20 Commits

Author SHA1 Message Date
ab605f7590 feat(render): add model ID system with concurrent lookup and namespace-based loading
- Extract `ModelID` and `Model` struct to new `model.hpp`
- Replace `std::unordered_map` with `tbb::concurrent_hash_map` for thread safety
- Add `get_model(ModelID)`, `get_model_id`, `get_model_name` methods
- Parse model names in `namespace:name` format to construct asset paths
- Update `load_model` to accept `string_view` and use ID-based management
2026-07-27 21:03:31 +08:00
15d5af34b9 refactor(gameplay): replace entt components with SparseVector for player data
Refactor client world to use a custom SparseVector for player data instead of entt registry. Consolidate Transform, ViewAngles, and related structs into Position, Orientation, WalkPose. Introduce PlayerData and PlayerRenderData. Remove the unused move_system.cpp. Unify player render and shadow render into a single function.
2026-07-27 20:21:44 +08:00
6d0e60e241 build: remove entt library 2026-07-27 09:33:51 +08:00
7b530968af fix(gameplay): correct hitbox insertion in HitboxManager::load 2026-07-25 17:52:13 +08:00
930226cc47 feat(gameplay): implement entity movement system with collision detection
- Add Velocity and HitBoxes components to entity
- Introduce HitboxManager for loading per-entity collision AABBs from JSON
- Create MoveSystem with per-axis collision handling
- Move get_block_aabb to base World class and add virtual get_per_tick_time
- Remove static get_block_aabb from ClientWorld; use member m_per_tick_time for tick duration
2026-07-25 17:47:13 +08:00
f9bf2f4b89 refactor(gameplay): add base classes Chunk and World for shared logic 2026-07-25 15:47:46 +08:00
df3ac5b5db refactor(collision): convert AABB to center-half representation and migrate player data to ECS 2026-07-25 14:53:19 +08:00
2568eb7d18 refactor(render): unify model and player rendering with single shader pipeline 2026-07-25 13:29:52 +08:00
2e3b4f4f0f feat(render): add shadow pass for entity models 2026-07-25 11:57:00 +08:00
5951a5e81c feat(entity): add ECS-based entity rendering 2026-07-25 11:19:27 +08:00
849386a3bc build: add EnTT library 2026-07-25 10:29:04 +08:00
3e7ce71219 refactor(render): rename depth player shaders to depth model and clean up 2026-07-24 19:53:35 +08:00
94fed9a810 feat(render): add model loading and rendering pipeline 2026-07-24 18:35:09 +08:00
f4174724c6 build(deps): add assimp library as dependency 2026-07-24 10:59:05 +08:00
zhenyan121
def311c7dd feature: hud (#37)
* build: replace FetchContent with direct includes for glm

* build(deps): replace SOIL2 with stb for image and vorbis decoding

* build: replace FetchContent with direct includes for toml++

* refactor(texture): bump block texture size to 512 and disable items tab

* feat: add hotbar system with ItemStack and RowLayout

* fix(ui): restrict Ctrl key handling to typing mode

* feat(ui): add widget border support and highlight selected hotbar slot

* fix(ui): update borders on scale change and correct Image width

- Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField.
- Fixed Image::width() to multiply by width instead of height.
- Added early return in Widget::update_border() if border is not supported.

* feat(ui): add border visual feedback on slider drag

* feat(ui): add ItemSlot widget and refactor hotbar to use it

* feat(world_scene): add inventory UI and pause type enum

* feat(ui): add item slot tooltip and make window size static

* fix(ui label): account for background offset in width/height

* refactor(ui): centralize item info label in inventory and add update

* feat(ui): add hotbar interaction in inventory UI

* fix(inventory-ui): correct row creation logic for first item

The loop starting at index 0 created a new row on the first iteration
(i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition
to create rows correctly every 10 items.

* feat(block): add name_key for localized block names

Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally.

* fix(ui): change inventory item slot color from white to gray

* fix(ui): add missing include for std::array
2026-07-23 14:07:11 +08:00
zhenyan121
45d2c8234a feature: chat (#36)
* fix(config): load config on demand in get/set instead of asserting

* feat(chat): implement in-game chat box with UTF-8 support

- Add ChatMessage struct and ChatBox widget for displaying and sending messages
- Introduce split_utf8() in text_tools for splitting UTF-8 strings by character count
- Add TimeTools utility (get_time_ticks) for message timestamps
- Update TextField with start_typing/stop_typing methods and set_typing()
- Integrate text input handling in WorldScene and WorldUIManager for chat
- Add utf8cpp library for robust UTF-8 validation and processing
- Add ChatBox rendering and input logic (src/ui/chat_box.cpp)
- Register ChatBox source in CMakeLists.txt
- Fix Renderer::render_lable to skip rendering if VAO is null
- Update credits to include utf8cpp library

* fix(ui): correct chat box layout with dynamic height and bottom anchor

* feat(chat): implement client-server chat messaging

Add protobuf definition for ChatMsg, new packet ID CHAT_MSG (4001), and
handle sending/receiving chat messages on both client and server side.
Wire up UI components (ChatBox, TextField) to allow message input and
display, including a message queue in ClientWorld for thread-safe
processing. Also add default initialization for ChatMessage::time.

* feat(chat): distinguish between send and cancel in chat input

* feat(ui): add background to Label widget and refactor debug overlay

* refactor(ui): decouple ChatBox from image dependencies, allow custom TextField backgrounds

TextField's background is now a generic `Widget` pointer, enabling use of any widget (e.g., `Rect`, `Image`) as background. `ChatBox` no longer creates its own `TextField`; it accepts one via `set_text_field`. Removed `set_d_image` and `set_default_image` in favor of `set_background`. Added a shared default image constant in `default_image.hpp`. Updated `host_game_ui.cpp`, `join_game_ui.cpp`, and `world_ui_manager.cpp` to construct backgrounds accordingly.

* refactor(ui): move width, height, and fill properties to base Widget

Consolidate width, height, and fill (fill_parent, fill_width, fill_height) into the base Widget class. Replace per-widget set_fill(bool) with set_fill_parent(bool), set_fill_width(bool), and set_fill_height(bool).

* refactor(ui): generalize Label background, add ChatBox width method

* feat(chat): implement message expiration after 5 seconds

* feat(ui): add word wrap for chat messages with font width measurement

* feat(audio): implement voice chat using Opus codec

Add voice chat support with Opus encoding/decoding, push-to-talk (V key), and new audio recording infrastructure.

* feat(audio): implement voice chat with Opus codec and streaming audio source

Add AudioStreamSource for continuous PCM playback. Refactor voice send/receive to encode with Opus and stream to a dedicated source instead of per-frame sources. Enable voice transmission over network.

* feat(audio): add spatial voice source with underwater effects

Update voice source to support spatial positioning, low-pass filter, and reverb effect for underwater immersion. Adjust source pool size and low-pass filter parameter. Correct receive_voice parameter type.

* feat(settings): add player voice volume and voice input type options

- Add player voice volume slider and voice input type combo in settings UI.
- Add localization strings for player voice and voice input types.
- Add config overloads for const char* default values.
- Implement voice input types (PTT, always, off) in world scene.
- Refactor WorldScene member order and add load_config method.
- Update audio engine to use player voice volume.
- Downgrade some logging to debug.

* fix(event): delegate error UI events to each handler

Move error UI event check from top of handle_event into each individual
event handler (mouse_move, mouse_button, mouse_wheel, key, text_input).
Also flatten window resize dispatch: all sub-handlers are called regardless
of previous handler return values, and the method always returns false.

* feat(chat): add colored system messages for player join/exit

* chore(logging): reduce verbosity for audio loading and input events

* fix(settings): fix typo in config key "vloume"

* feat(ui): add microphone icon when recording voice

* feat(voice): limit voice message range to 48 units

* chore(logging): downgrade text input log level to debug

* feat(credits): add license identifiers and reorganize license files

* feat: add sensitive word filter for chat messages

Implement AC automaton-based filtering using a sensitive lexicon loaded from a JSON asset file. The filter is applied to both player names and chat messages before broadcasting, and can be toggled via the `sensitive_filter` config option.

* feat(server): add config option to disable voice chat

* fix: correct utf8 validation, add missing include, remove debug log
2026-07-21 10:21:05 +08:00
zhenyan121
0f731530da refactor: logger (#35)
* refactor(log): convert Logger from namespace to class with static methods

- Replace the Logger namespace of free functions with a Logger class containing static methods (info, error, warn, debug).
- Simplify log calls by removing explicit source_location parameters; adopt `std::print` for output formatting.
- Undefine common macro names (DEBUG, INFO, ERROR, WARN) to avoid collisions.
- Update `renderer.cpp` to use `Logger::debug` instead of the old `Logger::log`.
- Add missing `#include <source_location>` in `audio_error.hpp`.
- Fix early return condition in `WorldScene::set_pause`.

* refactor(camera): remove reset_camera method and first-mouse flag

* refactor: replace --no-debug with logging options, add assertions, fix typo

- Removed `--no-debug` CLI flag and added `--logs-path`, `--log-level`, `--enable-filelog`, `--enable-consolelog`.
- Added file logging support with daily rotation, log level threshold, and console/file output control.
- Added `m_init` check in `Config::get`/`set` to prevent use before initialization.
- Fixed typo in `DebugCollector::destroy` (`distory` → `destory`).
- Removed `debug_on` parameter from `Renderer::init`; OpenGL debug output is now unconditionally enabled in debug builds.

* feat(debug): enable GL debug context flag in debug builds
2026-07-18 10:40:34 +08:00
zhenyan121
2b75c510af refactor: window (#34)
* build: add SDL3 dependency

* refactor(window): migrate from GLFW to SDL3 for window and input

* refactor: remove unused GLFW includes and commented-out code

* refactor(input): use relative mouse motion and simplify camera mouse update

* refactor(event-handling): guard input events with imgui state

Move mouse enable/disable logic into set_imgui_enabled and check imgui_enable before forwarding non-ImGui events to handlers. This prevents duplicate processing and ensures proper mouse state when toggling ImGui.

* fix(camera): reset camera on resize events and fix input handling on imgui toggle

- Add Camera::player() accessor.
- Handle WindowResizeEvent and FrameBufferResizeEvent to reset camera.
- Fix escape key handling to disable mouse before toggling imgui.
- Fix left alt handling to toggle mouse state correctly.
- Reset player key status when toggling imgui.

* fix(client_world): add direct exit flag to break connection error loop

* refactor(debug): add d_rep template and remove widget ID

* feat(debug_collector): add video driver display to debug UI

* fix: invert debug flag logic and rename to no_debug

The previous 'debug_on' field was never set to true by default, causing
debug mode to never be enabled. Now renamed to 'no_debug' and the
renderer initializes with debug enabled unless the --no-debug flag is
given.

* feat(window): add video driver selection via config and --video-driver argument

* ci: add vcpkg cache

* fix: mscv cpp version show

* fix: context delete too early

* fix: ci build fail

* fix: opengl resource delete error

* fix: add // NOLINT for NvOptimusEnablement and AmdPowerXpressRequestHighPerformance

* fix: windows ime fail on fullscreen

* feat(ui): update text input area on field changes and window resize

* fix(ui): initialize m_app pointer to nullptr

* feat(window): add exclusive fullscreen support with WM detection

* refactor: simplify WM detection and exclusive fullscreen default

Removed WindowManager enum; detect_wm() now returns string directly.
Default exclusive fullscreen based on platform (true on Linux).
Added WM info to debug overlay.

* feat: add Alt key to close ImGui; clarify debug log

* refactor(dev-panel): remove direct settings UI from settings tab
2026-07-17 18:08:51 +08:00
zhenyan121
d6e1e4a50e refactor: argument (#33)
* refactor(config): remove TOML config loading and replace is_client with host_game

* feat(network): add net_error_message helper and use for error logging
2026-07-17 09:00:26 +08:00
zhenyan121
d62b310a21 feature: localization (#32)
* build: add nlohmann/json library

* build(deps): add harfbuzz dependency

* feat(cmake): add guard to reject macOS builds

* feat(font): add HarfBuzz shaping and replace font with unifont

* feat(localization): add i18n support with en_US and zh_CN translations

Implement Localization class to load JSON translation files. Replace hardcoded strings in UI with translation keys and update sliders/combo buttons to use dynamic text.

