Compare commits
35 Commits
v0.1.3
...
d31ec68f3c
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| 7c07110afa |
18
.github/workflows/format-check.yml
vendored
@@ -1,3 +1,4 @@
|
||||
# .github/workflows/format-check.yml
|
||||
name: Code Format Check
|
||||
|
||||
on: [push, pull_request]
|
||||
@@ -8,22 +9,9 @@ permissions:
|
||||
jobs:
|
||||
formatting:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
container: silkeh/clang:latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Install LLVM 22
|
||||
run: |
|
||||
wget https://apt.llvm.org/llvm.sh
|
||||
chmod +x llvm.sh
|
||||
sudo ./llvm.sh 22
|
||||
|
||||
sudo apt-get install -y clang-format-22
|
||||
|
||||
clang-format-22 --version
|
||||
|
||||
- name: Run clang-format
|
||||
run: |
|
||||
find src include \
|
||||
\( -name '*.cpp' -o -name '*.hpp' \) \
|
||||
-print0 | xargs -0 clang-format-22 --dry-run --Werror
|
||||
find src include -name '*.cpp' -o -name '*.h' -print0 | xargs -0 clang-format --dry-run --Werror
|
||||
161
.github/workflows/release-build.yml
vendored
@@ -1,161 +0,0 @@
|
||||
name: Release-Build
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
version:
|
||||
description: Version
|
||||
required: false
|
||||
default: dev
|
||||
|
||||
push:
|
||||
tags:
|
||||
- "v*"
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
|
||||
build:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- os: windows-2022
|
||||
platform: windows
|
||||
|
||||
|
||||
runs-on: ${{ matrix.os }}
|
||||
env:
|
||||
VCPKG_BINARY_SOURCES: clear;files,${{ github.workspace }}/.vcpkg-cache,readwrite
|
||||
steps:
|
||||
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
|
||||
- name: Get Version
|
||||
id: version
|
||||
shell: bash
|
||||
run: |
|
||||
if [[ "${GITHUB_REF}" == refs/tags/* ]]; then
|
||||
VERSION="${GITHUB_REF_NAME#v}"
|
||||
else
|
||||
VERSION="${{ github.event.inputs.version }}"
|
||||
fi
|
||||
|
||||
echo "version=$VERSION" >> "$GITHUB_OUTPUT"
|
||||
|
||||
- name: Setup MSVC
|
||||
if: matrix.platform == 'windows'
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
- name: Cache vcpkg
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: .vcpkg-cache
|
||||
key: ${{ runner.os }}-vcpkg-${{ hashFiles('vcpkg.json') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-vcpkg-
|
||||
- name: Bootstrap vcpkg
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg.git
|
||||
./vcpkg/bootstrap-vcpkg.bat
|
||||
|
||||
- name: Configure
|
||||
if: matrix.platform == 'windows'
|
||||
run: >
|
||||
cmake
|
||||
-B build
|
||||
-G Ninja
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
-DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake
|
||||
-DVCPKG_TARGET_TRIPLET=x64-windows-release
|
||||
-DVCPKG_BUILD_TYPE=release
|
||||
-DBUILD_TESTING=OFF
|
||||
"-DCUBED_VERSION=${{ steps.version.outputs.version }}"
|
||||
|
||||
- name: Build
|
||||
run: cmake --build build --config Release --target Cubed
|
||||
|
||||
- name: Copy assets
|
||||
if: matrix.platform == 'windows'
|
||||
shell: pwsh
|
||||
run: |
|
||||
if (Test-Path assets) {
|
||||
Copy-Item -Path assets -Destination build/Cubed -Recurse
|
||||
} else {
|
||||
Write-Warning "assets folder not found, skipping copy"
|
||||
}
|
||||
|
||||
- name: Create Zip
|
||||
if: matrix.platform == 'windows'
|
||||
shell: pwsh
|
||||
run: |
|
||||
Compress-Archive `
|
||||
-Path build/Cubed/* `
|
||||
-DestinationPath Cubed-${{ steps.version.outputs.version }}-windows-x64.zip
|
||||
|
||||
####################################################################
|
||||
# Upload
|
||||
####################################################################
|
||||
|
||||
- name: Upload Windows Artifacts
|
||||
if: matrix.platform == 'windows'
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: windows
|
||||
path: |
|
||||
*.zip
|
||||
|
||||
##########################################################################
|
||||
# Release
|
||||
##########################################################################
|
||||
|
||||
release:
|
||||
|
||||
needs: build
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 1
|
||||
|
||||
- name: Download Artifacts
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
path: artifacts
|
||||
|
||||
- name: Generate SHA256
|
||||
run: |
|
||||
cd artifacts
|
||||
|
||||
find . -type f | while read file
|
||||
do
|
||||
sha256sum "$file"
|
||||
done > SHA256SUMS
|
||||
|
||||
- name: Determine prerelease
|
||||
id: prerelease
|
||||
run: |
|
||||
MAIN_BRANCH="${{ github.event.repository.default_branch }}"
|
||||
git fetch origin "$MAIN_BRANCH" --depth=1 2>/dev/null || true
|
||||
|
||||
if git merge-base --is-ancestor "${{ github.sha }}" "origin/$MAIN_BRANCH"; then
|
||||
echo "is_prerelease=false" >> $GITHUB_OUTPUT
|
||||
echo "is_prerelease=false"
|
||||
else
|
||||
echo "is_prerelease=true" >> $GITHUB_OUTPUT
|
||||
echo "is_prerelease=true"
|
||||
fi
|
||||
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
files: |
|
||||
artifacts/**/*
|
||||
artifacts/SHA256SUMS
|
||||
generate_release_notes: true
|
||||
draft: false
|
||||
prerelease: ${{ steps.prerelease.outputs.is_prerelease }}
|
||||
4
.gitignore
vendored
@@ -41,7 +41,5 @@ CMakeError.log
|
||||
*~
|
||||
.DS_Store
|
||||
assets/config.toml
|
||||
assets/server-config.toml
|
||||
.venv/
|
||||
pyout/
|
||||
vcpkg_installed/
|
||||
pyout/
|
||||
304
CMakeLists.txt
@@ -1,9 +1,4 @@
|
||||
cmake_minimum_required(VERSION 3.21)
|
||||
|
||||
if(APPLE)
|
||||
message(FATAL_ERROR "This game does not support macOS")
|
||||
endif()
|
||||
|
||||
cmake_minimum_required(VERSION 3.14...3.24)
|
||||
project(Cubed LANGUAGES C CXX)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 23)
|
||||
@@ -11,124 +6,197 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
if(NOT CMAKE_CONFIGURATION_TYPES
|
||||
AND NOT CMAKE_BUILD_TYPE)
|
||||
|
||||
set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
|
||||
|
||||
endif()
|
||||
|
||||
if(NOT DEFINED CUBED_VERSION)
|
||||
set(CUBED_VERSION "dev")
|
||||
if(NOT CMAKE_BUILD_TYPE)
|
||||
set(CMAKE_BUILD_TYPE Debug)
|
||||
endif()
|
||||
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${PROJECT_NAME})
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${PROJECT_NAME})
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
|
||||
|
||||
list(APPEND CMAKE_MODULE_PATH
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/cmake"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules"
|
||||
if(MSVC)
|
||||
add_compile_options(/utf-8)
|
||||
endif()
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules")
|
||||
find_package(OpenGL REQUIRED)
|
||||
find_package(Protobuf REQUIRED)
|
||||
find_package(absl REQUIRED)
|
||||
find_package(zstd REQUIRED)
|
||||
|
||||
if (UNIX AND NOT APPLE)
|
||||
find_package(Freetype REQUIRED)
|
||||
find_package(PkgConfig REQUIRED)
|
||||
pkg_check_modules(EGL REQUIRED egl)
|
||||
pkg_check_modules(Wayland REQUIRED wayland-client wayland-egl)
|
||||
find_package(glfw3 REQUIRED)
|
||||
endif()
|
||||
|
||||
add_library(glad STATIC third_party/glad/src/glad.c)
|
||||
target_include_directories(glad PUBLIC third_party/glad/include)
|
||||
|
||||
include(FetchContent)
|
||||
|
||||
if (WIN32)
|
||||
FetchContent_Declare(
|
||||
glfw
|
||||
GIT_REPOSITORY https://github.com/glfw/glfw.git
|
||||
GIT_TAG 3.4
|
||||
)
|
||||
|
||||
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_INSTALL OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_VULKAN_STATIC ON CACHE BOOL "" FORCE)
|
||||
set(GLFW_STATIC ON CACHE BOOL "" FORCE)
|
||||
|
||||
FetchContent_MakeAvailable(glfw)
|
||||
|
||||
FetchContent_Declare(
|
||||
freetype
|
||||
GIT_REPOSITORY https://gitlab.freedesktop.org/freetype/freetype.git
|
||||
GIT_TAG VER-2-14-3
|
||||
)
|
||||
FetchContent_MakeAvailable(freetype)
|
||||
if(TARGET freetype)
|
||||
add_library(Freetype::Freetype ALIAS freetype)
|
||||
endif()
|
||||
set(_BUILD_SHARED_LIBS_SAVED ${BUILD_SHARED_LIBS})
|
||||
set(BUILD_SHARED_LIBS ON)
|
||||
|
||||
FetchContent_Declare(
|
||||
onetbb
|
||||
GIT_REPOSITORY https://github.com/uxlfoundation/oneTBB.git
|
||||
GIT_TAG v2023.0.0
|
||||
)
|
||||
set(BUILD_TESTING OFF CACHE BOOL "Build tests" FORCE)
|
||||
set(TBB_TEST OFF CACHE BOOL "Build TBB tests" FORCE)
|
||||
FetchContent_MakeAvailable(onetbb)
|
||||
|
||||
set(BUILD_SHARED_LIBS ${_BUILD_SHARED_LIBS_SAVED})
|
||||
unset(_BUILD_SHARED_LIBS_SAVED)
|
||||
|
||||
endif()
|
||||
|
||||
FetchContent_Declare(
|
||||
glm
|
||||
GIT_REPOSITORY https://github.com/g-truc/glm.git
|
||||
GIT_TAG 1.0.3
|
||||
|
||||
)
|
||||
|
||||
include(Dependencies)
|
||||
|
||||
add_subdirectory(third_party/glad)
|
||||
FetchContent_MakeAvailable(glm)
|
||||
FetchContent_Declare(
|
||||
soil2
|
||||
GIT_REPOSITORY https://github.com/SpartanJ/SOIL2.git
|
||||
GIT_TAG 1.31
|
||||
|
||||
)
|
||||
FetchContent_MakeAvailable(soil2)
|
||||
FetchContent_Declare(
|
||||
tomlplusplus
|
||||
GIT_REPOSITORY https://github.com/marzer/tomlplusplus.git
|
||||
GIT_TAG v3.4.0
|
||||
)
|
||||
FetchContent_MakeAvailable(tomlplusplus)
|
||||
|
||||
add_subdirectory(third_party/imgui)
|
||||
|
||||
add_subdirectory(third_party/dr_libs)
|
||||
|
||||
add_executable(${PROJECT_NAME})
|
||||
|
||||
add_subdirectory(src)
|
||||
|
||||
add_executable(${PROJECT_NAME}
|
||||
src/main.cpp
|
||||
src/app.cpp
|
||||
src/debug_collector.cpp
|
||||
src/camera.cpp
|
||||
src/config.cpp
|
||||
src/dev_panel.cpp
|
||||
src/gameplay/biome.cpp
|
||||
src/gameplay/chunk_generator.cpp
|
||||
src/gameplay/tree.cpp
|
||||
src/input.cpp
|
||||
src/map_table.cpp
|
||||
src/renderer.cpp
|
||||
src/shader.cpp
|
||||
src/texture_manager.cpp
|
||||
src/tools/cubed_random.cpp
|
||||
src/tools/math_tools.cpp
|
||||
src/tools/shader_tools.cpp
|
||||
src/tools/font.cpp
|
||||
src/tools/perlin_noise.cpp
|
||||
src/ui/text.cpp
|
||||
src/window.cpp
|
||||
src/gameplay/builders/biome_builder.cpp
|
||||
src/gameplay/builders/plain_builder.cpp
|
||||
src/gameplay/builders/mountain_builder.cpp
|
||||
src/gameplay/builders/river_builder.cpp
|
||||
src/gameplay/builders/desert_builder.cpp
|
||||
src/gameplay/builders/forest_builder.cpp
|
||||
src/gameplay/cave_carver.cpp
|
||||
src/gameplay/cave_path.cpp
|
||||
src/gameplay/builders/snowy_plain_builder.cpp
|
||||
src/gameplay/river_worm.cpp
|
||||
src/gameplay/river_path.cpp
|
||||
src/block.cpp
|
||||
src/gameplay/vertex_data.cpp
|
||||
src/gameplay/builders/ocean_builder.cpp
|
||||
src/gameplay/network_server.cpp
|
||||
src/gameplay/server_world.cpp
|
||||
src/gameplay/client_world.cpp
|
||||
src/gameplay/server_chunk.cpp
|
||||
src/gameplay/client_chunk.cpp
|
||||
src/gameplay/server_player.cpp
|
||||
src/gameplay/client_player.cpp
|
||||
src/gameplay/session.cpp
|
||||
src/gameplay/network_client.cpp
|
||||
)
|
||||
file(GLOB_RECURSE PROTO_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/src/proto/*.proto
|
||||
)
|
||||
|
||||
protobuf_generate(
|
||||
TARGET ${PROJECT_NAME}
|
||||
LANGUAGE cpp
|
||||
PROTOS ${PROTO_FILES}
|
||||
IMPORT_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/src/proto
|
||||
)
|
||||
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
message(STATUS "Building with AddressSanitizer enabled for target: ${PROJECT_NAME}")
|
||||
|
||||
configure_file(
|
||||
src/version.hpp.in
|
||||
${CMAKE_BINARY_DIR}/generated/version.hpp
|
||||
@ONLY
|
||||
)
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE
|
||||
#-fsanitize=address
|
||||
#-fsanitize=thread
|
||||
-fno-omit-frame-pointer
|
||||
-g
|
||||
)
|
||||
|
||||
target_compile_options(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
$<$<CONFIG:Debug>:-fno-omit-frame-pointer>
|
||||
$<$<CONFIG:Debug>:-g>
|
||||
#$<$<CONFIG:Debug>:-fsanitize=address>
|
||||
#$<$<CONFIG:Debug>:-fsanitize=thread>
|
||||
target_link_options(${PROJECT_NAME} PRIVATE
|
||||
#-fsanitize=address
|
||||
#-fsanitize=thread
|
||||
)
|
||||
|
||||
$<$<CXX_COMPILER_ID:GNU,Clang>:-Wall>
|
||||
$<$<CXX_COMPILER_ID:GNU,Clang>:-Wextra>
|
||||
$<$<CXX_COMPILER_ID:GNU,Clang>:-Wpedantic>
|
||||
|
||||
$<$<CXX_COMPILER_ID:MSVC>:/utf-8>
|
||||
$<$<CXX_COMPILER_ID:MSVC>:/W4>
|
||||
)
|
||||
|
||||
target_link_options(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
#$<$<CONFIG:Debug>:-fsanitize=address>
|
||||
#$<$<CONFIG:Debug>:-fsanitize=thread>
|
||||
)
|
||||
|
||||
target_compile_definitions(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
ASIO_STANDALONE
|
||||
ASIO_NO_DEPRECATED
|
||||
$<$<CONFIG:Debug>:DEBUG_MODE>
|
||||
$<$<CXX_COMPILER_ID:MSVC>:
|
||||
WIN32_LEAN_AND_MEAN
|
||||
NOMINMAX
|
||||
_CRT_SECURE_NO_WARNINGS
|
||||
>
|
||||
)
|
||||
|
||||
if(CMAKE_CONFIGURATION_TYPES)
|
||||
# Visual Studio / Xcode multi-configuration generator
|
||||
target_compile_definitions(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
ASSETS_PATH="$<$<CONFIG:Debug>:${PROJECT_SOURCE_DIR}/assets/>$<$<NOT:$<CONFIG:Debug>>:./assets/>"
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE DEBUG_MODE)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE
|
||||
ASSETS_PATH="${CMAKE_SOURCE_DIR}/assets/"
|
||||
)
|
||||
else()
|
||||
# Ninja / Makefiles single-configuration generator
|
||||
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
target_compile_definitions(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
ASSETS_PATH="${PROJECT_SOURCE_DIR}/assets/"
|
||||
)
|
||||
else()
|
||||
target_compile_definitions(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
ASSETS_PATH="./assets/"
|
||||
)
|
||||
endif()
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE
|
||||
ASSETS_PATH="./assets/"
|
||||
)
|
||||
endif()
|
||||
|
||||
|
||||
target_include_directories(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
${PROJECT_SOURCE_DIR}/include
|
||||
${PROJECT_SOURCE_DIR}/third_party/asio/include
|
||||
${CMAKE_BINARY_DIR}/generated
|
||||
${PROJECT_BINARY_DIR}
|
||||
${PROJECT_BINARY_DIR}/src
|
||||
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_SOURCE_DIR}/include)
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE
|
||||
${CMAKE_SOURCE_DIR}/third_party/asio/include
|
||||
)
|
||||
|
||||
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/src)
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE
|
||||
ASIO_STANDALONE
|
||||
ASIO_NO_DEPRECATED
|
||||
)
|
||||
target_link_libraries(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
SDL3::SDL3
|
||||
glfw
|
||||
glad
|
||||
glm::glm
|
||||
OpenGL::GL
|
||||
@@ -136,29 +204,47 @@ target_link_libraries(${PROJECT_NAME}
|
||||
Freetype::Freetype
|
||||
tomlplusplus::tomlplusplus
|
||||
imgui
|
||||
dr_libs
|
||||
tbb
|
||||
protobuf::libprotobuf
|
||||
absl::log
|
||||
absl::check
|
||||
absl::base
|
||||
absl::strings
|
||||
absl::flat_hash_map
|
||||
zstd::zstd
|
||||
OpenAL::OpenAL
|
||||
harfbuzz::harfbuzz
|
||||
Opus::Opus
|
||||
$<$<PLATFORM_ID:Windows>:ws2_32>
|
||||
|
||||
)
|
||||
|
||||
if(WIN32)
|
||||
add_custom_command(
|
||||
TARGET ${PROJECT_NAME}
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
$<TARGET_RUNTIME_DLLS:${PROJECT_NAME}>
|
||||
$<TARGET_FILE_DIR:${PROJECT_NAME}>
|
||||
COMMAND_EXPAND_LISTS
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
# target_link_libraries(${PROJECT_NAME} PRIVATE tbb)
|
||||
endif()
|
||||
|
||||
if (UNIX AND NOT APPLE)
|
||||
target_link_libraries(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
${EGL_LIBRARIES}
|
||||
${Wayland_LIBRARIES}
|
||||
)
|
||||
|
||||
|
||||
target_include_directories(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
${EGL_INCLUDE_DIRS}
|
||||
${Wayland_INCLUDE_DIRS}
|
||||
)
|
||||
|
||||
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE ${EGL_CFLAGS_OTHER} ${Wayland_CFLAGS_OTHER})
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
foreach(TBB_LIB IN ITEMS tbb tbbmalloc tbbmalloc_proxy)
|
||||
if(TARGET ${TBB_LIB})
|
||||
add_custom_command(
|
||||
TARGET ${PROJECT_NAME} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
$<TARGET_FILE:${TBB_LIB}>
|
||||
$<TARGET_FILE_DIR:${PROJECT_NAME}>
|
||||
COMMENT "Copying ${TBB_LIB}.dll"
|
||||
)
|
||||
else()
|
||||
message(STATUS "Target ${TBB_LIB} not found, skipping copy")
|
||||
endif()
|
||||
endforeach()
|
||||
endif()
|
||||
BIN
assets/fonts/IBMPlexSans-Regular.ttf
Normal file
@@ -1,39 +0,0 @@
|
||||
{
|
||||
"menu.settings": "Settings",
