mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
aace0b48887885d5e56c06400df25c9881bfe170
Refactor `get_packet_id()` by removing the if-constexpr chain and instead providing explicit specializations for each packet type. This simplifies the primary template (which now only contains a static assertion) and improves compile-time dispatch clarity. The `always_false` helper is no longer needed in the primary template.
What's it
A cube game like Minecraft, using C++ and OpenGL.
Build Guide
Prerequisites
- CMake (>= 3.24)
- C++ 23 compatible compiler
Step
- Clone the repository
git clone https://github.com/zhenyan121/Cubed.git && cd Cubed - Configure with CMake
mkdir build && cd build cmake -G "Ninja" .. - Build the project
ninja
Languages
C++
96.8%
C
2.1%
GLSL
0.6%
Python
0.3%
CMake
0.2%