed/input/event.hpp"
|
||||
#include "Cubed/input/input.hpp"
|
||||
|
||||
#include <absl/container/flat_hash_set.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <optional>
|
||||
#include <shared_mutex>
|
||||
namespace Cubed {
|
||||
|
||||
class ClientWorld;
|
||||
class ClientPlayer {
|
||||
public:
|
||||
static constexpr float WALK_SOUND_INTERVAL = 0.45f;
|
||||
static constexpr float RUN_SOUND_INTERVAL = 0.3f;
|
||||
using ChunkPosSet = absl::flat_hash_set<ChunkPos, ChunkPos::Hash>;
|
||||
ClientPlayer(ClientWorld& world);
|
||||
~ClientPlayer();
|
||||
|
||||
bool handle_mouse_button_event(const MouseButtonEvent& e);
|
||||
bool handle_key_event(const KeyEvent& e);
|
||||
bool handle_mouse_wheel_event(const MouseWheelEvent& e);
|
||||
|
||||
void update_front_vec(float offset_x, float offset_y);
|
||||
bool update_player_move_state(Key key, KeyAction action);
|
||||
bool update_scroll(float yoffset);
|
||||
|
||||
void update_chunk_set(const ChunkPosSet& set);
|
||||
const ChunkPosSet& get_chunk_pos_set() const;
|
||||
ChunkPosSet get_chunk_pos_set();
|
||||
|
||||
static AABB get_aabb(const glm::vec3& pos);
|
||||
const glm::vec3& get_front() const;
|
||||
Gait get_gait() const;
|
||||
const std::optional<LookBlock>& get_look_block_pos() const;
|
||||
// thread safe
|
||||
glm::vec3 get_player_pos() const;
|
||||
const MoveState& get_move_state() const;
|
||||
|
||||
void change_mode(GameMode mode);
|
||||
void reload_config();
|
||||
void set_player_pos(const glm::vec3& pos);
|
||||
void set_place_block(unsigned id);
|
||||
void update(float delta_time);
|
||||
|
||||
float& max_walk_speed();
|
||||
float& max_run_speed();
|
||||
float& max_speed();
|
||||
float& acceleration();
|
||||
float& deceleration();
|
||||
float& g();
|
||||
float& fly_y_speed();
|
||||
|
||||
unsigned get_current_block() const;
|
||||
|
||||
void set_gait(Gait gait);
|
||||
GameMode& game_mode();
|
||||
|
||||
ClientWorld& get_world();
|
||||
|
||||
void set_uuid(std::string_view uuid);
|
||||
std::string get_uuid() const;
|
||||
const std::string& get_name() const;
|
||||
void reset_key_status();
|
||||
void init(std::string_view name);
|
||||
|
||||
float yaw() const;
|
||||
float pitch() const;
|
||||
float& angle();
|
||||
float& walk_time();
|
||||
bool ray_cast(const glm::vec3& start, const glm::vec3& dir,
|
||||
glm::ivec3& block_pos, glm::vec3& normal,
|
||||
float distance = 4.0f);
|
||||
bool is_underwater() const;
|
||||
void set_underwater(bool u);
|
||||
void place_block(float dt);
|
||||
|
||||
private:
|
||||
using enum GameMode;
|
||||
float m_max_walk_speed = DEFAULT_MAX_WALK_SPEED;
|
||||
float m_max_run_speed = DEFAULT_MAX_RUN_SPEED;
|
||||
float m_acceleration = DEFAULT_ACCELERATION;
|
||||
float m_deceleration = DEFAULT_DECELERATION;
|
||||
float m_g = DEFAULT_G;
|
||||
constexpr static float MAX_SPACE_ON_TIME = 0.3f;
|
||||
constexpr static float PLACE_BLOCK_INTERVAL = 0.2f;
|
||||
float m_place_time = PLACE_BLOCK_INTERVAL;
|
||||
std::atomic<float> m_yaw = 0.0f;
|
||||
std::atomic<float> m_pitch = 0.0f;
|
||||
|
||||
float m_sensitivity = 0.15f;
|
||||
|
||||