|
||||
"menu.main.host_game": "Host Game",
|
||||
"menu.main.join_game": "Join Game",
|
||||
"menu.main.credits": "Credits",
|
||||
"menu.main.quit": "Quit",
|
||||
"menu.main.player_name": "Player: {name}",
|
||||
"menu.main.cubed_version": "Cubed: {version}",
|
||||
"menu.pause.pause_menu": "Pause Menu",
|
||||
"menu.pause.back_to_game": "Back To Game",
|
||||
"menu.pause.return_to_main_menu": "Return to Menu",
|
||||
"button.done": "Done",
|
||||
"button.return": "Return",
|
||||
"settings.title": "Settings",
|
||||
"settings.fov": "Fov: {fov}",
|
||||
"settings.mouse_sensitivity": "Sensitivity: {sensitivity}",
|
||||
"settings.distance": "Distance: {distance}",
|
||||
"settings.music_volume": "Music: {music}",
|
||||
"settings.sfx_volume": "SFX: {sfx}",
|
||||
"settings.player_voice": "Player Voice: {volume}",
|
||||
"settings.fullscreen": "fullscreen: {state}",
|
||||
"settings.aniso": "Aniso: {aniso}",
|
||||
"settings.vsync": "V-Sync: {state}",
|
||||
"settings.language": "Language: {lang}",
|
||||
"settings.restart_game_info": "You need to restart the game to apply this changes.",
|
||||
"settings.voice_input": "Voice Input: {type}",
|
||||
"voice_input.ptt": "PTT",
|
||||
"voice_input.always": "always",
|
||||
"common.on": "on",
|
||||
"common.off": "off",
|
||||
"hostgame.create_a_new_world": "Create A New World",
|
||||
"hostgame.world_seed": "World Seed",
|
||||
"hostgame.port": "Port",
|
||||
"hostgame.create_world": "Create World",
|
||||
"joingame.join_a_world": "Join A World",
|
||||
"joingame.server_ip": "Server Ip",
|
||||
"joingame.join_world": "Join World",
|
||||
"error.disable_voice": "Server Disable Voice Chat"
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
{
|
||||
"menu.settings": "设置",
|
||||
"menu.main.host_game": "创建游戏",
|
||||
"menu.main.join_game": "加入游戏",
|
||||
"menu.main.credits": "制作人员",
|
||||
"menu.main.quit": "退出",
|
||||
"menu.main.player_name": "玩家:{name}",
|
||||
"menu.main.cubed_version": "Cubed:{version}",
|
||||
"menu.pause.pause_menu": "暂停菜单",
|
||||
"menu.pause.back_to_game": "返回游戏",
|
||||
"menu.pause.return_to_main_menu": "返回主菜单",
|
||||
"button.done": "完成",
|
||||
"button.return": "返回",
|
||||
"settings.title": "设置",
|
||||
"settings.fov": "视野:{fov}",
|
||||
"settings.mouse_sensitivity": "灵敏度:{sensitivity}",
|
||||
"settings.distance": "距离:{distance}",
|
||||
"settings.music_volume": "音乐:{music}",
|
||||
"settings.sfx_volume": "音效:{sfx}",
|
||||
"settings.player_voice": "玩家语音:{volume}",
|
||||
"settings.fullscreen": "全屏:{state}",
|
||||
"settings.aniso": "各向异性过滤:{aniso}",
|
||||
"settings.vsync": "垂直同步: {state}",
|
||||
"settings.language": "语言: {lang}",
|
||||
"settings.restart_game_info": "您需要重启游戏以应用这些更改。",
|
||||
"settings.voice_input": "语音输入: {type}",
|
||||
"voice_input.ptt": "按键通话",
|
||||
"voice_input.always": "始终",
|
||||
"common.on": "开",
|
||||
"common.off": "关",
|
||||
"hostgame.create_a_new_world": "创建新世界",
|
||||
"hostgame.world_seed": "世界种子",
|
||||
"hostgame.port": "端口",
|
||||
"hostgame.create_world": "创建世界",
|
||||
"joingame.join_a_world": "加入世界",
|
||||
"joingame.server_ip": "服务器IP",
|
||||
"joingame.join_world": "加入世界",
|
||||
"error.disable_voice": "服务器已禁用语音聊天"
|
||||
}
|
||||
@@ -1,90 +0,0 @@
|
||||
The SIL Open Font License version 1.1 is copied below, and is also
|
||||
available with a FAQ at http://scripts.sil.org/OFL.
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
@@ -1,437 +0,0 @@
|
||||
GNU LIBRARY GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1991 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the library GPL. It is
|
||||
numbered 2 because it goes with version 2 of the ordinary GPL.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Library General Public License, applies to some
|
||||
specially designated Free Software Foundation software, and to any
|
||||
other libraries whose authors decide to use it. You can use it for
|
||||
your libraries, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if
|
||||
you distribute copies of the library, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link a program with the library, you must provide
|
||||
complete object files to the recipients so that they can relink them
|
||||
with the library, after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
Our method of protecting your rights has two steps: (1) copyright
|
||||
the library, and (2) offer you this license which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
Also, for each distributor's protection, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
library. If the library is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original
|
||||
version, so that any problems introduced by others will not reflect on
|
||||
the original authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that companies distributing free
|
||||
software will individually obtain patent licenses, thus in effect
|
||||
transforming the program into proprietary software. To prevent this,
|
||||
we have made it clear that any patent must be licensed for everyone's
|
||||
free use or not licensed at all.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the ordinary
|
||||
GNU General Public License, which was designed for utility programs. This
|
||||
license, the GNU Library General Public License, applies to certain
|
||||
designated libraries. This license is quite different from the ordinary
|
||||
one; be sure to read it in full, and don't assume that anything in it is
|
||||
the same as in the ordinary license.
|
||||
|
||||
The reason we have a separate public license for some libraries is that
|
||||
they blur the distinction we usually make between modifying or adding to a
|
||||
program and simply using it. Linking a program with a library, without
|
||||
changing the library, is in some sense simply using the library, and is
|
||||
analogous to running a utility program or application program. However, in
|
||||
a textual and legal sense, the linked executable is a combined work, a
|
||||
derivative of the original library, and the ordinary General Public License
|
||||
treats it as such.
|
||||
|
||||
Because of this blurred distinction, using the ordinary General
|
||||
Public License for libraries did not effectively promote software
|
||||
sharing, because most developers did not use the libraries. We
|
||||
concluded that weaker conditions might promote sharing better.
|
||||
|
||||
However, unrestricted linking of non-free programs would deprive the
|
||||
users of those programs of all benefit from the free status of the
|
||||
libraries themselves. This Library General Public License is intended to
|
||||
permit developers of non-free programs to use free libraries, while
|
||||
preserving your freedom as a user of such programs to change the free
|
||||
libraries that are incorporated in them. (We have not seen how to achieve
|
||||
this as regards changes in header files, but we have achieved it as regards
|
||||
changes in the actual functions of the Library.) The hope is that this
|
||||
will lead to faster development of free libraries.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, while the latter only
|
||||
works together with the library.
|
||||
|
||||
Note that it is possible for a library to be covered by the ordinary
|
||||
General Public License rather than by this special one.
|
||||
|
||||
GNU LIBRARY GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library which
|
||||
contains a notice placed by the copyright holder or other authorized
|
||||
party saying it may be distributed under the terms of this Library
|
||||
General Public License (also called "this License"). Each licensee is
|
||||
addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
||||
|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
interface definition files, plus the scripts used to control compilation
|
||||
and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
||||
writing it). Whether that is true depends on what the Library does
|
||||
and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
complete source code as you receive it, in any medium, provided that
|
||||
you conspicuously and appropriately publish on each copy an
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||
all the notices that refer to this License and to the absence of any
|
||||
warranty; and distribute a copy of this License along with the
|
||||
Library.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) The modified work must itself be a software library.
|
||||
|
||||
b) You must cause the files modified to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
charge to all third parties under the terms of this License.
|
||||
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
table of data to be supplied by an application program that uses
|
||||
the facility, other than as an argument passed when the facility
|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
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|
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
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|
||||
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|
||||
|
||||
This option is useful when you wish to copy part of the code of
|
||||
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|
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|
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|
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|
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|
||||
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||||
If distribution of object code is made by offering access to copy
|
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|
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|
||||
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|
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|
||||
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|
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|
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|
||||
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|
||||
However, linking a "work that uses the Library" with the Library
|
||||
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|
||||
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||||
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||||
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|
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|
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||||
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You must give prominent notice with each copy of the work that the
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|
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|
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d) Verify that the user has already received a copy of these
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For an executable, the required form of the "work that uses the
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It may happen that this requirement contradicts the license
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use both them and the Library together in an executable that you
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7. You may place library facilities that are a work based on the
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Library side-by-side in a single library together with other library
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|
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8. You may not copy, modify, sublicense, link with, or distribute
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||||
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||||
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|
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9. You are not required to accept this License, since you have not
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distribute the Library or its derivative works. These actions are
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modifying or distributing the Library (or any work based on the
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Library), you indicate your acceptance of this License to do so, and
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all its terms and conditions for copying, distributing or modifying
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10. Each time you redistribute the Library (or any work based on the
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|
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You are not responsible for enforcing compliance by third parties to
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||||
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||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
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|
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If any portion of this section is held invalid or unenforceable under any
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It is not the purpose of this section to induce you to infringe any
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||||
This section is intended to make thoroughly clear what is believed to
|
||||
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|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
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||||
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|
||||
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|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Library General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
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Each version is given a distinguishing version number. If the Library
|
||||
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|
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|
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|
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|
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|
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NO WARRANTY
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||||
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15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
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|
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|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
@@ -29,8 +29,254 @@ uniform bool flipY;
|
||||
uniform int renderDistance;
|
||||
uniform vec3 skyColor;
|
||||
|
||||
#include "shadow.glsl"
|
||||
#include "normal.glsl"
|
||||
const vec2 poissonDisk32[32] = vec2[](
|
||||
vec2(-0.975402, -0.071138),
|
||||
vec2(-0.920347, -0.411420),
|
||||
vec2(-0.883908, 0.217872),
|
||||
vec2(-0.815442, -0.879125),
|
||||
vec2(-0.775043, 0.543896),
|
||||
vec2(-0.698126, -0.227570),
|
||||
vec2(-0.682433, 0.801894),
|
||||
vec2(-0.563905, 0.021517),
|
||||
vec2(-0.443233, -0.975116),
|
||||
vec2(-0.412231, 0.361307),
|
||||
vec2(-0.264969, -0.418930),
|
||||
vec2(-0.241888, 0.997065),
|
||||
vec2(-0.094184, -0.929389),
|
||||
vec2(-0.019101, 0.680997),
|
||||
vec2( 0.143832, -0.141008),
|
||||
vec2( 0.199841, 0.786414),
|
||||
|
||||
vec2( 0.344959, 0.293878),
|
||||
vec2( 0.443233, -0.475115),
|
||||
vec2( 0.537430, -0.473734),
|
||||
vec2( 0.589349, 0.569135),
|
||||
vec2( 0.674281, -0.178897),
|
||||
vec2( 0.791975, 0.190902),
|
||||
vec2( 0.815442, 0.879125),
|
||||
vec2( 0.896420, -0.613392),
|
||||
vec2( 0.945586, -0.768907),
|
||||
vec2( 0.974844, 0.756484),
|
||||
vec2(-0.814100, 0.914376),
|
||||
vec2(-0.382775, 0.276768),
|
||||
vec2(-0.915886, 0.457714),
|
||||
vec2( 0.537800, 0.912200),
|
||||
vec2(-0.620000, -0.650000),
|
||||
vec2( 0.120000, -0.780000)
|
||||
);
|
||||
|
||||
const vec2 poissonDisk16[16] = vec2[](
|
||||
vec2(-0.94201624, -0.39906216), vec2(0.94558609, -0.76890725),
|
||||
vec2(-0.09418410, -0.92938870), vec2(0.34495938, 0.29387760),
|
||||
vec2(-0.91588581, 0.45771432), vec2(-0.81544232, -0.87912464),
|
||||
vec2(-0.38277543, 0.27676845), vec2(0.97484398, 0.75648379),
|
||||
vec2(0.44323325, -0.97511554), vec2(0.53742981, -0.47373420),
|
||||
vec2(-0.26496911, -0.41893023), vec2(0.79197514, 0.19090188),