* feat(localization): detect system locale for language default

* feat(settings): add language selection option with restart notification

* fix: use vckpg to add freetype on windows
2026-07-16 17:11:53 +08:00
690 changed files with 132545 additions and 3026 deletions

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@@ -27,7 +27,8 @@ jobs:
runs-on: ${{ matrix.os }}
env:
VCPKG_BINARY_SOURCES: clear;files,${{ github.workspace }}/.vcpkg-cache,readwrite
steps:
- uses: actions/checkout@v4
@@ -48,12 +49,18 @@ jobs:
- name: Setup MSVC
if: matrix.platform == 'windows'
uses: ilammy/msvc-dev-cmd@v1
- name: Cache vcpkg
uses: actions/cache@v4
with:
path: .vcpkg-cache
key: ${{ runner.os }}-vcpkg-${{ hashFiles('vcpkg.json') }}
restore-keys: |
${{ runner.os }}-vcpkg-
- name: Bootstrap vcpkg
run: |
git clone https://github.com/microsoft/vcpkg.git
./vcpkg/bootstrap-vcpkg.bat
- name: Configure
if: matrix.platform == 'windows'
run: >

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@@ -1,4 +1,9 @@
cmake_minimum_required(VERSION 3.21)
if(APPLE)
message(FATAL_ERROR "This game does not support macOS")
endif()
project(Cubed LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 23)
@@ -34,6 +39,8 @@ add_subdirectory(third_party/imgui)
add_subdirectory(third_party/dr_libs)
add_subdirectory(third_party/stb)
add_executable(${PROJECT_NAME})
add_subdirectory(src)
@@ -123,16 +130,14 @@ target_include_directories(${PROJECT_NAME}
target_link_libraries(${PROJECT_NAME}
PRIVATE
glfw
SDL3::SDL3
glad
glm::glm
OpenGL::GL
soil2
Freetype::Freetype
tomlplusplus::tomlplusplus
imgui
dr_libs
tbb
stb
protobuf::libprotobuf
absl::log
absl::check
@@ -141,6 +146,9 @@ target_link_libraries(${PROJECT_NAME}
absl::flat_hash_map
zstd::zstd
OpenAL::OpenAL
harfbuzz::harfbuzz
Opus::Opus
assimp::assimp
$<$<PLATFORM_ID:Windows>:ws2_32>
)

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@@ -8,4 +8,5 @@ is_passable = true
is_transitional = false
is_transparent = true
name = 'air'
name_key = 'block.air'
roughness = 1.0

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@@ -8,4 +8,5 @@ is_passable = false
is_transitional = true
is_transparent = false
name = 'dirt'
name_key = 'block.dirt'
roughness = 1.0

View File

@@ -8,4 +8,5 @@ is_passable = true
is_transitional = false
is_transparent = true
name = 'grass'
roughness = 0.9
name_key = 'block.grass'
roughness = 0.90000000000000002

View File

@@ -8,4 +8,5 @@ is_passable = false
is_transitional = true
is_transparent = false
name = 'grass_block'
roughness = 0.9
name_key = 'block.grass_block'
roughness = 0.90000000000000002

View File

@@ -8,4 +8,5 @@ is_passable = false
is_transitional = false
is_transparent = true
name = 'leaf'
roughness = 0.7
name_key = 'block.leaf'
roughness = 0.69999999999999996

View File

@@ -8,4 +8,5 @@ is_passable = false
is_transitional = false
is_transparent = false
name = 'log'
roughness = 0.7
name_key = 'block.log'
roughness = 0.69999999999999996

View File

@@ -8,4 +8,5 @@ is_passable = false
is_transitional = true
is_transparent = false
name = 'sand'
roughness = 0.8
name_key = 'block.sand'
roughness = 0.80000000000000004

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@@ -8,4 +8,5 @@ is_passable = false
is_transitional = true
is_transparent = false
name = 'snowy_grass_block'
roughness = 0.9
name_key = 'block.snowy_grass_block'
roughness = 0.90000000000000002

View File

@@ -8,4 +8,5 @@ is_passable = false
is_transitional = true
is_transparent = false
name = 'stone'
name_key = 'block.stone'
roughness = 0.75

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@@ -8,4 +8,5 @@ is_transparent = false
is_discard = false
is_blend = false
is_transitional = false
roughness = 1.0
roughness = 1.0
name_key = "block.template"

View File

@@ -8,4 +8,5 @@ is_passable = true
is_transitional = false
is_transparent = true
name = 'water'
name_key = 'block.water'
roughness = 0.02

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49
assets/lang/en_US.json Normal file
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@@ -0,0 +1,49 @@
{
"menu.settings": "Settings",
"menu.main.host_game": "Host Game",
"menu.main.join_game": "Join Game",
"menu.main.credits": "Credits",
"menu.main.quit": "Quit",
"menu.main.player_name": "Player: {name}",
"menu.main.cubed_version": "Cubed: {version}",
"menu.pause.pause_menu": "Pause Menu",
"menu.pause.back_to_game": "Back To Game",
"menu.pause.return_to_main_menu": "Return to Menu",
"button.done": "Done",
"button.return": "Return",
"settings.title": "Settings",
"settings.fov": "Fov: {fov}",
"settings.mouse_sensitivity": "Sensitivity: {sensitivity}",
"settings.distance": "Distance: {distance}",
"settings.music_volume": "Music: {music}",
"settings.sfx_volume": "SFX: {sfx}",
"settings.player_voice": "Player Voice: {volume}",
"settings.fullscreen": "fullscreen: {state}",
"settings.aniso": "Aniso: {aniso}",
"settings.vsync": "V-Sync: {state}",
"settings.language": "Language: {lang}",
"settings.restart_game_info": "You need to restart the game to apply this changes.",
"settings.voice_input": "Voice Input: {type}",
"voice_input.ptt": "PTT",
"voice_input.always": "always",
"common.on": "on",
"common.off": "off",
"hostgame.create_a_new_world": "Create A New World",
"hostgame.world_seed": "World Seed",
"hostgame.port": "Port",
"hostgame.create_world": "Create World",
"joingame.join_a_world": "Join A World",
"joingame.server_ip": "Server Ip",
"joingame.join_world": "Join World",
"error.disable_voice": "Server Disable Voice Chat",
"block.air": "air",
"block.dirt": "dirt",
"block.grass_block": "grass block",
"block.grass": "grass",
"block.leaf": "leaf",
"block.log": "log",
"block.sand": "sand",
"block.snowy_grass_block": "snowy grass block",
"block.stone": "stone",
"block.water": "water"
}

49
assets/lang/zh_CN.json Normal file
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@@ -0,0 +1,49 @@
{
"menu.settings": "设置",
"menu.main.host_game": "创建游戏",
"menu.main.join_game": "加入游戏",
"menu.main.credits": "制作人员",
"menu.main.quit": "退出",
"menu.main.player_name": "玩家:{name}",
"menu.main.cubed_version": "Cubed{version}",
"menu.pause.pause_menu": "暂停菜单",
"menu.pause.back_to_game": "返回游戏",
"menu.pause.return_to_main_menu": "返回主菜单",
"button.done": "完成",
"button.return": "返回",
"settings.title": "设置",
"settings.fov": "视野:{fov}",
"settings.mouse_sensitivity": "灵敏度:{sensitivity}",
"settings.distance": "距离:{distance}",
"settings.music_volume": "音乐:{music}",
"settings.sfx_volume": "音效:{sfx}",
"settings.player_voice": "玩家语音:{volume}",
"settings.fullscreen": "全屏:{state}",
"settings.aniso": "各向异性过滤:{aniso}",
"settings.vsync": "垂直同步: {state}",
"settings.language": "语言: {lang}",
"settings.restart_game_info": "您需要重启游戏以应用这些更改。",
"settings.voice_input": "语音输入: {type}",
"voice_input.ptt": "按键通话",
"voice_input.always": "始终",
"common.on": "开",
"common.off": "关",
"hostgame.create_a_new_world": "创建新世界",
"hostgame.world_seed": "世界种子",
"hostgame.port": "端口",
"hostgame.create_world": "创建世界",
"joingame.join_a_world": "加入世界",
"joingame.server_ip": "服务器IP",
"joingame.join_world": "加入世界",
"error.disable_voice": "服务器已禁用语音聊天",
"block.air": "空气",
"block.dirt": "泥土",
"block.grass_block": "草方块",
"block.grass": "草",
"block.leaf": "树叶",
"block.log": "原木",
"block.sand": "沙子",
"block.snowy_grass_block": "覆雪草方块",
"block.stone": "石头",
"block.water": "水"
}

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@@ -0,0 +1,90 @@
The SIL Open Font License version 1.1 is copied below, and is also
available with a FAQ at http://scripts.sil.org/OFL.
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@@ -0,0 +1,437 @@
GNU LIBRARY GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1991 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the library GPL. It is
numbered 2 because it goes with version 2 of the ordinary GPL.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
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END OF TERMS AND CONDITIONS

View File

@@ -0,0 +1,16 @@
{
"boxes": [
{
"center": [
0,
0.78,
0
],
"half": [
0.53,
0.78,
0.406
]
}
]
}

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View File

@@ -7,7 +7,6 @@ uniform mat4 lightSpaceMatrix;
uniform mat4 modelMatrix;
out vec2 tc;
flat out int tex_layer;
void main() {
tc = texCoord;

View File

@@ -3,7 +3,6 @@
layout (location = 0) in vec3 pos;
layout (location = 1) in vec2 texCoord;
layout (location = 2) in vec3 aNormal;
layout (location = 3) in vec3 aTangent;
uniform mat4 mv_matrix;
uniform mat4 proj_matrix;

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assets/texture/ui/slot.png Normal file

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View File

@@ -6,60 +6,15 @@ find_package(Protobuf REQUIRED)
find_package(absl REQUIRED)
find_package(zstd REQUIRED)
find_package(OpenAL REQUIRED)
if (UNIX AND NOT APPLE)
find_package(Freetype REQUIRED)
find_package(glfw3 REQUIRED)
endif()
find_package(harfbuzz REQUIRED)
find_package(Freetype REQUIRED)
find_package(SDL3 REQUIRED)
find_package(Opus REQUIRED)
find_package(assimp REQUIRED)
# Third-party libraries
FetchContent_Declare(
glm
GIT_REPOSITORY https://github.com/g-truc/glm.git
GIT_TAG 1.0.3
)
FetchContent_MakeAvailable(glm)
FetchContent_Declare(
soil2
GIT_REPOSITORY https://github.com/SpartanJ/SOIL2.git
GIT_TAG 1.31
)
FetchContent_MakeAvailable(soil2)
FetchContent_Declare(
tomlplusplus
GIT_REPOSITORY https://github.com/marzer/tomlplusplus.git
GIT_TAG v3.4.0
)
FetchContent_MakeAvailable(tomlplusplus)
if (WIN32)
FetchContent_Declare(
glfw
GIT_REPOSITORY https://github.com/glfw/glfw.git
GIT_TAG 3.4
)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(GLFW_INSTALL OFF CACHE BOOL "" FORCE)
set(GLFW_VULKAN_STATIC ON CACHE BOOL "" FORCE)
set(BUILD_SHARED_LIBS ON CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(glfw)
FetchContent_Declare(
freetype
GIT_REPOSITORY https://gitlab.freedesktop.org/freetype/freetype.git
GIT_TAG VER-2-14-3
)
FetchContent_MakeAvailable(freetype)
if(TARGET freetype)
add_library(Freetype::Freetype ALIAS freetype)
endif()
set(_BUILD_SHARED_LIBS_SAVED ${BUILD_SHARED_LIBS})
set(BUILD_SHARED_LIBS ON)