float m_max_speed = m_max_walk_speed;
|
||||
float m_y_speed = 0.0f;
|
||||
float m_fly_y_speed = 7.5f;
|
||||
bool can_up = true;
|
||||
|
||||
float space_on_time = 0.0f;
|
||||
bool space_on = false;
|
||||
bool is_fly = false;
|
||||
|
||||
float m_xz_speed = 0.0f;
|
||||
|
||||
unsigned m_place_block = 1;
|
||||
|
||||
bool m_moving = false;
|
||||
bool m_sprinting = false;
|
||||
bool m_underwater = false;
|
||||
|
||||
glm::vec3 direction = glm::vec3(0.0f, 0.0f, 0.0f);
|
||||
glm::vec3 move_distance{0.0f, 0.0f, 0.0f};
|
||||
// player is tow block tall, the pos is the lower pos
|
||||
|
||||
glm::vec3 m_player_pos{0.0f, 255.0f, 0.0f};
|
||||
ChunkPos m_last_chunk_pos{0, 0};
|
||||
|
||||
glm::vec3 m_front{0, 0, -1};
|
||||
glm::vec3 m_right{0, 0, 0};
|
||||
static constexpr glm::vec3 M_SIZE{0.6f, 1.8f, 0.6f};
|
||||
|
||||
std::atomic<Gait> m_gait = Gait::STOP;
|
||||
MoveState m_move_state{};
|
||||
MouseState m_mouse_state{};
|
||||
GameMode m_game_mode = CREATIVE;
|
||||
std::optional<LookBlock> m_look_block = std::nullopt;
|
||||
std::string m_name{};
|
||||
mutable std::shared_mutex m_uuid_mutex;
|
||||
std::string m_uuid;
|
||||
ClientWorld& m_world;
|
||||
|
||||
float m_angle{0.0f};
|
||||
float m_walk_time{0.0f};
|
||||
|
||||
std::unordered_map<std::string, Timer> m_timers;
|
||||
|
||||
mutable std::shared_mutex m_player_pos_mutex;
|
||||
mutable std::shared_mutex m_chunk_pos_mutex;
|
||||
ChunkPosSet m_player_chunk_pos_set;
|
||||
|
||||
void update_direction();
|
||||
void update_lookup_block();
|
||||
|
||||
void update_move(float delta_time);
|
||||
|
||||
void update_x_move(glm::vec3& player_pos);
|
||||
void update_y_move(glm::vec3& player_pos);
|
||||
void update_z_move(glm::vec3& player_pos);
|
||||
|
||||
void update_player_chunk();
|
||||
|
||||
void play_walk_sound(float dt);
|
||||
Gait compute_gait() const;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,181 +0,0 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_engine.hpp"
|
||||
#include "Cubed/config.hpp"
|
||||
#include "Cubed/gameplay/block.hpp"
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
#include "Cubed/gameplay/client_chunk.hpp"
|
||||
#include "Cubed/gameplay/client_player.hpp"
|
||||
#include "Cubed/gameplay/game_time.hpp"
|
||||
#include "Cubed/gameplay/network_client.hpp"
|
||||
#include "Cubed/input/event.hpp"
|
||||
#include "Cubed/tools/cubed_random.hpp"
|
||||
#include "Cubed/tools/priority_thread_pool.hpp"
|
||||
|
||||
#include <absl/container/flat_hash_set.h>
|
||||
#include <deque>
|
||||
#include <tbb/concurrent_hash_map.h>
|
||||
#include <tbb/concurrent_queue.h>
|
||||
#include <tbb/concurrent_unordered_map.h>
|
||||
namespace Cubed {
|
||||
|
||||
struct PlayerInfo {
|
||||
std::string name;
|
||||
std::string uuid;
|
||||
glm::vec3 render_pos;
|
||||
glm::vec3 target_pos;
|
||||
float render_yaw;
|
||||
float yaw;
|
||||
float render_pitch;
|
||||
float pitch;
|
||||
Gait gait;
|
||||
float angle = 0.0f;
|
||||
float walk_time = 0.0f;
|
||||
float moving_time = 0.0f;
|
||||
};
|
||||
|
||||
struct PlayerRenderData {
|
||||
std::string name;
|
||||
std::string uuid;
|
||||