|
||||
vec2(-0.24188840, 0.99706507), vec2(-0.81409955, 0.91437590),
|
||||
vec2(0.19984126, 0.78641367), vec2(0.14383161, -0.14100790)
|
||||
);
|
||||
const vec2 poissonDisk8[8] = vec2[](
|
||||
vec2( 0.1440, 0.7659), vec2(-0.5761, 0.4479),
|
||||
vec2(-0.3220, -0.6058), vec2( 0.5693, -0.4048),
|
||||
vec2(-0.1276, 0.1657), vec2(-0.0649, -0.0165),
|
||||
vec2( 0.2773, -0.0305), vec2(-0.1134, -0.2122)
|
||||
);
|
||||
uniform int samples;
|
||||
float random(vec3 seed) {
|
||||
return fract(sin(dot(seed, vec3(12.9898,78.233,45.5432))) * 43758.5453);
|
||||
}
|
||||
|
||||
float FindBlocker(vec2 uv,
|
||||
float zReceiver,
|
||||
vec2 texelSize,
|
||||
float bias,
|
||||
float lightSizeUV)
|
||||
{
|
||||
float avgDepth = 0.0;
|
||||
int blockers = 0;
|
||||
|
||||
float searchRadius = lightSizeUV * 0.5;
|
||||
|
||||
for(int i = 0; i < samples; i++)
|
||||
{
|
||||
vec2 offset;
|
||||
if (samples == 32) {
|
||||
offset =
|
||||
poissonDisk32[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
} else if (samples == 16) {
|
||||
offset =
|
||||
poissonDisk16[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
} else if (samples == 8) {
|
||||
offset =
|
||||
poissonDisk8[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
} else {
|
||||
offset =
|
||||
poissonDisk32[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
}
|
||||
float depth =
|
||||
texture(shadowMap, uv + offset).r;
|
||||
|
||||
if(depth < zReceiver - bias)
|
||||
{
|
||||
avgDepth += depth;
|
||||
blockers++;
|
||||
}
|
||||
}
|
||||
|
||||
if(blockers == 0)
|
||||
return -1.0;
|
||||
|
||||
return avgDepth / blockers;
|
||||
}
|
||||
|
||||
float ShadowCalculation(vec4 fragPosLightSpace, vec3 norm, vec3 lightDir)
|
||||
{
|
||||
|
||||
vec3 projCoords = fragPosLightSpace.xyz / fragPosLightSpace.w;
|
||||
|
||||
projCoords = projCoords * 0.5 + 0.5;
|
||||
if (projCoords.x < 0.0 || projCoords.x > 1.0 ||
|
||||
projCoords.y < 0.0 || projCoords.y > 1.0 ||
|
||||
projCoords.z < 0.0 || projCoords.z > 1.0) {
|
||||
return 0.0;
|
||||
}
|
||||
float currentDepth = projCoords.z;
|
||||
vec2 texelSize = 1.0 / vec2(textureSize(shadowMap, 0));
|
||||
float shadow = 0.0;
|
||||
|
||||
float bias =
|
||||
clamp(
|
||||
0.001 * (1.0 - dot(norm, lightDir)),
|
||||
0.0003,
|
||||
0.003
|
||||
);
|
||||
|
||||
if (shadowMode == 0) {
|
||||
vec3 seed = vert_pos * 37.0 + sin(vert_pos * 91.7) * 13.0;
|
||||
float angle = random(seed) * 6.2831853;; // 2*PI
|
||||
float s = sin(angle), c = cos(angle);
|
||||
mat2 rot = mat2(c, -s, s, c);
|
||||
//float radius = 0.7;
|
||||
float radius = mix(1.0, 4.0, currentDepth);
|
||||
|
||||
for (int i = 0; i < samples; ++i) {
|
||||
vec2 offset;
|
||||
if (samples == 32) {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
} else if (samples == 16) {
|
||||
offset = rot * poissonDisk16[i] * radius * texelSize;
|
||||
} else if (samples == 8) {
|
||||
offset = rot * poissonDisk8[i] * radius * texelSize;
|
||||
} else {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
}
|
||||
float pcfDepth = texture(shadowMap, projCoords.xy + offset).r;
|
||||
shadow += (currentDepth - bias > pcfDepth ? 1.0 : 0.0);
|
||||
}
|
||||
shadow /= float(samples);
|
||||
} else if (shadowMode == 1) {
|
||||
for (int x = -1; x <= 1; ++x) {
|
||||
for (int y = -1; y <= 1; ++y) {
|
||||
vec2 offset = vec2(x, y) * texelSize;
|
||||
float pcfDepth = texture(shadowMap, projCoords.xy + offset).r;
|
||||
shadow += (currentDepth - bias > pcfDepth ? 1.0 : 0.0);
|
||||
}
|
||||
}
|
||||
shadow /= 9.0;
|
||||
} else if (shadowMode == 2) {
|
||||
// pcf off
|
||||
float pcfDepth =
|
||||
texture(shadowMap, projCoords.xy).r;
|
||||
|
||||
shadow =
|
||||
currentDepth - bias > pcfDepth
|
||||
? 1.0
|
||||
: 0.0;
|
||||
} else if (shadowMode == 3) {
|
||||
float avgBlockerDepth =
|
||||
FindBlocker(
|
||||
projCoords.xy,
|
||||
currentDepth,
|
||||
texelSize,
|
||||
bias,
|
||||
lightSizeUV
|
||||
);
|
||||
|
||||
if(avgBlockerDepth < 0.0)
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
vec3 seed = vert_pos * 37.0 + sin(vert_pos * 91.7) * 13.0;
|
||||
float angle = random(seed) * 6.2831853;; // 2*PI
|
||||
float s = sin(angle), c = cos(angle);
|
||||
mat2 rot = mat2(c, -s, s, c);
|
||||
/*
|
||||
float penumbraRatio = (currentDepth - avgBlockerDepth);
|
||||
float radius = clamp(
|
||||
penumbraRatio * lightSizeUV,
|
||||
minRadius,
|
||||
maxRadius
|
||||
);
|
||||
*/
|
||||
float radius =
|
||||
mix(
|
||||
minRadius,
|
||||
maxRadius,
|
||||
smoothstep(
|
||||
0.0,
|
||||
0.05,
|
||||
currentDepth - avgBlockerDepth
|
||||
)
|
||||
);
|
||||
for (int i = 0; i < samples; ++i) {
|
||||
vec2 offset;
|
||||
if (samples == 32) {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
} else if (samples == 16) {
|
||||
offset = rot * poissonDisk16[i] * radius * texelSize;
|
||||
} else if (samples == 8) {
|
||||
offset = rot * poissonDisk8[i] * radius * texelSize;
|
||||
} else {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
}
|
||||
float pcfDepth = texture(shadowMap, projCoords.xy + offset).r;
|
||||
shadow += (currentDepth - bias > pcfDepth ? 1.0 : 0.0);
|
||||
}
|
||||
shadow /= float(samples);
|
||||
|
||||
} else {
|
||||
float pcfDepth =
|
||||
texture(shadowMap, projCoords.xy).r;
|
||||
|
||||
shadow =
|
||||
currentDepth - bias > pcfDepth
|
||||
? 1.0
|
||||
: 0.0;
|
||||
}
|
||||
|
||||
|
||||
return shadow;
|
||||
}
|
||||
|
||||
vec3 calcNewNormal() {
|
||||
mat3 TBN = mat3(normalize(tangent), normalize(bitangent), normalize(normal));
|
||||
vec3 retrievedNormal = texture(normMap, vec3(tc, tex_layer)).xyz;
|
||||
retrievedNormal = retrievedNormal * 2.0 - 1.0;
|
||||
if (flipY) {
|
||||
retrievedNormal.y = -retrievedNormal.y;
|
||||
}
|
||||
vec3 newNormal = TBN * retrievedNormal;
|
||||
return normalize(newNormal);
|
||||
}
|
||||
|
||||
void main(void) {
|
||||
vec4 objectColor = texture(samp, vec3(tc, tex_layer));
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
#version 460
|
||||
|
||||
in vec2 tc;
|
||||
|
||||
void main() {
|
||||
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec3 pos;
|
||||
layout (location = 1) in vec2 texCoord;
|
||||
|
||||
uniform mat4 lightSpaceMatrix;
|
||||
uniform mat4 modelMatrix;
|
||||
|
||||
out vec2 tc;
|
||||
flat out int tex_layer;
|
||||
|
||||
void main() {
|
||||
tc = texCoord;
|
||||
gl_Position = lightSpaceMatrix * modelMatrix * vec4(pos, 1.0);
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
#version 460
|
||||
|
||||
in vec2 tc;
|
||||
|
||||
out vec4 color;
|
||||
|
||||
layout (binding = 0) uniform sampler2D samp;
|
||||
|
||||
void main(void) {
|
||||
color = texture(samp, tc);
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec2 pos;
|
||||
layout (location = 1) in vec2 texCoord;
|
||||
|
||||
out vec2 tc;
|
||||
|
||||
uniform mat4 model_matrix;
|
||||
uniform mat4 proj_matrix;
|
||||
|
||||
void main(void) {
|
||||
gl_Position = proj_matrix * model_matrix * vec4(pos, 0.0, 1.0);
|
||||
tc = texCoord;
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
vec3 calcNewNormal() {
|
||||
mat3 TBN = mat3(normalize(tangent), normalize(bitangent), normalize(normal));
|
||||
vec3 retrievedNormal = texture(normMap, vec3(tc, tex_layer)).xyz;
|
||||
retrievedNormal = retrievedNormal * 2.0 - 1.0;
|
||||
if (flipY) {
|
||||
retrievedNormal.y = -retrievedNormal.y;
|
||||
}
|
||||
vec3 newNormal = TBN * retrievedNormal;
|
||||
return normalize(newNormal);
|
||||
}
|
||||
@@ -1,47 +1,8 @@
|
||||
#version 460
|
||||
|
||||
in vec2 tc;
|
||||
in vec3 normal;
|
||||
in vec3 vert_pos;
|
||||
in vec4 FragPosLightSpace;
|
||||
out vec4 color;
|
||||
|
||||
layout (binding = 0) uniform sampler2D shadowMap;
|
||||
layout (binding = 1) uniform sampler2D samp;
|
||||
|
||||
uniform float ambientStrength;
|
||||
uniform vec3 sunlightColor;
|
||||
uniform vec3 ambientColor;
|
||||
uniform vec3 sunlightDir;
|
||||
uniform bool shader_on;
|
||||
uniform int shadowMode;
|
||||
uniform float lightSizeUV;
|
||||
uniform float minRadius;
|
||||
uniform float maxRadius;
|
||||
|
||||
#include "shadow.glsl"
|
||||
in vec2 tc;
|
||||
|
||||
void main() {
|
||||
vec4 objectColor = texture(samp, tc);
|
||||
|
||||
if (!shader_on) {
|
||||
color = objectColor;
|
||||
return;
|
||||
}
|
||||
|
||||
vec3 lightDir = normalize(-sunlightDir);
|
||||
|
||||
vec3 norm = normalize(normal);
|
||||
|
||||
vec3 ambient = ambientStrength * ambientColor;
|
||||
|
||||
float diff = max(dot(norm, lightDir), 0.0);
|
||||
|
||||
vec3 diffuse = diff * sunlightColor;
|
||||
|
||||
float shadow = ShadowCalculation(FragPosLightSpace, norm, lightDir);
|
||||
//float shadow = 0.0;
|
||||
//color = vec4(vec3(shadow),1);
|
||||
//color = vec4(vec3(diff),1);
|
||||
color = vec4((ambient + (1.0 - shadow) * (diffuse)) * objectColor.rgb, objectColor.a);
|
||||
}
|
||||
color = vec4(0.0, 0.0, 1.0, 1.0);
|
||||
}
|
||||
@@ -2,26 +2,14 @@
|
||||
|
||||
layout (location = 0) in vec3 pos;
|
||||
layout (location = 1) in vec2 texCoord;
|
||||
layout (location = 2) in vec3 aNormal;
|
||||
layout (location = 3) in vec3 aTangent;
|
||||
|
||||
uniform mat4 mv_matrix;
|
||||
uniform mat4 proj_matrix;
|
||||
uniform mat4 norm_matrix;
|
||||
uniform mat4 lightSpaceMatrix;
|
||||
uniform mat4 modelMatrix;
|
||||
out vec4 FragPosLightSpace;
|
||||
out vec3 normal;
|
||||
out vec2 tc;
|
||||
out vec3 vert_pos;
|
||||
|
||||
out vec2 tc;
|
||||
|
||||
void main() {
|
||||
vec4 worldPos = modelMatrix * vec4(pos, 1.0);
|
||||
FragPosLightSpace = lightSpaceMatrix * worldPos;
|
||||
vec4 viewPos = mv_matrix * vec4(pos, 1.0);
|
||||
tc = texCoord;
|
||||
vert_pos = pos;
|
||||
normal = normalize(mat3(norm_matrix) * aNormal);
|
||||
gl_Position = proj_matrix * viewPos;
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
#version 460
|
||||
|
||||
out vec4 color;
|
||||
|
||||
uniform vec4 inColor;
|
||||
|
||||
void main(void) {
|
||||
color = inColor;
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec2 pos;
|
||||
|
||||
|
||||
uniform mat4 model_matrix;
|
||||
uniform mat4 proj_matrix;
|
||||
|
||||
void main(void) {
|
||||
gl_Position = proj_matrix * model_matrix * vec4(pos, 0.0, 1.0);
|
||||
}
|
||||
@@ -1,238 +0,0 @@
|
||||
const vec2 poissonDisk32[32] = vec2[](
|
||||
vec2(-0.975402, -0.071138),
|
||||
vec2(-0.920347, -0.411420),
|
||||
vec2(-0.883908, 0.217872),
|
||||
vec2(-0.815442, -0.879125),
|
||||
vec2(-0.775043, 0.543896),
|
||||
vec2(-0.698126, -0.227570),
|
||||
vec2(-0.682433, 0.801894),
|
||||
vec2(-0.563905, 0.021517),
|
||||
vec2(-0.443233, -0.975116),
|
||||
vec2(-0.412231, 0.361307),
|
||||
vec2(-0.264969, -0.418930),
|
||||
vec2(-0.241888, 0.997065),
|
||||
vec2(-0.094184, -0.929389),
|
||||
vec2(-0.019101, 0.680997),
|
||||
vec2( 0.143832, -0.141008),
|
||||
vec2( 0.199841, 0.786414),
|
||||
|
||||
vec2( 0.344959, 0.293878),
|
||||
vec2( 0.443233, -0.475115),
|
||||
vec2( 0.537430, -0.473734),
|
||||
vec2( 0.589349, 0.569135),
|
||||
vec2( 0.674281, -0.178897),
|
||||
vec2( 0.791975, 0.190902),
|
||||
vec2( 0.815442, 0.879125),
|
||||
vec2( 0.896420, -0.613392),
|
||||
vec2( 0.945586, -0.768907),
|
||||
vec2( 0.974844, 0.756484),
|
||||
vec2(-0.814100, 0.914376),
|
||||
vec2(-0.382775, 0.276768),
|
||||
vec2(-0.915886, 0.457714),
|
||||
vec2( 0.537800, 0.912200),
|
||||
vec2(-0.620000, -0.650000),
|
||||
vec2( 0.120000, -0.780000)
|
||||
);
|
||||
|
||||
const vec2 poissonDisk16[16] = vec2[](
|
||||
vec2(-0.94201624, -0.39906216), vec2(0.94558609, -0.76890725),
|
||||
vec2(-0.09418410, -0.92938870), vec2(0.34495938, 0.29387760),
|
||||
vec2(-0.91588581, 0.45771432), vec2(-0.81544232, -0.87912464),
|
||||
vec2(-0.38277543, 0.27676845), vec2(0.97484398, 0.75648379),
|
||||
vec2(0.44323325, -0.97511554), vec2(0.53742981, -0.47373420),
|
||||
vec2(-0.26496911, -0.41893023), vec2(0.79197514, 0.19090188),
|
||||
vec2(-0.24188840, 0.99706507), vec2(-0.81409955, 0.91437590),
|
||||
vec2(0.19984126, 0.78641367), vec2(0.14383161, -0.14100790)
|
||||
);
|
||||
const vec2 poissonDisk8[8] = vec2[](
|
||||
vec2( 0.1440, 0.7659), vec2(-0.5761, 0.4479),
|
||||
vec2(-0.3220, -0.6058), vec2( 0.5693, -0.4048),
|
||||
vec2(-0.1276, 0.1657), vec2(-0.0649, -0.0165),
|
||||
vec2( 0.2773, -0.0305), vec2(-0.1134, -0.2122)
|
||||
);
|
||||
uniform int samples;
|
||||
float random(vec3 seed) {
|
||||
return fract(sin(dot(seed, vec3(12.9898,78.233,45.5432))) * 43758.5453);
|
||||
}
|
||||
|
||||
float FindBlocker(vec2 uv,
|
||||
float zReceiver,
|
||||
vec2 texelSize,
|
||||
float bias,
|
||||
float lightSizeUV)
|
||||
{
|
||||
float avgDepth = 0.0;
|
||||
int blockers = 0;
|
||||
|
||||
float searchRadius = lightSizeUV * 0.5;
|
||||
|
||||
for(int i = 0; i < samples; i++)
|
||||
{
|
||||
vec2 offset;
|
||||
if (samples == 32) {
|
||||
offset =
|
||||
poissonDisk32[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
} else if (samples == 16) {
|
||||
offset =
|
||||
poissonDisk16[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
} else if (samples == 8) {
|
||||
offset =
|
||||
poissonDisk8[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
} else {
|
||||
offset =
|
||||
poissonDisk32[i]
|
||||
* searchRadius
|
||||
* texelSize;
|
||||
}
|
||||
float depth =
|
||||
texture(shadowMap, uv + offset).r;
|
||||
|
||||
if(depth < zReceiver - bias)
|
||||
{
|
||||
avgDepth += depth;
|
||||
blockers++;
|
||||
}
|
||||
}
|
||||
|
||||
if(blockers == 0)
|
||||
return -1.0;
|
||||
|
||||
return avgDepth / blockers;
|
||||
}
|
||||
|
||||
float ShadowCalculation(vec4 fragPosLightSpace, vec3 norm, vec3 lightDir)
|
||||
{
|
||||
|
||||
vec3 projCoords = fragPosLightSpace.xyz / fragPosLightSpace.w;
|
||||
|
||||
projCoords = projCoords * 0.5 + 0.5;
|
||||
if (projCoords.x < 0.0 || projCoords.x > 1.0 ||
|
||||
projCoords.y < 0.0 || projCoords.y > 1.0 ||
|
||||
projCoords.z < 0.0 || projCoords.z > 1.0) {
|
||||
return 0.0;
|
||||
}
|
||||
float currentDepth = projCoords.z;
|
||||
vec2 texelSize = 1.0 / vec2(textureSize(shadowMap, 0));
|
||||
float shadow = 0.0;
|
||||
|
||||
float bias =
|
||||
clamp(
|
||||
0.001 * (1.0 - dot(norm, lightDir)),
|
||||
0.0003,
|
||||
0.003
|
||||
);
|
||||
|
||||
if (shadowMode == 0) {
|
||||
vec3 seed = vert_pos * 37.0 + sin(vert_pos * 91.7) * 13.0;
|
||||
float angle = random(seed) * 6.2831853;; // 2*PI
|
||||
float s = sin(angle), c = cos(angle);
|
||||
mat2 rot = mat2(c, -s, s, c);
|
||||
//float radius = 0.7;
|
||||
float radius = mix(1.0, 4.0, currentDepth);
|
||||
|
||||
for (int i = 0; i < samples; ++i) {
|
||||
vec2 offset;
|
||||
if (samples == 32) {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
} else if (samples == 16) {
|
||||
offset = rot * poissonDisk16[i] * radius * texelSize;
|
||||
} else if (samples == 8) {
|
||||
offset = rot * poissonDisk8[i] * radius * texelSize;
|
||||
} else {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
}
|
||||
float pcfDepth = texture(shadowMap, projCoords.xy + offset).r;
|
||||
shadow += (currentDepth - bias > pcfDepth ? 1.0 : 0.0);
|
||||
}
|
||||
shadow /= float(samples);
|
||||
} else if (shadowMode == 1) {
|
||||
for (int x = -1; x <= 1; ++x) {
|
||||
for (int y = -1; y <= 1; ++y) {
|
||||
vec2 offset = vec2(x, y) * texelSize;
|
||||
float pcfDepth = texture(shadowMap, projCoords.xy + offset).r;
|
||||
shadow += (currentDepth - bias > pcfDepth ? 1.0 : 0.0);
|
||||
}
|
||||
}
|
||||
shadow /= 9.0;
|
||||
} else if (shadowMode == 2) {
|
||||
// pcf off
|
||||
float pcfDepth =
|
||||
texture(shadowMap, projCoords.xy).r;
|
||||
|
||||
shadow =
|
||||
currentDepth - bias > pcfDepth
|
||||
? 1.0
|
||||
: 0.0;
|
||||
} else if (shadowMode == 3) {
|
||||
float avgBlockerDepth =
|
||||
FindBlocker(
|
||||
projCoords.xy,
|
||||
currentDepth,
|
||||
texelSize,
|
||||
bias,
|
||||
lightSizeUV
|
||||
);
|
||||
|
||||
if(avgBlockerDepth < 0.0)
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
vec3 seed = vert_pos * 37.0 + sin(vert_pos * 91.7) * 13.0;
|
||||
float angle = random(seed) * 6.2831853;; // 2*PI
|
||||
float s = sin(angle), c = cos(angle);
|
||||
mat2 rot = mat2(c, -s, s, c);
|
||||
/*
|
||||
float penumbraRatio = (currentDepth - avgBlockerDepth);
|
||||
float radius = clamp(
|
||||
penumbraRatio * lightSizeUV,
|
||||
minRadius,
|
||||
maxRadius
|
||||
);
|
||||
*/
|
||||
float radius =
|
||||
mix(
|
||||
minRadius,
|
||||
maxRadius,
|
||||
smoothstep(
|
||||
