Files
Cubed/include/glm/gtx/norm.inl
zhenyan121 def311c7dd feature: hud (#37)
* build: replace FetchContent with direct includes for glm

* build(deps): replace SOIL2 with stb for image and vorbis decoding

* build: replace FetchContent with direct includes for toml++

* refactor(texture): bump block texture size to 512 and disable items tab

* feat: add hotbar system with ItemStack and RowLayout

* fix(ui): restrict Ctrl key handling to typing mode

* feat(ui): add widget border support and highlight selected hotbar slot

* fix(ui): update borders on scale change and correct Image width

- Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField.
- Fixed Image::width() to multiply by width instead of height.
- Added early return in Widget::update_border() if border is not supported.

* feat(ui): add border visual feedback on slider drag

* feat(ui): add ItemSlot widget and refactor hotbar to use it

* feat(world_scene): add inventory UI and pause type enum

* feat(ui): add item slot tooltip and make window size static

* fix(ui label): account for background offset in width/height

* refactor(ui): centralize item info label in inventory and add update

* feat(ui): add hotbar interaction in inventory UI

* fix(inventory-ui): correct row creation logic for first item

The loop starting at index 0 created a new row on the first iteration
(i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition
to create rows correctly every 10 items.

* feat(block): add name_key for localized block names

Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally.

* fix(ui): change inventory item slot color from white to gray

* fix(ui): add missing include for std::array
2026-07-23 14:07:11 +08:00

96 lines
2.8 KiB
C++

/// @ref gtx_norm
#include "../detail/qualifier.hpp"
namespace glm{
namespace detail
{
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_length2
{
GLM_FUNC_QUALIFIER static T call(vec<L, T, Q> const& v)
{
return dot(v, v);
}
};
}//namespace detail
template<typename genType>
GLM_FUNC_QUALIFIER genType length2(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'length2' accepts only floating-point inputs");
return x * x;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER T length2(vec<L, T, Q> const& v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'length2' accepts only floating-point inputs");
return detail::compute_length2<L, T, Q, detail::is_aligned<Q>::value>::call(v);
}
template<typename T>
GLM_FUNC_QUALIFIER T distance2(T p0, T p1)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'distance2' accepts only floating-point inputs");
return length2(p1 - p0);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER T distance2(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'distance2' accepts only floating-point inputs");
return length2(p1 - p0);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER T l1Norm(vec<3, T, Q> const& a, vec<3, T, Q> const& b)
{
return abs(b.x - a.x) + abs(b.y - a.y) + abs(b.z - a.z);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER T l1Norm(vec<3, T, Q> const& v)
{
return abs(v.x) + abs(v.y) + abs(v.z);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER T l2Norm(vec<3, T, Q> const& a, vec<3, T, Q> const& b
)
{
return length(b - a);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER T l2Norm(vec<3, T, Q> const& v)
{
return length(v);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER T lxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y, unsigned int Depth)
{
return pow(pow(abs(y.x - x.x), T(Depth)) + pow(abs(y.y - x.y), T(Depth)) + pow(abs(y.z - x.z), T(Depth)), T(1) / T(Depth));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER T lxNorm(vec<3, T, Q> const& v, unsigned int Depth)
{
return pow(pow(abs(v.x), T(Depth)) + pow(abs(v.y), T(Depth)) + pow(abs(v.z), T(Depth)), T(1) / T(Depth));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER T lMaxNorm(vec<3, T, Q> const& a, vec<3, T, Q> const& b)
{
return compMax(abs(b - a));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER T lMaxNorm(vec<3, T, Q> const& v)
{
return compMax(abs(v));
}
}//namespace glm