glm::vec3 render_pos;
|
||||
float yaw;
|
||||
float pitch;
|
||||
Gait gait;
|
||||
float angle;
|
||||
};
|
||||
class WorldScene;
|
||||
class ClientWorld {
|
||||
public:
|
||||
ClientWorld(AudioEngine& auido, Config& config, WorldScene& scene);
|
||||
~ClientWorld();
|
||||
void init(std::string_view player_name,
|
||||
std::shared_ptr<NetworkClient> client);
|
||||
void update(float delta_time);
|
||||
bool handle_event(const Event& e);
|
||||
const std::optional<LookBlock>& get_look_block_pos() const;
|
||||
ClientPlayer& get_player();
|
||||
const ClientPlayer& get_player() const;
|
||||
int get_block(const glm::ivec3& block_pos) const;
|
||||
bool is_solid(const glm::ivec3& block_pos) const;
|
||||
bool can_pass_block(const glm::ivec3& block_pos) const;
|
||||
BlockType get_block_tpye(const glm::ivec3& block_pos) const;
|
||||
|
||||
void rebuild_world();
|
||||
|
||||
void push_delete_vbo(std::unique_ptr<VertexBuffer>& vbo);
|
||||
void push_delete_vao(std::unique_ptr<VertexArray>& vao);
|
||||
// void hot_reload();
|
||||
|
||||
// void rebuild_world();
|
||||
void report_block_change(const glm::ivec3& pos, unsigned id) const;
|
||||
void receive_block_change(const BlockChangeRsp& rsp);
|
||||
void receive_time(const UpdateTime& rsp);
|
||||
|
||||
void receive_remote_player(const PlayerInfoRsp& rsp);
|
||||
void receive_player_logout(const LogoutRsp& rsp);
|
||||
void receive_player_water_sound(const PlayerWaterSound& rsp);
|
||||
void send_player_water_sound(bool underwater, const glm::vec3& pos);
|
||||
int rendering_distance() const;
|
||||
void rendering_distance(int rendering_distance);
|
||||
int get_chunk_task_id() const;
|
||||
void start_client_thread(std::string_view uuid);
|
||||
void stop_client_thread();
|
||||
|
||||
void start_thread_pool();
|
||||
void stop_thread_pool();
|
||||
void change_pool_threads(int threads);
|
||||
void reload_config(bool chunk_build = true);
|
||||
void request_chunk();
|
||||
void reset_key_status();
|
||||
std::vector<glm::vec4>& planes();
|
||||
const std::vector<const ChunkRenderSnapshot*>& render_snapshots() const;
|
||||
const std::vector<PlayerRenderData>& render_player_data() const;
|
||||
std::vector<PlayerRenderData>& render_player_data();
|
||||
|
||||
glm::vec3 sunlight_dir() const;
|
||||
bool sphere_collide_world(glm::vec3 center, float radius) const;
|
||||
void receive_chunk(std::vector<uint8_t> data, PacketHeader header);
|
||||
void request_exit();
|
||||
bool is_receive_exit();
|
||||
int chunk_size() const;
|
||||
static AABB get_block_aabb(const glm::ivec3& pos);
|
||||
AudioEngine& get_audio();
|
||||
Config& get_config();
|
||||
WorldScene& world_scene();
|
||||
void set_direct_exit();
|
||||
template <typename Fn>
|
||||
void register_ticktimer(std::string_view id, TickType threshold, Fn&& f) {
|
||||
m_ticktimers.emplace(
|
||||
std::piecewise_construct, std::forward_as_tuple(std::string(id)),
|
||||
std::forward_as_tuple(threshold, std::forward<Fn>(f)));
|
||||
}
|
||||
|
||||
private:
|
||||
std::atomic<bool> m_is_pending_delete_queue_free{false};
|
||||
std::mutex m_delete_vbo_mutex;
|
||||
std::mutex m_delete_vao_mutex;