0.0,
|
||||
0.05,
|
||||
currentDepth - avgBlockerDepth
|
||||
)
|
||||
);
|
||||
for (int i = 0; i < samples; ++i) {
|
||||
vec2 offset;
|
||||
if (samples == 32) {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
} else if (samples == 16) {
|
||||
offset = rot * poissonDisk16[i] * radius * texelSize;
|
||||
} else if (samples == 8) {
|
||||
offset = rot * poissonDisk8[i] * radius * texelSize;
|
||||
} else {
|
||||
offset = rot * poissonDisk32[i] * radius * texelSize;
|
||||
}
|
||||
float pcfDepth = texture(shadowMap, projCoords.xy + offset).r;
|
||||
shadow += (currentDepth - bias > pcfDepth ? 1.0 : 0.0);
|
||||
}
|
||||
shadow /= float(samples);
|
||||
|
||||
} else {
|
||||
float pcfDepth =
|
||||
texture(shadowMap, projCoords.xy).r;
|
||||
|
||||
shadow =
|
||||
currentDepth - bias > pcfDepth
|
||||
? 1.0
|
||||
: 0.0;
|
||||
}
|
||||
|
||||
|
||||
return shadow;
|
||||
}
|
||||
|
||||
12
assets/shaders/ui_f_shader.glsl
Normal file
@@ -0,0 +1,12 @@
|
||||
#version 460
|
||||
|
||||
in vec2 tc;
|
||||
flat in int tex_layer;
|
||||
|
||||
out vec4 color;
|
||||
|
||||
layout (binding = 0) uniform sampler2DArray samp;
|
||||
|
||||
void main(void) {
|
||||
color = texture(samp, vec3(tc, tex_layer));
|
||||
}
|
||||
18
assets/shaders/ui_v_shader.glsl
Normal file
@@ -0,0 +1,18 @@
|
||||
#version 460
|
||||
|
||||
layout (location = 0) in vec2 pos;
|
||||
layout (location = 1) in vec2 texCoord;
|
||||
layout (location = 2) in float layer;
|
||||
|
||||
out vec2 tc;
|
||||
|
||||
flat out int tex_layer;
|
||||
|
||||
uniform mat4 m_matrix;
|
||||
uniform mat4 proj_matrix;
|
||||
|
||||
void main(void) {
|
||||
gl_Position = proj_matrix * m_matrix * vec4(pos, 0.0, 1.0);
|
||||
tc = texCoord;
|
||||
tex_layer = int(layer);
|
||||
}
|
||||
|
Before Width: | Height: | Size: 535 B |
|
Before Width: | Height: | Size: 2.3 MiB |
|
Before Width: | Height: | Size: 215 B |
|
Before Width: | Height: | Size: 137 B |
|
Before Width: | Height: | Size: 120 B |
|
Before Width: | Height: | Size: 174 B |
|
Before Width: | Height: | Size: 174 B |
@@ -1,56 +0,0 @@
|
||||
include(FetchContent)
|
||||
|
||||
# System packages
|
||||
find_package(OpenGL REQUIRED)
|
||||
find_package(Protobuf REQUIRED)
|
||||
find_package(absl REQUIRED)
|
||||
find_package(zstd REQUIRED)
|
||||
find_package(OpenAL REQUIRED)
|
||||
find_package(harfbuzz REQUIRED)
|
||||
find_package(Freetype REQUIRED)
|
||||
find_package(SDL3 REQUIRED)
|
||||
find_package(Opus REQUIRED)
|
||||
|
||||
# Third-party libraries
|
||||
FetchContent_Declare(
|
||||
glm
|
||||
GIT_REPOSITORY https://github.com/g-truc/glm.git
|
||||
GIT_TAG 1.0.3
|
||||
|
||||
)
|
||||
FetchContent_MakeAvailable(glm)
|
||||
FetchContent_Declare(
|
||||
soil2
|
||||
GIT_REPOSITORY https://github.com/SpartanJ/SOIL2.git
|
||||
GIT_TAG 1.31
|
||||
|
||||
)
|
||||
FetchContent_MakeAvailable(soil2)
|
||||
FetchContent_Declare(
|
||||
tomlplusplus
|
||||
GIT_REPOSITORY https://github.com/marzer/tomlplusplus.git
|
||||
GIT_TAG v3.4.0
|
||||
)
|
||||
FetchContent_MakeAvailable(tomlplusplus)
|
||||
|
||||
|
||||
if (WIN32)
|
||||
|
||||
set(_BUILD_SHARED_LIBS_SAVED ${BUILD_SHARED_LIBS})
|
||||
set(BUILD_SHARED_LIBS ON)
|
||||
|
||||
FetchContent_Declare(
|
||||
onetbb
|
||||
GIT_REPOSITORY https://github.com/uxlfoundation/oneTBB.git
|
||||
GIT_TAG v2023.0.0
|
||||
)
|
||||
|
||||
set(BUILD_TESTING OFF CACHE BOOL "Build tests" FORCE)
|
||||
set(TBB_TEST OFF CACHE BOOL "Build TBB tests" FORCE)
|
||||
FetchContent_MakeAvailable(onetbb)
|
||||
|
||||
set(BUILD_SHARED_LIBS ${_BUILD_SHARED_LIBS_SAVED})
|
||||
unset(_BUILD_SHARED_LIBS_SAVED)
|
||||
|
||||
endif()
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
find_path(OPUS_INCLUDE_DIR
|
||||
NAMES opus/opus.h opus.h
|
||||
)
|
||||
|
||||
find_library(OPUS_LIBRARY
|
||||
NAMES opus
|
||||
)
|
||||
|
||||
find_package_handle_standard_args(
|
||||
Opus
|
||||
REQUIRED_VARS
|
||||
OPUS_INCLUDE_DIR
|
||||
OPUS_LIBRARY
|
||||
)
|
||||
|
||||
if(Opus_FOUND)
|
||||
add_library(Opus::Opus UNKNOWN IMPORTED)
|
||||
|
||||
set_target_properties(Opus::Opus PROPERTIES
|
||||
IMPORTED_LOCATION "${OPUS_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${OPUS_INCLUDE_DIR}"
|
||||
)
|
||||
endif()
|
||||
@@ -1,70 +1,72 @@
|
||||
#pragma once
|
||||
#include "Cubed/argument.hpp"
|
||||
#include "Cubed/audio/audio_engine.hpp"
|
||||
#include "Cubed/config.hpp"
|
||||
#include "Cubed/gameplay/client_world.hpp"
|
||||
#include "Cubed/gameplay/network_server.hpp"
|
||||
#include "Cubed/gameplay/server_world.hpp"
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include "Cubed/camera.hpp"
|
||||
#include "Cubed/dev_panel.hpp"
|
||||
#include "Cubed/render/renderer.hpp"
|
||||
#include "Cubed/scene/scene_manager.hpp"
|
||||
#include "Cubed/renderer.hpp"
|
||||
#include "Cubed/texture_manager.hpp"
|
||||
#include "Cubed/window.hpp"
|
||||
namespace Cubed {
|
||||
|
||||
class App {
|
||||
public:
|
||||
struct Argument {
|
||||
bool is_client = false;
|
||||
int port = 25530;
|
||||
std::string ip{"127.0.0.1"};
|
||||
};
|
||||
|
||||
App();
|
||||
~App();
|
||||
void handle_mouse_move(float xpos, float ypos, float xrel, float yrel);
|
||||
void handle_sdl_key(SDL_Event& e);
|
||||
void handle_sdl_mouse_button(SDL_Event& e);
|
||||
void handle_window_focus(bool focused);
|
||||
void handle_window_resize(int new_width, int new_height);
|
||||
void handle_framebuffer_resize(int new_width, int new_height);
|
||||
void handle_mouse_scroll(float xoffset, float yoffset);
|
||||
void handle_text_input(const char* text);
|
||||
|
||||
static void cursor_position_callback(GLFWwindow* window, double xpos,
|
||||
double ypos);
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode,
|
||||
int action, int mods);
|
||||
static void mouse_button_callback(GLFWwindow* window, int button,
|
||||
int action, int mods);
|
||||
static void window_focus_callback(GLFWwindow* window, int focused);
|
||||
static void window_reshape_callback(GLFWwindow* window, int new_width,
|
||||
int new_height);
|
||||
static void mouse_scroll_callback(GLFWwindow* window, double xoffset,
|
||||
double yoffset);
|
||||
static void cursor_enter_callback(GLFWwindow* window, int entered);
|
||||
static void char_callback(GLFWwindow* window, unsigned int ch);
|
||||
static int start_cubed_application(int argc, char** argv);
|
||||
|
||||
static unsigned int seed();
|
||||
static float delta_time();
|
||||
static float delte_time();
|
||||
static float get_fps();
|
||||
|
||||
Camera& camera();
|
||||
DevPanel& dev_panel();
|
||||
Renderer& renderer();
|
||||
TextureManager& texture_manager();
|
||||
Window& window();
|
||||
|
||||
Config& config();
|
||||
const Argument& argument() const;
|
||||
AudioEngine& audio();
|
||||
|
||||
std::string get_clipboard_text();
|
||||
|
||||
void start_text_input();
|
||||
void stop_text_input();
|
||||
void update_text_input_area(const glm::vec4& textbox,
|
||||
float cursor_position_x);
|
||||
ClientWorld& client_world();
|
||||
ServerWorld& server_world();
|
||||
|
||||
private:
|
||||
Config m_game_config;
|
||||
|
||||
Window m_window;
|
||||
|
||||
Camera m_camera;
|
||||
TextureManager m_texture_manager;
|
||||
NetworkServer m_server;
|
||||
std::shared_ptr<NetworkClient> m_client;
|
||||
ClientWorld m_client_world;
|
||||
|
||||
AudioEngine m_audio;
|
||||
DevPanel m_dev_panel{*this};
|
||||
Renderer m_renderer{m_camera, m_client_world, m_texture_manager,
|
||||
m_dev_panel};
|
||||
|
||||
Renderer m_renderer;
|
||||
Window m_window{m_renderer};
|
||||
|
||||
SceneManager m_scene_manager;
|
||||
|
||||
inline static uint64_t last_tick = 0;
|
||||
inline static uint64_t current_tick = 0;
|
||||
inline static float dt = 0.0f;
|
||||
inline static float fps_time_count = 0.0f;
|
||||
inline static double last_time = glfwGetTime();
|
||||
inline static double current_time = glfwGetTime();
|
||||
inline static double delta_time = 0.0f;
|
||||
inline static double fps_time_count = 0.0f;
|
||||
inline static int frame_count = 0;
|
||||
inline static int fps = 0;
|
||||
Argument m_argument;
|
||||
bool m_running = true;
|
||||
bool m_opengl_init = false;
|
||||
void init(int argc, char** argv);
|
||||
void handle_argument(int argc, char** argv);
|
||||
auto init_camera();
|
||||
@@ -74,10 +76,6 @@ private:
|
||||
void render();
|
||||
void run();
|
||||
void update();
|
||||
|
||||
void handle_sdl_event(SDL_Event& e);
|
||||
|
||||
void dispatch_event(const Event& e);
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -1,17 +0,0 @@
|
||||
#pragma once
|
||||
#include <optional>
|
||||
#include <string>
|
||||
namespace Cubed {
|
||||
struct Argument {
|
||||
std::optional<int> port;
|
||||
std::optional<std::string> ip;
|
||||
std::optional<std::string> player;
|
||||
std::optional<std::string> language;
|
||||
std::optional<std::string> video_driver;
|
||||
std::optional<bool> enable_exclusive;
|
||||
std::optional<std::string> logs_path;
|
||||
std::optional<int> log_level;
|
||||
std::optional<bool> enable_filelog;
|
||||
std::optional<bool> enable_consolelog;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,24 +0,0 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_data.hpp"
|
||||
|
||||
#include <AL/al.h>
|
||||
namespace Cubed {
|
||||
class AudioBuffer {
|
||||
public:
|
||||
AudioBuffer(const AudioData& data);
|
||||
AudioBuffer(const AudioBuffer&) = delete;
|
||||
AudioBuffer(AudioBuffer&&) = delete;
|
||||
AudioBuffer& operator=(const AudioBuffer&) = delete;
|
||||
AudioBuffer& operator=(AudioBuffer&&) = delete;
|
||||
~AudioBuffer();
|
||||
ALuint buffer() const;
|
||||
float duration() const;
|
||||
uint32_t channels() const;
|
||||
|
||||
private:
|
||||
ALuint m_buffer = 0;
|
||||
float m_duration = 0.0f;
|
||||
uint32_t m_channels = 0;
|
||||
void set_data(const AudioData& data);
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,10 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
namespace Cubed {
|
||||
struct AudioData {
|
||||
std::vector<int16_t> pcm;
|
||||
uint32_t channels;
|
||||
uint32_t sample_rate;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
#include <AL/al.h>
|
||||
namespace Cubed {
|
||||
class AudioEffect {
|
||||
public:
|
||||
AudioEffect();
|
||||
AudioEffect(const AudioEffect&) = delete;
|
||||
AudioEffect(AudioEffect&&) = delete;
|
||||
AudioEffect& operator=(const AudioEffect&) = default;
|
||||
AudioEffect& operator=(AudioEffect&&) = delete;
|
||||
~AudioEffect();
|
||||
void set_reverb(float decay_time, float reverb_gain, float gain_hf,
|
||||
float density = 1.0f, float diffusion = 1.0f);
|
||||
ALuint effect() const;
|
||||
|
||||
private:
|
||||
ALuint m_effect = 0;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,18 +0,0 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_effect.hpp"
|
||||
namespace Cubed {
|
||||
class AudioEffectSlot {
|
||||
public:
|
||||
AudioEffectSlot();
|
||||
AudioEffectSlot(const AudioEffectSlot&) = delete;
|
||||
AudioEffectSlot(AudioEffectSlot&&) = delete;
|
||||
AudioEffectSlot& operator=(const AudioEffectSlot&) = delete;
|
||||
AudioEffectSlot& operator=(AudioEffectSlot&&) = delete;
|
||||
~AudioEffectSlot();
|
||||
void set_effect(const AudioEffect& effect);
|
||||
ALuint slot() const;
|
||||
|
||||
private:
|
||||
ALuint m_slot = 0;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,82 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/audio/audio_fade.hpp"
|
||||
#include "Cubed/audio/audio_recording.hpp"
|
||||
#include "Cubed/audio/audio_source.hpp"
|
||||
#include "Cubed/audio/audio_stream_source.hpp"
|
||||
#include "Cubed/audio/sound_manager.hpp"
|
||||
#include "Cubed/audio/source_pool.hpp"
|
||||
#include "Cubed/config.hpp"
|
||||
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <memory>
|
||||
#include <opus/opus.h>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
namespace Cubed {
|
||||
|
||||
class NetworkClient;
|
||||
|
||||
class AudioEngine {
|
||||
|
||||
public:
|
||||
AudioEngine(Config& config);
|
||||
AudioEngine(const AudioEngine&) = delete;
|
||||
AudioEngine(AudioEngine&&) = delete;
|
||||
AudioEngine& operator=(const AudioEngine&) = delete;
|
||||
AudioEngine& operator=(AudioEngine&&) = delete;
|
||||
~AudioEngine();
|
||||
|
||||
void init();
|
||||
void play_bgm();
|
||||
void stop_bgm();
|
||||
void change_bgm(const std::string& sound);
|
||||
void play_3d(const std::string& sound, const glm::vec3& pos,
|
||||
bool check = false);
|
||||
void play_2d(const std::string& sound, bool check = false);
|
||||
void update_listener(const glm::vec3& pos, const glm::vec3& forward,
|
||||
const glm::vec3& up);
|
||||
void update();
|
||||
void reload_config();
|
||||
|
||||
void underwater_change(bool underwater);
|
||||
|
||||
float& bgm_target_volume();
|
||||
|
||||
void set_client(std::weak_ptr<NetworkClient> client);
|
||||
|
||||
void send_voice(const std::array<int16_t, AudioRecording::FRAME_SAMPLES>&);
|
||||
void receive_voice(std::span<const char> opus, const glm::vec3& pos);
|
||||
|
||||
AudioRecording& audio_recording();
|
||||
const AudioRecording& audio_recording() const;
|
||||
|
||||
private:
|
||||
using FadeMap = std::unordered_map<std::string, AudioFade>;
|
||||
bool m_init{false};
|
||||
ALCdevice* device{nullptr};
|
||||
ALCcontext* context{nullptr};
|
||||
OpusEncoder* m_encoder{nullptr};
|
||||
OpusDecoder* m_decoder{nullptr};
|
||||
AudioRecording m_recording;
|
||||
std::weak_ptr<NetworkClient> m_client;
|
||||
glm::vec3 listener_pos;
|
||||
std::unique_ptr<AudioSource> m_bgm;
|
||||
FadeMap m_fade_map;
|
||||
SoundManager m_sounds;
|
||||
Config& m_config;
|
||||
std::shared_ptr<SourcePool> m_pool;
|
||||
bool m_efx_supported = false;
|
||||
bool m_underwater = false;
|
||||
float m_music_volume = 1.0f;
|
||||
float m_sfx_volume = 1.0f;
|
||||
float m_player_voice_volume = 1.0f;
|
||||
|
||||
std::unique_ptr<AudioStreamSource> m_voice_source;
|
||||
std::unique_ptr<AudioFilter> m_low_pass_filter;
|
||||
std::unique_ptr<AudioEffect> m_underwater_effect;
|
||||
std::unique_ptr<AudioEffectSlot> m_underwater_slot;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,16 +0,0 @@
|
||||
#pragma once
|
||||
#include "Cubed/tools/log.hpp"
|
||||
|
||||
#include <AL/al.h>
|
||||
#include <source_location>
|
||||
namespace Cubed {
|
||||
inline void check_al_error(
|
||||
std::source_location loaction = std::source_location::current()) {
|
||||
ALenum error = alGetError();
|
||||
if (error != AL_NO_ERROR) {
|
||||
Logger::error("File {} Line {} Function {} OpenAL Error {} ",
|
||||
loaction.file_name(), loaction.line(),
|
||||
loaction.function_name(), alGetString(error));
|
||||
}
|
||||
}
|
||||
} // namespace Cubed
|
||||
@@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_source.hpp"
|
||||
namespace Cubed {
|
||||
class AudioFade {
|
||||
public:
|
||||
AudioFade(AudioSource* source, float fade_in = 0.0f, float fade_out = 0.0f);
|
||||
~AudioFade();
|
||||
void update();
|
||||
void reset();
|
||||
|
||||
private:
|
||||
AudioSource* m_source = nullptr;
|
||||
float m_in_duration = 0.0f;
|
||||
float m_out_duration = 0.0f;
|
||||
float m_start_gain = 0.0f;
|
||||
bool m_fade_in = true;
|
||||
bool m_active = true;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
#include <AL/al.h>
|
||||
namespace Cubed {
|
||||
class AudioFilter {
|
||||
public:
|
||||
AudioFilter();
|
||||
AudioFilter(const AudioFilter&) = delete;
|
||||
AudioFilter(AudioFilter&&) = delete;
|
||||
AudioFilter& operator=(const AudioFilter&) = delete;
|
||||
AudioFilter& operator=(AudioFilter&&) = delete;
|
||||
~AudioFilter();
|
||||
|
||||
void set_lowpass(float gain, float gain_hf);
|
||||
ALuint filter() const;
|
||||
|
||||
private:
|
||||
ALuint m_filter = 0;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,17 +0,0 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_data.hpp"
|
||||
|
||||
#include <filesystem>
|
||||
namespace Cubed {
|
||||
|
||||
class AudioLoader {
|
||||
public:
|
||||
static AudioData load(const std::filesystem::path& path);
|
||||
|
||||
private:
|
||||
static AudioData load_wav(const std::filesystem::path& path);
|
||||
static AudioData load_mp3(const std::filesystem::path& path);
|
||||
static AudioData load_flac(const std::filesystem::path& path);
|
||||
static AudioData load_ogg(const std::filesystem::path& path);
