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fix(renderer): correct shader uniform name and remove unused uniform
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@@ -419,7 +419,7 @@ void Renderer::render_ui() {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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shader.set_loc("mv_matrix", m_ui_m_matrix);
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shader.set_loc("m_matrix", m_ui_m_matrix);
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shader.set_loc("proj_matrix", m_ui_proj);
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glBindVertexArray(m_vao[3]);
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@@ -719,7 +719,6 @@ void Renderer::render_world() {
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normal_block_shader.set_loc("sunlightDir", light_dir_view);
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normal_block_shader.set_loc("shadowMode", m_shadow_mode);
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normal_block_shader.set_loc("shader_on", m_shader_on);
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normal_block_shader.set_loc("texelsPerUnit", texels_per_unit);
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normal_block_shader.set_loc("lightSizeUV",
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static_cast<float>(m_light_size_uv));
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normal_block_shader.set_loc("minRadius", m_min_radius);
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