mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-09 02:07:04 +08:00
* fix(config): load config on demand in get/set instead of asserting * feat(chat): implement in-game chat box with UTF-8 support - Add ChatMessage struct and ChatBox widget for displaying and sending messages - Introduce split_utf8() in text_tools for splitting UTF-8 strings by character count - Add TimeTools utility (get_time_ticks) for message timestamps - Update TextField with start_typing/stop_typing methods and set_typing() - Integrate text input handling in WorldScene and WorldUIManager for chat - Add utf8cpp library for robust UTF-8 validation and processing - Add ChatBox rendering and input logic (src/ui/chat_box.cpp) - Register ChatBox source in CMakeLists.txt - Fix Renderer::render_lable to skip rendering if VAO is null - Update credits to include utf8cpp library * fix(ui): correct chat box layout with dynamic height and bottom anchor * feat(chat): implement client-server chat messaging Add protobuf definition for ChatMsg, new packet ID CHAT_MSG (4001), and handle sending/receiving chat messages on both client and server side. Wire up UI components (ChatBox, TextField) to allow message input and display, including a message queue in ClientWorld for thread-safe processing. Also add default initialization for ChatMessage::time. * feat(chat): distinguish between send and cancel in chat input * feat(ui): add background to Label widget and refactor debug overlay * refactor(ui): decouple ChatBox from image dependencies, allow custom TextField backgrounds TextField's background is now a generic `Widget` pointer, enabling use of any widget (e.g., `Rect`, `Image`) as background. `ChatBox` no longer creates its own `TextField`; it accepts one via `set_text_field`. Removed `set_d_image` and `set_default_image` in favor of `set_background`. Added a shared default image constant in `default_image.hpp`. Updated `host_game_ui.cpp`, `join_game_ui.cpp`, and `world_ui_manager.cpp` to construct backgrounds accordingly. * refactor(ui): move width, height, and fill properties to base Widget Consolidate width, height, and fill (fill_parent, fill_width, fill_height) into the base Widget class. Replace per-widget set_fill(bool) with set_fill_parent(bool), set_fill_width(bool), and set_fill_height(bool). * refactor(ui): generalize Label background, add ChatBox width method * feat(chat): implement message expiration after 5 seconds * feat(ui): add word wrap for chat messages with font width measurement * feat(audio): implement voice chat using Opus codec Add voice chat support with Opus encoding/decoding, push-to-talk (V key), and new audio recording infrastructure. * feat(audio): implement voice chat with Opus codec and streaming audio source Add AudioStreamSource for continuous PCM playback. Refactor voice send/receive to encode with Opus and stream to a dedicated source instead of per-frame sources. Enable voice transmission over network. * feat(audio): add spatial voice source with underwater effects Update voice source to support spatial positioning, low-pass filter, and reverb effect for underwater immersion. Adjust source pool size and low-pass filter parameter. Correct receive_voice parameter type. * feat(settings): add player voice volume and voice input type options - Add player voice volume slider and voice input type combo in settings UI. - Add localization strings for player voice and voice input types. - Add config overloads for const char* default values. - Implement voice input types (PTT, always, off) in world scene. - Refactor WorldScene member order and add load_config method. - Update audio engine to use player voice volume. - Downgrade some logging to debug. * fix(event): delegate error UI events to each handler Move error UI event check from top of handle_event into each individual event handler (mouse_move, mouse_button, mouse_wheel, key, text_input). Also flatten window resize dispatch: all sub-handlers are called regardless of previous handler return values, and the method always returns false. * feat(chat): add colored system messages for player join/exit * chore(logging): reduce verbosity for audio loading and input events * fix(settings): fix typo in config key "vloume" * feat(ui): add microphone icon when recording voice * feat(voice): limit voice message range to 48 units * chore(logging): downgrade text input log level to debug * feat(credits): add license identifiers and reorganize license files * feat: add sensitive word filter for chat messages Implement AC automaton-based filtering using a sensitive lexicon loaded from a JSON asset file. The filter is applied to both player names and chat messages before broadcasting, and can be toggled via the `sensitive_filter` config option. * feat(server): add config option to disable voice chat * fix: correct utf8 validation, add missing include, remove debug log
287 lines
11 KiB
C++
287 lines
11 KiB
C++
// Copyright 2006 Nemanja Trifunovic
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/*
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Permission is hereby granted, free of charge, to any person or organization
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obtaining a copy of the software and accompanying documentation covered by
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this license (the "Software") to use, reproduce, display, distribute,
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execute, and transmit the Software, and to prepare derivative works of the
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Software, and to permit third-parties to whom the Software is furnished to
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do so, all subject to the following:
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The copyright notices in the Software and this entire statement, including
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the above license grant, this restriction and the following disclaimer,
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must be included in all copies of the Software, in whole or in part, and
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all derivative works of the Software, unless such copies or derivative
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works are solely in the form of machine-executable object code generated by
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a source language processor.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#ifndef UTF8_FOR_CPP_UNCHECKED_H_2675DCD0_9480_4c0c_B92A_CC14C027B731
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#define UTF8_FOR_CPP_UNCHECKED_H_2675DCD0_9480_4c0c_B92A_CC14C027B731
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#include "core.h"
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namespace utf8
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{
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namespace unchecked
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{
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template <typename octet_iterator>
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octet_iterator append(utfchar32_t cp, octet_iterator result)
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{
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return internal::append(cp, result);
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}
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template <typename word_iterator>
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word_iterator append16(utfchar32_t cp, word_iterator result)
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{
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return internal::append16(cp, result);
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}
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template <typename octet_iterator, typename output_iterator>
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output_iterator replace_invalid(octet_iterator start, octet_iterator end, output_iterator out, utfchar32_t replacement)
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{
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while (start != end) {
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octet_iterator sequence_start = start;
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internal::utf_error err_code = utf8::internal::validate_next(start, end);
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switch (err_code) {