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,33 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <alc.h>
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
namespace Cubed {
|
||||
class AudioEngine;
|
||||
class AudioRecording {
|
||||
public:
|
||||
static constexpr int SAMPLE_RATE = 48000;
|
||||
static constexpr int FRAME_MS = 20;
|
||||
static constexpr int FRAME_SAMPLES = SAMPLE_RATE * FRAME_MS / 1000;
|
||||
AudioRecording(AudioEngine& engine);
|
||||
AudioRecording(const AudioRecording&) = delete;
|
||||
AudioRecording(AudioRecording&&) = delete;
|
||||
AudioRecording& operator=(const AudioRecording&) = delete;
|
||||
AudioRecording& operator=(AudioRecording&&) = delete;
|
||||
~AudioRecording();
|
||||
|
||||
void update();
|
||||
|
||||
void init();
|
||||
void start();
|
||||
void stop();
|
||||
bool is_recording() const;
|
||||
|
||||
private:
|
||||
AudioEngine& m_engine;
|
||||
ALCdevice* m_capture = nullptr;
|
||||
bool m_recording = false;
|
||||
void send_voice(const std::array<int16_t, FRAME_SAMPLES>& pcm);
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,54 +0,0 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_buffer.hpp"
|
||||
#include "Cubed/audio/audio_effect_slot.hpp"
|
||||
#include "Cubed/audio/audio_filter.hpp"
|
||||
|
||||
#include <AL/al.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <memory>
|
||||
namespace Cubed {
|
||||
|
||||
enum class AudioState { INITIAL, PLAYING, PAUSED, STOPPED };
|
||||
|
||||
class AudioSource {
|
||||
public:
|
||||
AudioSource(float volume = 1.0f);
|
||||
~AudioSource();
|
||||
|
||||
void set_buffer_2d(const AudioBuffer& buffer);
|
||||
void set_buffer_3d(const AudioBuffer& buffer, const glm::vec3& vec3);
|
||||
void set_loop(bool on = true);
|
||||
void set_volume(float volume);
|
||||
void set_pitch(float pitch);
|
||||
void play();
|
||||
void play_2d(const AudioBuffer& buffer);
|
||||
void play_2d(std::unique_ptr<AudioBuffer> buffer);
|
||||
void play_3d(const AudioBuffer& buffer, const glm::vec3& pos);
|
||||
void play_3d(std::unique_ptr<AudioBuffer> buffer, const glm::vec3& pos);
|
||||
void stop();
|
||||
void pause();
|
||||
float duration() const;
|
||||
float current_time() const;
|
||||
float target_volume() const;
|
||||
float& target_volume();
|
||||
void set_target_volume(float volume);
|
||||
AudioState state() const;
|
||||
|
||||
void mark_in_use();
|
||||
bool in_use() const;
|
||||
void reset();
|
||||
|
||||
void set_filter(const AudioFilter& filter);
|
||||
void clear_filter();
|
||||
void set_effect_slot(const AudioEffectSlot& slot);
|
||||
void clear_effect_slot();
|
||||
|
||||
private:
|
||||
std::unique_ptr<AudioBuffer> m_buffer;
|
||||
|
||||
ALuint m_source = 0;
|
||||
float m_target_volume = 1.0f;
|
||||
float m_duration = 0.0f;
|
||||
bool m_using;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,46 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/audio/audio_effect_slot.hpp"
|
||||
#include "Cubed/audio/audio_filter.hpp"
|
||||
#include "glm/ext/vector_float3.hpp"
|
||||
|
||||
#include <al.h>
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
namespace Cubed {
|
||||
class AudioStreamSource {
|
||||
public:
|
||||
static constexpr int NUM_BUFFERS = 4;
|
||||
AudioStreamSource();
|
||||
AudioStreamSource(const AudioStreamSource&) = delete;
|
||||
AudioStreamSource(AudioStreamSource&&) = delete;
|
||||
AudioStreamSource& operator=(const AudioStreamSource&) = delete;
|
||||
AudioStreamSource& operator=(AudioStreamSource&&) = delete;
|
||||
~AudioStreamSource();
|
||||
|
||||
void push_pcm(std::span<const int16_t> pcm, ALsizei sample_rate);
|
||||
|
||||
void stop();
|
||||
bool is_playing() const;
|
||||
void reset();
|
||||
|
||||
void set_volume(float volume);
|
||||
void set_pitch(float pitch);
|
||||
void set_pos(glm::vec3 pos);
|
||||
void set_filter(const AudioFilter& filter);
|
||||
void clear_filter();
|
||||
void set_effect_slot(const AudioEffectSlot& slot);
|
||||
void clear_effect_slot();
|
||||
|
||||
private:
|
||||
ALuint m_source = 0;
|
||||
std::array<ALuint, NUM_BUFFERS> m_buffers{};
|
||||
std::vector<ALuint> m_free_buffers;
|
||||
bool m_playing = false;
|
||||
|
||||
void unqueue_processed();
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_buffer.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
namespace Cubed {
|
||||
class SoundManager {
|
||||
public:
|
||||
SoundManager();
|
||||
~SoundManager();
|
||||
const AudioBuffer& load(const std::string& name);
|
||||
const AudioBuffer& get_buffer(const std::string& name);
|
||||
void init();
|
||||
void clear();
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, AudioBuffer> m_buffers;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,24 +0,0 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_source.hpp"
|
||||
|
||||
namespace Cubed {
|
||||
class SourcePool {
|
||||
private:
|
||||
std::vector<std::unique_ptr<AudioSource>> m_sources;
|
||||
|
||||
public:
|
||||
explicit SourcePool(size_t size);
|
||||
~SourcePool();
|
||||
SourcePool(const SourcePool&) = delete;
|
||||
SourcePool(SourcePool&&) = delete;
|
||||
SourcePool& operator=(const SourcePool&) = delete;
|
||||
SourcePool& operator=(SourcePool&&) = delete;
|
||||
|
||||
void update();
|
||||
[[nodiscard]]
|
||||
AudioSource* acquire();
|
||||
|
||||
std::vector<std::unique_ptr<AudioSource>>& sources();
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/input/event.hpp"
|
||||
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
@@ -12,23 +12,11 @@ class ClientPlayer;
|
||||
|
||||
class Camera {
|
||||
private:
|
||||
enum class Perspective {
|
||||
FIRST_PERSON,
|
||||
THIRD_PERSON_BACK,
|
||||
THIRD_PERSON_FRONT,
|
||||
};
|
||||
|
||||
bool m_firse_mouse = true;
|
||||
ClientPlayer* m_player;
|
||||
float m_last_mouse_x, m_last_mouse_y;
|
||||
glm::vec3 m_camera_pos;
|
||||
bool m_under_water = false;
|
||||
Perspective m_perspective = Perspective::FIRST_PERSON;
|
||||
glm::vec3 m_front;
|
||||
glm::vec3 camera_collision(glm::vec3 start, glm::vec3 end,
|
||||
float radius = 0.2f);
|
||||
|
||||
bool handle_key_event(const KeyEvent& e);
|
||||
bool handle_mouse_move_event(const MouseMoveEvent& e);
|
||||
|
||||
public:
|
||||
Camera();
|
||||
@@ -37,17 +25,14 @@ public:
|
||||
|
||||
void camera_init(ClientPlayer* player);
|
||||
void hot_reload();
|
||||
void update_cursor_position_camera(float offset_x, float offset_y);
|
||||
void reset_camera();
|
||||
void update_cursor_position_camera(double xpos, double ypos);
|
||||
|
||||
const glm::mat4 get_camera_lookat() const;
|
||||
const glm::vec3& get_camera_pos() const;
|
||||
|
||||
bool is_under_water() const;
|
||||
glm::vec3 get_camera_front() const;
|
||||
void change_perspective();
|
||||
bool is_first_person() const;
|
||||
bool handle_event(const Event& e);
|
||||
ClientPlayer* player();
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -1,89 +1,107 @@
|
||||
#pragma once
|
||||
#include "Cubed/tools/toml.utils.hpp"
|
||||
#include "Cubed/tools/cubed_assert.hpp"
|
||||
|
||||
#include <toml++/toml.hpp>
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
template <typename T>
|
||||
concept TomlValueType =
|
||||
std::same_as<T, int> || std::same_as<T, bool> || std::same_as<T, double> ||
|
||||
std::same_as<T, const char*> || std::same_as<T, toml::date> ||
|
||||
std::same_as<T, toml::time> || std::same_as<T, toml::date_time> ||
|
||||
std::same_as<T, std::string>;
|
||||
|
||||
class Config {
|
||||
public:
|
||||
explicit Config(std::string_view path);
|
||||
Config(const Config&) = delete;
|
||||
Config(Config&&) = delete;
|
||||
Config& operator=(const Config&) = delete;
|
||||
Config& operator=(Config&&) = delete;
|
||||
Config();
|
||||
~Config();
|
||||
|
||||
static Config& get();
|
||||
|
||||
toml::table& table();
|
||||
|
||||
void load_config();
|
||||
void load_or_create_config();
|
||||
void save_to_file();
|
||||
|
||||
template <TOML::TomlValueType T>
|
||||
T get(std::string_view key, T default_value) {
|
||||
if (!m_init) {
|
||||
load_config();
|
||||
template <TomlValueType T> T get(std::string_view key) const {
|
||||
size_t cur = 0;
|
||||
auto pos = key.find('.');
|
||||
const toml::table* table = &m_tbl;
|
||||
while (pos != std::string_view::npos) {
|
||||
std::string_view s = key.substr(cur, pos - cur);
|
||||
if (s.empty()) {
|
||||
Logger::error("Empty key/table name in path '{}'", key);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
cur = pos + 1;
|
||||
pos = key.find('.', cur);
|
||||
if (auto* next = (*table)[s].as_table()) {
|
||||
table = next;
|
||||
} else {
|
||||
Logger::error("Can't find table {}", s);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
}
|
||||
if (auto* node = find_node(m_tbl, key)) {
|
||||
if (auto value = node->value<T>())
|
||||
return *value;
|
||||
std::string_view n_key = key.substr(cur);
|
||||
if (n_key.empty()) {
|
||||
Logger::error("Trailing dot in path '{}'", key);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
|
||||
set(key, default_value);
|
||||
|
||||
return default_value;
|
||||
}
|
||||
|
||||
template <TOML::TomlValueType T> void set(std::string_view key, T&& value) {
|
||||
if (!m_init) {
|
||||
load_config();
|
||||
}
|
||||
auto pos = key.rfind('.');
|
||||
|
||||
toml::table* table;
|
||||
std::string_view name;
|
||||
|
||||
if (pos == std::string_view::npos) {
|
||||
table = &m_tbl;
|
||||
name = key;
|
||||
auto opt = (*table)[n_key].value<T>();
|
||||
if (opt) {
|
||||
return *opt;
|
||||
} else {
|
||||
table = find_or_create_table(key.substr(0, pos));
|
||||
name = key.substr(pos + 1);
|
||||
Logger::error("Can't find key {}", n_key);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
// Insert node at the last level's table
|
||||
table->insert_or_assign(name, std::forward<T>(value));
|
||||
}
|
||||
|
||||
template <typename T> void set(std::string_view key, T&& val) {
|
||||
if constexpr (!TomlValueType<std::decay_t<T>>) {
|
||||
static_assert(false, "Type Not Support");
|
||||
}
|
||||
size_t cur = 0;
|
||||
auto pos = key.find('.');
|
||||
toml::table* table = &m_tbl;
|
||||
while (pos != std::string_view::npos) {
|
||||
std::string_view s = key.substr(cur, pos - cur);
|
||||
if (s.empty()) {
|
||||
Logger::error("Empty key/table name in path '{}'", key);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
cur = pos + 1;
|
||||
pos = key.find('.', cur);
|
||||
if (auto* next = (*table)[s].as_table()) {
|
||||
table = next;
|
||||
} else {
|
||||
auto [it, inserted] = table->insert_or_assign(s, toml::table{});
|
||||
table = it->second.as_table();
|
||||
}
|
||||
}
|
||||
std::string_view n_key = key.substr(cur);
|
||||
if (n_key.empty()) {
|
||||
Logger::error("Trailing dot in path '{}'", key);
|
||||
ASSERT(false);
|
||||
std::abort();
|
||||
}
|
||||
table->insert_or_assign(n_key, std::forward<T>(val));
|
||||
}
|
||||
template <typename T> void set_and_save(std::string_view key, T&& val) {
|
||||
set(key, std::forward(val));
|
||||
save_to_file();
|
||||
}
|
||||
|
||||
std::string get(std::string_view key, const char* default_value) {
|
||||
return get(key, std::string(default_value));
|
||||
}
|
||||
|
||||
void set(std::string_view key, const char* val) {
|
||||
set(key, std::string(val));
|
||||
}
|
||||
toml::node_view<toml::node> val_view(std::string_view key);
|
||||
|
||||
private:
|
||||
toml::table m_tbl;
|
||||
bool m_init = false;
|
||||
const std::string CONGIF_PATH;
|
||||
const toml::node* find_node(const toml::table& root,
|
||||
std::string_view path) const;
|
||||
// Follow the path to find the last-level toml::table, creating it if it
|
||||
// does not exist
|
||||
toml::table* find_or_create_table(std::string_view path);
|
||||
constexpr static inline std::string_view CONGIF_PATH =
|
||||
ASSETS_PATH "config.toml";
|
||||
void create_config();
|
||||
};
|
||||
|
||||
template <>
|
||||
inline float Config::get(std::string_view key, float default_value) {
|
||||
return static_cast<float>(
|
||||
Config::get<double>(key, static_cast<double>(default_value)));
|
||||
}
|
||||
|
||||
template <> inline void Config::set(std::string_view key, float&& value) {
|
||||
Config::set<double>(key, static_cast<double>(value));
|
||||
}
|
||||
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/ui/column_layout.hpp"
|
||||
#include "Cubed/ui/label.hpp"
|
||||
#include "Cubed/ui/widget.hpp"
|
||||
#include "Cubed/ui/text.hpp"
|
||||
|
||||
#include <format>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace Cubed {
|
||||
@@ -13,25 +9,16 @@ namespace Cubed {
|
||||
class DebugCollector {
|
||||
public:
|
||||
static DebugCollector& get();
|
||||
static void destory();
|
||||
DebugCollector();
|
||||
|
||||
void report(const std::string& name, std::string_view content);
|
||||
void init(int width, int height);
|
||||
Widget& get_widget();
|
||||
bool handle_event(const Event& e);
|
||||
std::unordered_map<std::size_t, Text>& all_texts();
|
||||
|
||||
Text& text(std::string_view name);
|
||||
void report(std::string_view name, std::string_view content);
|
||||
void init_text();
|
||||
|
||||
private:
|
||||
ColumnLayout m_widget;
|
||||
std::unordered_map<std::string, Label*> m_component;
|
||||
static std::unique_ptr<DebugCollector>& get_ptr();
|
||||
std::unordered_map<std::size_t, Text> m_texts;
|
||||
};
|
||||
|
||||
template <typename... Args>
|
||||
void d_rep(const std::string& key, std::format_string<Args...> fmt,
|
||||
Args&&... args) {
|
||||
std::string msg = std::vformat(fmt.get(), std::make_format_args(args...));
|
||||
DebugCollector::get().report(key, msg);
|
||||
}
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -1,14 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/config.hpp"
|
||||
|
||||
#include <toml++/toml.hpp>
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
class WorldScene;
|
||||
class ClientPlayer;
|
||||
class App;
|
||||
class ClientPlayer;
|
||||
class DevPanel {
|
||||
struct ConfigView {
|
||||
float fov = 70.0f;
|
||||
@@ -23,27 +20,27 @@ class DevPanel {
|
||||
bool is_enable_aniso = false;
|
||||
bool is_support_aniso = true;
|
||||
bool is_reload = true;
|
||||
float volume_music = 1.0f;
|
||||
float volume_sfx = 1.0f;
|
||||
};
|
||||
struct PlayerProfile {
|
||||
int game_mode = 0;
|
||||
int gait = 0;
|
||||
float pos[3] = {0.0f, 0.0f, 0.0f};
|
||||
};
|
||||
struct TextEditing {
|
||||
bool perlin_seed = false;
|
||||
};
|
||||
|
||||
public:
|
||||
DevPanel(WorldScene& app);
|
||||
DevPanel(App& app);
|
||||
void init();
|
||||
void render();
|
||||
|
||||
private:
|
||||
App& m_app;
|
||||
WorldScene& m_world_scene;
|
||||
Config& m_config;
|
||||
ConfigView m_config_view;
|
||||
ConfigView m_config;
|
||||
ClientPlayer* m_player;
|
||||
PlayerProfile m_player_profile;
|
||||
TextEditing m_text_editing;
|
||||
bool m_need_save_config = false;
|
||||
bool m_gen_thread_running = true;
|
||||
int m_theme = 0;
|
||||
@@ -53,6 +50,7 @@ private:
|
||||
int m_samples_idx = 1;
|
||||
int m_threads = 1;
|
||||
int m_chunk_style = 0;
|
||||
void show_about_table_bar();
|
||||
void show_biome_table_bar();
|
||||
void show_time_table_bar();
|
||||
void show_cave_table_bar();
|
||||
@@ -60,8 +58,6 @@ private:
|
||||
void show_chunk_table_bar();
|
||||
void show_settings_tab_item();
|
||||
void show_world_tab_item();
|
||||
void show_server_world_table_bar();
|
||||
void show_client_world_table_bar();
|
||||
void show_player_tab_item();
|
||||
void show_items_tab_item();
|
||||
void show_shader_tab_item();
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/ui/color.hpp"
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
namespace Cubed {
|
||||
struct ChatMessage {
|
||||
std::string player;
|
||||
std::string text;
|
||||
Color color;
|
||||
bool system_msg = false;
|
||||
uint64_t time = 0;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -18,7 +18,6 @@ public:
|
||||
ChunkGenerator(ServerChunk& chunk);
|
||||
|
||||
static void init();
|
||||
static void init(unsigned seed);
|
||||
static void reload();
|
||||
static const unsigned& seed();
|
||||
static void seed(unsigned s);
|
||||
|
||||
@@ -51,7 +51,6 @@ public:
|
||||
const std::vector<BlockType>& get_chunk_blocks() const;
|
||||
void receive_chunk(const ChunkDataRsp& data);
|
||||
void gen_vertex_data(const OptionalBlockVectorArray& neighbor_block);
