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https://github.com/zhenyan121/Cubed.git
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* fix(config): load config on demand in get/set instead of asserting * feat(chat): implement in-game chat box with UTF-8 support - Add ChatMessage struct and ChatBox widget for displaying and sending messages - Introduce split_utf8() in text_tools for splitting UTF-8 strings by character count - Add TimeTools utility (get_time_ticks) for message timestamps - Update TextField with start_typing/stop_typing methods and set_typing() - Integrate text input handling in WorldScene and WorldUIManager for chat - Add utf8cpp library for robust UTF-8 validation and processing - Add ChatBox rendering and input logic (src/ui/chat_box.cpp) - Register ChatBox source in CMakeLists.txt - Fix Renderer::render_lable to skip rendering if VAO is null - Update credits to include utf8cpp library * fix(ui): correct chat box layout with dynamic height and bottom anchor * feat(chat): implement client-server chat messaging Add protobuf definition for ChatMsg, new packet ID CHAT_MSG (4001), and handle sending/receiving chat messages on both client and server side. Wire up UI components (ChatBox, TextField) to allow message input and display, including a message queue in ClientWorld for thread-safe processing. Also add default initialization for ChatMessage::time. * feat(chat): distinguish between send and cancel in chat input * feat(ui): add background to Label widget and refactor debug overlay * refactor(ui): decouple ChatBox from image dependencies, allow custom TextField backgrounds TextField's background is now a generic `Widget` pointer, enabling use of any widget (e.g., `Rect`, `Image`) as background. `ChatBox` no longer creates its own `TextField`; it accepts one via `set_text_field`. Removed `set_d_image` and `set_default_image` in favor of `set_background`. Added a shared default image constant in `default_image.hpp`. Updated `host_game_ui.cpp`, `join_game_ui.cpp`, and `world_ui_manager.cpp` to construct backgrounds accordingly. * refactor(ui): move width, height, and fill properties to base Widget Consolidate width, height, and fill (fill_parent, fill_width, fill_height) into the base Widget class. Replace per-widget set_fill(bool) with set_fill_parent(bool), set_fill_width(bool), and set_fill_height(bool). * refactor(ui): generalize Label background, add ChatBox width method * feat(chat): implement message expiration after 5 seconds * feat(ui): add word wrap for chat messages with font width measurement * feat(audio): implement voice chat using Opus codec Add voice chat support with Opus encoding/decoding, push-to-talk (V key), and new audio recording infrastructure. * feat(audio): implement voice chat with Opus codec and streaming audio source Add AudioStreamSource for continuous PCM playback. Refactor voice send/receive to encode with Opus and stream to a dedicated source instead of per-frame sources. Enable voice transmission over network. * feat(audio): add spatial voice source with underwater effects Update voice source to support spatial positioning, low-pass filter, and reverb effect for underwater immersion. Adjust source pool size and low-pass filter parameter. Correct receive_voice parameter type. * feat(settings): add player voice volume and voice input type options - Add player voice volume slider and voice input type combo in settings UI. - Add localization strings for player voice and voice input types. - Add config overloads for const char* default values. - Implement voice input types (PTT, always, off) in world scene. - Refactor WorldScene member order and add load_config method. - Update audio engine to use player voice volume. - Downgrade some logging to debug. * fix(event): delegate error UI events to each handler Move error UI event check from top of handle_event into each individual event handler (mouse_move, mouse_button, mouse_wheel, key, text_input). Also flatten window resize dispatch: all sub-handlers are called regardless of previous handler return values, and the method always returns false. * feat(chat): add colored system messages for player join/exit * chore(logging): reduce verbosity for audio loading and input events * fix(settings): fix typo in config key "vloume" * feat(ui): add microphone icon when recording voice * feat(voice): limit voice message range to 48 units * chore(logging): downgrade text input log level to debug * feat(credits): add license identifiers and reorganize license files * feat: add sensitive word filter for chat messages Implement AC automaton-based filtering using a sensitive lexicon loaded from a JSON asset file. The filter is applied to both player names and chat messages before broadcasting, and can be toggled via the `sensitive_filter` config option. * feat(server): add config option to disable voice chat * fix: correct utf8 validation, add missing include, remove debug log
39 lines
1.6 KiB
JSON
39 lines
1.6 KiB
JSON
{
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"menu.settings": "设置",
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"menu.main.host_game": "创建游戏",
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"menu.main.join_game": "加入游戏",
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"menu.main.credits": "制作人员",
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"menu.main.quit": "退出",
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"menu.main.player_name": "玩家:{name}",
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"menu.main.cubed_version": "Cubed:{version}",
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"menu.pause.pause_menu": "暂停菜单",
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"menu.pause.back_to_game": "返回游戏",
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"menu.pause.return_to_main_menu": "返回主菜单",
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"button.done": "完成",
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"button.return": "返回",
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"settings.title": "设置",
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"settings.fov": "视野:{fov}",
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"settings.mouse_sensitivity": "灵敏度:{sensitivity}",
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"settings.distance": "距离:{distance}",
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"settings.music_volume": "音乐:{music}",
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"settings.sfx_volume": "音效:{sfx}",
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"settings.player_voice": "玩家语音:{volume}",
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"settings.fullscreen": "全屏:{state}",
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"settings.aniso": "各向异性过滤:{aniso}",
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"settings.vsync": "垂直同步: {state}",
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"settings.language": "语言: {lang}",
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"settings.restart_game_info": "您需要重启游戏以应用这些更改。",
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"settings.voice_input": "语音输入: {type}",
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"voice_input.ptt": "按键通话",
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"voice_input.always": "始终",
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"common.on": "开",
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"common.off": "关",
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"hostgame.create_a_new_world": "创建新世界",
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"hostgame.world_seed": "世界种子",
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"hostgame.port": "端口",
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"hostgame.create_world": "创建世界",
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"joingame.join_a_world": "加入世界",
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"joingame.server_ip": "服务器IP",
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"joingame.join_world": "加入世界",
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"error.disable_voice": "服务器已禁用语音聊天"
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} |