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case internal::UTF8_OK :
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for (octet_iterator it = sequence_start; it != start; ++it)
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*out++ = *it;
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break;
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case internal::NOT_ENOUGH_ROOM:
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out = utf8::unchecked::append(replacement, out);
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start = end;
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break;
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case internal::INVALID_LEAD:
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out = utf8::unchecked::append(replacement, out);
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++start;
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break;
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case internal::INCOMPLETE_SEQUENCE:
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case internal::OVERLONG_SEQUENCE:
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case internal::INVALID_CODE_POINT:
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out = utf8::unchecked::append(replacement, out);
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++start;
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// just one replacement mark for the sequence
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while (start != end && utf8::internal::is_trail(*start))
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++start;
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break;
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}
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}
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return out;
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}
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template <typename octet_iterator, typename output_iterator>
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inline output_iterator replace_invalid(octet_iterator start, octet_iterator end, output_iterator out)
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{
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static const utfchar32_t replacement_marker = static_cast<utfchar32_t>(utf8::internal::mask16(0xfffd));
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return utf8::unchecked::replace_invalid(start, end, out, replacement_marker);
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}
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inline std::string replace_invalid(const std::string& s, utfchar32_t replacement)
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{
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std::string result;
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replace_invalid(s.begin(), s.end(), std::back_inserter(result), replacement);
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return result;
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}
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inline std::string replace_invalid(const std::string& s)
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{
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std::string result;
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replace_invalid(s.begin(), s.end(), std::back_inserter(result));
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return result;
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}
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template <typename octet_iterator>
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utfchar32_t next(octet_iterator& it)
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{
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utfchar32_t cp = utf8::internal::mask8(*it);
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switch (utf8::internal::sequence_length(it)) {
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case 1:
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break;
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case 2:
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++it;
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cp = ((cp << 6) & 0x7ff) + ((*it) & 0x3f);
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break;
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case 3:
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++it;
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cp = ((cp << 12) & 0xffff) + ((utf8::internal::mask8(*it) << 6) & 0xfff);
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++it;
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cp = static_cast<utfchar32_t>(cp + ((*it) & 0x3f));
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break;
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case 4:
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++it;
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cp = ((cp << 18) & 0x1fffff) + ((utf8::internal::mask8(*it) << 12) & 0x3ffff);
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++it;
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cp = static_cast<utfchar32_t>(cp + ((utf8::internal::mask8(*it) << 6) & 0xfff));
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++it;
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cp = static_cast<utfchar32_t>(cp + ((*it) & 0x3f));
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break;
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}
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++it;
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return cp;
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}
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template <typename octet_iterator>
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utfchar32_t peek_next(octet_iterator it)
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{
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return utf8::unchecked::next(it);
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}
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template <typename word_iterator>
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utfchar32_t next16(word_iterator& it)
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{
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utfchar32_t cp = utf8::internal::mask16(*it++);
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if (utf8::internal::is_lead_surrogate(cp))
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return (cp << 10) + *it++ + utf8::internal::SURROGATE_OFFSET;
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return cp;
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}
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template <typename octet_iterator>
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utfchar32_t prior(octet_iterator& it)
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{
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while (utf8::internal::is_trail(*(--it))) ;
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octet_iterator temp = it;
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return utf8::unchecked::next(temp);
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}
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template <typename octet_iterator, typename distance_type>
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void advance(octet_iterator& it, distance_type n)
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{
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const distance_type zero(0);
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if (n < zero) {
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// backward
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for (distance_type i = n; i < zero; ++i)
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utf8::unchecked::prior(it);
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} else {
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// forward
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for (distance_type i = zero; i < n; ++i)
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utf8::unchecked::next(it);
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}
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}
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template <typename octet_iterator>