|
||||
// Can only be called on the render thread
|
||||
void upload_to_gpu();
|
||||
|
||||
GLuint get_normal_vao() const;
|
||||
@@ -76,7 +75,6 @@ public:
|
||||
void need_upload();
|
||||
|
||||
void set_chunk_block(int index, unsigned id);
|
||||
BlockType get_chunk_block(int index);
|
||||
bool is_temp_chunk() const;
|
||||
ChunkPos chunk_pos() const;
|
||||
BiomeType biome() const;
|
||||
@@ -84,7 +82,6 @@ public:
|
||||
std::vector<BlockType>& blocks();
|
||||
ClientWorld& world();
|
||||
unsigned seed() const;
|
||||
const ChunkRenderSnapshot* get_render_snapshot() const;
|
||||
|
||||
private:
|
||||
struct FaceKey {
|
||||
@@ -120,9 +117,6 @@ private:
|
||||
4 - water
|
||||
*/
|
||||
std::vector<VertexData> m_vertex_data;
|
||||
|
||||
ChunkRenderSnapshot m_render_snapshot;
|
||||
|
||||
unsigned m_seed = 0;
|
||||
void clear_dirty();
|
||||
void gen_vertices(const OptionalBlockVectorArray& neighbor_block);
|
||||
|
||||
@@ -4,51 +4,34 @@
|
||||
#include "Cubed/gameplay/block.hpp"
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
#include "Cubed/gameplay/game_mode.hpp"
|
||||
#include "Cubed/gameplay/game_time.hpp"
|
||||
#include "Cubed/gameplay/player.hpp"
|
||||
#include "Cubed/input/event.hpp"
|
||||
#include "Cubed/input/input.hpp"
|
||||
#include "Cubed/input.hpp"
|
||||
|
||||
#include <absl/container/flat_hash_set.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <optional>
|
||||
#include <shared_mutex>
|
||||
namespace Cubed {
|
||||
|
||||
enum class Gait { WALK = 0, RUN };
|
||||
class ClientWorld;
|
||||
class ClientPlayer {
|
||||
public:
|
||||
static constexpr float WALK_SOUND_INTERVAL = 0.45f;
|
||||
static constexpr float RUN_SOUND_INTERVAL = 0.3f;
|
||||
using ChunkPosSet = absl::flat_hash_set<ChunkPos, ChunkPos::Hash>;
|
||||
ClientPlayer(ClientWorld& world);
|
||||
~ClientPlayer();
|
||||
|
||||
bool handle_mouse_button_event(const MouseButtonEvent& e);
|
||||
bool handle_key_event(const KeyEvent& e);
|
||||
bool handle_mouse_wheel_event(const MouseWheelEvent& e);
|
||||
|
||||
void update_front_vec(float offset_x, float offset_y);
|
||||
bool update_player_move_state(Key key, KeyAction action);
|
||||
bool update_scroll(float yoffset);
|
||||
|
||||
void update_chunk_set(const ChunkPosSet& set);
|
||||
const ChunkPosSet& get_chunk_pos_set() const;
|
||||
ChunkPosSet get_chunk_pos_set();
|
||||
|
||||
static AABB get_aabb(const glm::vec3& pos);
|
||||
AABB get_aabb(const glm::vec3& pos) const;
|
||||
const glm::vec3& get_front() const;
|
||||
Gait get_gait() const;
|
||||
const Gait& get_gait() const;
|
||||
const std::optional<LookBlock>& get_look_block_pos() const;
|
||||
// thread safe
|
||||
glm::vec3 get_player_pos() const;
|
||||
const MoveState& get_move_state() const;
|
||||
|
||||
void change_mode(GameMode mode);
|
||||
void reload_config();
|
||||
void hot_reload();
|
||||
void set_player_pos(const glm::vec3& pos);
|
||||
void set_place_block(unsigned id);
|
||||
void update(float delta_time);
|
||||
void update_front_vec(float offset_x, float offset_y);
|
||||
void update_player_move_state(int key, int action);
|
||||
void update_scroll(double yoffset);
|
||||
|
||||
float& max_walk_speed();
|
||||
float& max_run_speed();
|
||||
@@ -58,29 +41,18 @@ public:
|
||||
float& g();
|
||||
float& fly_y_speed();
|
||||
|
||||
unsigned get_current_block() const;
|
||||
unsigned place_block() const;
|
||||
|
||||
void set_gait(Gait gait);
|
||||
Gait& gait();
|
||||
GameMode& game_mode();
|
||||
|
||||
ClientWorld& get_world();
|
||||
const ClientWorld& get_world() const;
|
||||
|
||||
void set_uuid(std::string_view uuid);
|
||||
std::string get_uuid() const;
|
||||
const std::string& get_uuid() const;
|
||||
const std::string& get_name() const;
|
||||
void reset_key_status();
|
||||
void init(std::string_view name);
|
||||
|
||||
float yaw() const;
|
||||
float pitch() const;
|
||||
float& angle();
|
||||
float& walk_time();
|
||||
bool ray_cast(const glm::vec3& start, const glm::vec3& dir,
|
||||
glm::ivec3& block_pos, glm::vec3& normal,
|
||||
float distance = 4.0f);
|
||||
bool is_underwater() const;
|
||||
void set_underwater(bool u);
|
||||
void place_block(float dt);
|
||||
void init(std::string_view name);
|
||||
|
||||
private:
|
||||
using enum GameMode;
|
||||
@@ -90,10 +62,9 @@ private:
|
||||
float m_deceleration = DEFAULT_DECELERATION;
|
||||
float m_g = DEFAULT_G;
|
||||
constexpr static float MAX_SPACE_ON_TIME = 0.3f;
|
||||
constexpr static float PLACE_BLOCK_INTERVAL = 0.2f;
|
||||
float m_place_time = PLACE_BLOCK_INTERVAL;
|
||||
std::atomic<float> m_yaw = 0.0f;
|
||||
std::atomic<float> m_pitch = 0.0f;
|
||||
|
||||
float m_yaw = 0.0f;
|
||||
float m_pitch = 0.0f;
|
||||
|
||||
float m_sensitivity = 0.15f;
|
||||
|
||||
@@ -110,10 +81,6 @@ private:
|
||||
|
||||
unsigned m_place_block = 1;
|
||||
|
||||
bool m_moving = false;
|
||||
bool m_sprinting = false;
|
||||
bool m_underwater = false;
|
||||
|
||||
glm::vec3 direction = glm::vec3(0.0f, 0.0f, 0.0f);
|
||||
glm::vec3 move_distance{0.0f, 0.0f, 0.0f};
|
||||
// player is tow block tall, the pos is the lower pos
|
||||
@@ -123,39 +90,28 @@ private:
|
||||
|
||||
glm::vec3 m_front{0, 0, -1};
|
||||
glm::vec3 m_right{0, 0, 0};
|
||||
static constexpr glm::vec3 M_SIZE{0.6f, 1.8f, 0.6f};
|
||||
glm::vec3 m_size{0.6f, 1.8f, 0.6f};
|
||||
|
||||
std::atomic<Gait> m_gait = Gait::STOP;
|
||||
Gait m_gait = Gait::WALK;
|
||||
MoveState m_move_state{};
|
||||
MouseState m_mouse_state{};
|
||||
GameMode m_game_mode = CREATIVE;
|
||||
std::optional<LookBlock> m_look_block = std::nullopt;
|
||||
std::string m_name{};
|
||||
mutable std::shared_mutex m_uuid_mutex;
|
||||
std::string m_uuid;
|
||||
ClientWorld& m_world;
|
||||
|
||||
float m_angle{0.0f};
|
||||
float m_walk_time{0.0f};
|
||||
|
||||
std::unordered_map<std::string, Timer> m_timers;
|
||||
|
||||
mutable std::shared_mutex m_player_pos_mutex;
|
||||
mutable std::shared_mutex m_chunk_pos_mutex;
|
||||
ChunkPosSet m_player_chunk_pos_set;
|
||||
|
||||
bool ray_cast(const glm::vec3& start, const glm::vec3& dir,
|
||||
glm::ivec3& block_pos, glm::vec3& normal,
|
||||
float distance = 4.0f);
|
||||
|
||||
void update_direction();
|
||||
void update_lookup_block();
|
||||
|
||||
void update_move(float delta_time);
|
||||
|
||||
void update_x_move(glm::vec3& player_pos);
|
||||
void update_y_move(glm::vec3& player_pos);
|
||||
void update_z_move(glm::vec3& player_pos);
|
||||
|
||||
void update_player_chunk();
|
||||
|
||||
void play_walk_sound(float dt);
|
||||
Gait compute_gait() const;
|
||||
};
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -1,69 +1,43 @@
|
||||
#pragma once
|
||||
#include "Cubed/audio/audio_engine.hpp"
|
||||
#include "Cubed/config.hpp"
|
||||
#include "Cubed/gameplay/block.hpp"
|
||||
#include "Cubed/gameplay/chat_message.hpp"
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
#include "Cubed/gameplay/client_chunk.hpp"
|
||||
#include "Cubed/gameplay/client_player.hpp"
|
||||
#include "Cubed/gameplay/game_time.hpp"
|
||||
#include "Cubed/gameplay/network_client.hpp"
|
||||
#include "Cubed/input/event.hpp"
|
||||
#include "Cubed/tools/cubed_random.hpp"
|
||||
#include "Cubed/tools/priority_thread_pool.hpp"
|
||||
#include "Cubed/tools/thread_pool.hpp"
|
||||
|
||||
#include <absl/container/flat_hash_set.h>
|
||||
#include <deque>
|
||||
#include <tbb/concurrent_hash_map.h>
|
||||
#include <tbb/concurrent_queue.h>
|
||||
#include <tbb/concurrent_unordered_map.h>
|
||||
namespace Cubed {
|
||||
|
||||
struct PlayerInfo {
|
||||
struct OtherPlayerInfo {
|
||||
std::string name;
|
||||
std::string uuid;
|
||||
glm::vec3 render_pos;
|
||||
glm::vec3 target_pos;
|
||||
float render_yaw;
|
||||
float yaw;
|
||||
float render_pitch;
|
||||
float pitch;
|
||||
Gait gait;
|
||||
float angle = 0.0f;
|
||||
float walk_time = 0.0f;
|
||||
float moving_time = 0.0f;
|
||||
glm::vec3 pos;
|
||||
};
|
||||
|
||||
struct PlayerRenderData {
|
||||
struct RenderPlayerData {
|
||||
std::string name;
|
||||
std::string uuid;
|
||||
glm::vec3 render_pos;
|
||||
float yaw;
|
||||
float pitch;
|
||||
Gait gait;
|
||||
float angle;
|
||||
glm::vec3 pos;
|
||||
};
|
||||
class WorldScene;
|
||||
|
||||
class ClientWorld {
|
||||
public:
|
||||
ClientWorld(AudioEngine& auido, Config& config, WorldScene& scene);
|
||||
ClientWorld();
|
||||
~ClientWorld();
|
||||
void init(std::string_view player_name,
|
||||
std::shared_ptr<NetworkClient> client);
|
||||
void update(float delta_time);
|
||||
bool handle_event(const Event& e);
|
||||
const std::optional<LookBlock>& get_look_block_pos() const;
|
||||
const std::optional<LookBlock>&
|
||||
get_look_block_pos(const std::string& name) const;
|
||||
ClientPlayer& get_player();
|
||||
const ClientPlayer& get_player() const;
|
||||
int get_block(const glm::ivec3& block_pos) const;
|
||||
bool is_solid(const glm::ivec3& block_pos) const;
|
||||
bool can_pass_block(const glm::ivec3& block_pos) const;
|
||||
BlockType get_block_tpye(const glm::ivec3& block_pos) const;
|
||||
|
||||
void rebuild_world();
|
||||
|
||||
void push_delete_vbo(std::unique_ptr<VertexBuffer>& vbo);
|
||||
void push_delete_vao(std::unique_ptr<VertexArray>& vao);
|
||||
void push_delete_vbo(GLuint vbo);
|
||||
void push_delete_vao(GLuint vao);
|
||||
// void hot_reload();
|
||||
|
||||
// void rebuild_world();
|
||||
@@ -71,127 +45,75 @@ public:
|
||||
void receive_block_change(const BlockChangeRsp& rsp);
|
||||
void receive_time(const UpdateTime& rsp);
|
||||
|
||||
void receive_remote_player(const PlayerInfoRsp& rsp);
|
||||
void receive_other_player(const PlayerInfoRsp& rsp);
|
||||
void receive_player_logout(const LogoutRsp& rsp);
|
||||
void receive_player_water_sound(const PlayerWaterSound& rsp);
|
||||
void send_player_water_sound(bool underwater, const glm::vec3& pos);
|
||||
int rendering_distance() const;
|
||||
void rendering_distance(int rendering_distance);
|
||||
int get_chunk_task_id() const;
|
||||
void start_client_thread(std::string_view uuid);
|
||||
void receive_login_rsp(LoginRsp& rsp);
|
||||
void stop_client_thread();
|
||||
|
||||
void start_thread_pool();
|
||||
void stop_thread_pool();
|
||||
void change_pool_threads(int threads);
|
||||
void reload_config(bool chunk_build = true);
|
||||
void hot_reload();
|
||||
void request_chunk();
|
||||
void reset_key_status();
|
||||
std::vector<glm::vec4>& planes();
|
||||
const std::vector<const ChunkRenderSnapshot*>& render_snapshots() const;
|
||||
const std::vector<PlayerRenderData>& render_player_data() const;
|
||||
std::vector<PlayerRenderData>& render_player_data();
|
||||
|
||||
const std::vector<ChunkRenderSnapshot>& render_snapshots() const;
|
||||
const std::vector<RenderPlayerData>& render_player_data() const;
|
||||
glm::vec3 sunlight_dir() const;
|
||||
bool sphere_collide_world(glm::vec3 center, float radius) const;
|
||||
void receive_chunk(std::vector<uint8_t> data, PacketHeader header);
|
||||
void request_exit();
|
||||
bool is_receive_exit();
|
||||
int chunk_size() const;
|
||||
static AABB get_block_aabb(const glm::ivec3& pos);
|
||||
AudioEngine& get_audio();
|
||||
const AudioEngine& get_audio() const;
|
||||
Config& get_config();
|
||||
WorldScene& world_scene();
|
||||
void set_direct_exit();
|
||||
|
||||
void receive_chat_message(ChatMsg& msg);
|
||||
void send_chat_message(ChatMessage& message);
|
||||
void receive_voice_message(VoiceMsg& msg);
|
||||
bool enable_voice_chat() const;
|
||||
void receive_chunk(const ChunkDataRsp& data);
|
||||
void exit();
|
||||
template <typename Fn>
|
||||
void register_ticktimer(std::string_view id, TickType threshold, Fn&& f) {
|
||||
m_ticktimers.emplace(
|
||||
std::piecewise_construct, std::forward_as_tuple(std::string(id)),
|
||||
std::forward_as_tuple(threshold, std::forward<Fn>(f)));
|
||||
void register_timer(std::string_view id, TickType threshold, Fn&& f) {
|
||||
m_timers.emplace(std::piecewise_construct,
|
||||
std::forward_as_tuple(std::string(id)),
|
||||
std::forward_as_tuple(threshold, std::forward<Fn>(f)));
|
||||
}
|
||||
|
||||
private:
|
||||
struct VoiceMessage {
|
||||
std::string data;
|
||||
glm::vec3 pos;
|
||||
};
|
||||
|
||||
std::atomic<bool> m_is_pending_delete_queue_free{false};
|
||||
std::mutex m_delete_vbo_mutex;
|
||||
std::mutex m_delete_vao_mutex;
|
||||
std::vector<std::unique_ptr<VertexBuffer>> m_pending_delete_vbo;
|
||||
std::vector<std::unique_ptr<VertexArray>> m_pending_delete_vao;
|
||||
|
||||
enum class ChunkLoadStyle { RANDOM, CENTER };
|
||||
using ChunkHashMap =
|
||||
tbb::concurrent_hash_map<ChunkPos, std::shared_ptr<ClientChunk>,
|
||||
ChunkPos::TBBHash>;
|
||||
using ChunkPosSet = absl::flat_hash_set<ChunkPos, ChunkPos::Hash>;
|
||||
tbb::concurrent_unordered_map<ChunkPos, ClientChunk, ChunkPos::Hash>;
|
||||
using ChunkPosSet = std::unordered_set<ChunkPos, ChunkPos::Hash>;
|
||||
using ChunkPosVector = std::vector<ChunkPos>;
|
||||
using OtherPlayerHashMap = std::unordered_map<std::string, PlayerInfo>;
|
||||
using chunk_acc = ChunkHashMap::accessor;
|
||||
using chunk_cacc = ChunkHashMap::const_accessor;
|
||||
|
||||
struct PendingSound {
|
||||
std::string sound;
|
||||
glm::vec3 sound_pos;
|
||||
};
|
||||
|
||||
static constexpr int WORLD_EXIT_TIMEOUT = 200;
|
||||
static constexpr int MAX_UPLOAD_CHUNK_SUM = 16;
|
||||
using OtherPlayerHashMap = std::unordered_map<std::string, OtherPlayerInfo>;
|
||||
ClientPlayer m_player;
|
||||
OtherPlayerHashMap m_player_info;
|
||||
OtherPlayerHashMap m_other_players;
|
||||
ChunkHashMap m_chunks;
|
||||
AudioEngine& m_audio;
|
||||
Config& m_config;
|
||||
WorldScene& m_world_scene;
|
||||
std::vector<glm::vec4> m_planes;
|
||||
std::jthread m_client_thread;
|
||||
|
||||
mutable std::shared_mutex m_player_info_mutex;
|
||||
mutable std::shared_mutex m_chunks_mutex;
|
||||
std::mutex m_delete_vbo_mutex;
|
||||
std::mutex m_delete_vao_mutex;
|
||||
std::mutex m_pending_upload_queue_mutex;
|
||||
std::mutex m_other_players_mutex;
|
||||
|
||||
tbb::concurrent_queue<std::unique_ptr<ClientChunk>> m_pending_upload_queue;
|
||||
tbb::concurrent_queue<ChunkPos> m_dirty_chunk_queue;
|
||||
tbb::concurrent_queue<PendingSound> m_pending_sound;
|
||||
tbb::concurrent_queue<ChatMessage> m_message_queue;
|
||||
tbb::concurrent_queue<VoiceMessage> m_voice_queue;
|
||||
std::deque<ClientChunk> m_pending_upload_queue;
|
||||
|
||||
std::vector<GLuint> m_pending_delete_vbo;
|
||||
std::vector<GLuint> m_pending_delete_vao;
|
||||
|
||||
std::deque<ChunkPos> m_dirty_queue;
|
||||
std::vector<const ChunkRenderSnapshot*> m_render_snapshots;
|
||||
std::vector<PlayerRenderData> m_render_player_data;
|
||||
|
||||
tbb::concurrent_unordered_map<std::string, TickTimer> m_ticktimers;
|
||||
std::unordered_map<std::string, Timer> m_timers;
|
||||
std::atomic<bool> m_exit_direct{false};
|
||||
std::vector<ChunkRenderSnapshot> m_render_snapshots;
|
||||
std::vector<RenderPlayerData> m_render_player_data;
|
||||
tbb::concurrent_unordered_map<std::string, Timer> m_timers;
|
||||
std::atomic<bool> m_game_running{false};
|
||||
std::atomic<bool> m_receive_exit{false};
|
||||
std::atomic<int> m_rendering_distance{24};
|
||||
std::atomic<TickType> m_game_ticks{0};
|
||||
std::atomic<TickType> m_day_tick{6000};
|
||||
std::atomic<bool> m_requesting_chunk{false};
|
||||
std::atomic<bool> m_is_rebuilding{false};
|
||||
std::atomic<int> m_chunk_task_id{0};
|
||||
std::atomic<bool> m_voice_chat{true};
|
||||
std::shared_ptr<NetworkClient> m_client;
|
||||
ChunkLoadStyle m_chunk_load_style{ChunkLoadStyle::CENTER};
|
||||
|
||||
std::atomic<std::shared_ptr<PriorityThreadPool>> m_thread_pool;
|
||||
|
||||
Random m_random;
|
||||
std::atomic<std::shared_ptr<ThreadPool>> m_thread_pool;
|
||||
|
||||
void client_run(std::stop_token token);
|
||||
|
||||
void report_player_info();
|
||||
void set_player_pos();
|
||||
|
||||
void report_player_pos();
|
||||
|
||||
void set_block(const glm::ivec3& pos, unsigned id);
|
||||
|
||||
void update_chunk(const ChunkPosSet& old, const ChunkPosSet& now);
|
||||
};
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -6,9 +6,7 @@
|
||||
#include <functional>
|
||||
#include <utility>
|
||||
namespace Cubed {
|
||||
|
||||
using TickType = long long;
|
||||
using TimeType = float;
|
||||