View File

@@ -0,0 +1,25 @@
include(FindPackageHandleStandardArgs)
find_path(OPUS_INCLUDE_DIR
NAMES opus/opus.h opus.h
)
find_library(OPUS_LIBRARY
NAMES opus
)
find_package_handle_standard_args(
Opus
REQUIRED_VARS
OPUS_INCLUDE_DIR
OPUS_LIBRARY
)
if(Opus_FOUND)
add_library(Opus::Opus UNKNOWN IMPORTED)
set_target_properties(Opus::Opus PROPERTIES
IMPORTED_LOCATION "${OPUS_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${OPUS_INCLUDE_DIR}"
)
endif()

View File

@@ -4,16 +4,20 @@
namespace Cubed {
struct AABB {
glm::vec3 min{0.0f, 0.0f, 0.0f};
glm::vec3 max{0.0f, 0.0f, 0.0f};
glm::vec3 center{0.0f};
glm::vec3 half{0.0f};
AABB(glm::vec3 min_point, glm::vec3 max_point)
: min(min_point), max(max_point) {}
AABB(glm::vec3 center_point, glm::vec3 half_size)
: center(center_point), half(half_size) {}
glm::vec3 min() const { return center - half; }
glm::vec3 max() const { return center + half; }
bool intersects(const AABB& other) const {
return (min.x <= other.max.x && max.x >= other.min.x) &&
(min.y <= other.max.y && max.y >= other.min.y) &&
(min.z <= other.max.z && max.z >= other.min.z);
return (glm::abs(center.x - other.center.x) <= half.x + other.half.x) &&
(glm::abs(center.y - other.center.y) <= half.y + other.half.y) &&
(glm::abs(center.z - other.center.z) <= half.z + other.half.z);
}
};

View File

@@ -1,9 +1,9 @@
#pragma once
#include "Cubed/audio/audio_engine.hpp"
#define GLFW_INCLUDE_NONE
#include "Cubed/argument.hpp"
#include "Cubed/audio/audio_engine.hpp"
#include "Cubed/config.hpp"
#include "Cubed/dev_panel.hpp"
#include "Cubed/render/model_manager.hpp"
#include "Cubed/render/renderer.hpp"
#include "Cubed/scene/scene_manager.hpp"
#include "Cubed/texture_manager.hpp"
@@ -14,21 +14,15 @@ class App {
public:
App();
~App();
static void cursor_position_callback(GLFWwindow* window, double xpos,
double ypos);
static void key_callback(GLFWwindow* window, int key, int scancode,
int action, int mods);
static void mouse_button_callback(GLFWwindow* window, int button,
int action, int mods);
static void window_focus_callback(GLFWwindow* window, int focused);
static void window_reshape_callback(GLFWwindow* window, int new_width,
int new_height);
static void framebuffer_size_callback(GLFWwindow* window, int new_width,
int new_height);
static void mouse_scroll_callback(GLFWwindow* window, double xoffset,
double yoffset);
static void cursor_enter_callback(GLFWwindow* window, int entered);
static void char_callback(GLFWwindow* window, unsigned int ch);
void handle_mouse_move(float xpos, float ypos, float xrel, float yrel);
void handle_sdl_key(SDL_Event& e);
void handle_sdl_mouse_button(SDL_Event& e);
void handle_window_focus(bool focused);
void handle_window_resize(int new_width, int new_height);
void handle_framebuffer_resize(int new_width, int new_height);
void handle_mouse_scroll(float xoffset, float yoffset);
void handle_text_input(const char* text);
static int start_cubed_application(int argc, char** argv);
static unsigned int seed();
@@ -43,32 +37,37 @@ public:
const Argument& argument() const;
AudioEngine& audio();
const char* get_clipboard_text();
std::string get_clipboard_text();
void start_text_input();
void stop_text_input();
void update_text_input_area(const glm::vec4& textbox,
float cursor_position_x);
private:
Config m_game_config;
TextureManager m_texture_manager;
Window m_window;
TextureManager m_texture_manager;
ModelManager m_model_manager;
AudioEngine m_audio;
Renderer m_renderer;
Window m_window;
SceneManager m_scene_manager;
inline static double last_time = glfwGetTime();
inline static double current_time = glfwGetTime();
inline static double dt = 0.0f;
inline static double fps_time_count = 0.0f;
inline static uint64_t last_tick = 0;
inline static uint64_t current_tick = 0;
inline static float dt = 0.0f;
inline static float fps_time_count = 0.0f;
inline static int frame_count = 0;
inline static int fps = 0;
Argument m_argument;
bool m_running = true;
bool m_opengl_init = false;
void init(int argc, char** argv);
void handle_argument(int argc, char** argv);
void handle_toml();
auto init_camera();
auto init_texture();
auto init_world();
@@ -77,6 +76,8 @@ private:
void run();
void update();
void handle_sdl_event(SDL_Event& e);
void dispatch_event(const Event& e);
};

View File

@@ -1,11 +1,17 @@
#pragma once
#include <optional>
#include <string>
namespace Cubed {
struct Argument {
bool is_client = false;
int port = 25530;
std::string ip{"127.0.0.1"};
std::string player{"Unknown"};
bool debug_on = true;
std::optional<int> port;
std::optional<std::string> ip;
std::optional<std::string> player;
std::optional<std::string> language;
std::optional<std::string> video_driver;
std::optional<bool> enable_exclusive;
std::optional<std::string> logs_path;
std::optional<int> log_level;
std::optional<bool> enable_filelog;
std::optional<bool> enable_consolelog;
};
} // namespace Cubed

View File

@@ -1,7 +1,9 @@
#pragma once
#include "Cubed/audio/audio_fade.hpp"
#include "Cubed/audio/audio_recording.hpp"
#include "Cubed/audio/audio_source.hpp"
#include "Cubed/audio/audio_stream_source.hpp"
#include "Cubed/audio/sound_manager.hpp"
#include "Cubed/audio/source_pool.hpp"
#include "Cubed/config.hpp"
@@ -10,13 +12,15 @@
#include <AL/alc.h>
#include <glm/glm.hpp>
#include <memory>
#include <opus/opus.h>
#include <string>
#include <unordered_map>
namespace Cubed {
class ClientWorld;
class NetworkClient;
class AudioEngine {
public:
AudioEngine(Config& config);
AudioEngine(const AudioEngine&) = delete;
@@ -41,11 +45,23 @@ public:
float& bgm_target_volume();
void set_client(std::weak_ptr<NetworkClient> client);
void send_voice(const std::array<int16_t, AudioRecording::FRAME_SAMPLES>&);
void receive_voice(std::span<const char> opus, const glm::vec3& pos);
AudioRecording& audio_recording();
const AudioRecording& audio_recording() const;
private:
using FadeMap = std::unordered_map<std::string, AudioFade>;
bool m_init{false};
ALCdevice* device{nullptr};
ALCcontext* context{nullptr};
OpusEncoder* m_encoder{nullptr};
OpusDecoder* m_decoder{nullptr};
AudioRecording m_recording;
std::weak_ptr<NetworkClient> m_client;
glm::vec3 listener_pos;
std::unique_ptr<AudioSource> m_bgm;
FadeMap m_fade_map;
@@ -56,6 +72,9 @@ private:
bool m_underwater = false;
float m_music_volume = 1.0f;
float m_sfx_volume = 1.0f;
float m_player_voice_volume = 1.0f;
std::unique_ptr<AudioStreamSource> m_voice_source;
std::unique_ptr<AudioFilter> m_low_pass_filter;
std::unique_ptr<AudioEffect> m_underwater_effect;
std::unique_ptr<AudioEffectSlot> m_underwater_slot;

View File

@@ -2,6 +2,7 @@
#include "Cubed/tools/log.hpp"
#include <AL/al.h>
#include <source_location>
namespace Cubed {
inline void check_al_error(
std::source_location loaction = std::source_location::current()) {

View File

@@ -0,0 +1,33 @@
#pragma once
#include <alc.h>
#include <array>
#include <cstdint>
namespace Cubed {
class AudioEngine;
class AudioRecording {
public:
static constexpr int SAMPLE_RATE = 48000;
static constexpr int FRAME_MS = 20;
static constexpr int FRAME_SAMPLES = SAMPLE_RATE * FRAME_MS / 1000;
AudioRecording(AudioEngine& engine);
AudioRecording(const AudioRecording&) = delete;
AudioRecording(AudioRecording&&) = delete;
AudioRecording& operator=(const AudioRecording&) = delete;
AudioRecording& operator=(AudioRecording&&) = delete;
~AudioRecording();
void update();
void init();
void start();
void stop();
bool is_recording() const;
private:
AudioEngine& m_engine;
ALCdevice* m_capture = nullptr;
bool m_recording = false;
void send_voice(const std::array<int16_t, FRAME_SAMPLES>& pcm);
};
} // namespace Cubed

View File

@@ -5,6 +5,7 @@
#include <AL/al.h>
#include <glm/glm.hpp>
#include <memory>
namespace Cubed {
enum class AudioState { INITIAL, PLAYING, PAUSED, STOPPED };
@@ -21,8 +22,9 @@ public:
void set_pitch(float pitch);
void play();
void play_2d(const AudioBuffer& buffer);
void play_2d(std::unique_ptr<AudioBuffer> buffer);
void play_3d(const AudioBuffer& buffer, const glm::vec3& pos);
void play_3d(std::unique_ptr<AudioBuffer> buffer, const glm::vec3& pos);
void stop();
void pause();
float duration() const;
@@ -42,6 +44,8 @@ public:
void clear_effect_slot();
private:
std::unique_ptr<AudioBuffer> m_buffer;
ALuint m_source = 0;
float m_target_volume = 1.0f;
float m_duration = 0.0f;

View File

@@ -0,0 +1,46 @@
#pragma once
#include "Cubed/audio/audio_effect_slot.hpp"
#include "Cubed/audio/audio_filter.hpp"
#include "glm/ext/vector_float3.hpp"
#include <al.h>
#include <array>
#include <cstdint>
#include <span>
#include <vector>
namespace Cubed {
class AudioStreamSource {
public:
static constexpr int NUM_BUFFERS = 4;
AudioStreamSource();
AudioStreamSource(const AudioStreamSource&) = delete;
AudioStreamSource(AudioStreamSource&&) = delete;
AudioStreamSource& operator=(const AudioStreamSource&) = delete;
AudioStreamSource& operator=(AudioStreamSource&&) = delete;
~AudioStreamSource();
void push_pcm(std::span<const int16_t> pcm, ALsizei sample_rate);
void stop();
bool is_playing() const;
void reset();
void set_volume(float volume);
void set_pitch(float pitch);
void set_pos(glm::vec3 pos);
void set_filter(const AudioFilter& filter);
void clear_filter();
void set_effect_slot(const AudioEffectSlot& slot);
void clear_effect_slot();
private:
ALuint m_source = 0;
std::array<ALuint, NUM_BUFFERS> m_buffers{};
std::vector<ALuint> m_free_buffers;
bool m_playing = false;
void unqueue_processed();
};
} // namespace Cubed

View File

@@ -4,7 +4,7 @@
namespace Cubed {
class SourcePool {
private:
std::vector<AudioSource> m_sources;
std::vector<std::unique_ptr<AudioSource>> m_sources;
public:
explicit SourcePool(size_t size);
@@ -15,9 +15,10 @@ public:
SourcePool& operator=(SourcePool&&) = delete;
void update();
[[nodiscard]]
AudioSource* acquire();
std::vector<AudioSource>& sources();
std::vector<std::unique_ptr<AudioSource>>& sources();
};
} // namespace Cubed

View File

@@ -1,8 +1,7 @@
#pragma once
#include "Cubed/input/event.hpp"
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
@@ -19,7 +18,6 @@ private:
THIRD_PERSON_FRONT,
};
bool m_firse_mouse = true;
ClientPlayer* m_player;
float m_last_mouse_x, m_last_mouse_y;
glm::vec3 m_camera_pos;
@@ -39,8 +37,7 @@ public:
void camera_init(ClientPlayer* player);
void hot_reload();
void reset_camera();
void update_cursor_position_camera(double xpos, double ypos);
void update_cursor_position_camera(float offset_x, float offset_y);
const glm::mat4 get_camera_lookat() const;
const glm::vec3& get_camera_pos() const;
@@ -50,6 +47,7 @@ public:
void change_perspective();
bool is_first_person() const;
bool handle_event(const Event& e);
ClientPlayer* player();
};
} // namespace Cubed