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typename std::iterator_traits<octet_iterator>::difference_type
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distance(octet_iterator first, octet_iterator last)
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{
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typename std::iterator_traits<octet_iterator>::difference_type dist;
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for (dist = 0; first < last; ++dist)
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utf8::unchecked::next(first);
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return dist;
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}
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template <typename u16bit_iterator, typename octet_iterator>
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octet_iterator utf16to8(u16bit_iterator start, u16bit_iterator end, octet_iterator result)
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{
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while (start != end) {
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utfchar32_t cp = utf8::internal::mask16(*start++);
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// Take care of surrogate pairs first
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if (utf8::internal::is_lead_surrogate(cp)) {
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if (start == end)
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return result;
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utfchar32_t trail_surrogate = utf8::internal::mask16(*start++);
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cp = (cp << 10) + trail_surrogate + internal::SURROGATE_OFFSET;
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}
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result = utf8::unchecked::append(cp, result);
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}
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return result;
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}
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template <typename u16bit_iterator, typename octet_iterator>
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u16bit_iterator utf8to16(octet_iterator start, octet_iterator end, u16bit_iterator result)
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{
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while (start < end) {
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utfchar32_t cp = utf8::unchecked::next(start);
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if (cp > 0xffff) { //make a surrogate pair
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*result++ = static_cast<utfchar16_t>((cp >> 10) + internal::LEAD_OFFSET);
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*result++ = static_cast<utfchar16_t>((cp & 0x3ff) + internal::TRAIL_SURROGATE_MIN);
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}
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else
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*result++ = static_cast<utfchar16_t>(cp);
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}
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return result;
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}
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template <typename octet_iterator, typename u32bit_iterator>
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octet_iterator utf32to8(u32bit_iterator start, u32bit_iterator end, octet_iterator result)
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{
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while (start != end)
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result = utf8::unchecked::append(*(start++), result);
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return result;
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}
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template <typename octet_iterator, typename u32bit_iterator>
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u32bit_iterator utf8to32(octet_iterator start, octet_iterator end, u32bit_iterator result)
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{
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while (start < end)
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(*result++) = utf8::unchecked::next(start);
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return result;
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}
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// The iterator class
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template <typename octet_iterator>
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class iterator {
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octet_iterator it;
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public:
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typedef utfchar32_t value_type;
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typedef utfchar32_t* pointer;
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typedef utfchar32_t& reference;
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typedef std::ptrdiff_t difference_type;
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typedef std::bidirectional_iterator_tag iterator_category;
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iterator () {}
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explicit iterator (const octet_iterator& octet_it): it(octet_it) {}
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// the default "big three" are OK
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octet_iterator base () const { return it; }
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utfchar32_t operator * () const
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{
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octet_iterator temp = it;
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return utf8::unchecked::next(temp);
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}
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bool operator == (const iterator& rhs) const
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{
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return (it == rhs.it);
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}
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bool operator != (const iterator& rhs) const
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{
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return !(operator == (rhs));
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}
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iterator& operator ++ ()
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{
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::std::advance(it, utf8::internal::sequence_length(it));
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return *this;
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}
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iterator operator ++ (int)
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{
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iterator temp = *this;
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::std::advance(it, utf8::internal::sequence_length(it));
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return temp;
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}
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iterator& operator -- ()
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{
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utf8::unchecked::prior(it);
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return *this;
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}
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iterator operator -- (int)
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{
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iterator temp = *this;
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utf8::unchecked::prior(it);
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return temp;
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}
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}; // class iterator
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} // namespace utf8::unchecked
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} // namespace utf8
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#endif // header guard
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