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fix: correct GLSL version directives
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@@ -1,4 +1,4 @@
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#version 430
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#version 460
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in vec2 tc;
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in vec2 tc;
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flat in int tex_layer;
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flat in int tex_layer;
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@@ -1,4 +1,4 @@
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#version 430
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#version 460
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layout (location = 0) in vec3 pos;
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layout (location = 0) in vec3 pos;
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layout (location = 1) in vec2 texCoord;
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layout (location = 1) in vec2 texCoord;
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