|
||||
constexpr int DEFAULT_PER_TICK_TIME = 50;
|
||||
|
||||
@@ -16,10 +14,10 @@ constexpr TickType DAY_TIME = 24000;
|
||||
|
||||
constexpr TickType PER_HOUR = 1000;
|
||||
|
||||
class TickTimer {
|
||||
class Timer {
|
||||
public:
|
||||
template <typename Fn>
|
||||
TickTimer(TickType threshold, Fn&& f)
|
||||
Timer(TickType threshold, Fn&& f)
|
||||
: m_fn(std::forward<Fn>(f)), m_threshold(threshold) {
|
||||
ASSERT_MSG(threshold > 0, "Threshold Must Rreater Than 0");
|
||||
}
|
||||
@@ -39,37 +37,4 @@ private:
|
||||
TickType m_current = 0;
|
||||
};
|
||||
|
||||
class Timer {
|
||||
public:
|
||||
template <typename Fn>
|
||||
Timer(TimeType threshold, Fn&& f)
|
||||
: m_fn(std::forward<Fn>(f)), m_threshold(threshold) {
|
||||
ASSERT_MSG(threshold > 0, "Threshold Must Rreater Than 0");
|
||||
}
|
||||
bool update(TimeType dt) {
|
||||
m_current += dt;
|
||||
|
||||
bool triggered = false;
|
||||
|
||||
while (m_current >= m_threshold) {
|
||||
m_current -= m_threshold;
|
||||
m_fn();
|
||||
triggered = true;
|
||||
}
|
||||
|
||||
return triggered;
|
||||
}
|
||||
void reset() { m_current = 0.0f; }
|
||||
void set_threshold(TimeType threshold) {
|
||||
|
||||
ASSERT_MSG(threshold > 0, "Threshold must be greater than 0");
|
||||
m_threshold = threshold;
|
||||
}
|
||||
|
||||
private:
|
||||
std::function<void()> m_fn;
|
||||
TimeType m_threshold;
|
||||
TimeType m_current = 0;
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#include "Cubed/gameplay/packet.hpp"
|
||||
|
||||
#include <asio.hpp>
|
||||
#include <queue>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
namespace Cubed {
|
||||
@@ -15,57 +14,29 @@ public:
|
||||
~NetworkClient();
|
||||
void close();
|
||||
void stop();
|
||||
void send(Packet packet, int priority = 10);
|
||||
void send(Packet packet);
|
||||
void start(std::string ip, int port = 25530);
|
||||
bool is_connected() const;
|
||||
bool is_connect_error() const;
|
||||
std::string get_error_string() const;
|
||||
void clear_error();
|
||||
ClientWorld& world();
|
||||
|
||||
private:
|
||||
struct Task {
|
||||
int priority = 10;
|
||||
std::uint64_t sequence = 0;
|
||||
Packet packet;
|
||||
Task(int p, std::uint64_t seq, Packet pac)
|
||||
: priority(p), sequence(seq), packet(std::move(pac)) {}
|
||||
};
|
||||
|
||||
struct TaskCompare {
|
||||
bool operator()(const Task& a, const Task& b) const {
|
||||
|
||||
if (a.priority != b.priority) {
|
||||
return a.priority > b.priority;
|
||||
}
|
||||
|
||||
return a.sequence > b.sequence;
|
||||
}
|
||||
};
|
||||
|
||||
asio::io_context m_io;
|
||||
|
||||
std::thread m_net_thread;
|
||||
static constexpr uint32_t MAX_PACKET_SIZE = 4 * 1024 * 1024;
|
||||
tcp::socket m_socket;
|
||||
std::vector<char> m_read_buffer;
|
||||
|
||||
std::priority_queue<Task, std::vector<Task>, TaskCompare> m_write_queue;
|
||||
|
||||
std::deque<Packet> m_write_queue;
|
||||
asio::strand<asio::io_context::executor_type> m_strand;
|
||||
std::atomic<bool> m_closed{false};
|
||||
std::atomic<bool> m_connected{false};
|
||||
std::atomic<bool> m_connect_error{false};
|
||||
mutable std::mutex m_error_string_mutex;
|
||||
std::string m_error_string;
|
||||
// ClientWorld is managed by App
|
||||
ClientWorld& m_world;
|
||||
std::atomic_uint64_t m_sequence{0};
|
||||
|
||||
asio::awaitable<void> connect(std::string ip, int port);
|
||||
asio::awaitable<void> read_loop();
|
||||
|
||||
std::atomic<bool> m_closed{false};
|
||||
std::atomic<bool> m_connected{false};
|
||||
std::atomic<bool> m_connect_error{false};
|
||||
// ClientWorld is managed by App
|
||||
ClientWorld& m_world;
|
||||
|
||||
void do_write();
|
||||
void set_error(std::string_view error);
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,5 +1,4 @@
|
||||
#pragma once
|
||||
#include "Cubed/config.hpp"
|
||||
#include "Cubed/gameplay/server_world.hpp"
|
||||
#include "Cubed/gameplay/session.hpp"
|
||||
|
||||
@@ -9,19 +8,17 @@ namespace Cubed {
|
||||
|
||||
class NetworkServer {
|
||||
public:
|
||||
explicit NetworkServer();
|
||||
NetworkServer(int port = 25530);
|
||||
~NetworkServer();
|
||||
void stop();
|
||||
|
||||
// Run in another thread after initialization is complete
|
||||
void start_server(int port);
|
||||
void start_server();
|
||||
void start_server(int port = 25530);
|
||||
|
||||
int port() const;
|
||||
ServerWorld& server_world();
|
||||
|
||||
private:
|
||||
Config m_config;
|
||||
|
||||
asio::io_context m_io;
|
||||
std::thread m_net_thread;
|
||||
int m_port = 25530;
|
||||
|
||||
@@ -6,14 +6,7 @@
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#ifdef _WIN32
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
#include <winsock2.h>
|
||||
#else
|
||||
#include <netinet/in.h>
|
||||
#endif
|
||||
#include <span>
|
||||
#include <stdexcept>
|
||||
#include <type_traits>
|
||||
@@ -30,10 +23,11 @@ enum class CompressType : uint16_t {
|
||||
|
||||
inline CompressType get_compress_type(uint16_t id) {
|
||||
using enum CompressType;
|
||||
constexpr auto& to = std::to_underlying<CompressType>;
|
||||
switch (id) {
|
||||
case std::to_underlying(NONE):
|
||||
case to(NONE):
|
||||
return NONE;
|
||||
case std::to_underlying(ZSTD):
|
||||
case to(ZSTD):
|
||||
return ZSTD;
|
||||
}
|
||||
throw std::runtime_error(std::format("Unknown CompressType {}", id));
|
||||
@@ -52,82 +46,56 @@ enum class PacketEnum : uint16_t {
|
||||
LOGOUT_REQ = 1003,
|
||||
LOGOUT_RSP = 1004,
|
||||
PLAYER_INFO = 2001,
|
||||
C2S_PLAYER_INFO = 2002,
|
||||
PLAYER_POS = 2002,
|
||||
PLAYER_INFO_RSP = 2003,
|
||||
PLAYER_WATER_SOUND = 2004,
|
||||
CHUNK_DATA_REQ = 3001,
|
||||
CHUNK_DATA_RSP = 3002,
|
||||
BLOCK_CHANGE_REQ = 3003,
|
||||
BLOCK_CHANGE_RSP = 3004,
|
||||
S2C_CLEAR_ALL_CHUNKS = 3005,
|
||||
UPDATE_TIME = 3006,
|
||||
CHAT_MSG = 4001,
|
||||
VOICE_MSG = 4002,
|
||||
UPDATE_TIME = 3005,
|
||||
PING = 9001,
|
||||
PONG = 9002
|
||||
|
||||
};
|
||||
|
||||
template <typename> struct always_false : std::false_type {}; // NOLINT
|
||||
|
||||
template <typename T> constexpr uint16_t get_packet_id() {
|
||||
static_assert(always_false<T>::value, "Unknown Type");
|
||||
return 0;
|
||||
}
|
||||
using enum PacketEnum;
|
||||
using std::is_same_v;
|
||||
|
||||
template <> constexpr uint16_t get_packet_id<LoginReq>() {
|
||||
return std::to_underlying(PacketEnum::LOGIN_REQ);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<LoginRsp>() {
|
||||
return std::to_underlying(PacketEnum::LOGIN_RSP);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<LogoutReq>() {
|
||||
return std::to_underlying(PacketEnum::LOGOUT_REQ);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<LogoutRsp>() {
|
||||
return std::to_underlying(PacketEnum::LOGOUT_RSP);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<PlayerInfo>() {
|
||||
return std::to_underlying(PacketEnum::PLAYER_INFO);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<C2S_PlayerInfo>() {
|
||||
return std::to_underlying(PacketEnum::C2S_PLAYER_INFO);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<PlayerInfoRsp>() {
|
||||
return std::to_underlying(PacketEnum::PLAYER_INFO_RSP);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<ChunkDataReq>() {
|
||||
return std::to_underlying(PacketEnum::CHUNK_DATA_REQ);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<ChunkDataRsp>() {
|
||||
return std::to_underlying(PacketEnum::CHUNK_DATA_RSP);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<BlockChangeReq>() {
|
||||
return std::to_underlying(PacketEnum::BLOCK_CHANGE_REQ);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<BlockChangeRsp>() {
|
||||
return std::to_underlying(PacketEnum::BLOCK_CHANGE_RSP);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<S2C_ClearAllChunks>() {
|
||||
return std::to_underlying(PacketEnum::S2C_CLEAR_ALL_CHUNKS);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<UpdateTime>() {
|
||||
return std::to_underlying(PacketEnum::UPDATE_TIME);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<Ping>() {
|
||||
return std::to_underlying(PacketEnum::PING);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<Pong>() {
|
||||
return std::to_underlying(PacketEnum::PONG);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<PlayerWaterSound>() {
|
||||
return std::to_underlying(PacketEnum::PLAYER_WATER_SOUND);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<ChatMsg>() {
|
||||
return std::to_underlying(PacketEnum::CHAT_MSG);
|
||||
}
|
||||
template <> constexpr uint16_t get_packet_id<VoiceMsg>() {
|
||||
return std::to_underlying(PacketEnum::VOICE_MSG);
|
||||
using U = std::decay_t<T>;
|
||||
constexpr auto& to_num = std::to_underlying<PacketEnum>;
|
||||
if constexpr (is_same_v<U, LoginReq>) {
|
||||
return to_num(LOGIN_REQ);
|
||||
} else if constexpr (is_same_v<U, LoginRsp>) {
|
||||
return to_num(LOGIN_RSP);
|
||||
} else if constexpr (is_same_v<U, LogoutReq>) {
|
||||
return to_num(LOGOUT_REQ);
|
||||
} else if constexpr (is_same_v<U, LogoutRsp>) {
|
||||
return to_num(LOGOUT_RSP);
|
||||
} else if constexpr (is_same_v<U, PlayerInfo>) {
|
||||
return to_num(PLAYER_INFO);
|
||||
} else if constexpr (is_same_v<U, PlayerPos>) {
|
||||
return to_num(PLAYER_POS);
|
||||
} else if constexpr (is_same_v<U, PlayerInfoRsp>) {
|
||||
return to_num(PLAYER_INFO_RSP);
|
||||
} else if constexpr (is_same_v<U, ChunkDataReq>) {
|
||||
return to_num(CHUNK_DATA_REQ);
|
||||
} else if constexpr (is_same_v<U, ChunkDataRsp>) {
|
||||
return to_num(CHUNK_DATA_RSP);
|
||||
} else if constexpr (is_same_v<U, BlockChangeReq>) {
|
||||
return to_num(BLOCK_CHANGE_REQ);
|
||||
} else if constexpr (is_same_v<U, BlockChangeRsp>) {
|
||||
return to_num(BLOCK_CHANGE_RSP);
|
||||
} else if constexpr (is_same_v<U, UpdateTime>) {
|
||||
return to_num(UPDATE_TIME);
|
||||
} else if constexpr (is_same_v<U, Ping>) {
|
||||
return to_num(PING);
|
||||
} else if constexpr (is_same_v<U, Pong>) {
|
||||
return to_num(PONG);
|
||||
} else {
|
||||
static_assert(always_false<U>::value, "Unknown Type");
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
#pragma once
|
||||
#include <stdexcept>
|
||||
#include <utility>
|
||||
namespace Cubed {
|
||||
enum class Gait { STOP = 0, WALK = 1, RUN = 2 };
|
||||
constexpr int get_gait_id(Gait gait) { return std::to_underlying(gait); }
|
||||
|
||||
inline Gait get_gait_from_id(int id) {
|
||||
switch (id) {
|
||||
case std::to_underlying(Gait::STOP):
|
||||
return Gait::STOP;
|
||||
case std::to_underlying(Gait::WALK):
|
||||
return Gait::WALK;
|
||||
case std::to_underlying(Gait::RUN):
|
||||
return Gait::RUN;
|
||||
default:
|
||||
throw std::runtime_error("Unknown Gait");
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Cubed
|
||||
171
include/Cubed/gameplay/pre_remove_chunk.hpp
Normal file
@@ -0,0 +1,171 @@
|
||||
#pragma once
|
||||
|
||||
#include "Cubed/gameplay/biome.hpp"
|
||||
#include "Cubed/gameplay/block.hpp"
|
||||
#include "Cubed/gameplay/chunk_generator.hpp"
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
#include "Cubed/gameplay/vertex_data.hpp"
|
||||
|
||||
#include <atomic>
|
||||
#include <mutex>
|
||||
namespace Cubed {
|
||||
|
||||
struct ChunkInfo {
|
||||
ChunkPos pos{0, 0};
|
||||
unsigned seed{0};
|
||||
BiomeType biome{BiomeType::NONE};
|
||||
unsigned first_random{0};
|
||||
bool has_cave_start{false};
|
||||
bool has_cave{false};
|
||||
};
|
||||
|
||||
class World;
|
||||
// if want to use, do init_chunk(), gen_vertex_data() and
|
||||
class Chunk {
|
||||
private:
|
||||
using OptionalBlockVectorArray =
|
||||
std::array<std::optional<std::vector<BlockType>>, 4>;
|
||||
|
||||
struct FaceKey {
|
||||
BlockType block_id = 0;
|
||||
int face = -1; // 0-5, used to index NORMALS/TANGENTS/TEX_COORDS
|
||||
|
||||
bool valid() const { return block_id != 0; }
|
||||
bool operator==(const FaceKey& o) const {
|
||||
return block_id == o.block_id && face == o.face;
|
||||
}
|
||||
bool operator!=(const FaceKey& o) const { return !(*this == o); }
|
||||
};
|
||||
|
||||
static constexpr int SIZE_X = CHUNK_SIZE;
|
||||
static constexpr int SIZE_Y = WORLD_SIZE_Y;
|
||||
static constexpr int SIZE_Z = CHUNK_SIZE;
|
||||
static constexpr int VERTEX_DATA_SUM = 5;
|
||||
std::atomic<bool> m_dirty{false};
|
||||
std::atomic<bool> m_need_upload{true};
|
||||
std::atomic<bool> m_is_on_gen_vertex_data{false};
|
||||
std::atomic<bool> m_gening{false};
|
||||
std::atomic<bool> m_temp_chunk{false};
|
||||
|
||||
bool m_has_cave{false};
|
||||
|
||||
std::atomic<BiomeType> m_biome = BiomeType::PLAIN;
|
||||
std::mutex m_vertexs_data_mutex;
|
||||
|
||||
std::unique_ptr<ChunkGenerator> m_generator;
|
||||
|
||||
ChunkPos m_chunk_pos;
|
||||
World& m_world;
|
||||
HeightMapArray m_heightmap;
|
||||
// the index is a array of block id
|
||||
std::vector<BlockType> m_blocks;
|
||||
|
||||
/*
|
||||
0 - normal
|
||||
1 - cross_plane
|
||||
2 - normal_discard
|
||||
3 - transparent and blend
|
||||
4 - water
|
||||
*/
|
||||
std::vector<VertexData> m_vertex_data;
|
||||
float frequency = 0.01f;
|
||||
float height = 80;
|
||||
unsigned m_seed = 0;
|
||||
|
||||
BiomeConditions m_conditions;
|
||||
ChunkInfo m_info;
|
||||
void clear_dirty();
|
||||
void gen_vertices(const OptionalBlockVectorArray& neighbor_block);
|
||||
void gen_cross_plane_vertices(int world_x, int world_y, int world_z,
|
||||
BlockType id);
|
||||
void emit_quad(int axis, int face_dir, int layer, int i, int j, int w,
|
||||
int h, int u_axis, int v_axis, FaceKey key);
|
||||
|
||||
public:
|
||||
Chunk(World& world, ChunkPos chunk_pos, bool temp_chunk = false);
|
||||
~Chunk();
|
||||
Chunk(const Chunk&) = delete;
|
||||
Chunk& operator=(const Chunk&) = delete;
|
||||
Chunk(Chunk&&) noexcept;
|
||||
Chunk& operator=(Chunk&&) noexcept;
|
||||
|
||||
static std::tuple<int, int, int> world_to_block(int world_x, int world_y,
|
||||
int world_z, int chunk_x,
|
||||
int chunk_z);
|
||||
static std::tuple<int, int, int> world_to_block(const glm::ivec3& block_pos,
|
||||
ChunkPos chunk_pos);
|
||||
static std::tuple<int, int, int> block_to_world(int x, int y, int z,
|
||||
int chunk_x, int chunk_z);
|
||||
static std::tuple<int, int, int> block_to_world(const glm::ivec3& block_pos,
|
||||
ChunkPos chunk_pos);
|
||||
BiomeType get_biome() const;
|
||||
ChunkPos get_chunk_pos() const;
|
||||
const std::vector<BlockType>& get_chunk_blocks() const;
|
||||
HeightMapArray get_heightmap() const;
|
||||
static int index(int x, int y, int z);
|
||||
static int index(const glm::vec3& pos);
|
||||
// Init Chunk
|
||||
// Determine biome from temperature and humidity noise
|
||||
void gen_phase_one();
|
||||
// Resolve biome adjacency conflicts with neighbor chunks
|
||||
void gen_phase_two(const std::array<const Chunk*, 8>& adj_chunks);
|
||||
// Generate heightmap using biome-specific noise
|
||||
void gen_phase_three();
|
||||
// Blend heightmap with neighbors for smooth transitions
|
||||
void gen_phase_four(
|
||||
const std::array<std::optional<HeightMapArray>, 8>& neighbor_heightmap,
|
||||
const std::array<BiomeType, 8>& neighbor_biome);
|
||||
// Generate terrain blocks from heightmap and biome
|
||||
void gen_phase_five();
|
||||
// Blend surface blocks at chunk borders with neighbors
|
||||
void gen_phase_six(const std::array<std::optional<std::vector<BlockType>>,
|
||||
4>& neighbor_block);
|
||||
// Generate biome-specific vegetation/structures
|
||||
void gen_phase_seven();
|
||||
// void gen_vertex_data();
|
||||
// 0 : (1, 0)
|
||||
// 1 : (-1, 0)
|
||||
// 2 : (0, 1)
|
||||
// 3 : (0, -1)
|
||||
void gen_vertex_data(const OptionalBlockVectorArray& neighbor_block);
|
||||
void upload_to_gpu();
|
||||
|
||||
GLuint get_normal_vao() const;
|
||||
size_t get_normal_vertices_sum() const;
|
||||
|
||||
GLuint get_cross_vao() const;
|
||||
size_t get_cross_vertices_sum() const;
|
||||
|
||||
GLuint get_normal_discard_vao() const;
|
||||
size_t get_normal_discard_vertices_sum() const;
|
||||
|
||||
GLuint get_normal_blend_vao() const;
|
||||
size_t get_normal_blend_vertices_sum() const;
|
||||
|
||||
GLuint get_water_vao() const;
|
||||
size_t get_water_vertices_sum() const;
|
||||
|
||||
bool is_dirty() const;
|
||||
void mark_dirty();
|
||||
|
||||
bool is_need_upload() const;
|
||||
void need_upload();
|
||||
|
||||
void set_chunk_block(int index, unsigned id);
|
||||
// ensure thread safe!