View File

@@ -19,6 +19,9 @@ public:
template <TOML::TomlValueType T>
T get(std::string_view key, T default_value) {
if (!m_init) {
load_config();
}
if (auto* node = find_node(m_tbl, key)) {
if (auto value = node->value<T>())
return *value;
@@ -30,6 +33,9 @@ public:
}
template <TOML::TomlValueType T> void set(std::string_view key, T&& value) {
if (!m_init) {
load_config();
}
auto pos = key.rfind('.');
toml::table* table;
@@ -51,8 +57,17 @@ public:
save_to_file();
}
std::string get(std::string_view key, const char* default_value) {
return get(key, std::string(default_value));
}
void set(std::string_view key, const char* val) {
set(key, std::string(val));
}
private:
toml::table m_tbl;
bool m_init = false;
const std::string CONGIF_PATH;
const toml::node* find_node(const toml::table& root,
std::string_view path) const;

View File

@@ -4,6 +4,8 @@
#include "Cubed/ui/label.hpp"
#include "Cubed/ui/widget.hpp"
#include <format>
#include <memory>
#include <unordered_map>
namespace Cubed {
@@ -11,6 +13,7 @@ namespace Cubed {
class DebugCollector {
public:
static DebugCollector& get();
static void destory();
DebugCollector();
void report(const std::string& name, std::string_view content);
@@ -21,6 +24,14 @@ public:
private:
ColumnLayout m_widget;
std::unordered_map<std::string, Label*> m_component;
static std::unique_ptr<DebugCollector>& get_ptr();
};
template <typename... Args>
void d_rep(const std::string& key, std::format_string<Args...> fmt,
Args&&... args) {
std::string msg = std::vformat(fmt.get(), std::make_format_args(args...));
DebugCollector::get().report(key, msg);
}
} // namespace Cubed

View File

@@ -63,7 +63,7 @@ private:
void show_server_world_table_bar();
void show_client_world_table_bar();
void show_player_tab_item();
void show_items_tab_item();
// void show_items_tab_item();
void show_shader_tab_item();
void update_config_view();

View File

@@ -42,6 +42,7 @@ struct LookBlock {
struct BlockData {
std::string name;
std::string name_key;
BlockType id = 0;
bool is_liquid = false;
@@ -55,11 +56,11 @@ struct BlockData {
bool is_blend = false;
bool is_transitional = false;
float roughness = 1.0f;
BlockData(BlockType b_id, std::string_view b_name, bool liquid,
bool passable, bool cross_plane, bool transparent, bool gas,
bool discard, bool blend, bool transitional, float r)
: name(b_name), id(b_id), is_liquid(liquid), is_gas(gas),
is_passable(passable), is_cross_plane(cross_plane),
BlockData(std::string_view b_name, std::string_view name_k, BlockType b_id,
bool liquid, bool passable, bool cross_plane, bool transparent,
bool gas, bool discard, bool blend, bool transitional, float r)
: name(b_name), name_key(name_k), id(b_id), is_liquid(liquid),
is_gas(gas), is_passable(passable), is_cross_plane(cross_plane),
is_transparent(transparent), is_discard(discard), is_blend(blend),
is_transitional(transitional), roughness(r) {}
};
@@ -72,7 +73,7 @@ public:
static unsigned sums();
static unsigned cross_plane_sum();
static const std::string& name_form_id(BlockType id);
static std::string local_name(BlockType id);
static bool is_gas(BlockType id);
static bool is_liquid(BlockType id);

View File

@@ -0,0 +1,15 @@
#pragma once
#include "Cubed/ui/color.hpp"
#include <cstdint>
#include <string>
namespace Cubed {
struct ChatMessage {
std::string player;
std::string text;
Color color;
bool system_msg = false;
uint64_t time = 0;
};
} // namespace Cubed

View File

@@ -0,0 +1,27 @@
#pragma once
#include "Cubed/gameplay/chunk_pos.hpp"
#include <glm/glm.hpp>
#include <tuple>
namespace Cubed {
class Chunk {
public:
Chunk() = default;
Chunk(const Chunk&) = delete;
Chunk(Chunk&&) = delete;
Chunk& operator=(const Chunk&) = delete;
Chunk& operator=(Chunk&&) = delete;
virtual ~Chunk() = default;
static int index(int x, int y, int z);
static int index(const glm::vec3& pos);
static std::tuple<int, int, int> world_to_block(int world_x, int world_y,
int world_z, int chunk_x,
int chunk_z);
static std::tuple<int, int, int> world_to_block(const glm::ivec3& block_pos,
ChunkPos chunk_pos);
static std::tuple<int, int, int> block_to_world(int x, int y, int z,
int chunk_x, int chunk_z);
static std::tuple<int, int, int> block_to_world(const glm::ivec3& block_pos,
ChunkPos chunk_pos);
};
} // namespace Cubed

View File

@@ -2,6 +2,7 @@
#include "Cubed/constants.hpp"
#include "Cubed/gameplay/biome.hpp"
#include "Cubed/gameplay/block.hpp"
#include "Cubed/gameplay/chunk.hpp"
#include "Cubed/gameplay/chunk_pos.hpp"
#include "Cubed/gameplay/vertex_data.hpp"
#include "world/chunk_data.pb.h"
@@ -26,7 +27,7 @@ struct ChunkRenderSnapshot {
glm::vec3 center;
glm::vec3 half_extents;
};
class ClientChunk {
class ClientChunk : public Chunk {
public:
ClientChunk(ClientWorld& world);
~ClientChunk();
@@ -35,17 +36,6 @@ public:
ClientChunk(ClientChunk&&) noexcept;
ClientChunk& operator=(ClientChunk&&) noexcept;
static int index(int x, int y, int z);
static int index(const glm::vec3& pos);
static std::tuple<int, int, int> world_to_block(int world_x, int world_y,
int world_z, int chunk_x,
int chunk_z);
static std::tuple<int, int, int> world_to_block(const glm::ivec3& block_pos,
ChunkPos chunk_pos);
static std::tuple<int, int, int> block_to_world(int x, int y, int z,
int chunk_x, int chunk_z);
static std::tuple<int, int, int> block_to_world(const glm::ivec3& block_pos,
ChunkPos chunk_pos);
BiomeType get_biome() const;
ChunkPos get_chunk_pos() const;
const std::vector<BlockType>& get_chunk_blocks() const;

View File

@@ -5,6 +5,7 @@
#include "Cubed/gameplay/chunk_pos.hpp"
#include "Cubed/gameplay/game_mode.hpp"
#include "Cubed/gameplay/game_time.hpp"
#include "Cubed/gameplay/item_stack.hpp"
#include "Cubed/gameplay/player.hpp"
#include "Cubed/input/event.hpp"
#include "Cubed/input/input.hpp"
@@ -18,6 +19,7 @@ namespace Cubed {
class ClientWorld;
class ClientPlayer {
public:
static constexpr size_t HOTBAR_SUM = 10;
static constexpr float WALK_SOUND_INTERVAL = 0.45f;
static constexpr float RUN_SOUND_INTERVAL = 0.3f;
using ChunkPosSet = absl::flat_hash_set<ChunkPos, ChunkPos::Hash>;
@@ -47,7 +49,6 @@ public:
void change_mode(GameMode mode);
void reload_config();
void set_player_pos(const glm::vec3& pos);
void set_place_block(unsigned id);
void update(float delta_time);
float& max_walk_speed();
@@ -58,7 +59,7 @@ public:
float& g();
float& fly_y_speed();
unsigned get_current_block() const;
const ItemStack& get_current_itemstack() const;
void set_gait(Gait gait);
GameMode& game_mode();
@@ -82,6 +83,10 @@ public:
void set_underwater(bool u);
void place_block(float dt);
int selected_hotbar() const;
void set_hotbar(int pos, const ItemStack& item);
std::span<const ItemStack, HOTBAR_SUM> get_hotbar() const;
private:
using enum GameMode;
float m_max_walk_speed = DEFAULT_MAX_WALK_SPEED;
@@ -89,12 +94,13 @@ private:
float m_acceleration = DEFAULT_ACCELERATION;
float m_deceleration = DEFAULT_DECELERATION;
float m_g = DEFAULT_G;
constexpr static float MAX_SPACE_ON_TIME = 0.3f;
constexpr static float PLACE_BLOCK_INTERVAL = 0.2f;
static constexpr float MAX_SPACE_ON_TIME = 0.3f;
static constexpr float PLACE_BLOCK_INTERVAL = 0.2f;
float m_place_time = PLACE_BLOCK_INTERVAL;
std::atomic<float> m_yaw = 0.0f;
std::atomic<float> m_pitch = 0.0f;
std::array<ItemStack, HOTBAR_SUM> m_hotbar;
float m_sensitivity = 0.15f;
float m_max_speed = m_max_walk_speed;
@@ -108,7 +114,7 @@ private:
float m_xz_speed = 0.0f;
unsigned m_place_block = 1;
int m_selected_hotbar = 0;
bool m_moving = false;
bool m_sprinting = false;