|
||||
std::vector<std::unique_ptr<VertexBuffer>> m_pending_delete_vbo;
|
||||
std::vector<std::unique_ptr<VertexArray>> m_pending_delete_vao;
|
||||
|
||||
enum class ChunkLoadStyle { RANDOM, CENTER };
|
||||
using ChunkHashMap =
|
||||
tbb::concurrent_hash_map<ChunkPos, std::shared_ptr<ClientChunk>,
|
||||
ChunkPos::TBBHash>;
|
||||
using ChunkPosSet = absl::flat_hash_set<ChunkPos, ChunkPos::Hash>;
|
||||
using ChunkPosVector = std::vector<ChunkPos>;
|
||||
using OtherPlayerHashMap = std::unordered_map<std::string, PlayerInfo>;
|
||||
using chunk_acc = ChunkHashMap::accessor;
|
||||
using chunk_cacc = ChunkHashMap::const_accessor;
|
||||
|
||||
struct PendingSound {
|
||||
std::string sound;
|
||||
glm::vec3 sound_pos;
|
||||
};
|
||||
|
||||
static constexpr int WORLD_EXIT_TIMEOUT = 200;
|
||||
static constexpr int MAX_UPLOAD_CHUNK_SUM = 16;
|
||||
ClientPlayer m_player;
|
||||
OtherPlayerHashMap m_player_info;
|
||||
ChunkHashMap m_chunks;
|
||||
AudioEngine& m_audio;
|
||||
Config& m_config;
|
||||
WorldScene& m_world_scene;
|
||||
std::vector<glm::vec4> m_planes;
|
||||
std::jthread m_client_thread;
|
||||
|
||||
mutable std::shared_mutex m_player_info_mutex;
|
||||
|
||||
tbb::concurrent_queue<std::unique_ptr<ClientChunk>> m_pending_upload_queue;
|
||||
tbb::concurrent_queue<ChunkPos> m_dirty_chunk_queue;
|
||||
tbb::concurrent_queue<PendingSound> m_pending_sound;
|
||||
|
||||
std::deque<ChunkPos> m_dirty_queue;
|
||||
std::vector<const ChunkRenderSnapshot*> m_render_snapshots;
|
||||
std::vector<PlayerRenderData> m_render_player_data;
|
||||
|
||||
tbb::concurrent_unordered_map<std::string, TickTimer> m_ticktimers;
|
||||
std::unordered_map<std::string, Timer> m_timers;
|
||||
std::atomic<bool> m_exit_direct{false};
|
||||
std::atomic<bool> m_game_running{false};
|
||||
std::atomic<bool> m_receive_exit{false};
|
||||
std::atomic<int> m_rendering_distance{24};
|
||||
std::atomic<TickType> m_game_ticks{0};
|
||||
std::atomic<TickType> m_day_tick{6000};
|
||||
std::atomic<bool> m_requesting_chunk{false};
|
||||
std::atomic<bool> m_is_rebuilding{false};
|
||||
std::atomic<int> m_chunk_task_id{0};
|
||||
std::shared_ptr<NetworkClient> m_client;
|
||||
ChunkLoadStyle m_chunk_load_style{ChunkLoadStyle::CENTER};
|
||||
|
||||
std::atomic<std::shared_ptr<PriorityThreadPool>> m_thread_pool;
|
||||
|
||||
Random m_random;
|
||||
|
||||
void client_run(std::stop_token token);
|
||||
|
||||
void report_player_info();
|
||||
|
||||
void set_block(const glm::ivec3& pos, unsigned id);
|
||||
|
||||
void update_chunk(const ChunkPosSet& old, const ChunkPosSet& now);
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,75 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
// Prevent unsigned underflow issues in subtraction
|
||||
#include "Cubed/tools/cubed_assert.hpp"
|
||||
|
||||
#include <functional>
|
||||
#include <utility>
|
||||
namespace Cubed {
|
||||
|
||||
using TickType = long long;
|
||||
using TimeType = float;
|
||||
|
||||
constexpr int DEFAULT_PER_TICK_TIME = 50;
|
||||
|
||||
constexpr TickType DAY_TIME = 24000;
|
||||
|
||||
constexpr TickType PER_HOUR = 1000;
|