|
||||
void gen_chunk();
|
||||
|
||||
bool is_temp_chunk() const;
|
||||
ChunkPos chunk_pos() const;
|
||||
BiomeType biome() const;
|
||||
void biome(BiomeType b);
|
||||
HeightMapArray& heightmap();
|
||||
std::vector<BlockType>& blocks();
|
||||
World& world();
|
||||
unsigned seed() const;
|
||||
BiomeConditions& conditions();
|
||||
ChunkInfo get_info() const;
|
||||
bool& has_cave();
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
112
include/Cubed/gameplay/pre_remove_player.hpp
Normal file
@@ -0,0 +1,112 @@
|
||||
#pragma once
|
||||
#include "Cubed/AABB.hpp"
|
||||
#include "Cubed/constants.hpp"
|
||||
#include "Cubed/gameplay/block.hpp"
|
||||
#include "Cubed/gameplay/chunk_pos.hpp"
|
||||
#include "Cubed/gameplay/game_mode.hpp"
|
||||
#include "Cubed/input.hpp"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
enum class Gait { WALK = 0, RUN };
|
||||
|
||||
class World;
|
||||
|
||||
class Player {
|
||||
private:
|
||||
using enum GameMode;
|
||||
float m_max_walk_speed = DEFAULT_MAX_WALK_SPEED;
|
||||
float m_max_run_speed = DEFAULT_MAX_RUN_SPEED;
|
||||
float m_acceleration = DEFAULT_ACCELERATION;
|
||||
float m_deceleration = DEFAULT_DECELERATION;
|
||||
float m_g = DEFAULT_G;
|
||||
|
||||
constexpr static float MAX_SPACE_ON_TIME = 0.3f;
|
||||
|
||||
float m_yaw = 0.0f;
|
||||
float m_pitch = 0.0f;
|
||||
|
||||
float m_sensitivity = 0.15f;
|
||||
|
||||
float m_max_speed = m_max_walk_speed;
|
||||
float m_y_speed = 0.0f;
|
||||
float m_fly_y_speed = 7.5f;
|
||||
bool can_up = true;
|
||||
|
||||
float space_on_time = 0.0f;
|
||||
bool space_on = false;
|
||||
bool is_fly = false;
|
||||
|
||||
float m_xz_speed = 0.0f;
|
||||
|
||||
unsigned m_place_block = 1;
|
||||
|
||||
glm::vec3 direction = glm::vec3(0.0f, 0.0f, 0.0f);
|
||||
glm::vec3 move_distance{0.0f, 0.0f, 0.0f};
|
||||
// player is tow block tall, the pos is the lower pos
|
||||
|
||||
glm::vec3 m_player_pos{0.0f, 255.0f, 0.0f};
|
||||
ChunkPos m_player_chunk_pos{0, 0};
|
||||
|
||||
glm::vec3 m_front{0, 0, -1};
|
||||
glm::vec3 m_right{0, 0, 0};
|
||||
glm::vec3 m_size{0.6f, 1.8f, 0.6f};
|
||||
|
||||
Gait m_gait = Gait::WALK;
|
||||
MoveState m_move_state{};
|
||||
GameMode m_game_mode = CREATIVE;
|
||||
std::optional<LookBlock> m_look_block = std::nullopt;
|
||||
std::string m_name{};
|
||||
World& m_world;
|
||||
|
||||
bool ray_cast(const glm::vec3& start, const glm::vec3& dir,
|
||||
glm::ivec3& block_pos, glm::vec3& normal,
|
||||
float distance = 4.0f);
|
||||
|
||||
void check_player_chunk_transition();
|
||||
void update_direction();
|
||||
void update_lookup_block();
|
||||
void update_move(float delta_time);
|
||||
void update_x_move();
|
||||
void update_y_move();
|
||||
void update_z_move();
|
||||
|
||||
public:
|
||||
Player(World& world, const std::string& name);
|
||||
~Player();
|
||||
AABB get_aabb() const;
|
||||
const glm::vec3& get_front() const;
|
||||
const Gait& get_gait() const;
|
||||
const std::optional<LookBlock>& get_look_block_pos() const;
|
||||
const glm::vec3& get_player_pos() const;
|
||||
const MoveState& get_move_state() const;
|
||||
|
||||
void change_mode(GameMode mode);
|
||||
void hot_reload();
|
||||
void set_player_pos(const glm::vec3& pos);
|
||||
void set_place_block(unsigned id);
|
||||
void update(float delta_time);
|
||||
void update_front_vec(float offset_x, float offset_y);
|
||||
void update_player_move_state(int key, int action);
|
||||
void update_scroll(double yoffset);
|
||||
|
||||
float& max_walk_speed();
|
||||
float& max_run_speed();
|
||||
float& max_speed();
|
||||
float& acceleration();
|
||||
float& deceleration();
|
||||
float& g();
|
||||
float& fly_y_speed();
|
||||
|
||||
unsigned place_block() const;
|
||||
|
||||
Gait& gait();
|
||||
GameMode& game_mode();
|
||||
const World& get_world() const;
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
173
include/Cubed/gameplay/pre_remove_world.hpp
Normal file
@@ -0,0 +1,173 @@
|
||||
#pragma once
|
||||
#include "Cubed/AABB.hpp"
|
||||
#include "Cubed/gameplay/cave_carver.hpp"
|
||||
#include "Cubed/gameplay/chunk.hpp"
|
||||
#include "Cubed/gameplay/game_time.hpp"
|
||||
#include "Cubed/gameplay/river_worm.hpp"
|
||||
#include "Cubed/tools/thread_pool.hpp"
|
||||
|
||||
#include <atomic>
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <shared_mutex>
|
||||
#include <thread>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
struct ChunkRenderSnapshot {
|
||||
GLuint normal_vao;
|
||||
size_t normal_vertices_count;
|
||||
GLuint cross_vao;
|
||||
size_t cross_vertices_count;
|
||||
GLuint normal_discard_vao;
|
||||
size_t normal_discard_vertices_count;
|
||||
GLuint normal_blend_vao;
|
||||
size_t normal_blend_vertices_count;
|
||||
GLuint water_vao;
|
||||
size_t water_vertices_count;
|
||||
glm::vec3 center;
|
||||
glm::vec3 half_extents;
|
||||
};
|
||||
|
||||
class Player;
|
||||
class TextureManager;
|
||||
class World {
|
||||
private:
|
||||
enum class ChunkLoadStyle { RANDOM, CENTER };
|
||||
|
||||
struct PendingChunk {
|
||||
Chunk chunk;
|
||||
std::future<void> future;
|
||||
};
|
||||
|
||||
using OptionalBlockVectorArray =
|
||||
std::array<std::optional<std::vector<BlockType>>, 4>;
|
||||
using ChunkPtrUpdateList = std::vector<std::pair<ChunkPos, Chunk*>>;
|
||||
using ChunkPairVector = std::vector<std::pair<ChunkPos, Chunk>>;
|
||||
using ChunkPairQueue = std::queue<std::pair<ChunkPos, Chunk>>;
|
||||
using ConstChunkMap =
|
||||
std::unordered_map<ChunkPos, const Chunk*, ChunkPos::Hash>;
|
||||
using ChunkPosSet = std::unordered_set<ChunkPos, ChunkPos::Hash>;
|
||||
using ChunkHashMap = std::unordered_map<ChunkPos, Chunk, ChunkPos::Hash>;
|
||||
using PendingChunkHashMap =
|
||||
std::unordered_map<ChunkPos, PendingChunk, ChunkPos::Hash>;
|
||||
glm::vec3 m_gen_player_pos{0.0f, 0.0f, 0.0f};
|
||||
ChunkHashMap m_chunks;
|
||||
std::unordered_map<std::size_t, Player> m_players;
|
||||
std::vector<glm::vec4> m_planes;
|
||||
|
||||
std::thread m_gen_thread;
|
||||
std::thread m_server_thread;
|
||||
std::atomic<std::shared_ptr<ThreadPool>> m_gen_thread_pool;
|
||||
std::stop_source m_server_stop_source;
|
||||
|
||||
std::atomic<int> m_per_tick_time = DEFAULT_PER_TICK_TIME; // ms
|
||||
|
||||
std::atomic<TickType> m_day_tick = 6000;
|
||||
|
||||
mutable std::shared_mutex m_chunks_mutex;
|
||||
std::mutex m_gen_signal_mutex;
|
||||
std::mutex m_new_chunk_mutex;
|
||||
std::mutex m_delete_vbo_mutex;
|
||||
std::mutex m_delete_vao_mutex;
|
||||
std::mutex m_gen_player_pos_mutex;
|
||||
std::vector<GLuint> m_pending_delete_vbo;
|
||||
std::vector<GLuint> m_pending_delete_vao;
|
||||
std::condition_variable m_gen_cv;
|
||||
std::atomic<bool> m_gen_running{false};
|
||||
std::atomic<bool> m_need_gen_chunk{false};
|
||||
std::atomic<bool> m_is_rebuilding{false};
|
||||
std::atomic<bool> m_chunk_gen_finished{false};
|
||||
std::atomic<bool> m_could_gen{true};
|
||||
std::atomic<bool> m_tick_running{true};
|
||||
std::atomic<int> m_rendering_distance{24};
|
||||
std::atomic<int> m_pool_threads{0};
|
||||
std::atomic<int> m_max_threads{1};
|
||||
std::atomic<TickType> m_game_ticks{0};
|
||||
std::atomic<ChunkLoadStyle> m_chunk_load_style{ChunkLoadStyle::RANDOM};
|
||||
std::vector<ChunkPos> m_dirty_queue;
|
||||
std::vector<ChunkRenderSnapshot> m_render_snapshots;
|
||||
std::vector<std::pair<ChunkPos, Chunk>> m_new_finished_chunk;
|
||||
// Can only be used in the gen thread
|
||||
PendingChunkHashMap new_chunks;
|
||||
|
||||
CaveCarver m_cave_carcer;
|
||||
RiverWorm m_river_worm;
|
||||
void init_chunks();
|
||||
|
||||
void gen_chunks_internal();
|
||||
void sync_player_pos(glm::vec3& player_pos);
|
||||
void compute_required_chunks(ChunkPosSet& required_chunks);
|
||||
void sync_and_collect_missing_chunks(std::vector<ChunkPos>&,
|
||||
const ChunkPosSet&);
|
||||
|
||||
void submit_new_chunks();
|
||||
void poll_finished_chunks();
|
||||
void wait_all_chunk_tasks();
|
||||
|
||||
public:
|
||||
World();
|
||||
~World();
|
||||
|
||||
bool can_move(const AABB& player_box) const;
|
||||
// const BlockRenderData& get_block_render_data(int x, int y ,int z);
|
||||
|
||||
const std::optional<LookBlock>&
|
||||
get_look_block_pos(const std::string& name) const;
|
||||
// const Chunk* get_chunk(const ChunkPos& pos) const;
|
||||
|
||||
Player& get_player(const std::string& name);
|
||||
void init_world();
|
||||
int get_block(const glm::ivec3& block_pos) const;
|
||||
bool is_solid(const glm::ivec3& block_pos) const;
|
||||
bool can_pass_block(const glm::ivec3& block_pos) const;
|
||||
BlockType get_block_tpye(const glm::ivec3& block_pos) const;
|
||||
static ChunkPos get_chunk_pos(int world_x, int world_z);
|
||||
|
||||
void need_gen();
|
||||
|
||||
void set_block(const glm::ivec3& pos, unsigned id);
|
||||
void update(float delta_time);
|
||||
|
||||
void push_delete_vbo(GLuint vbo);
|
||||
void push_delete_vao(GLuint vao);
|
||||
void hot_reload();
|
||||
|
||||
void rebuild_world();
|
||||
|
||||
int rendering_distance() const;
|
||||
void rendering_distance(int rendering_distance);
|
||||
void start_gen_thread();
|
||||
void start_server_thread();
|
||||
void stop_gen_thread();
|
||||
void stop_server_thread();
|
||||
void stop_thread_pool();
|
||||
void start_thread_pool();
|
||||
void serever_run(std::stop_token stoken);
|
||||
|
||||
CaveCarver& cave_carcer();
|
||||
RiverWorm& river_worm();
|
||||
std::vector<glm::vec4>& planes();
|
||||
std::vector<ChunkRenderSnapshot>& render_snapshots();
|
||||
|
||||
glm::vec3 sunlight_dir() const;
|
||||
TickType game_tick() const;
|
||||
TickType day_tick() const;
|
||||
void day_tick(TickType tick);
|
||||
int per_tick_time() const;
|
||||
void per_tick_time(int ms);
|
||||
|
||||
bool is_tick_running() const;
|
||||
void tick_running(bool run);
|
||||
int pool_threads() const;
|
||||
int max_threads() const;
|
||||
void change_pool_threads(int threads);
|
||||
int chunk_load_style() const;
|
||||
void set_chunk_load_style(int id);
|
||||
ChunkInfo get_chunk_info(const glm::vec3& world_pos) const;
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
@@ -93,5 +93,4 @@ private:
|
||||
// Generate biome-specific vegetation/structures
|
||||
void gen_phase_five();
|
||||
};
|
||||
|
||||
} // namespace Cubed
|
||||
|
||||