View File

@@ -2,14 +2,18 @@
#include "Cubed/audio/audio_engine.hpp"
#include "Cubed/config.hpp"
#include "Cubed/gameplay/block.hpp"
#include "Cubed/gameplay/chat_message.hpp"
#include "Cubed/gameplay/chunk_pos.hpp"
#include "Cubed/gameplay/client_chunk.hpp"
#include "Cubed/gameplay/client_player.hpp"
#include "Cubed/gameplay/game_time.hpp"
#include "Cubed/gameplay/network_client.hpp"
#include "Cubed/gameplay/player_data.hpp"
#include "Cubed/gameplay/world.hpp"
#include "Cubed/input/event.hpp"
#include "Cubed/tools/cubed_random.hpp"
#include "Cubed/tools/priority_thread_pool.hpp"
#include "Cubed/tools/sparse_vector.hpp"
#include <absl/container/flat_hash_set.h>
#include <deque>
@@ -18,46 +22,27 @@
#include <tbb/concurrent_unordered_map.h>
namespace Cubed {
struct PlayerInfo {
std::string name;
std::string uuid;
glm::vec3 render_pos;
glm::vec3 target_pos;
float render_yaw;
float yaw;
float render_pitch;
float pitch;
Gait gait;
float angle = 0.0f;
float walk_time = 0.0f;
float moving_time = 0.0f;
};
struct PlayerRenderData {
std::string name;
std::string uuid;
glm::vec3 render_pos;
float yaw;
float pitch;
Gait gait;
float angle;
};
class WorldScene;
class ClientWorld {
class ClientWorld : public World {
public:
ClientWorld(const ClientWorld&) = delete;
ClientWorld(ClientWorld&&) = delete;
ClientWorld& operator=(const ClientWorld&) = delete;
ClientWorld& operator=(ClientWorld&&) = delete;
ClientWorld(AudioEngine& auido, Config& config, WorldScene& scene);
~ClientWorld();
void init(std::string_view player_name,
std::shared_ptr<NetworkClient> client);
void update(float delta_time);
void update(float dt);
void update_players(float dt);
bool handle_event(const Event& e);
const std::optional<LookBlock>& get_look_block_pos() const;
ClientPlayer& get_player();
const ClientPlayer& get_player() const;
int get_block(const glm::ivec3& block_pos) const;
bool is_solid(const glm::ivec3& block_pos) const;
bool can_pass_block(const glm::ivec3& block_pos) const;
BlockType get_block_tpye(const glm::ivec3& block_pos) const;
int get_block(const glm::ivec3& block_pos) const override;
bool is_solid(const glm::ivec3& block_pos) const override;
bool can_pass_block(const glm::ivec3& block_pos) const override;
BlockType get_block_tpye(const glm::ivec3& block_pos) const override;
void rebuild_world();
@@ -78,6 +63,7 @@ public:
void rendering_distance(int rendering_distance);
int get_chunk_task_id() const;
void start_client_thread(std::string_view uuid);
void receive_login_rsp(LoginRsp& rsp);
void stop_client_thread();
void start_thread_pool();
@@ -97,10 +83,18 @@ public:
void request_exit();
bool is_receive_exit();
int chunk_size() const;
static AABB get_block_aabb(const glm::ivec3& pos);
AudioEngine& get_audio();
const AudioEngine& get_audio() const;
Config& get_config();
WorldScene& world_scene();
void set_direct_exit();
void receive_chat_message(ChatMsg& msg);
void send_chat_message(ChatMessage& message);
void receive_voice_message(VoiceMsg& msg);
bool enable_voice_chat() const;
int get_per_tick_time() const override;
template <typename Fn>
void register_ticktimer(std::string_view id, TickType threshold, Fn&& f) {
m_ticktimers.emplace(
@@ -109,6 +103,11 @@ public:
}
private:
struct VoiceMessage {
std::string data;
glm::vec3 pos;
};
std::atomic<bool> m_is_pending_delete_queue_free{false};
std::mutex m_delete_vbo_mutex;
std::mutex m_delete_vao_mutex;
@@ -121,7 +120,6 @@ private:
ChunkPos::TBBHash>;
using ChunkPosSet = absl::flat_hash_set<ChunkPos, ChunkPos::Hash>;
using ChunkPosVector = std::vector<ChunkPos>;
using OtherPlayerHashMap = std::unordered_map<std::string, PlayerInfo>;
using chunk_acc = ChunkHashMap::accessor;
using chunk_cacc = ChunkHashMap::const_accessor;
@@ -132,8 +130,8 @@ private:
static constexpr int WORLD_EXIT_TIMEOUT = 200;
static constexpr int MAX_UPLOAD_CHUNK_SUM = 16;
ClientPlayer m_player;
OtherPlayerHashMap m_player_info;
ChunkHashMap m_chunks;
AudioEngine& m_audio;
Config& m_config;
@@ -141,11 +139,16 @@ private:
std::vector<glm::vec4> m_planes;
std::jthread m_client_thread;
mutable std::shared_mutex m_player_info_mutex;
mutable std::shared_mutex m_players_date_mutex;
using PlayerHandle = SparseVector<PlayerData>::Handle;
SparseVector<PlayerData> m_players_data;
std::unordered_map<std::string, PlayerHandle> m_players_handle;
tbb::concurrent_queue<std::unique_ptr<ClientChunk>> m_pending_upload_queue;
tbb::concurrent_queue<ChunkPos> m_dirty_chunk_queue;
tbb::concurrent_queue<PendingSound> m_pending_sound;
tbb::concurrent_queue<ChatMessage> m_message_queue;
tbb::concurrent_queue<VoiceMessage> m_voice_queue;
std::deque<ChunkPos> m_dirty_queue;
std::vector<const ChunkRenderSnapshot*> m_render_snapshots;
@@ -153,15 +156,17 @@ private:
tbb::concurrent_unordered_map<std::string, TickTimer> m_ticktimers;
std::unordered_map<std::string, Timer> m_timers;
std::atomic<bool> m_exit_direct{false};
std::atomic<bool> m_game_running{false};
std::atomic<bool> m_receive_exit{false};
std::atomic<int> m_rendering_distance{24};
std::atomic<TickType> m_game_ticks{0};
std::atomic<TickType> m_day_tick{6000};
std::atomic<int> m_per_tick_time = DEFAULT_PER_TICK_TIME;
std::atomic<bool> m_requesting_chunk{false};
std::atomic<bool> m_is_rebuilding{false};
std::atomic<int> m_chunk_task_id{0};
std::atomic<bool> m_voice_chat{true};
std::shared_ptr<NetworkClient> m_client;
ChunkLoadStyle m_chunk_load_style{ChunkLoadStyle::CENTER};

View File

@@ -0,0 +1,45 @@
#pragma once
#include "Cubed/AABB.hpp"
#include "Cubed/gameplay/player.hpp"
#include <glm/glm.hpp>
#include <string>
namespace Cubed {
struct Position {
glm::vec3 value{0.0f};
};
struct WalkPose {
Gait gait = Gait::STOP;
// for arm roll caculate
float walk_time = 0.0f;
// for sound play
float moving_time = 0.0f;
};
struct EntityInfo {
std::string name;
std::string uuid;
};
struct Health {
float hp = 20;
float max_hp = 20;
};
struct Orientation {
float yaw = 0.0f;
float pitch = 0.0f;
float roll = 0.0f;
};
struct Velocity {
glm::vec3 value{0.0f};
};
struct HitBoxes {
std::vector<AABB> boxex;
};
} // namespace Cubed

View File

@@ -0,0 +1,24 @@
#pragma once
#include "Cubed/AABB.hpp"
#include <tbb/concurrent_hash_map.h>
namespace Cubed {
class HitboxManager {
public:
HitboxManager();
~HitboxManager();
static HitboxManager& instance();
AABB get_aabb(const std::string& key);
static AABB aabb(const std::string& key);
private:
using HitBoxMap = tbb::concurrent_hash_map<std::string, AABB>;
using cacc = HitBoxMap::const_accessor;
using acc = HitBoxMap::accessor;
HitBoxMap m_hitboxes;
AABB load(const std::string& path);
};
} // namespace Cubed

View File

@@ -0,0 +1,8 @@
#pragma once
#include "Cubed/gameplay/block.hpp"
namespace Cubed {
struct ItemStack {
BlockType type = 0;
size_t sum = 0;
};
} // namespace Cubed

View File

@@ -0,0 +1,7 @@
#pragma once
#include <cstdint>
using ModelID = uint32_t;
struct Model {
ModelID id;
};

View File

@@ -21,6 +21,7 @@ public:
bool is_connect_error() const;
std::string get_error_string() const;
void clear_error();
ClientWorld& world();
private:
struct Task {

View File

@@ -61,6 +61,8 @@ enum class PacketEnum : uint16_t {
BLOCK_CHANGE_RSP = 3004,
S2C_CLEAR_ALL_CHUNKS = 3005,
UPDATE_TIME = 3006,
CHAT_MSG = 4001,
VOICE_MSG = 4002,
PING = 9001,
PONG = 9002
@@ -121,6 +123,12 @@ template <> constexpr uint16_t get_packet_id<Pong>() {
template <> constexpr uint16_t get_packet_id<PlayerWaterSound>() {
return std::to_underlying(PacketEnum::PLAYER_WATER_SOUND);
}
template <> constexpr uint16_t get_packet_id<ChatMsg>() {
return std::to_underlying(PacketEnum::CHAT_MSG);
}
template <> constexpr uint16_t get_packet_id<VoiceMsg>() {
return std::to_underlying(PacketEnum::VOICE_MSG);
}
template <typename T>
requires std::derived_from<T, google::protobuf::Message>

View File

@@ -0,0 +1,20 @@
#pragma once
#include "Cubed/gameplay/entity.hpp"
namespace Cubed {
struct PlayerData {
Position pos{};
Position render_pos{};
EntityInfo entity{};
WalkPose walk{};
Orientation angle{};
Orientation render_angle{};
};
struct PlayerRenderData {
EntityInfo info{};
Position render_pos{};
Orientation angle{};
Gait gait{};
};
} // namespace Cubed

View File

@@ -2,6 +2,7 @@
#include "Cubed/constants.hpp"
#include "Cubed/gameplay/biome.hpp"
#include "Cubed/gameplay/block.hpp"
#include "Cubed/gameplay/chunk.hpp"
#include "Cubed/gameplay/chunk_generator.hpp"
#include "Cubed/gameplay/chunk_pos.hpp"
@@ -11,7 +12,7 @@
#include <tuple>
namespace Cubed {
class ServerWorld;
class ServerChunk {
class ServerChunk : public Chunk {
public:
ServerChunk(ServerWorld& world, ChunkPos chunk_pos,
bool temp_chunk = false);

View File

@@ -8,9 +8,12 @@
#include "Cubed/gameplay/river_worm.hpp"
#include "Cubed/gameplay/server_chunk.hpp"
#include "Cubed/gameplay/server_player.hpp"
#include "Cubed/gameplay/world.hpp"
#include "Cubed/tools/priority_thread_pool.hpp"
#include "Cubed/tools/recent_queue.hpp"
#include "Cubed/tools/sensitive_filter.hpp"
#include "Cubed/tools/thread_pool.hpp"
#include "Cubed/ui/color.hpp"
#include "world/block_change.pb.h"
#include <absl/container/flat_hash_set.h>
@@ -23,7 +26,7 @@
#include <vector>
namespace Cubed {
class Session;
class ServerWorld {
class ServerWorld : public World {
public:
enum class ThreadPoolKind { NET, GEN };
ServerWorld(Config& config);
@@ -80,7 +83,15 @@ public:
void handle_chunk_req(int task_id, const std::string& uuid, ChunkPos pos);
void handle_block_change(const BlockChangeReq& req);
void handle_chat_message(ChatMsg& msg);
void handle_voice_message(VoiceMsg& msg);
int chunk_size() const;
int get_block(const glm::ivec3& block_pos) const override;
bool is_solid(const glm::ivec3& block_pos) const override;
bool can_pass_block(const glm::ivec3& block_pos) const override;
BlockType get_block_tpye(const glm::ivec3& block_pos) const override;
int get_per_tick_time() const override;
template <typename Fn>
void register_timer(std::string_view id, TickType threshold, Fn&& f) {
m_timers.emplace(std::piecewise_construct,
@@ -115,7 +126,7 @@ private:
using PlayerUUIDMap = tbb::concurrent_hash_map<std::string, std::string>;
using chunk_acc = ChunkHashMap::accessor;
using chunk_caac = ChunkHashMap::const_accessor;
using chunk_cacc = ChunkHashMap::const_accessor;
using uuid_acc = PlayerUUIDMap::accessor;
using uuid_cacc = PlayerUUIDMap::const_accessor;
@@ -128,6 +139,9 @@ private:
CaveCarver m_cave_carcer;
RiverWorm m_river_worm;
std::atomic<bool> m_enable_filter{false};
std::atomic<bool> m_voice_chat{true};
SensitiveFilter m_filter;
std::jthread m_gen_thread;
std::jthread m_server_thread;
@@ -189,5 +203,8 @@ private:
std::atomic<std::shared_ptr<PriorityThreadPool>>& thread_pool,
int threads);
void send_server_stop();
void boardcast_message(const std::string& name, const std::string& message,
Color color = Color::WHITE, bool system_msg = false);
};
} // namespace Cubed

View File

@@ -0,0 +1,29 @@
#pragma once
#include "Cubed/AABB.hpp"
#include "Cubed/gameplay/block.hpp"
#include <glm/glm.hpp>
namespace Cubed {
class World {
public:
World() = default;
World(const World&) = delete;
World(World&&) = delete;
World& operator=(const World&) = delete;
World& operator=(World&&) = delete;
virtual ~World() = default;
virtual int get_block(const glm::ivec3& block_pos) const = 0;
virtual bool is_solid(const glm::ivec3& block_pos) const = 0;
virtual bool can_pass_block(const glm::ivec3& block_pos) const = 0;
virtual BlockType get_block_tpye(const glm::ivec3& block_pos) const = 0;
virtual int get_per_tick_time() const = 0;
static AABB get_block_aabb(const glm::ivec3& pos) {
return {glm::vec3{static_cast<float>(pos.x) + 0.5f,
static_cast<float>(pos.y) + 0.5f,
static_cast<float>(pos.z) + 0.5f},
glm::vec3{0.5f, 0.5f, 0.5f}};
}
};
} // namespace Cubed

View File

@@ -11,8 +11,10 @@ namespace Cubed {
struct MouseMoveEvent {
float xpos;
float ypos;
MouseMoveEvent(float x, float y) : xpos(x), ypos(y) {}
float xrel;
float yrel;
MouseMoveEvent(float x, float y, float dx, float dy)
: xpos(x), ypos(y), xrel(dx), yrel(dy) {}
};
struct MouseButtonEvent {

View File

@@ -1,7 +1,5 @@
#pragma once
#include <GLFW/glfw3.h>
namespace Cubed {
struct MoveState {

View File

@@ -9,7 +9,7 @@ enum class MouseKey {
BACK_BUTTON, // Side button back
FORWARD_BUTTON, // Side button forward
/*
WHEEL_UP,
WHEEL_DOWN,
WHEEL_LEFT,
@@ -20,6 +20,7 @@ enum class MouseKey {
EXTRA_BUTTON_3,
EXTRA_BUTTON_4,
EXTRA_BUTTON_5
*/
};
}

