Commit Graph

47 Commits

Author SHA1 Message Date
08340f15d3 ui: enhance handling feel for smoother controls 2026-03-21 13:14:10 +08:00
e2f0e7ea66 fix: camera cannot pan left or right 2026-03-21 13:07:28 +08:00
772d606bbe fix: build failed on window 2026-03-21 12:10:51 +08:00
686aac8067 build: add windows platform support 2026-03-21 11:46:31 +08:00
9f9aaa4c08 fix: place blocks on body 2026-03-21 11:33:33 +08:00
2980a9b6f3 fix: raycast not correctly targeting blocks 2026-03-21 11:28:12 +08:00
c62f2baf7c feat: add ui renderer 2026-03-21 11:19:23 +08:00
3916a72ca3 refactor: introduce App class as program core 2026-03-20 22:46:34 +08:00
bfc928d91a fix: player can't fall some situations 2026-03-19 13:05:01 +08:00
cc5bf508c6 feat: smooth player movement 2026-03-19 12:53:32 +08:00
4d4bbe82ec feat: add frustum culling 2026-03-19 10:54:13 +08:00
a62feb9d56 feat: add display for fps 2026-03-14 18:21:42 +08:00
cabac13012 feat: prevent block placement at player's position 2026-03-14 18:08:59 +08:00
7012e5f9fe fix: jump fails in certain cases 2026-03-14 18:00:02 +08:00
cf423c7db4 feat: add sky box 2026-03-14 17:05:35 +08:00
fd5314a1d1 feat: add block detection while walking 2026-03-14 16:32:41 +08:00
8b1579b5fd feat: add block placement and destruction 2026-03-14 14:37:27 +08:00
ec2d3c3c0c feat: add gravity 2026-03-14 11:48:26 +08:00
e51a398abe fix: outline not disappearing when no block is targeted 2026-03-14 11:36:04 +08:00
f392a656a7 feat: add outline for block that is looked 2026-03-14 10:18:20 +08:00
d200a5fbc9 fix: movement speed varies depending on viewing angle 2026-03-13 16:58:06 +08:00
77c7511455 fix: address potential GPU resource leaks 2026-03-13 16:52:52 +08:00
98967275ff feat: move players to world instead of main 2026-03-13 16:35:36 +08:00
32d617b440 fix: update grass block textures 2026-03-13 13:27:46 +08:00
11324ba1b2 feat: add support for negative chunk coordinates 2026-03-12 22:30:22 +08:00
27b51d1a6a fix: correct file name 2026-03-12 16:44:40 +08:00
123fbf4fe4 perf: optimize multi-chunk rendering logic 2026-03-12 16:43:20 +08:00
b4f41e9e69 fix: macro expansion error in release builds 2026-03-12 15:47:39 +08:00
e1ceca109f feat: add AddressSanitizer 2026-03-12 15:37:28 +08:00
baca56c556 fix: correct GLSL version directives 2026-03-09 13:31:42 +08:00
674d2277f9 feat: smooth camera movement 2026-03-08 12:09:17 +08:00
e18b8b9439 feat: add anisotropic filtering 2026-03-08 11:44:01 +08:00
391e601438 build: update OpenGL version to 4.6 2026-03-08 11:37:25 +08:00
f3ff209823 perf: optmize world rendering performance 2026-03-08 11:27:37 +08:00
668fa9a57d feat: add world class 2026-03-07 17:00:05 +08:00
eccd744f8b feat: add map table to save block index 2026-03-07 14:44:08 +08:00
2ad9deff3e feat: add TextureManager class 2026-03-07 11:46:36 +08:00
fc7f3e75b1 style: unify naming conventions across the project 2026-03-07 09:51:51 +08:00
b372d92858 fix: movement speed tied to frame rate 2026-03-06 23:06:19 +08:00
d73d8e592d fix: camera position not correct 2026-03-06 23:01:04 +08:00
4e517c6861 refactor: use cerr instead of cout for error logging 2026-03-06 22:16:16 +08:00
d51c68ddb4 feat: add cubed_assert lib 2026-03-06 22:07:42 +08:00
05a62e7443 feat: add camera and player class 2026-03-06 22:07:26 +08:00
02127c1e01 chore: remove dead code 2026-03-05 21:25:12 +08:00
f56e5aaa51 feat: initialize game world 2026-03-05 19:48:15 +08:00
9fe1eaec24 feat: initialize OpenGL 2026-03-05 17:01:01 +08:00
zhenyan121
83c271ec8f Initial commit 2026-03-05 13:43:34 +08:00