||||
|
||||
class TickTimer {
|
||||
public:
|
||||
template <typename Fn>
|
||||
TickTimer(TickType threshold, Fn&& f)
|
||||
: m_fn(std::forward<Fn>(f)), m_threshold(threshold) {
|
||||
ASSERT_MSG(threshold > 0, "Threshold Must Rreater Than 0");
|
||||
}
|
||||
bool update() {
|
||||
if (++m_current >= m_threshold) {
|
||||
m_current = 0;
|
||||
m_fn();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
void reset() { m_current = 0; }
|
||||
|
||||
private:
|
||||
std::function<void()> m_fn;
|
||||
TickType m_threshold;
|
||||
TickType m_current = 0;
|
||||
};
|
||||
|
||||
class Timer {
|
||||
public:
|
||||
template <typename Fn>
|
||||
Timer(TimeType threshold, Fn&& f)
|
||||
: m_fn(std::forward<Fn>(f)), m_threshold(threshold) {
|
||||
ASSERT_MSG(threshold > 0, "Threshold Must Rreater Than 0");
|
||||
}
|
||||
bool update(TimeType dt) {
|
||||
m_current += dt;
|
||||
|
||||
bool triggered = false;
|
||||
|
||||
while (m_current >= m_threshold) {
|
||||
m_current -= m_threshold;
|
||||
m_fn();
|
||||
triggered = true;
|
||||
}
|
||||
|
||||
return triggered;
|
||||
}
|
||||
void reset() { m_current = 0.0f; }
|
||||
void set_threshold(TimeType threshold) {
|
||||
|
||||
ASSERT_MSG(threshold > 0, "Threshold must be greater than 0");
|
||||
m_threshold = threshold;
|
||||
}
|
||||
|
||||
private:
|
||||
std::function<void()> m_fn;
|
||||
TimeType m_threshold;
|
||||
TimeType m_current = 0;
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -1,70 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/gameplay/packet.hpp"
|
||||
|
||||
#include <asio.hpp>
|
||||
#include <queue>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
namespace Cubed {
|
||||
using asio::ip::tcp;
|
||||
class ClientWorld;
|
||||
class NetworkClient : public std::enable_shared_from_this<NetworkClient> {
|
||||
public:
|
||||
NetworkClient(ClientWorld& world);
|
||||
~NetworkClient();
|
||||
void close();
|
||||
void stop();
|
||||
void send(Packet packet, int priority = 10);
|
||||
void start(std::string ip, int port = 25530);
|
||||
bool is_connected() const;
|
||||
bool is_connect_error() const;
|
||||
std::string get_error_string() const;
|
||||
void clear_error();
|
||||
|
||||
private:
|
||||
struct Task {
|
||||
int priority = 10;
|
||||
std::uint64_t sequence = 0;
|
||||
Packet packet;
|
||||
Task(int p, std::uint64_t seq, Packet pac)
|
||||
: priority(p), sequence(seq), packet(std::move(pac)) {}
|
||||
};
|
||||
|
||||
struct TaskCompare {
|
||||
bool operator()(const Task& a, const Task& b) const {
|
||||
|
||||
if (a.priority != b.priority) {
|
||||
return a.priority > b.priority;
|
||||
}
|
||||
|
||||
return a.sequence > b.sequence;
|
||||
}
|
||||
};
|
||||
|
||||
asio::io_context m_io;
|
||||
|
||||
std::thread m_net_thread;
|
||||
static constexpr uint32_t MAX_PACKET_SIZE = 4 * 1024 * 1024;
|
||||
tcp::socket m_socket;
|
||||
std::vector<char> m_read_buffer;
|
||||
|
||||
std::priority_queue<Task, std::vector<Task>, TaskCompare> m_write_queue;
|
||||
|
||||
asio::strand<asio::io_context::executor_type> m_strand;
|
||||
std::atomic<bool> m_closed{false};
|
||||
std::atomic<bool> m_connected{false};
