mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
0ffa2804d165df56df19bb78350f2f9380b9b674
Refactor server entity update flow to process entities individually, skipping those whose chunk is not loaded. System update methods now accept a single entity instead of iterating the full registry view, and `ServerWorld::get_chunk_ref_count` is added to determine if an entity's chunk is active.
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What's it
A cube game like Minecraft, using C++ and OpenGL.
Build Guide
Prerequisites
- CMake (>= 3.24)
- C++ 23 compatible compiler
Step
- Clone the repository
git clone https://github.com/zhenyan121/Cubed.git && cd Cubed - Configure with CMake
mkdir build && cd build cmake -G "Ninja" .. - Build the project
ninja
Languages
C++
96.8%
C
2.1%
GLSL
0.6%
Python
0.3%
CMake
0.2%