zhenyan121 3534acd90f refactor(render): build entity instance buffers once per frame
Move instance matrix upload into build_vertices and use a precomputed
instance data map for both shadow and color passes, avoiding duplicate
GPU buffer updates.
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What's it

A cube game like Minecraft, using C++ and OpenGL.

Build Guide

Prerequisites

  • CMake (>= 3.24)
  • C++ 23 compatible compiler

Step

  1. Clone the repository
    git clone https://github.com/zhenyan121/Cubed.git && cd Cubed
    
  2. Configure with CMake
    mkdir build && cd build
    cmake -G "Ninja" ..
    
  3. Build the project
    ninja
    
Description
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Readme MIT 38 MiB
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C++ 96.8%
C 2.1%
GLSL 0.6%
Python 0.3%
CMake 0.2%