|
||||
std::atomic<bool> m_connect_error{false};
|
||||
mutable std::mutex m_error_string_mutex;
|
||||
std::string m_error_string;
|
||||
// ClientWorld is managed by App
|
||||
ClientWorld& m_world;
|
||||
std::atomic_uint64_t m_sequence{0};
|
||||
|
||||
asio::awaitable<void> connect(std::string ip, int port);
|
||||
asio::awaitable<void> read_loop();
|
||||
|
||||
void do_write();
|
||||
void set_error(std::string_view error);
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,36 +0,0 @@
|
||||
#pragma once
|
||||
#include "Cubed/config.hpp"
|
||||
#include "Cubed/gameplay/server_world.hpp"
|
||||
#include "Cubed/gameplay/session.hpp"
|
||||
|
||||
#include <asio.hpp>
|
||||
#include <thread>
|
||||
namespace Cubed {
|
||||
|
||||
class NetworkServer {
|
||||
public:
|
||||
explicit NetworkServer();
|
||||
~NetworkServer();
|
||||
void stop();
|
||||
|
||||
// Run in another thread after initialization is complete
|
||||
void start_server(int port);
|
||||
void start_server();
|
||||
int port() const;
|
||||
ServerWorld& server_world();
|
||||
|
||||
private:
|
||||
Config m_config;
|
||||
|
||||
asio::io_context m_io;
|
||||
std::thread m_net_thread;
|
||||
int m_port = 25530;
|
||||
std::atomic<bool> m_stopped{false};
|
||||
std::atomic<bool> m_started{false};
|
||||
ServerWorld m_world;
|
||||
std::mutex m_session_mutex;
|
||||
std::unordered_map<std::string, std::shared_ptr<Session>> m_session;
|
||||
asio::awaitable<void> listen();
|
||||
void net_run();
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,220 +0,0 @@
|
||||
#pragma once
|
||||
#include "Cubed/tools/compression.hpp"
|
||||
#include "packet.pb.h" // IWYU pragma: keep
|
||||
|
||||
#include <concepts>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#ifdef _WIN32
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
#include <winsock2.h>
|
||||
#else
|
||||
#include <netinet/in.h>
|
||||
#endif
|
||||
#include <span>
|
||||
#include <stdexcept>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
namespace Cubed {
|
||||
constexpr size_t HEADER_LEN =
|
||||
sizeof(uint16_t) + sizeof(uint16_t) + sizeof(uint32_t) + sizeof(uint32_t);
|
||||
constexpr size_t PACKET_COMPRESSION_THRESHOLD = 100;
|
||||
using Packet = std::shared_ptr<std::vector<uint8_t>>;
|
||||
enum class CompressType : uint16_t {
|
||||
NONE = 0,
|
||||
ZSTD = 1,
|
||||
};
|
||||
|
||||
inline CompressType get_compress_type(uint16_t id) {
|
||||
using enum CompressType;
|
||||
switch (id) {
|
||||
case std::to_underlying(NONE):
|
||||
return NONE;
|
||||
case std::to_underlying(ZSTD):
|
||||
return ZSTD;
|
||||
}
|
||||
throw std::runtime_error(std::format("Unknown CompressType {}", id));
|
||||
}
|
||||
|
||||
struct PacketHeader {
|
||||
uint16_t cmd{};
|
||||
CompressType compress_type{}; // 0=none 1=zlib
|
||||
uint32_t uncompressed_size{};
|
||||
uint32_t compressed_size{};
|
||||
};
|
||||
|
||||
enum class PacketEnum : uint16_t {
|
||||
LOGIN_REQ = 1001,
|
||||
LOGIN_RSP = 1002,
|
||||
LOGOUT_REQ = 1003,
|
||||
LOGOUT_RSP = 1004,
|
||||
PLAYER_INFO = 2001,
|
||||
C2S_PLAYER_INFO = 2002,
|
||||
PLAYER_INFO_RSP = 2003,
|
||||