View File

@@ -0,0 +1,49 @@
#pragma once
#include <format>
#include <string>
#include <string_view>
#include <unordered_map>
namespace Cubed {
struct FormatArg {
std::string name;
std::string value;
};
template <typename T> FormatArg arg(std::string_view name, T&& value) {
return {std::string(name), std::format("{}", std::forward<T>(value))};
}
class Localization {
public:
Localization();
static Localization& instance();
void load_language(std::string_view language);
bool has(const std::string& key) const;
template <typename... Args>
std::string translate(const std::string& key, Args&&... args) {
if constexpr (sizeof...(Args) == 0)
return std::string{lookup(key)};
std::string fmt{lookup(key)};
(replace_all(fmt, "{" + args.name + "}", args.value), ...);
return fmt;
}
private:
std::unordered_map<std::string, std::string> m_translations;
std::string m_current_lang{"en_US"};
std::string_view lookup(const std::string& key) const;
static void replace_all(std::string& str, std::string_view from,
std::string_view to);
};
template <typename... Args>
std::string tr(const std::string& key, Args&&... args) {
return Localization::instance().translate(key, std::forward<Args>(args)...);
}
template <typename T>
FormatArg tr_arg(const std::string& name, const std::string& key) {
return {std::string(name), tr(key)};
}
} // namespace Cubed

View File

@@ -0,0 +1,33 @@
#pragma once
#include "Cubed/gameplay/model.hpp"
#include "Cubed/render/model_node.hpp"
#include "Cubed/tools/model_loader.hpp"
#include <tbb/concurrent_hash_map.h>
namespace Cubed {
class ModelManager {
public:
ModelManager();
ModelManager(const ModelManager&) = delete;
ModelManager(ModelManager&&) = delete;
ModelManager& operator=(const ModelManager&) = delete;
ModelManager& operator=(ModelManager&&) = delete;
~ModelManager();
const ModelNode& get_model(const std::string& model_name);
const ModelNode& get_model(ModelID id);
ModelID get_model_id(const std::string& name);
const std::string& get_model_name(ModelID id);
void init();
private:
ModelLoader m_loader;
ModelID m_next = 0;
using ModelMap = tbb::concurrent_hash_map<ModelID, ModelNode>;
using IDMap = tbb::concurrent_hash_map<std::string, ModelID>;
using NameMap = tbb::concurrent_hash_map<ModelID, std::string>;
ModelMap m_models;
IDMap m_id_map;
NameMap m_name_map;
const ModelNode& load_model(std::string_view model_name);
};
} // namespace Cubed

View File

@@ -0,0 +1,42 @@
#pragma once
#include "Cubed/primitive_data.hpp"
#include "Cubed/render/texture.hpp"
#include "Cubed/render/vertex_array.hpp"
#include "Cubed/render/vertex_buffer.hpp"
#include <glad/glad.h>
#include <glm/glm.hpp>
#include <memory>
#include <string>
namespace Cubed {
struct Mesh {
std::vector<Vertex3D> vertices;
std::vector<uint32_t> indices;
std::unique_ptr<VertexBuffer> vbo;
std::unique_ptr<VertexBuffer> ebo;
std::unique_ptr<VertexArray> vao;
std::unique_ptr<Texture> texture;
void upload() {
vao = std::make_unique<VertexArray>();
vao->bind();
vbo = std::make_unique<VertexBuffer>();
vbo->buffer_data(vertices.data(), vertices.size() * sizeof(Vertex3D));
ebo = std::make_unique<VertexBuffer>(BufferType::ELEMENT_ARRAY_BUFFER);
ebo->buffer_data(indices.data(), indices.size() * sizeof(uint32_t));
vao->attribute(0, 3, GL_FLOAT, sizeof(Vertex3D), (void*)0);
vao->attribute(1, 2, GL_FLOAT, sizeof(Vertex3D),
(void*)offsetof(Vertex3D, s));
vao->attribute(2, 3, GL_FLOAT, sizeof(Vertex3D),
(void*)offsetof(Vertex3D, nx));
};
};
struct ModelNode {
std::string name;
glm::mat4 transform{1.0f};
std::vector<Mesh> meshes;
std::vector<ModelNode> children;
};
} // namespace Cubed

View File

@@ -0,0 +1,25 @@
#pragma once
#include "Cubed/render/model_node.hpp"
#include "Cubed/shader.hpp"
#include <glm/glm.hpp>
namespace Cubed {
class Renderer;
class Camera;
class ModelRender {
public:
ModelRender(Renderer& renderer);
void render_model(const std::string& name, const glm::vec3& pos,
Camera& camera);
void shadow_pass(const std::string& name, const glm::vec3& pos,
Camera& camera);
private:
Renderer& m_renderer;
void render_node(const ModelNode& node, const glm::mat4& parent,
const glm::mat4& view, const Shader& shader, bool shadow);
void render_mesh(const Mesh& mesh, bool shadow);
};
} // namespace Cubed

View File

@@ -13,9 +13,7 @@ public:
PlayerRenderer(Renderer& renderer);
~PlayerRenderer();
void init();
void render(const Shader& shader, ClientWorld& world);
void shadow_render(const Shader& shader, glm::mat4& light_matrix,
ClientWorld& world);
void render(const Shader& shader, ClientWorld& world, bool shadow_render);
private:
struct PlayerVertex {

View File

@@ -4,6 +4,7 @@
#include "Cubed/constants.hpp"
#include "Cubed/input/event.hpp"
#include "Cubed/primitive_data.hpp"
#include "Cubed/render/model_renderer.hpp"
#include "Cubed/render/player_renderer.hpp"
#include "Cubed/render/shader_manager.hpp"
#include "Cubed/render/vertex_array.hpp"
@@ -19,15 +20,17 @@
namespace Cubed {
class TextureManager;
class ClientWorld;
class ModelManager;
class DevPanel;
class Renderer {
public:
constexpr static int NUM_VAO = 7;
Renderer(TextureManager& texture_manager, Config& config);
Renderer(TextureManager& texture_manager, Config& config,
ModelManager& model_manager);
~Renderer();
void reload_config();
void init(bool debug_on);
void init();
const Shader& get_shader(const std::string& name) const;
void begin_frame();
void end_frame();
@@ -79,9 +82,12 @@ public:
bool handle_event(const Event& e);
ModelManager& model_manager();
ModelRender& model_renderer();
private:
TextureManager& m_texture_manager;
ModelManager& m_model_manager;
bool m_init = false;
float m_aspect = 0.0f;
@@ -118,6 +124,7 @@ private:
std::vector<Vertex2D> m_ui;
WorldRenderer m_world_renderer;
ModelRender m_model_renderer;
Config& m_config;
bool handle_window_resize_event(const WindowResizeEvent& e);

View File

@@ -38,9 +38,11 @@ enum TextureFormat : GLenum {
R8 = GL_R8,
RGB = GL_RGB,
RGBA8 = GL_RGBA8,
BGRA = GL_BGRA
};
// You need to set the texture scaling method, otherwise it will render as
// black.
class Texture {
public:
explicit Texture(TextureType type);
@@ -82,7 +84,7 @@ public:
void set_nearest() const;
void set_repeat(bool r = true, bool s = true, bool t = true) const;
void set_clamp_to_border(bool r = true, bool s = true, bool t = true) const;
void set_clamp_to_edge(bool r = true, bool s = true, bool t = true) const;
void set_clamp_to_edge(bool r = false, bool s = true, bool t = true) const;
TextureType type() const;
float width() const;

View File

@@ -132,7 +132,8 @@ private:
void render_underwater(ClientWorld& world);
void render_outline(ClientWorld& world);
void render_player(ClientWorld& world);
void shadow_entity(ClientWorld& world, const glm::mat4& light_matrix);
void render_entity(ClientWorld& world);
void render_normal_block(const glm::mat4& model_mat,
const glm::mat4& mv_mat, const glm::mat4& norm_mat,

View File

@@ -8,6 +8,7 @@ struct SliderVariable {
float mouse_sensitivity = 0.15f;
float sfx = 1.0f;
float music = 0.5f;
float player_voice = 1.0f;
int rendering_distance = 24;
};

View File

@@ -6,9 +6,11 @@
#include "Cubed/gameplay/network_server.hpp"
#include "Cubed/scene/scene.hpp"
#include "Cubed/ui/error_ui.hpp"
#include "Cubed/ui/inventory_ui.hpp"
#include "Cubed/ui/pasue_menu_ui_manager.hpp"
#include "Cubed/ui/world_ui_manager.hpp"
namespace Cubed {
enum class VoiceInputType { OFF, PTT, ALWAYS };
class SceneManager;
class WorldScene : public Scene {
public:
@@ -33,14 +35,15 @@ public:
bool pause() const;
void set_pause(bool pause);
void set_error(std::string_view error);
void set_mouse(bool pause);
void set_chatting(bool chatting, bool send);
// Not thread safe
void handle_chat_message(ChatMessage& message);
bool is_recording() const;
private:
bool handle_mouse_move_event(const MouseMoveEvent& e) override;
bool handle_mouse_button_event(const MouseButtonEvent& e) override;
bool handle_window_resize_event(const WindowResizeEvent& e) override;
bool handle_mouse_wheel_event(const MouseWheelEvent& e) override;
bool handle_key_event(const KeyEvent& e) override;
enum class PauseUI { PAUSE_MENU, INVENTORY };
SceneManager& m_scene_manager;
DevPanel m_dev_panel;
Camera m_camera;
@@ -50,9 +53,20 @@ private:
bool m_paused = false;
bool m_show_hud = true;
bool m_show_dev_pannel = true;
bool m_chatting = false;
PauseMenuUIManager m_pasue_menu;
InventoryUI m_inventory_ui;
PauseUI m_paused_ui = PauseUI::PAUSE_MENU;
WorldUIManager m_hud_ui;
ErrorUI m_error_ui;
const Argument& m_argument;
VoiceInputType m_input_type;
bool handle_mouse_move_event(const MouseMoveEvent& e) override;
bool handle_mouse_button_event(const MouseButtonEvent& e) override;
bool handle_window_resize_event(const WindowResizeEvent& e) override;
bool handle_mouse_wheel_event(const MouseWheelEvent& e) override;
bool handle_key_event(const KeyEvent& e) override;
bool handle_text_input_event(const TextInputEvent&) override;
void load_config();
};
} // namespace Cubed

View File

@@ -48,9 +48,8 @@ public:
const Texture* get_cross_plane_array() const;
const Texture* get_image_texture(const std::string& path);
const Texture* get_pbr_texture() const;
const std::vector<std::unique_ptr<Texture>>& item_textures() const;
const std::vector<std::unique_ptr<Texture>>& get_item_textures() const;
const Texture* get_skin() const;
// Must call after MapTable::init_map() and glfwMakeContextCurrent(window);
void init_texture();
void need_reload();

View File

@@ -0,0 +1,14 @@
#pragma once
#include <cstdlib> // IWYU pragma: keep
namespace Cubed {
namespace Tools {
inline void set_env(const char* name, const char* value) {
#ifdef _WIN32
_putenv_s(name, value);
#else
setenv(name, value, 1);
#endif
}
} // namespace Tools
} // namespace Cubed