PLAYER_WATER_SOUND = 2004,
|
||||
CHUNK_DATA_REQ = 3001,
|
||||
CHUNK_DATA_RSP = 3002,
|
||||
BLOCK_CHANGE_REQ = 3003,
|
||||
BLOCK_CHANGE_RSP = 3004,
|
||||
S2C_CLEAR_ALL_CHUNKS = 3005,
|
||||
UPDATE_TIME = 3006,
|
||||
PING = 9001,
|
||||
PONG = 9002
|
||||
|
||||
};
|
||||
|
||||
template <typename> struct always_false : std::false_type {}; // NOLINT
|
||||
|
||||
template <typename T> constexpr uint16_t get_packet_id() {
|
||||
static_assert(always_false<T>::value, "Unknown Type");
|
||||
return 0;
|
||||
}
|
||||
|
||||
template <> constexpr uint16_t get_packet_id<LoginReq>() {
|
||||
return std::to_underlying(PacketEnum::LOGIN_REQ);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<LoginRsp>() {
|
||||
return std::to_underlying(PacketEnum::LOGIN_RSP);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<LogoutReq>() {
|
||||
return std::to_underlying(PacketEnum::LOGOUT_REQ);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<LogoutRsp>() {
|
||||
return std::to_underlying(PacketEnum::LOGOUT_RSP);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<PlayerInfo>() {
|
||||
return std::to_underlying(PacketEnum::PLAYER_INFO);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<C2S_PlayerInfo>() {
|
||||
return std::to_underlying(PacketEnum::C2S_PLAYER_INFO);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<PlayerInfoRsp>() {
|
||||
return std::to_underlying(PacketEnum::PLAYER_INFO_RSP);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<ChunkDataReq>() {
|
||||
return std::to_underlying(PacketEnum::CHUNK_DATA_REQ);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<ChunkDataRsp>() {
|
||||
return std::to_underlying(PacketEnum::CHUNK_DATA_RSP);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<BlockChangeReq>() {
|
||||
return std::to_underlying(PacketEnum::BLOCK_CHANGE_REQ);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<BlockChangeRsp>() {
|
||||
return std::to_underlying(PacketEnum::BLOCK_CHANGE_RSP);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<S2C_ClearAllChunks>() {
|
||||
return std::to_underlying(PacketEnum::S2C_CLEAR_ALL_CHUNKS);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<UpdateTime>() {
|
||||
return std::to_underlying(PacketEnum::UPDATE_TIME);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<Ping>() {
|
||||
return std::to_underlying(PacketEnum::PING);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<Pong>() {
|
||||
return std::to_underlying(PacketEnum::PONG);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<PlayerWaterSound>() {
|
||||
return std::to_underlying(PacketEnum::PLAYER_WATER_SOUND);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
requires std::derived_from<T, google::protobuf::Message>
|
||||
Packet make_packet(const T& msg) {
|
||||
PacketHeader header{};
|
||||
header.cmd = get_packet_id<T>();
|
||||
uint32_t raw_size = static_cast<uint32_t>(msg.ByteSizeLong());
|
||||
std::vector<uint8_t> raw(raw_size);
|
||||
|
||||
if (!msg.SerializeToArray(raw.data(), raw_size)) {
|
||||
return {};
|
||||
}
|
||||
std::vector<uint8_t> payload;
|
||||
if (raw_size >= PACKET_COMPRESSION_THRESHOLD) {
|
||||
std::vector<uint8_t> compressed = compress_data(raw);
|
||||
if (compressed.size() < raw.size()) {
|
||||
payload = std::move(compressed);
|
||||
header.compress_type = CompressType::ZSTD;
|
||||
} else {
|
||||
payload = std::move(raw);
|
||||
header.compress_type = CompressType::NONE;
|
||||
}
|
||||
} else {
|
||||
payload = std::move(raw);
|
||||
header.compress_type = CompressType::NONE;
|
||||
}
|
||||
header.uncompressed_size = raw_size;
|
||||
header.compressed_size = static_cast<uint32_t>(payload.size());
|
||||
|
||||
auto packet =
|
||||
std::make_shared<std::vector<uint8_t>>(HEADER_LEN + payload.size());
|
||||
|
||||
uint16_t cmd_net = htons(header.cmd);
|
||||
uint16_t compress_type_net =
|
||||
htons(std::to_underlying(header.compress_type));
|
||||
uint32_t uncompressed_size_net = htonl(header.uncompressed_size);
|
||||
uint32_t compressed_size_net = htonl(header.compressed_size);
|
||||
|
||||
std::memcpy(packet->data(), &cmd_net, sizeof(cmd_net));
|
||||
|
||||
std::memcpy(packet->data() + 2, &compress_type_net,
|
||||
sizeof(compress_type_net));
|
||||
std::memcpy(packet->data() + 4, &uncompressed_size_net,
|
||||
sizeof(uncompressed_size_net));
|
||||
std::memcpy(packet->data() + 8, &compressed_size_net,
|
||||
sizeof(compressed_size_net));
|
||||
std::memcpy(packet->data() + HEADER_LEN, payload.data(), payload.size());
|
||||
|
||||
return packet;
|
||||
}
|
||||
|
||||
inline PacketHeader decode_packet_header(std::span<const uint8_t> header) {
|
||||
if (header.size() < HEADER_LEN)
|
||||
throw std::runtime_error("Invalid header");
|
||||
uint16_t cmd_net;
|
||||
uint16_t compress_type_net;
|
||||
uint32_t uncompressed_size_net;
|
||||
uint32_t compressed_size_net;
|
||||
std::memcpy(&cmd_net, header.data(), sizeof(cmd_net));
|
||||
std::memcpy(&compress_type_net, header.data() + 2,
|
||||
sizeof(compress_type_net));
|
||||
std::memcpy(&uncompressed_size_net, header.data() + 4,
|
||||
sizeof(uncompressed_size_net));
|
||||
std::memcpy(&compressed_size_net, header.data() + 8,
|
||||
sizeof(compressed_size_net));
|
||||
|
||||
return {ntohs(cmd_net), get_compress_type(ntohs(compress_type_net)),
|
||||
ntohl(uncompressed_size_net), ntohl(compressed_size_net)};
|
||||
}
|
||||
template <typename T>
|
||||
requires std::derived_from<T, google::protobuf::Message>
|
||||
bool decode_packet(T& message, std::span<const uint8_t> data,
|
||||
const PacketHeader& header) {
|
||||
if (data.size() != header.compressed_size) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (header.compress_type == CompressType::NONE &&
|
||||
header.uncompressed_size != header.compressed_size) {
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (header.compress_type) {
|
||||
case CompressType::NONE: {
|
||||
return message.ParseFromArray(
|
||||
data.data(), static_cast<int>(header.uncompressed_size));
|
||||
}
|
||||
case CompressType::ZSTD: {
|
||||
auto raw = decompress_data(data, header.uncompressed_size);
|
||||
return message.ParseFromArray(raw.data(), static_cast<int>(raw.size()));
|
||||
}
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Cubed
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user