View File

@@ -9,6 +9,7 @@
#include <glad/glad.h>
#include <glm/glm.hpp>
#include <hb-ft.h>
#include <string>
#include <unordered_map>
@@ -22,6 +23,16 @@ struct Character {
GLuint advance;
};
struct Glyph {
glm::vec2 uv_min;
glm::vec2 uv_max;
glm::ivec2 size;
glm::ivec2 bearing;
int layer = 0;
};
struct TextMesh {
std::vector<Vertex2D> vertices;
@@ -36,27 +47,33 @@ class Shader;
class Font {
public:
static constexpr int CELL_SIZE = 64;
Font();
~Font();
static Font& get();
static TextMesh vertices(const std::string& text);
static const Texture* text_texture();
static void destroy();
TextMesh vertices(const std::string& text);
const Texture* text_texture();
static const std::string& font_path();
static float text_width(const std::string& text);
private:
FT_Library m_ft;
FT_Face m_face;
hb_font_t* m_hb_font;
int m_next_layer = 0;
float m_texture_width = 64;
float m_texture_height = 64;
static inline std::unique_ptr<Texture> m_text_texture;
std::unique_ptr<Texture> m_text_texture;
static inline std::string m_font_path{ASSETS_PATH
"fonts/IBMPlexSans-Regular.ttf"};
std::unordered_map<char8_t, Character> m_characters;
void load_character(char8_t c);
void setup_font_character();
"fonts/unifont_t-17.0.05.otf"};
std::unordered_map<uint32_t, Glyph> m_cache;
int m_max_layers = 0;
Glyph& load_glyph(uint32_t glyph_index);
void upload_glyph(Glyph& glyph, const unsigned char* buffer);
static std::unique_ptr<Font>& get_ptr();
};
} // namespace Cubed

View File

@@ -1,85 +1,184 @@
#pragma once
#include <atomic>
#include <chrono>
#include <filesystem>
#include <format>
#include <fstream>
#include <iostream>
#include <source_location>
#include <memory>
#include <mutex>
#include <print>
#include <shared_mutex>
#include <string>
#include <syncstream>
#include <utility>
#ifdef DEBUG
#undef DEBUG
#endif
#ifdef INFO
#undef INFO
#endif
#ifdef ERROR
#undef ERROR
#endif
#ifdef WARN
#undef WARN
#endif
namespace Cubed {
namespace Logger {
enum class Level { L_TRACE, L_DEBUG, L_INFO, L_ERROR, L_WARN };
class Logger {
public:
enum class Level { DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3 };
static constexpr Level get_level(int i) {
switch (i) {
case std::to_underlying(Level::DEBUG):
return Level::DEBUG;
template <typename... Args>
inline void info(std::format_string<Args...> fmt, Args&&... args) {
auto now_time = std::chrono::time_point_cast<std::chrono::seconds>(
std::chrono::system_clock::now());
std::string msg = std::vformat(fmt.get(), std::make_format_args(args...));
std::osyncstream(std::cout)
<< "\033[1;32m" << std::format("[INFO][{:%Y-%m-%d %H:%M:%S}]", now_time)
<< msg << "\033[0m"
<< "\n";
}
template <typename... Args>
inline void error(std::format_string<Args...> fmt, Args&&... args) {
auto now_time = std::chrono::time_point_cast<std::chrono::seconds>(
std::chrono::system_clock::now());
std::string msg = std::vformat(fmt.get(), std::make_format_args(args...));
std::osyncstream(std::cerr)
<< "\033[1;31m"
<< std::format("[ERROR][{:%Y-%m-%d %H:%M:%S}]", now_time) << msg
<< "\033[0m"
<< "\n";
}
template <typename... Args>
inline void warn(std::format_string<Args...> fmt, Args&&... args) {
auto now_time = std::chrono::time_point_cast<std::chrono::seconds>(
std::chrono::system_clock::now());
std::string msg = std::vformat(fmt.get(), std::make_format_args(args...));
std::osyncstream(std::cout)
<< "\033[1;33m" << std::format("[WARN][{:%Y-%m-%d %H:%M:%S}]", now_time)
<< msg << "\033[0m"
<< "\n";
}
template <typename... Args>
inline void log(Level level, std::source_location loc,
std::format_string<Args...> fmt, Args&&... args) {
auto now_time = std::chrono::time_point_cast<std::chrono::seconds>(
std::chrono::system_clock::now());
std::string msg = std::vformat(fmt.get(), std::make_format_args(args...));
switch (level) {
case Logger::Level::L_TRACE:
std::osyncstream(std::cout)
<< "\033[1;34m"
<< std::format("[TRACE][{:%Y-%m-%d %H:%M:%S}]", now_time) << "["
<< loc.file_name() << ":" << loc.line() << "]"
<< "[" << loc.function_name() << "]" << msg << "\033[0m"
<< "\n";
break;
case Logger::Level::L_DEBUG:
std::osyncstream(std::cout)
<< "\033[1;34m"
<< std::format("[DEBUG][{:%Y-%m-%d %H:%M:%S}]", now_time) << msg
<< "\033[0m"
<< "\n";
break;
case Logger::Level::L_INFO:
info(fmt, std::forward<Args>(args)...);
break;
case Logger::Level::L_WARN:
warn(fmt, std::forward<Args>(args)...);
break;
case Logger::Level::L_ERROR:
error(fmt, std::forward<Args>(args)...);
break;
case std::to_underlying(Level::INFO):
return Level::INFO;
case std::to_underlying(Level::WARN):
return Level::WARN;
case std::to_underlying(Level::ERROR):
return Level::ERROR;
default:
return Level::INFO;
}
}
Logger() { m_file_stream = std::make_unique<std::ofstream>(); }
~Logger() { m_file_stream.reset(); }
static Logger& instance() {
static Logger inst;
return inst;
}
static void set_level(Level level) { instance().m_level = level; }
static void set_console_write(bool write) {
instance().m_console_write = write;
}
}
} // namespace Logger
static void set_file_write(bool write) { instance().m_file_write = write; }
static void set_logs_path(const std::string& path) {
std::unique_lock lock(instance().m_mutex);
instance().m_logs_path = path;
}
template <typename... Args>
static void info(std::format_string<Args...> fmt, Args&&... args) {
instance().log(Level::INFO, fmt, std::forward<Args>(args)...);
}
template <typename... Args>
static void error(std::format_string<Args...> fmt, Args&&... args) {
instance().log(Level::ERROR, fmt, std::forward<Args>(args)...);
}
template <typename... Args>
static void warn(std::format_string<Args...> fmt, Args&&... args) {
instance().log(Level::WARN, fmt, std::forward<Args>(args)...);
}
template <typename... Args>
static void debug(std::format_string<Args...> fmt, Args&&... args) {
instance().log(Level::DEBUG, fmt, std::forward<Args>(args)...);
}
template <typename... Args>
void log(Level level, std::format_string<Args...> fmt, Args&&... args) {
auto now_time = std::chrono::time_point_cast<std::chrono::seconds>(
std::chrono::system_clock::now());
if (level < m_level) {
return;
}
auto msg = std::format(fmt, std::forward<Args>(args)...);
std::string_view level_str;
std::string_view color;
switch (level) {
case Level::INFO:
color = INFO_ANSI;
level_str = "[INFO]";
break;
case Level::ERROR:
color = ERROR_ANSI;
level_str = "[ERROR]";
break;
case Level::WARN:
color = WARN_ANSI;
level_str = "[WARN]";
break;
case Level::DEBUG:
color = DEBUG_ANSI;
level_str = "[DEBUG]";
break;
}
std::string message =
std::format("{}[{:%Y-%m-%d %H:%M:%S}]{}", level_str, now_time, msg);
if (m_file_write) {
std::shared_lock lock{m_mutex};
auto today = std::chrono::floor<std::chrono::days>(
std::chrono::system_clock::now());
auto date = std::chrono::year_month_day{today};
if (!m_today.ok() || date > m_today) {
lock.unlock();
std::unique_lock l(m_mutex);
auto today = std::chrono::floor<std::chrono::days>(
std::chrono::system_clock::now());
auto date = std::chrono::year_month_day{today};
if (!m_today.ok() || date > m_today) {
m_today = date;
try {
std::filesystem::create_directories(m_logs_path);
m_file_stream->close();
std::filesystem::path log =
m_logs_path / std::format("{:%Y-%m-%d}.log", date);
m_file_stream->open(log, std::ios::app);
if (!m_file_stream->is_open()) {
std::osyncstream(std::cerr)
<< "File Stream Open Error\n";
}
// direct write
if (m_file_stream && m_file_stream->is_open()) {
std::osyncstream sync_out{*m_file_stream};
std::println(sync_out, "{}", message);
}
} catch (const std::exception& e) {
std::osyncstream(std::cerr)
<< "Catch Logger Error " << e.what() << "\n";
}
}
} else {
if (m_file_stream && m_file_stream->is_open()) {
std::osyncstream sync_out{*m_file_stream};
std::println(sync_out, "{}", message);
}
}
}
if (m_console_write) {
std::osyncstream sync_out(level == Level::ERROR ? std::cerr
: std::cout);
std::println(sync_out, "{}{}{}", color, message, CLEAR_ANSI);
}
}
private:
static constexpr std::string_view CLEAR_ANSI = "\033[0m";
static constexpr std::string_view INFO_ANSI = "\033[1;32m";
static constexpr std::string_view ERROR_ANSI = "\033[1;31m";
static constexpr std::string_view DEBUG_ANSI = "\033[1;34m";
static constexpr std::string_view WARN_ANSI = "\033[1;33m";
std::filesystem::path m_logs_path{"logs"};
std::shared_mutex m_mutex;
std::atomic<bool> m_file_write{false};
std::atomic<bool> m_console_write{true};
std::atomic<Level> m_level{Level::INFO};
std::chrono::year_month_day m_today{};
std::unique_ptr<std::ofstream> m_file_stream;
};
} // namespace Cubed

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@@ -0,0 +1,22 @@
#pragma once
#include "Cubed/render/model_node.hpp"
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
namespace Cubed {
class ModelLoader {
public:
ModelLoader();
ModelNode load(const std::string& path);
private:
Assimp::Importer m_importer;
ModelNode process_node(aiNode* node, const aiScene* scene);
Mesh process_mesh(aiMesh* mesh, const aiScene* scene);
bool process_texture(Mesh& mesh, aiMaterial* material, const aiScene* scene,
aiTextureType type);
glm::mat4 convert_matrix(const aiMatrix4x4& matrix);
};
} // namespace Cubed

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@@ -0,0 +1,78 @@
#pragma once
#include <asio/error.hpp>
#include <string_view>
namespace Cubed {
inline std::string_view net_error_message(const asio::error_code& ec) {
if (!ec)
return "No error.";
#define NET_CASE(err, msg) \
if (ec == asio::error::err) { \
return msg; \
}
// ===== basic_errors =====
NET_CASE(access_denied, "Access denied.")
NET_CASE(address_family_not_supported, "Address family is not supported.")
NET_CASE(address_in_use, "Address is already in use.")
NET_CASE(already_connected, "Already connected.")
NET_CASE(already_started, "Operation already in progress.")
NET_CASE(broken_pipe, "Broken pipe.")
NET_CASE(connection_aborted, "Connection aborted.")
NET_CASE(connection_refused, "Connection refused by the remote host.")
NET_CASE(connection_reset, "Connection reset by the remote host.")
NET_CASE(bad_descriptor, "Invalid socket or file descriptor.")
NET_CASE(fault, "Bad memory address.")
NET_CASE(host_unreachable, "Host is unreachable.")
NET_CASE(in_progress, "Operation is in progress.")
NET_CASE(interrupted, "Operation interrupted.")
NET_CASE(invalid_argument, "Invalid argument.")
NET_CASE(message_size, "Message is too large.")
NET_CASE(name_too_long, "Name is too long.")
NET_CASE(network_down, "Network is down.")
NET_CASE(network_reset, "Network connection was reset.")
NET_CASE(network_unreachable, "Network is unreachable.")
NET_CASE(no_descriptors, "Too many open sockets or files.")
NET_CASE(no_buffer_space, "No buffer space available.")
NET_CASE(no_memory, "Out of memory.")
NET_CASE(no_permission, "Operation not permitted.")
NET_CASE(no_protocol_option, "Protocol option is unavailable.")
NET_CASE(no_such_device, "No such device.")
NET_CASE(not_connected, "Socket is not connected.")
NET_CASE(not_socket, "Object is not a socket.")
NET_CASE(operation_aborted, "Operation cancelled.")
NET_CASE(operation_not_supported, "Operation is not supported.")
NET_CASE(shut_down, "Connection has been shut down.")
NET_CASE(timed_out, "Operation timed out.")
NET_CASE(try_again, "Temporary failure. Please try again.")
NET_CASE(would_block, "Operation would block.")
// ===== netdb_errors =====
NET_CASE(host_not_found, "Host could not be resolved.")
NET_CASE(host_not_found_try_again, "Temporary DNS resolution failure.")
NET_CASE(no_data, "No address data available.")
NET_CASE(no_recovery, "Non-recoverable DNS error.")
// ===== addrinfo_errors =====
NET_CASE(service_not_found, "Requested service was not found.")
NET_CASE(socket_type_not_supported, "Socket type is not supported.")
// ===== misc_errors =====
NET_CASE(already_open, "Resource is already open.")
NET_CASE(eof, "Connection closed by the remote host.")
NET_CASE(not_found, "Requested item was not found.")
NET_CASE(fd_set_failure, "Too many descriptors for select().")
#undef NET_CASE
return "Unknown network error.";
}
} // namespace Cubed

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@@ -0,0 +1,24 @@
#pragma once
#include <nlohmann/json.hpp>
namespace Cubed {
class SensitiveFilter {
public:
SensitiveFilter();
void load(const nlohmann::json& j);
std::string filter(std::string_view text);
private:
void insert(const std::u32string& world);
void build();
struct Node {
std::unordered_map<char32_t, int> next;
int fail = 0;
size_t length = 0;
bool end = false;
};
std::vector<Node> trie{1};
};
} // namespace Cubed

View File

@@ -1,6 +1,5 @@
#pragma once
#include <SOIL2.h>
#include <glad/glad.h>
#include <string>
#include <utility>
@@ -48,7 +47,7 @@ bool check_opengl_error();
std::string read_shader_source(const std::string& file_path);
ImageData load_image_data(const std::string& tex_image_path,
bool check_exist = true);
bool check_exist = true, bool full_path = false);
} // namespace Tools

View File

@@ -0,0 +1,318 @@
#pragma once
#include <cassert>
#include <cstddef>
#include <cstdint>
#include <iterator>
#include <optional>
#include <utility>
#include <vector>
namespace Cubed {
template <typename T> class SparseVector {
private:
std::vector<std::optional<T>> m_data;
std::vector<uint32_t> m_free_list;
std::vector<uint32_t> m_generation;
std::vector<uint32_t> m_dense;
std::vector<uint32_t> m_dense_index;
public:
struct Handle {
uint32_t index;
uint32_t generation;
uint64_t value() const noexcept {
return (uint64_t(index) << 32) | generation;
}
bool operator==(const Handle&) const = default;
struct Hash {
size_t operator()(const Handle& h) const noexcept {
return h.value();
}
};
};
using value_type = T;
using reference = T&;
using const_reference = const T&;
using pointer = T*;
using size_type = size_t;
class iterator { // NOLINT
private:
SparseVector* m_owner;
size_t m_index;
public:
using iterator_category = std::random_access_iterator_tag;
using iterator_concept = std::random_access_iterator_tag;
using value_type = T;
using difference_type = std::ptrdiff_t;
using pointer = T*;
using reference = T&;
iterator(SparseVector* owner, size_t index)
: m_owner(owner), m_index(index) {}
reference operator*() {
return m_owner->m_data[m_owner->m_dense[m_index]].value();
}
pointer operator->() { return &(**this); }
iterator& operator++() {
++m_index;
return *this;
}
iterator operator++(int) {
iterator tmp = *this;
++(*this);
return tmp;
}
iterator& operator--() {
--m_index;
return *this;
}
iterator operator--(int) {
iterator tmp = *this;
--(*this);
return tmp;
}
bool operator==(const iterator& other) const {
return m_owner == other.m_owner && m_index == other.m_index;
}
bool operator!=(const iterator& other) const {
return !(*this == other);
}
iterator operator+(difference_type n) const {
return iterator(m_owner, m_index + n);
}
iterator operator-(difference_type n) const {
return iterator(m_owner, m_index - n);
}
difference_type operator-(const iterator& other) const {
return static_cast<difference_type>(m_index) -
static_cast<difference_type>(other.m_index);
}
iterator& operator+=(difference_type n) {
m_index += n;
return *this;
}
iterator& operator-=(difference_type n) {
m_index -= n;
return *this;
}
reference operator[](difference_type n) const { return *(*this + n); }
bool operator<(const iterator& other) const {
return m_index < other.m_index;
}
bool operator>(const iterator& other) const {
return m_index > other.m_index;
}
bool operator<=(const iterator& other) const {
return m_index <= other.m_index;
}
bool operator>=(const iterator& other) const {
return m_index >= other.m_index;
}
friend iterator operator+(difference_type n, const iterator& it) {
return it + n;
}
};
class const_iterator { // NOLINT
private:
const SparseVector* m_owner;
size_t m_index;
public:
using iterator_category = std::random_access_iterator_tag;
using iterator_concept = std::random_access_iterator_tag;
using value_type = T;
using difference_type = std::ptrdiff_t;
using pointer = const T*;
using reference = const T&;
const_iterator(const SparseVector* owner, size_t index)
: m_owner(owner), m_index(index) {}
reference operator*() const {
return m_owner->m_data[m_owner->m_dense[m_index]].value();
}
pointer operator->() const { return &(**this); }
const_iterator& operator++() {
++m_index;
return *this;
}
const_iterator operator++(int) {
const_iterator tmp = *this;
++(*this);
return tmp;
}
const_iterator& operator--() {
--m_index;
return *this;
}
const_iterator operator--(int) {
const_iterator tmp = *this;
--(*this);
return tmp;
}
bool operator==(const const_iterator& other) const {
return m_owner == other.m_owner && m_index == other.m_index;
}
bool operator!=(const const_iterator& other) const {
return !(*this == other);
}
const_iterator operator+(difference_type n) const {
return const_iterator(m_owner, m_index + n);
}
const_iterator operator-(difference_type n) const {
return const_iterator(m_owner, m_index - n);
}
difference_type operator-(const const_iterator& other) const {
return static_cast<difference_type>(m_index) -
static_cast<difference_type>(other.m_index);
}
const_iterator& operator+=(difference_type n) {
m_index += n;
return *this;
}
const_iterator& operator-=(difference_type n) {
m_index -= n;
return *this;
}
reference operator[](difference_type n) const { return *(*this + n); }
bool operator<(const const_iterator& other) const {
return m_index < other.m_index;
}
bool operator>(const const_iterator& other) const {
return m_index > other.m_index;
}
bool operator<=(const const_iterator& other) const {
return m_index <= other.m_index;
}
bool operator>=(const const_iterator& other) const {
return m_index >= other.m_index;
}
friend const_iterator operator+(difference_type n,
const const_iterator& it) {
return it + n;
}
};
template <class U> Handle insert(U&& value) {
uint32_t id;
if (!m_free_list.empty()) {
id = m_free_list.back();
m_free_list.pop_back();
m_data[id].emplace(std::forward<U>(value));
m_dense_index[id] = m_dense.size();
} else {
id = m_data.size();
m_data.push_back(std::forward<U>(value));
m_generation.push_back(1);
m_dense_index.emplace_back(m_dense.size());
}
m_dense.push_back(id);
return {id, m_generation[id]};
}
template <typename... Args> Handle emplace(Args&&... args) {
return insert(T(std::forward<Args>(args)...));
}
void erase(Handle h) {
if (!exists(h)) {
return;
}
uint32_t id = h.index;
m_free_list.push_back(id);
uint32_t index = m_dense_index[id];
uint32_t last_id = m_dense.back();
m_dense[index] = last_id;
m_dense_index[last_id] = index;
m_dense.pop_back();
m_data[id].reset();
++m_generation[id];
}
T& operator[](Handle h) {
assert(exists(h));
return m_data[h.index].value();
}
const T& operator[](Handle h) const {
assert(exists(h));
return m_data[h.index].value();
}
bool exists(Handle h) const {
return h.index < m_generation.size() &&
m_generation[h.index] == h.generation;
}
void reserve(size_t n) {
m_data.reserve(n);
m_generation.reserve(n);
m_dense.reserve(n);
m_dense_index.reserve(n);
}
size_t size() const { return m_dense.size(); }
bool empty() const { return m_dense.empty(); }
iterator begin() { return iterator(this, 0); }
iterator end() { return iterator(this, m_dense.size()); }
const_iterator begin() const { return const_iterator(this, 0); }
const_iterator end() const { return const_iterator(this, m_dense.size()); }
const_iterator cbegin() const { return begin(); }
const_iterator cend() const { return end(); }
};
} // namespace Cubed

View File

@@ -1,6 +1,6 @@
#pragma once
#include "Cubed/tools/log.hpp"
#include "Cubed/tools/log.hpp" // IWYU pragma: keep
#include <string>
@@ -157,6 +157,46 @@ inline std::string get_cpu_info() {
#endif
}
inline std::string get_compiler_info() {
std::string result;
#if defined(__clang__)
result = "Clang ";
result += __clang_version__;
#elif defined(__GNUC__)
result = "GCC ";
result += std::to_string(__GNUC__);
result += ".";
result += std::to_string(__GNUC_MINOR__);
result += ".";
result += std::to_string(__GNUC_PATCHLEVEL__);
#elif defined(_MSC_VER)
int major = _MSC_VER / 100;
int minor = _MSC_VER % 100;
result = "MSVC ";
result += std::to_string(major);
result += ".";
result += std::to_string(minor);
#else
result = "Unknown Compiler";
#endif
constexpr long CPP_VERSION =
#ifdef _MSC_VER
_MSVC_LANG;
#else
__cplusplus;
#endif
result += " (C++";
result += std::to_string(CPP_VERSION);
result += ")";
return result;
}
} // namespace Tools
} // namespace Cubed

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@@ -0,0 +1,13 @@
#pragma once
#include <string>
namespace Cubed {
struct SystemLocale {
std::string country; // CN、US、JP...
std::string locale; // zh_CN、en_US...
};
SystemLocale get_system_locale();
} // namespace Cubed

View File

@@ -0,0 +1,28 @@
#pragma once
#include "Cubed/tools/log.hpp"
#include <cstdlib>
#include <string>
namespace Cubed {
namespace Tools {
inline std::string detect_wm() {
#ifdef _WIN32
return "Windows";
#endif
#ifdef __linux__
const char* desktop = getenv("XDG_CURRENT_DESKTOP");
if (!desktop) {
return "Unknown";
}
Logger::info("XDG_CURRENT_DESKTOP: {}", desktop);
return std::string(desktop);
#endif
return "Unknown";
}
} // namespace Tools
} // namespace Cubed

View File

@@ -1,6 +1,10 @@
#pragma once
#include "Cubed/tools/cubed_assert.hpp"
#include <cstdint>
#include <string>
#include <utf8cpp/utf8.h>
#include <vector>
namespace Cubed {
inline std::string codepoint_to_utf8(uint32_t cp) {
std::string out;
@@ -38,4 +42,28 @@ inline void utf8_pop_back(std::string& str) {
str.erase(i);
}
inline std::vector<std::string> split_utf8(const std::string& str, int size) {
ASSERT(size > 0);
if (!utf8::is_valid(str)) {
return {};
}
std::vector<std::string> blocks;
auto cur = str.begin();
int chat_count = 0;
for (auto it = str.begin(); it != str.end();) {
if (chat_count >= size) {
blocks.emplace_back(cur, it);
cur = it;
chat_count = 0;
}
utf8::next(it, str.end());
++chat_count;
if (it == str.end()) {
blocks.emplace_back(cur, it);
}
}
return blocks;
}
} // namespace Cubed

View File

@@ -0,0 +1,10 @@
#pragma once
#include <SDL3/SDL_timer.h>
#include <cstdint>
namespace Cubed {
namespace Tools {
inline uint64_t get_time_ticks() { return SDL_GetTicks(); }
} // namespace Tools
} // namespace Cubed

View File

@@ -29,6 +29,12 @@ std::optional<T> safe_get_value(const toml::table& table, std::string_view key,
return value;
}
inline std::optional<std::string>
safe_get_value(const toml::table& table, std::string_view key,
std::string_view default_value) {
return safe_get_value(table, key, std::string(default_value));
}
} // namespace TOML
} // namespace Cubed

View File

@@ -12,4 +12,7 @@ enum class Anchor {
BOTTOM_LEFT,
BOTTOM_CENTER,
BOTTOM_RIGHT,
FOLLOW_MOUSE
};

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